Prestige system
So, the devs said they wouldn't apply prestige to all cosmetics which is understandable because there are a lot of them but what if:
-you add a "prestige available" check mark
-every patch you add like 3 survivor and 2 killer outfits to the prestige system, the most popular ones like ninja nea, blue hair feng, pizza dwight, bride nurse etc...
-they dont take nearly as much work, you can still make new outfits and increase the sales of old outfits by drawing attention to them.
-Prestige is now a toggle, if the piece has the check mark it gets bloody when you equip it, if it doesn't, nothing happens.
Slowly every character will have at least 1 extra prestige outfit without BHVR redoing the whole shop with blood.
(But we all know Meg would have 3 prestige outfits before adam gets his fisrt one)
Comments
What would be easier is the bloodied texture that gets pasted over any cosmetic. One texture for al outfit and it ust gets pasted over them.
I understand that they may want to limit which cosmetics get the bloodied look but as far as i know claudettes look is dark to begin.
I miss teh shelter woods darkest moon days. The game is so bright now. P3 is hardly useful now.
A blood texture that is apllied in every cosmetic would make them look rly bad, because not all prestige cosmetics are random drops of blood. For example the jeff's head prestige is really cool and it couldnt be possible with just a default texture on top
Following on from @ThGameIsHardButSoAmI , certain cosmetics would not benefit from a copy paste blood method. The whole system would look really odd if for say, a blood shirt designed for short sleeves would be on a skin with long sleeves- you’d have missing or phasing blood textures. Shirtless outfits (David I’m looking at you) would have floating textures and skins with additions (Nea/Meg/Kate/Feng’s backpack (and Kate’s cowboy hat on her back) cosmetics would have to have new textures anyway otherwise you’d be missing a patch