Avatar

ThGameIsHardButSoAmI

ThGameIsHardButSoAmI

About

Username
ThGameIsHardButSoAmI
Joined
Visits
1,563
Last Active

Discussions

  • I get that nicholas cage is just a survivor, and had a lot of production value with the voicelines etc so you did a pack with a cosmetic to gain a bit more money. You can still buy him in the store and get the normal price. But there's no reason for the Alien chapter to be more expensive by adding a skin that you can't choose if you want or not. And in this case buying them separately on the sto
    0 comments 31 views last activity
  • Bloodweb changes - super great congrats speeds it up, you can choose your favorite add-ons and then speed up the rest, great Visual terror radius - super great as well only thing I cant think that might not be great is giving a visual effect to sounds that arent super obvious like onryo "lullaby" but for huntress for example sure Map reworks - like the philosofy, specially giving openings
    4 comments 41 views last activity
  • [PC] I have done two games with this challenge and it doesn't work.
    0 comments 21 views last activity
  • Here are some head cosmetics that need fixing that I found. One thing that I have to say is that a lot of the cosmetics look way worse in low graphics (comparing with before the update). algae hair Nea ( it doesn't have the black part anymore) meg's face animations make her waaaay too angry
    16 comments 191 views last activity
  • 2 comments 41 views last activity
  • its green ma boys, we can die in piece. gj BHVR
    0 comments 61 views last activity
  • So here is my ideia for the clown rework: My attempt is to make him more fun to play as and against while making him more immersed in his clown theme: I'm gonna list the changes and then explain why: - the cloud created by the bottle spreads way more and more easily, the cloud particles are higher above the ground. - The slow when you are in the cloud is reduced considerably but still forc
    0 comments 21 views last activity
  • I'm just throwing ideias maybe it will help! Crotus Prenn Asylum- in my opinion this is the map that needs reworking the most -the main building doesn't look like anything, you can't tell like "this is where they keep X, this is where Y people would stay" the building is fun to play around (a bit too strong) bit very poor visually. The loops are just jungle gyms and piles of garbage (you don't
    0 comments 1 views last activity
  • So, the devs said they wouldn't apply prestige to all cosmetics which is understandable because there are a lot of them but what if: -you add a "prestige available" check mark -every patch you add like 3 survivor and 2 killer outfits to the prestige system, the most popular ones like ninja nea, blue hair feng, pizza dwight, bride nurse etc... -they dont take nearly as much work, you can still
    3 comments 111 views last activity
  • Overcharge is rly underwhelming, people that are decent to the game hit the skillcheck with no problems, making the perk useless, so I propose this: The skillcheck now has kinda of a "choice" to it When receiving the skillcheck you have to options: -Hit it, which still requires focus and work, exhausting you for 25 seconds but keeping the progression. -If you miss it you have an increased reg
    2 comments 31 views last activity
  • I was really looking forward to earn the jeff skin with the lunar coins, just like you earned the hallowed blight skins but I guess they decided to just make it a normal store cosmetic, (and auric cells only on top of that). sad ;-; And I know people that were looking forward to get the feng skin too. It's probably way too late but id love getting lunar coins in the rift to get the jeff skin ;
    0 comments 31 views last activity
  • Killers: super fun power from both perpectives, super scary (and not because it's stealthy), the animations are so good, the sound effects are amazing, the terror radius and chase music are amazing, the vault animation and the mori are nutty the map: aesthetically sooooo beautiful, the half normal half upside down, the loops are so fun to play around (not just running in circles), little vaults
    5 comments 121 views last activity
  • here's why: second wind: if I see a survivor getting broken after being rescued, you can bet i'm not gonna let him heal while working on gens- encourages tunnel No mither: if a survivor has no mither, i'm not gonna slug him, that's like sluging someone that you know has unbreakable Deliverance: doesn't affect him too much, but might be tunneled thinking that it's second wind instead suggestio
    13 comments 621 views last activity
  • What if Myers saw his reflection while looking at the knife during the bloddwipe animation. Not much but it would be cool
    9 comments 151 views last activity
  • I'm not gonna talk about balance. With the new DLC and many more to come the full game is getting HUGE compared to the base game. Please consider adding a new free chapter in a near future, because starting with 4 out of 17 killers is kinda yikes. And I know you need to make money, but hopefully the stranger things dlc will bring enough money and new players for this to be possible.
    5 comments 131 views last activity
  • Do the DLC's go on sale in a certain pattern? like very two months or every time a new dlc is released? If so, can I expect a dlc sale in the next chapter?
    0 comments 21 views last activity
  • my buff ideia: "the blood of your prey infuriates you" Blood is considerably more visible and you break pallets 25% faster while in a chase with an injured survivor *or* Blood is considerably more visible and you build blood lust 25% faster while chasing an injured survivor Don't mind the values, what do you think of the concept?
    7 comments 261 views last activity
  • I think survivor gameplay should be more interactive and fun. Botany Knowledge: not a bad perk but very boring, here's my suggestion: In the totems spots that are not currently occupied spawn 3/4/5 plants. Interacting with a plant for 5 (maybe 7) seconds makes you hold them, but you can hold only 2 at a time. You can consume a plant to heal you at normal speed or to heal another survivor at dou
