TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Comments
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How much was he pressuring you? If he wasnt pressuring you that much then theres no excuse not to do bones, if he was pressuring you enough to prevent you from doing them then he earned it bc he was playing with 3 perks
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Franklins is fine, just dont over rely on items
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2659131#Comment_2659131
False. You don’t blind them or get scoring for it.
Good, all the more reason why im gonna keep running it
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I want mr puddles on my hooks
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2657843#Comment_2657843
Lucky Break
Babysitter (good luck with anyone bringing this perk)
which other ones are there?
Self preservation i think, not entirely sure
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Survivors shouldn't be rewarded for bad plays
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It shouldnt work if they're sprinting
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Survivors shouldn't get rewarded for hook trading at base
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2657923#Comment_2657923
This mechanic should be built into the hook itself without any perk.
How about no, that is just busted af
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Just make it give endurance for like 2-3 secs instead of dashing
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/296336/sabotage-buff-and-qol-improvements
Also, about the hooks, you need to do so that if someone is rescued from the hook, then the hook breaks and recovers after 30 seconds, as usually the rescuing survivor is hung on the same hook and the killer continues camping
No, that should be a breakdown buff
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@GoshJosh said:
The scourge perks are already so situational, I'm not sure.
https://forum.deadbydaylight.com/en/discussion/comment/2656746#Comment_2656746
That's not a bad idea.
It would actually make it viable
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All it needs is to work when you unhook others as well
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Thats bold of you to imply i run a gen slowdown build
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2655322#Comment_2655322
Now at least some thought of a little nerf that will lead to at least something
it is not necessary to kill a murderer to the brink
But she's very strong so she deserves a nerf
Nurse is fine as is
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/296144/nerf-trickster
Yes, I agree, he needs a nerf
You just need to do the standard wiping of the weapon after it has dealt damage with throwing knives
Haha no
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Why is blight not at the bottom of the list?
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Make your choice
If they're unhooking more than 1 survivor in that timeframe, they have bigger problems
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@Khelendrose2020 said:
Bigger question. Why are Michael's running NOED?! I mean....manage your powers bro.
(Barring Scratch Mirror)
Probably for the speed boost
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Maybe dbd isn't the game for you, if you think nurse needs a nerf, she's a shell of her original self, she takes a hell of a lot of time and practice to learn the muscle memory needed to actually be half decent with her
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@hex_uwu said:
https://forum.deadbydaylight.com/en/discussion/comment/2651640#Comment_2651640
you literally watch the killer's aura stand still and disappear
Unobservant survivors wouldn't notice it
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@Aven_Fallen said:
"Do bones" is always a stupid argument.
OhTofu made a good comparison - lets imagine there is a Survivor Perk which grants the Survivor 10% Movement Speed when all Gens are done. BUT it can be countered, even before - the Killer just has to go to the Basement and open every Locker 2 times. After doing this, the Perk is inactive and it will not activate.
Look, a strong Perk with a counter. Just open lockers. Killers should be fine with that, it has counterplay. And way faster than cleansing all Totems.
Let alone that "Do bones" is not always possible. I had a game today against a Trickster, I did 3 1/2 Gens on my own. Because my team was basically only running around. And who dies to NOED? Me. But I would not have had any time to cleanse any Totems, since nobody else was doing Gens for a large amount of time (I did half a Gen with another Survivors and while I was doing 2 Gens Solo, nobody else did Gens... second to last Gen popped a few seconds before I finished my third Solo-Gen).
If I would have run around to cleanse Totems, we probably would not even have reached the Endgame.
"Do Bones" would ONLY be an acceptable counter if:
- There would be a built-in Totem Counter
- OR, even better: The UI shows what other Survivors are doing. So a Solo Survivor would know if others are also cleansing (aka they can estimate how many Totems are removed) and would know if others are actually doing Gens (if nobody is doing Gens, it is equally bad)
Other than that, "do bones" ist just a phrase of an unfunny animation series. But again - we can implement a strong Survivor Perk like OhTofu mentioned, would be the same counterplay... So it should be fine for Killers.
NOED obviously needs a Rework. It should move completely away from Totems, a Survivor should not have to cleanse Totems which do nothing to win the game for a Perk the Killer might not even have.
It should grant the Killer a Bonus in Endgame depending how well they did.
Also an idea from OhTofu regarding NOED-->Remove the Hex-Part. Then, for each Hook the Killer gets 0,5% Movement Speed after all Gens are done, after a fixed number of Hooks they also get the Instadown. This would actually reward Killers who do well during the game and would do next to nothing to Killers who fail the whole game or just camp the first Survivor they find.
Your problem isnt noed, but your teammates
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@dictep said:
I love how kindred makes basement campers useless
Insidious says otherwise
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If the killer is really as bad as you people say, then you have time to do bones, if he was pressuring you well enough that you couldn't do bones, then he earned it, he was using 3 perks during the trial
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No
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It shouldnt work when running or doing any action that isnt walking
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Exhaustion perks
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Noed is fine, just tickle the skeletons
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@Lenox said:
https://forum.deadbydaylight.com/en/discussion/comment/2644482#Comment_2644482
I see. So, switching it from me to the other 3? Your change would be better than the current setup.
It would work like it does currently, but will also work for others, provided that you go within the range
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2644664#Comment_2644664
If we cant get a dedicated RE chapter, I'd love to at least get a Dimitrescu skin for Freddy
We got nemesis, jill and leon, what do you mean by not having a dedicated RE chapter?
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The "oh #########" moments when you drop down the hole on the top floor right in front of the killer
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@Lenox said:
https://forum.deadbydaylight.com/en/discussion/comment/2639371#Comment_2639371
If you, TeaBagGF, have the perk, and survivor 2 goes to rescue survivor 3, should the struggle timer still pause? IMO, yes. But I think you're saying no? What you're suggesting is almost like Aftercare where the perk affects both the perk holder and one person, but not the full team?
Itll be like bt, where YOU have to do the thing, not someone else
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F for hawkins
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I use it on ghostface to mindgame
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Maybe they should stop hook bombing
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@Tr1nity said:
Do bones.
That helps the hacker situation how?
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Did he have a medkit that vanished and had a yellow trail behind him?
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I think you have to sabotage hooks for the challenge, not just break them
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@DatFastBoi said:
Goku solos dbdverse
Until clown goes super saiyan
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Big F
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Tbh i think its fair to remove the aura loss, its not particularly game breaking as you have to earn it anyway
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Can someone else thats not got that many cosmetics get something instead of the new waifubait
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If the survivors can see the killers name, theyll stream snipe if up against a streamer
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Break line of sight
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Buff thrill to show the aura of any survivor within the boons range
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Get rid of it on wraith and hag, keep it on nurse and spirit (she gets kicked outta phase if you can blind her, even with lightborn)
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Tbh all it needs to do, in addition to what its does normally, its give its effects to any hooked survivor the user comes within range of
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Iron maiden is fine, just avoid lockers
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@araniella said:
https://forum.deadbydaylight.com/en/discussion/294570/hex-totems-suggested-changes
Or yall can just find the boon totem since it makes a loud noise and deal with something mildly fair for once. Killers are given so many advantages and are given so much power to completely counter survivors that if we have to look around for the totem and wait all that time to bless it on top of that, you can spend some time looking for it and destroying it since you can literally hear it from a mile away.
Who said anything about that unbalanced mess?
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Maybe the entity can block hexes for 2 minutes at the start?