TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Comments
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They need to make it less punishing to use the goblin
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If survivors left gens every once in a while and tickled the skeletons, then there wouldn't be a noed left
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If any perk should be basekit, it should be buckle up
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Because they nerfed the endurance duration
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2634579#Comment_2634579
Excellent username btw
Love yours as well
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When the bones get permanently destroyed by the killer stomping them, then this will be a valid argument
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2623850#Comment_2623850
Ironically, yes. It is past time killer mains actually adapted to something instead of screaming until they get it their way.
You mean like survivor mains were screaming about old undying
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2634452#Comment_2634452
I know right. I can't wait for the Christmas event. I'm going to play krampus trapper. Lol look out snowmen
Im gonna be a friendly krampus, provided that the survivors arent toxic
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Survivors: dead hard past trapper's trap and teabags
Trapper with makeshift wrap:
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I love it when they vault into shack when i have the pallet trapped and just blast through it because they werent expecting it
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Insidious ghostie, for when they love trying to break your shroud
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/2632124#Comment_2632124
So a killer should always be able to counter survivors pregame, but not survivors?
Last second switching has to go
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2631981#Comment_2631981
You should never leave home without the blessing of lightborn, so when you think about it, fair is irrelevant. Always wear protection.
Practice safe sacrifices, always wear your sunglasses
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No
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How about 10 survivors, but they only have 1 hook state
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Tbh lightborn is fair, whats not fair is the fact that we can look away as killer and still get blinded
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2630569#Comment_2630569
You mean NOED. Devour Hope. I would love to see those as only 24 meters. See what I mean? Boons are not a problem but I do agree that killers should be able to break them with a cost of their own. I play both sides and I have had this conversation with someone else, too. I have a much easier time as killer as Rank 1 and I don't even camp or tunnel. I believe in giving everyone a fair shake.
You can't tell me NOED and Devour are fine but a healing boon isn't? I still have to find a totem, bless it then heal. Just blessing and healing together is 32 seconds. That's not including, finding the totem and also NOT a HEX, which is even longer. Then afterwards, a killer can snuff it out instantly then I have to spend more time going back then blessing it again but the killer knows where it is still from last time.
It's more of a waste for a survivor to do than killer. If I do all of that then a killer just instantly breaks my boon permanently, that wouldn't even be worth my time since OTHER PERKS also rely on totems for effects. Now there is a perk that rewards a killer for broken totems and if you BLESS them, they just break and disappear still. A lot of people might not like it but it's balanced as it is.
No i mean haunted, as in you pop it and are permanently exposed
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2630552#Comment_2630552
Wasting time to do so. I wouldn't care if they BROKE the totem afterwards as long as they reduced blessing time to 5 seconds, made it map wide and made it take 5 seconds to break as killer while the killer has to set their own hexes up with a 5 second timer. You have to have balance in all things. Hexes are map-wide, also.
Map wide boons would be stronger than an infinite haunted grounds exposed timer
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2630533#Comment_2630533
And a killer can hear boons while a survivor has to run a perk to find them fast. Play enough survivor then totem locations become easier to find. It's unending but having a hex automatically spawn and get instant regression while I have to run around and waste a perk slot looking for it then spend more time cleansing it just to make you lose the effect OR spend almost 38 seconds to bless it just for it to get taken out in 1.5 seconds?
Yeah, no. You want fair then make it FAIR. TIME is the true win mechanic in this game. You give too much to the killer, the chances of them winning skyrocket. Just like NOED was "fair" for years, Boons are much fairer. We have to find a totem then spend time to bless it and hope a killer who is walking past doesn't immediately snuff it.
Killers only get their hexes once, survivors can infinitely relight their boons
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One day sluzzy will have an actually good take
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@AVoiceOfReason said:
Let killers set up their own hexes with a 10 second set up and you can break my boon totem after a 10 second break animation and it's gone for good. Fair is fair.
2.5s as every second the killer has is 4 the survivors do
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@Junylar said:
Just do bones
When killer can permanently destroy totems like survivors can, then its a valid argument
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Tbh i think you should instantly switch to Charlotte upon downing a survivor, with no wake up required
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@GoodBoyKaru said:
It's almost like I made a thread all about it and it was still on the front page when I looked
https://forum.deadbydaylight.com/en/discussion/293421/dbd-ptb-5-4-0-portrait-of-a-murder-new-content
Didnt see it
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NO THE LAST VESTIGE OF OLD QUENTIN, GONE
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Thank
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Hatch is fine now
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2621049#Comment_2621049
The other Iri is the Kentsugi Teacup and it instantly recharges your power after kicking a pallet. It is a huge counter to survivors that camp pallets and honestly pretty much destroys teams that do it.
