TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Comments
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If you're a massive sheep then you'll just run dead hard/sprint burst, DS, unbreakable and BT
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@Kolonite said:
I would be fine with this, but it would only counter stealth killers tunneling. High mobility killers can leave out of the proximity, which would have to be somewhat small, and then come right back. It wouldn’t change much and I don’t think it’s something the devs should put energy into.
Or insidious campers
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Id say a fair proximity would be 28-meters or so
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Leave my boi alone
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Then what's the problem?
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Is Bubba painting his face black?
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Boop it
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1742571#Comment_1742571
No, because Ghost face still has to get close to you, even if he marked you. And you can hear his cloak when he is really near, similar to Myers breathing. It gives you some late warning, if you are observant, potentially avoiding a grab. Compare that to DS with Monitor on maps like Yamaoka. He can spear you totally out of the blue, shooting through bushes which totally obscure him.
Run spine chill
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Just do gens, let there be a sacrifice
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Sexuality doesn't really matter if you're hanging on meathooks
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Your teammates were running ds
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Greg
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The killer is greg
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Shame we can only select 1 option, as id like to see a bill archive
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@DaddyFatSacks420 said:
Use breakdown
Underrated perk
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Spine chill, has saved me a lot
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Practice with the bouncy boi, use his power for mobility not for killing at first, then learn how to effectively use lethal rushes
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Had a nea mad at me bc I camped her event flashlight with franklins
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And which survivor perks got nerfed?
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Keys shouldn't exist during an event either
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Only if it's reportable for the survivors to clicky clicky
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Add knock out into the mix for early game for extra salt
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Mori is best counterplay, It rewards poor play on the survivor end, I've seen far too many ds users act like cocky gremlins, only to then get their team killed later on (I only mori if they use it)
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:(
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Honestly, all it needs is a way to recover tokens, like getting unhooks, finishing gens or healing, with a cap of 3 tokens, it's otherwise fine as is
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@Yords said:
- The clown has been given a glock
Automatically grants dying
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Seeing breakable walls as survivor is far from useless, especially on new badham
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Make object not activate while hooked
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Genrushing isnt skill
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Blight's lethal rush also uses stacks, regardless of wether or not you actually attack
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Do you have ttv/twitch/yt in your username?
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Clown can do the jack off gesture again (WHY REMOVE THIS, IT WAS FUNNY)
deleted decisive
Oni gets a shrek skin
Plague's corrupt purge can destroy pallets and breakable walls (iridescent addon pls)
Ghostface gets a second mori where he teabags the survivor to death
Pig gets an addon where she can place already active traps on survivors
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Bloodwarden rework
Whenever you hook a survivor, Bloodwarden gains a token
When all gens are completed while Bloodwarden has 6 or more tokens, the endgame collapse immediately activates and both exits are blocked off for 60 seconds
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Danny deleto it
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Dark sense needs a buff tbh
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@jisp3r said:
It's a boring gameplay for survivors
As opposed to generator simulator
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Bone patrol or bust
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Always have been
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He thicc
So I play him with elephant costume
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/1640124#Comment_1640124
Don't recommend Doctor to people, he builds bad habits and doesn't teach you how to find survivors and his gimmick is really hard to land for newbies. You're setting him up for failure. (Not to mention nobody likes Doctor.)
Play Blight new bro.
I like doctor
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Do bones
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Last stand
Activatable perk, If you're injured, the next hook you would receive would sacrifice you, and all generators are completed, last stand activates, upon activation, you trigger a loud noise notification at your current location, become exposed and have your aura revealed to the killer at all times, you unhook other survivors 100% faster, decisive strike deactivates and while in a chase you may turn around and try to ram the killer, stunning them for 3/4/5 seconds, the ram has a single use
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Hex: decoy
At the start of the trial an additional 1/2/3 fake hex totems spawn into the trial, up to a total of 8 totems, while these fake hex totems remain in the trial, all other hex totems appear as dull
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Unleashed
After missing an attack, gain a token, after hitting a survivor while you have a token, gain a 5% movement speed boost for 4/6/8 seconds and lose a token
Maximum of 5 tokens
Sound the alarm
While you're in a chase all other survivors see your aura for as long as the chase persists, as long as you remain uninjured and are in the killer's terror radius, you gain a 1/2/3% speed increase to all actions
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DS should deactivate if you get grabbed
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Do bones
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Use cover and don't get shot
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1547534#Comment_1547534
If you cant prove the counterplay you claim it invalidates your arguement.
If you have to beg for a 1v1 then it invalidates your argument, the counterplay is to avoid getting hit by the spear by using cover and strafing
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@Breque said:
https://forum.deadbydaylight.com/en/discussion/183344/a-way-to-remove-last-second-switching
Somethimes i just wanna to up my characters and in the last second i swap for my main that has my build
Please no
Just do it before the match