Avatar

ThGameIsHardButSoAmI

ThGameIsHardButSoAmI

About

Username
ThGameIsHardButSoAmI
Joined
Visits
1,563
Last Active

Comments

  • @PhantomMask20763 said:
    ThGameIsHardButSoAmI said:

    what i do is level up to lvl 50, then start to save bloodpoints. After i spend all of my good add-ons i already have like 900K bp and i can prestige and go to like lvl 40 just with bp i saved while playing. Spirit's bloody hands are just so cool.

    I love your username XD

    hahaha thanks

  • @Peanits said:
    That would be neat. It would take a decent amount of skill to do but it would be a good change. It's not very convincing when the explosion ends up in the middle of nowhere.

    exactly, it would be so much fun actually calculating the distance so it would land near something

  • what i do is level up to lvl 50, then start to save bloodpoints. After i spend all of my good add-ons i already have like 900K bp and i can prestige and go to like lvl 40 just with bp i saved while playing. Spirit's bloody hands are just so cool.

  • @PigNRun said:
    I want an add-on for Leatherface that allows him to throw his chainsaw through a window or pallet, hitting the Survivors on the other side.

    I actually thought of that xD but i doubt they would put something like that. It would be super fun tho!

  • Do you know how in the game map and the swamp certain doors open after completing a generator? i would love if every map had something like that. Currently those doors are for easier access only but imagine if certain areas would be completely blocked unless you complete the associated gen, or like open a minigate.
    At the start of the game you have every pallet available, so you can loop the killer really well in the early game but not so well in the late game because they run out, but what if you had less pallets at the beginning and as you unlocked the areas you would gain access to new loops/structures. and you could have maybe two areas unlocked by a mini gate but when you open one, the other would be blocked so you would have to choose.

  • things they will never add:
    physics for feng's hair

  • Yeah, i understand what you are saying, but what I mean is that there isn't a 4% chance of you unhooking yourself because you don't try to escape (or at least you shouldn't) every time because there's a risk associated with it. If you hook all 4 survivors in a match, 90% of the games they won't try to kobe themselves, but a 4% chance of skiping a phase applies that chance every time you hook a survivor. I think this what he meant.

  • @MegaWaffle said:

    @brokedownpalace said:
    MegaWaffle said:

    4% baseline chance (without using offerings/perks) to free yourself per unhook attempt.

    Basically 4% chance to get a free second chance. Some people will fight until they are blue in the face that this is "fine/balanced" but just imagine the hate that would pour into the forums if killers had a 4% chance to instantly put someone into phase 2 when hooked for the first time.

    Lol what? You still advance a hook stage. And if you fail you lose an entire 60 seconds plus lose a decent chunk out of the struggle stage. What will the killer be losing in your dream balance scenario?

    People will literally complain about every single aspect of this game.

    The scenario you are explaining is the other 96% of trying to unhook, not the 4% I was talking about.
    I'm really not sure why you bothered writing this if it isn't even responding to what I was saying.

    He did answer what you said, attempting to escape carries a huge risk with a low chance of a huge reward.
    Having 4% chance of skiping to the 2nd stage carries no risk with a low chance of a huge reward. They are not on the same level.

  • i agree, nea's pink ninja hair is shorther than feng's and it still has physics.

  • @TheBean said:
    ? What do you mean they can't do nothing?

    You reported the person for getting stuck in the rock for 10 minutes? Are you being a werido or something?

    Or are you saying you sent in a ticket explaining a survivor got stuck in this rock and. included a screenshot?

    Cause I believe the Devs can fix those sorts of issues...

    As for reporting and trying to get someone banned on console... That would be the only reason they can't do anything.

    Survivor gets stuck in rock... Killer flips out on survivor cause it wasn't the survivors fault.... Survivor stays in the match for no good reason... Killer doesn't realize match is borked and just has to bail out and play the next one... Reports survivor for getting stuck in rock.... Gets mad at Devs cause they can't ban that dumb survivor for getting stuck.

    LULS

    they don't get "stuck", they climb the rock. you can do it on the hills and on small rocks on the clown map, they do it on purpose just to mock you

  • @Master said:

    @ThGameIsHardButSoAmI said:
    people are freaking out but do you guys realize:
    -they are all using 4 perks to do gens (no decisives, dead hard, BT etc)
    -perfect conditions (4 tokens of stake out, killer staring at them with spine chill, all injured with relience and this is not happening)
    -how many generators do you know with 4 slots?
    -they all have the bnp addon

    • if the killer has discordance he can aply pressure in all 4 survivors at once (if its a legion or a doctor even worse) even if he doesnt get there in time to prevent the gen from popping

    i'm not saying "it's totally balanced" or "git gud" but the reactions give the impression that you are worried that survivors are just gonna hop on every generator and do it in 10 seconds every single game

    here you go with normal toolboxes, no BNP
    https://www.reddit.com/r/deadbydaylight/comments/ait1nv/new_fastest_generator_repair_possible_as_of_patch/

    yeah, still pretty fast but all the other perfect conditions still aply, the bnp was the least impactfull one.
    and again, i'm not defending this or saying that it is fine, just clarifying some things

  • people are freaking out but do you guys realize:
    -they are all using 4 perks to do gens (no decisives, dead hard, BT etc)
    -perfect conditions (4 tokens of stake out, killer staring at them with spine chill, all injured with relience and this is not happening)
    -how many generators do you know with 4 slots?
    -they all have the bnp addon

    • if the killer has discordance he can aply pressure in all 4 survivors at once (if its a legion or a doctor even worse) even if he doesnt get there in time to prevent the gen from popping

    i'm not saying "it's totally balanced" or "git gud" but the reactions give the impression that you are worried that survivors are just gonna hop on every generator and do it in 10 seconds every single game

  • i always think of a an addon like this: after you hit someone with the chainsaw, the duration resets, so you basically can chain kill survivors with one use of a chainsaw.

  • Yeah i see what you mean with prove thyself. You would find a survivor, start a gen/healing wathever, skillcheck pops up, you gain a permanent bonus if you hit it, and the perk goes on a cd.

  • Initially, each bonus up the ante would count as a survivor, but then i thought that 35% chance would be op but maybe it´s not? it doesnt matter wich one would take priority because because it's a global buff, everyone would have the same chance. The only thing that matters is the number of perks active.

    About quick and quiet: my ideia was, when you enter the locker the cd would trigger but you would be able to exit without makng noise.

    Yeah, basically a reverse mad grit.

    Thanks for the feedback :)

  • change my mind: discordance is the surveillance rework everyone wanted.

  • yeah, but that's probably not gonna happen so we need to be reasonable xd

1 2 3 ›