Genrush ideia

If you think genrush is still a problem, I came up with something

In the beginning of the trial all dull totems become corrupted totems (with an effect similar to the corrupt intervention on generators)

For each corrupted totem on the map, survivors have a 3% penalty on repair speed (max 15%). Cleansing a corrupted totem gets rid of the 3% penalty associated.

After the first person gets hooked, totems become dull again and the penalty disapears

-if the killer is good and catches someone fast it doesn't affect survivors that much

-gives a secondary objective and a purpose to totems besides bp

-killers that get looped easily have a safety net in the beginning while survivors are cleansing or rushing with the penalty

-its counterable, if every survivor cleanses one totem at least the debuff is only 3%

-ruin is not necessary, and should get a nerf/rework

Comments

  • Even then any good survivor will just work through it as this is equivalent to a max thanatiphobia and this would probably encourage slugging so the killer wouldn't lose the debuff instantly leading to long drawn out games

    Also ruin does not need any sort of rework it is already easy to get rid of unless of course its a totem roulette nurse

    The way it is now is fine the killers just need to git gud