Opinions and suggestions for future map updates

I'm just throwing ideias maybe it will help!

Crotus Prenn Asylum- in my opinion this is the map that needs reworking the most

-the main building doesn't look like anything, you can't tell like "this is where they keep X, this is where Y people would stay" the building is fun to play around (a bit too strong) bit very poor visually. The loops are just jungle gyms and piles of garbage (you don't have cow trees, cranes, little housees) which is very boring. I suggest you improve the atmosphere a lot with the reddish feel and skies and add secondary structures while improving the main building.

Coldwind farm- these maps aesthetic ia already cool and has good main buildings.

I suggest adding more cow trees variations, ones that are just there, ones that just have a window some big some small. You could add fields of pumpkins for example, where rotten fields would just be corn but rancid abbatoir could have pumpkins in the corner or something. Make thompson's house morei mmersive where you can really tell "this is where billy was"

Autoheaven wreckers- has a lack of good main buildings

Improve the main buildings, make them more fun and cool. Blood lodge's main building is so boring, is just a window, make loops out of cars with windows, add different kinds of cranes, make more secondary buildings. Animate the cranes, make them lift cars and drop them (opening passages when completing gens for example)

Macmillan estate- cool colours, doesn't need much work

Add molten, bright orange metal in the cauldron that you can see in ironworks of misery, add carts with coal in coal tower and an actual mine/tunnel in suffocation pit that isn't just leading to the basement. Completwely rework shelter woods, it's sooo boring and bland. Add secondary buildings.

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