TeabaggingGhostface
TeabaggingGhostface
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Comments
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That is a whole bruh moment
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They dont need qol tweaks, they need a whole rework
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@Lynxx said:
Only if it also takes killer 14 seconds to setup, 24 on a hex/boon.
Thats a terrible suggestion, and before you go saying any "WeLl FaIr Is FaIr" comments, look at gen kicking vs gen tapping
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An interesting idea that ive seen mentioned is that certain effects of the boon should only affect the user, like the extra healing speed from coh, or the lingering effect from shadowstep
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2675129#Comment_2675129
There's no need to be injured (the protected survivor) so you can gain stacks by protecting someone. And even so, if that survivor is injured and you are taking protection hits by a special attack you gain 0 stacks as well. If you are not playing with this perk at all you have no idea. Please play with this perk and see what I'm talking about, then come back here and tell me your conclusion.
I use this perk on the regular, and it sounds like its bugged out for you
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2675065#Comment_2675065
No, it doesn't. I have played some matches. I protected a survivor against huntress. She was pretty nearby to us, but she used hatchets. She hits me with a hatchet, no stack. She hits me again with a hatchet, again 0 stacks. Only when she attacked with a basic attack it counted. See how stupid is this mechanism. Taking protection hits for nothing.
Theyve gotta be injured
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2675075#Comment_2675075
So, basically...
https://us.v-cdn.net/6030815/uploads/NTZJZSCER3QI/image.png
A slightly different version of this?
Yes, then itll be less overwhelming
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Alternatively, rework bt into only working on yourself when you get unhooked
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2674491#Comment_2674491
That’s why I think IW needs to get touched. It isn’t fair that survivors can hear me but I can’t hear them. IW is a problem against almost every killer in general because it takes away a whole gameplay mechanic.
Change iron will to deactivate when running
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Power hits do count, its just certain ones, like trickster's knives that dont
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Id change crest to make all survivors scream when you pop blood fury, with a secondary effect
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Id honestly change it to give more toolbox efficiency as well as a few other effects
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@Fnatic47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672948#Comment_2672948
Imagine Nemesis Kicking the Gen with his actual strength ! Bye Bye Generator xD
Imagine nemesis just flat out walking through solid walls
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Tbh they should bring those map offerings back
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672251#Comment_2672251
Yeah, those are rookie nerfs. We need Deathslinger level nerfs.
We gotta go the way of the billy with this one and give it a useless mechanic that makes it worthless
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It needs to be bonked again with the nerf bat
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I honestly only really play twins as an m1 killer with a portable radar, as actually using Victor is too punishing in this current gamestate, which says a lot about how much they need a rework (For the love of god give Victor and Charlotte AI, it would help immensely and actually make them viable, also skins for Victor pls)
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@Mandy said:
This is not a bug :)
What about wraiths blighted body?
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Shes been out for barely two days and people are already crying for nerfs?
She takes a bit of time to setup and theyre pretty easy to dodge
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2670891#Comment_2670891
It would solve this toxic camping problem.
https://forum.deadbydaylight.com/en/discussion/comment/2671071#Comment_2671071
If you didn't know this concept
The radius can also be edited
https://forum.deadbydaylight.com/en/discussion/comment/2670780#Comment_2670780
I totally agree with Bubba's face camping something needs to be done
There is an option where Borrowed Time should work for itself with the Deliverance ability
All the same, this perk can be activated 1 time on 1 hook and you still need to save someone
And so that the killers do not cry, so that if the killer stands near the hook, again about within a radius of 16 meters, then this combination will work
Any sort of radius that disables killer powers is gonna be abused, same for any hook timer delay, so no, this is not a good idea
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/297469/an-idea-to-prevent-bubba-camping
It is necessary to make such a mechanic so that the killer cannot use abilities within a radius of 20 meters from the hook
I take it you dont play killer much? That is way too large of an area
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2670370#Comment_2670370
Thanks. Definitely will, after the exciting tour yesterday I am even more hyped now.
Just be careful of the big dudes, the wardens i think theyre called
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Hope you enjoy the exploration
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Thicc boi is pretty fun
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We dont need anti tunnel, we need anti hook farm
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As people have said multiple times, its abusable if it becomes basekit
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Bubba would steal it from the survivors and use it to look up chili recipes
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I got megs deathgarden mask and wraiths blighted body
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/292974/kinship-a-k-a-camaraderie-needs-this-buff
This perk is trash it must be built into the very mechanics of the hook.
No
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Unfortunately i was hit with this as i was about to get into a match as billy
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Bounty hunter next killer?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2664843#Comment_2664843
Well, technically speaking toxic Dwights are the reason.
I just wanna loot chests for good items, because santa build
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So thats why i always get tunneled when i play the elf
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He has a top hat
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2664067#Comment_2664067
maybe because all the totems were cleansed.
No, he was pretty fast moving when that last gen popped
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Master angler
Spear a survivor teabagging at the exit gates as deathslinger
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He only went for chainsaw hits
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I once went up vs a speed limiter bubba with noed, it was terrifying
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@Jholla31 said:
https://forum.deadbydaylight.com/en/discussion/comment/2663410#Comment_2663410
You can have blindness immunity by doing one simple thing.
Look up.
Doesn't work if im animation locked
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Blind validation when? (As in on the killers end)
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@throwaway79465468797 said:
One thing I will never agree with is consecutive blinds. One blind and that's it. Killer should have immunity afterwards for ~2-3s
This plus removal of the bs angles
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@dictep said:
They should make bloodlust a perk, same as kindred is a perk
Anything bloodlust 2 and after can be put into beast of prey, bloodlust 1 is fine
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Thats buckle up not flip flop lmao
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Also billy can use it better for map traversal, and demo/nemesis can use their pallet breaks with it more effectively
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2661203#Comment_2661203
And for normal killers it would also a nerf if they bring an instadown perk. Also myers.
Why would you nerf this perk.
For killers like trickster and deathslinger its pretty terrible to run as is, it needs a change, and itll only lose tokens on attacks that hit, so huntress would love it
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2661198#Comment_2661198
That would be a straight nerf.
For instadown killers yes
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If you lose 2 health states then 2 tokens go
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I personally think it should be reworked to only lose tokens when survivors lose a health state caused by your attacks/special attacks
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Base 5% regression per kick and a 3sec action to stop regression
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Trapper would probably put all the survivors into a mine and blow it up