When i occasionally play spirit, i tend to play extremely unpredictably, chaining phases into pallet/gen breaks or vaults, this addon complements my playstyle pretty well and ends up spooking survivors
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No
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@[Deleted User] said:
Delete David King.
Move the eggman head to felix
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Maybe you should just stop throwing games for stacks and just think of it as "if i get them, i get them, if i dont, i dont"
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@Nos37 said:
Then have WGLF gain a token every time a gen pops. 20% per token, up to 100%. Doesn't matter who finishes the gen. Then it will be like BBQ and double the survivors points for just playing the game.
That would be awful tbh
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2619327#Comment_2619327
Unhooking survivors is as much of an "objective" for the survivors as breaking pallets is an objective for the killer, yet BBQ doesn't work around pallets.
Guess you like being left on hook
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2619327#Comment_2619327
Only 1 person can get the unhook. It creates a race against other survivors, and it promotes the Killer camping.
If I got a token for being within 16 meters of the hook when a Survivor is unhooked, then I wouldn't have to use the Breakout build for tokens.
Tbh the only change i think it needs is gaining tokens when you heal survivors
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2619288#Comment_2619288
As a killer like you, I agree. Let them continue to throw themselves in front of me for Protection Hits; I enjoy the free pressure the survivors put on themselves trying to get stacks.
As a solo survivor, my fellow teammates disagree. They don't enjoy the fact that as soon as they're injured I come running over and wait for them to get downed. They could lead the killer on a chase for another minute just fine while I waste time waiting nearby and not doing gens, but if I don't rush there right away then I could very well miss my chance to get tokens.
When they go down I bodyblock the killer on the way to the hook. They wiggle free thanks to Breakout, and I get hooked with 2 tokens. After being unhooked and healed up, I do it again, but Mettle of Man stops me from going down the 2nd time. We both get away and I have 4 tokens. Then it's a matter of doing as much repairs as I can to get Objective points before the match ends, because 2 x very little Bloodpoints = little Bloodpoints.
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It's all good on paper, but still risky AF to pull off, and even if I do pull it off, I still struggle to get enough Bloodpoints to make the doubling worthwhile. Meanwhile, to my team it looks like I'm pretty much throwing the match.
The Killer gets a ton of Bloodpoints for just playing the game, plus BBQ rewards them double Bloodpoints for just playing the game.
The Survivors get less Bloodpoints (and even far less if camped & tunneled out of the game early), yet WGLF does not give them tokens for doing their objectives and instead makes them throw the match.
I use it a lot on survivor for extra bp for unhooks and i guess unhooking other survivors isnt an objective
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Its fine as it is tbh
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Too strong
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Gen speed buffs shouldn't stack
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2617057#Comment_2617057
I was thinking the same think a decay on the gate to like 75% max that way they can still have progress but not just be able to run around with 0 risk of been hooked or bw going off.
And add skillchecks to it when they try to reflip the switch
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Noed cant be infinitely relit
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Then buy auric cells
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2601654#Comment_2601654
Then you need to make the hook mechanic so that the killer cannot use the ability within a radius of 20 meters from the hook
No, that would be busted
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Literally all btl needed was to fully recharge an item once, its current iteration is overkill, and pts needs a slight numbers nerf and to not work with toolboxes
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As long as blood warden blocks both exits for 2 minutes when one gate is opened
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Did they open them
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@MikeyBoi said:
I have been wanting a trickster rework for a awhile now. I personally think he’s very very unhealthy for the game. His power seems underwhelming at most times especially on console at 30FPS.. When going against a good trickster I feel like no matter how good of a survivor you really are you just simply go down at any even nook or cranny and angle on the map.. There are also plenty of situations where you just get absolutely beamed for 2 health states in a 10sec window because it’s just trickster.
Did I also mention he’s better at proxy camping hooked survivors then leatherface…?
Only better at camping vs a single unhooker, vs more than 1 unhooker bubba still is king
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Maybe main event was meant to give a speed boost and instadown possibly
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I would love it if brutal was 50%
