TeabaggingGhostface
TeabaggingGhostface
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Comments
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1547507#Comment_1547507
1v1 me and show me the counterplay to deathslinger.
Nah
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Do bones
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All killers have counterplay
Also, deathslinger isn't a worse huntress, they're two completely different killers, literally the only thing they have in common is a ranged attack
Deathslinger has a slightly larger terror radius than huntress but doesn't have a telltale sign that it's him (huntress hums, which can be heard from quite a distance away), his ranged attack hits in a straight line, while the trajectory of the hatchets arc
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They do it to avoid franklins and lightborn
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I'd be handsome squidward
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@MigrantTheGreat said:
This is something I've been trying to bring into light! I honestly feel that DS needs to have a risk added to it if it's going to be active for 60s and can be abused! I would suggest 1 of 2 changes!
Outside of Chase
- Interacting with anything deactivates the perk (excluding healing teammates)
- Being Healed to the healthy state deactivates DS
If you get healed to the healthy state, your not being tunneled and your obviously throwing yourself back into the game with being healed and interacting with things! This can also make survivor's make risky choices instead making reckless choices for being invulnerable!
Inside of Chase
- Locker will deactivate the perk
Only reason why I say this is because survivor's jumping in a locker is denying killer's counterplay for such a strong perk
Suggest 2 of 2
- After being unhooked DS activates for 60s, anytime another survivor is hooked during the duration the perk is active, the perk will deactivate!
This is simple to stop survivor's from abusing the perk
This tbh
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Hooking another survivor means you aren't tunnelling
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@ Antares2332 said:
DS should only be disabled when touching a gen.
Or when another survivor is hooked
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Honestly, just make the struggle phase have skillchecks
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While we're at it, make proper colorblind settings for auras and scratch marks
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@Strongman23Robärt said:
Yes they were. I have a suggestion about the new auras that you and a lot more players might like, consider checking it on my profile (=
I'd honestly just want them reverted back to what they were
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DS should deactivate when either someone else gets hooked or when the user jumps into a locker
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Hopefully they'll extend the duration of the rift
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@Pyras_Sundown said:
https://forum.deadbydaylight.com/en/discussion/comment/1397523#Comment_1397523
No. I wouldn't go that far. Maybe reduce the radius to 25 meters? No range limit would encourage basement camping as the killer would see the survivor coming down the stairs.
Basement is meant to be risky, if someone was gonna basement camp they'd run insidious bubba
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@Pyras_Sundown said:
https://forum.deadbydaylight.com/en/discussion/comment/1397523#Comment_1397523
No. I wouldn't go that far. Maybe reduce the radius to 25 meters? No range limit would encourage basement camping as the killer would see the survivor coming down the stairs.
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I personally think it should just trigger at any range
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The hound is a spirit hound because of the killers lore: killer trained dogs for a living, a thug killed one of his dogs. Stricken with grief, the killer turned to alcohol due to the entity, and while drunk, found the guy that did it and bludgeoned him to death. Afterwards he found himself in the entity's realm, the spirit of his beloved pet waiting for him
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How about instead, just make it so it's not a hex
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Is it bugged or something?
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Personally, I think it should only mark stuff, and not give buffs or debuffs
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Hide behind walls
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Soul guard op
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Where's thicc boi clown?
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Danny devito