    Mod
    19 comments 392 views last activity
  • If you think genrush is still a problem, I came up with something In the beginning of the trial all dull totems become corrupted totems (with an effect similar to the corrupt intervention on generators) For each corrupted totem on the map, survivors have a 3% penalty on repair speed (max 15%). Cleansing a corrupted totem gets rid of the 3% penalty associated. After the first person gets hooke
    1 comments 22 views last activity
  • All the new cosmetics are purple, super expensive. I understand some of them are pretty cool like the urban outfits but cosmetics like the ones Adam had where his hair is exactly the same but slightly taller... or the new hag one. cmon... Green and yellow cosmetics don't exist anymore aside from the ones already in the store. You have cosmetic tiers for a reason. I understand that they take wor
    13 comments 192 views last activity
  • since we dont have any new cosmetics for feng (again) give her *claps* default hair *claps* jiggle physics PLEASE
    2 comments 72 views last activity
  • Syke, it's not a rant. Devs do cool stuff but only get the negative feedback aka complains. Thanks for this feature devs, i love it! :)
    2 comments 132 views last activity
  • every "season" should have a survivor and a killer cosmetic, for example a different hair for feng and an axe for huntress. When you hit rank 1 as survivor you gain the survivor cosmetic, the same for killer. While at rank 1 every time you pip/double pip it counts towards a progress. When you gain 15 pips while on rank 1 you gain that same cosmetic but with blood on it (prestige). Deranking t
    7 comments 72 views last activity
  • when i played on ptb the game looked more fluid, more optimised, but on the live build the graphics look kinda weird and i'm noticing that the fps have actually dropped. anyone else noticing this? or just me? (pc version btw)
    1 comments 62 views last activity
  • So i bought doctor, feng min and adam with iredescent shards: -Doctor came with 3 heads/2 suits/2 weapons -Adam came with the alternative trench coat -Feng didn't come with the alternative head/body/legs cosmetics. why? she came with the howling grounds shirt because of the event but not the others. i figured that maybe you would have to buy the dlc, but then why would i get adam's and doctor
    2 comments 52 views last activity
  • do you think Corrupt Intervention is a trapper buff? Allowing you to take your sweet time placing traps knowing that no gen across the map is getting rushed. And when the effect ends you already have tons of loops trapped ()haven't tested it yet
    5 comments 102 views last activity
  • still no freddy rework still no devotion rewards still no rank 1 rewards still no end game rework still no secondary objectives :/
    6 comments 122 views last activity
  • Why not give it a purpouse while you don't have any stacks? my suggestion is: -The perk icon lights up when your aura is being revealed. It would give you information in the early game and protect you in the late game. It still doesn't prevent you from being seen but you can play around it, like baiting BBQ or not healing if you see the icon light up (nurses calling). Currently the icon ligh
    0 comments 22 views last activity
  • What about item add-ons that actually change the way you use your items (beyond sabotaging) or have different boosts other than "do X action faster" I came up with these: toolbox timer - while working on a generator click space (like the brand new part) and place a timer. After 10(maybe 5) seconds the generator will add 5% total progression. You can leave a gen at 95% put the timer and leav
    9 comments 62 views last activity
  • Rework: Open-handed: Survivors auras are revealed to you when using items, and you are reaveled to your teammates when using your item. Aditionally if a survivor is holding an item that you collected from a chest their auras are revealed to you the entire time as long as they are holding it. You can actually see if someone is holding an item, but you can´t see if they have Bond on the lobby,
    12 comments 122 views last activity
  • Make the pebble's notification auto-aim/lock on generators/vaults/pallets/lockers/chests if it lands in a 5 meter radius of the object!
    6 comments 122 views last activity
  • So, right now leatherface is basicaly a worse version of billy, except that he is harder to juke so i thought of some ideias to make them different where each one has their strengths. These are just some fun ideias, i don't know if they are balanced and i don't know if they would be introduced as add-ons or on the base kit. feedback is welcome! -if you stun leatherface while he is charging
    3 comments 82 views last activity
  • I really like perk diversity so i am suggesting some perk reworks. I don´t know how to balance values so i'll just put an X which would be an acceptable/balanced amount. Some are complete reworks and the others are just buffs. So here we go: Prove thyself: (rework) When standing X seconds (maybe 30-45) close to another survivor, the next action you do will trigger a hard skillcheck, if you suc
    0 comments 11 views last activity
  • I really like perk diversity so i am suggesting some perk reworks. I don´t know how to balance values so i'll just put an X which would be an acceptable/balanced amount. Some are complete reworks and the others are just buffs. So here we go: Prove thyself: (rework) When standing X seconds (maybe 30-45) close to another survivor, the next action you do will trigger a hard skillcheck, if you suc
    3 comments 51 views last activity
  • I was hoping to buy 2 or 3 but when i saw the price i'm considering buying even one. Although some of them are really nice (feng min), they are pretty expensive. My sugestion would be putting them at 2000 iridescent shards (around yellow tier) during the event and once the event ended they would go back to 4500? It actually rewards you for buying them during the event that they are related to. P
    4 comments 111 views last activity