my ideia on rank rewards

every "season" should have a survivor and a killer cosmetic, for example a different hair for feng and an axe for huntress.

When you hit rank 1 as survivor you gain the survivor cosmetic, the same for killer.

While at rank 1 every time you pip/double pip it counts towards a progress. When you gain 15 pips while on rank 1 you gain that same cosmetic but with blood on it (prestige).

Deranking to rank 2 does not reset your progress.

Some things could change like the number of pips, or a full outfit for the character instead of just a piece, or 2 pieces for different survivor and 2 killers for example, feng head, claudette shirt, huntress mask and trapper weapon.

thoughts?

Comments

  • I've seen a reward suggestion for Devotion levels that'd also work kinda fine with the Ranking system.

    If you reach rank 1 with a killer/survivor, you'd get access to an cosmetics page where you could choose an outfit of your choice. If you reach rank 1 with survivor, you get to pick out of the survivor pool and vice versa. Outfits should be exclusive to ranks.

  • note: those cosmetics would be exclusive to that season, no other way to obtain them

  • @se05239 said:

    I've seen a reward suggestion for Devotion levels that'd also work kinda fine with the Ranking system.

    If you reach rank 1 with a killer/survivor, you'd get access to an cosmetics page where you could choose an outfit of your choice. If you reach rank 1 with survivor, you get to pick out of the survivor pool and vice versa. Outfits should be exclusive to ranks.

    Yeah i think choosing is better than hoping that it's a cosmetic for your main but maybe doing multiple outfits to choose would give more work to the devs than just 2 per month, and therefore less plausible? idk

  • No.

    A lot of people are struggling to pip now. Gain a pip 1 game, lose one the next when your team disconnects, lose one the next when the killer camps/tunnels, dont gain one the next when the killer can't get hooks.

    The only people claiming those rewards would be the twitch streamers who spend 8 hours a day on the game because they don't have a job.

  • @The_Crusader said:

    No.

    A lot of people are struggling to pip now. Gain a pip 1 game, lose one the next when your team disconnects, lose one the next when the killer camps/tunnels, dont gain one the next when the killer can't get hooks.

    The only people claiming those rewards would be the twitch streamers who spend 8 hours a day on the game because they don't have a job.

    Good? Rank rewards that aren't hard to get wouldn't be very rewarding...

    You should have to play a lot and struggle to get them...

    That way you come out of a rough grind with a shiny like any other game...

  • @The_Crusader said:

    No.

    A lot of people are struggling to pip now. Gain a pip 1 game, lose one the next when your team disconnects, lose one the next when the killer camps/tunnels, dont gain one the next when the killer can't get hooks.

    The only people claiming those rewards would be the twitch streamers who spend 8 hours a day on the game because they don't have a job.

    Maybe I wasn't clear:

    You get to rank 1- 0 progress

    You pip 3 times in a row, one of them being a double pip- 4 progress

    You de-pip 2 times, deranking to rank 2 - still 4 progress

    You turn your pips into progress towards the cosmetics, de-pipping doesn't make you lose them, but you have to get back to rank 1 to start acumulating again

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/379908#Comment_379908

    Good? Rank rewards that aren't hard to get wouldn't be very rewarding...

    You should have to play a lot and struggle to get them...

    That way you come out of a rough grind with a shiny like any other game...

    I agree, the prestige version should be something that you can show, it's a cosmetic anyway, not getting it wouldn't hurt you in any way