Overcharge change/buff
Overcharge is rly underwhelming, people that are decent to the game hit the skillcheck with no problems, making the perk useless, so I propose this:
The skillcheck now has kinda of a "choice" to it
When receiving the skillcheck you have to options:
-Hit it, which still requires focus and work, exhausting you for 25 seconds but keeping the progression.
-If you miss it you have an increased regression and survivor screams revealing its location due to being shocked by the generator (instead of the normal explosion notification)
The ideia is that the perk will still be useful even if the survivors hit the skillchecks, with a smaller consequence.
Of course the durantion of the exhaustion could be different or even other status effects, like oblivious or broken if the survivors are injured.
thoughts?
Comments
I think it should apply Exhaustion to the survivor once they leave the generator. So, in the event the killer comes back the survivor now faces the consequences of overcharge.
Just seems kinda random and not really like an "Overcharge".
Keep its current effect, but also make it so every 25% of progress on a gen it "overcharges" and can't be worked on for 10 seconds while it "cools down" if you will.