TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Comments
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It was literally perfectly fine, the undying ruin combo is healthy, just look for totems, its not that hard
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Joe
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/1852472#Comment_1852472
With the new bone spawn locations it's hard for me to find the totems even with the Small Game. Sometimes I have to waste a minute running around several blocks of garbage trying to pinpoint the location of a totem by carefully moving my camera.
Then run detectives hunch and a map
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Marry: huntress, we will have vodka and babies
Kiss: pig, by kiss i mean boop the snoot
Kill: spirit
Marry: zarina, because shes best girl
Kiss: cheryl, because bread
Kill: claudette so she cant be an invisible little ######### anymore
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Do bones
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Do bones
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As an enjoyer of bloody glove oni, I approve this message
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/216197/irihead-rework
I would rather have it give you X amount of hatchets back when you hook a survivor
That also works, I just want something to keep the tempo going without having to reload midchase
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I'm on ps4 and I have buddies on pc, we regularly have shenanigans
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Because demo mains are chads
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Alternatively the hatch doesn't open
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I'd like shrek as a killer
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I'd be fine with reverting green moris
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Yes, then I'll kill every goddamn scout I see, damn cretins stealing medkits from hoovy
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I always do bones
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Clown gets an addon that will let his bottles kill a survivor if intoxicated for long enough
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I'd be fine with Harrow from warframe as a killer
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But what's up with survivors running ds + ub + dh/sb +bt and no other perks
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Id be fine with the green mori staying as is, it's possible to save someone from a mori, if you pop for the people as the killer is cleaning their weapon
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OK, make it a large hindered debuff
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If you're running bloody glove oni, you have the best tracking in the game, provided they're injured
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1806707#Comment_1806707
What about the achievement of 4 people escaping through the hatch? They can’t change those.
See? It’s not that simple.
You don't actually need to escape at the same time, just as long as everyone escapes through the hatch, I've done it that way before and got the trophy
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Exhaustion perks should apply a small hindered debuff
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@Dak said:
vs. not doing gens?
Do bones
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I'd run tombstone myers
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@CountVampyr said:
I keep forgetting to check: does he show up on spine chill?
Nope
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I hate all the bugs
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Victor sometimes gets stuck in the ground on ormond
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Kidnap the goblin
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Camaraderie should work for any hooked survivor you're in 16 meters of as well as working on yourself
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Observer as survivor when?
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@thefireboy said:
https://forum.deadbydaylight.com/en/discussion/208959/a-slight-change-to-demogorgon
that should be a change to the undetectable status as a whole. Demo's not in a good spot right now he can use even more changes.
His addons are a mess in terms of rarity distribution and function as a whole because they mostly affect his portals and not his shred.
His best add on is a brown
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I want a fat man survivor
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Relax, you'll get your selfie
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Homing hatches would be nice
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1778318#Comment_1778318
I miss when Iridiscents were a way of playing the killer differently but still somewhat viable.
Last one I can recall is oni's bloody glove addon
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Tapps, like the Quentin, are mysterious creatures
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I'd love an addon that blinks clown to where his bottle lands, iridescent obviously
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I like this, especially the bottle clap
Love the diagrams too
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1770748#Comment_1770748
Turns out we had the wrong Clown the whole time. It's the people that think he's already good.
He's the entire circus
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Only really affects infinite vault loops, just go to a different loop
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Leave mr yeehaw grandpa alone
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A no second chance perk weekend would be nice
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Perhaps
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If he's camping, the bones are vulnerable
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Just do bones
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1773048#Comment_1773048
https://us.v-cdn.net/6030815/uploads/HK3VRQ8IQ3PO/soul-chemical-rework.png
I wonder how tiny the Skill Check is, probably the size of the Overcharge Skill Check, so not much.
That's actually pretty bloody strong
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I give them a hat
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He'd be too big
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Either that or Victor can hide in lockers, waiting for the inevitable dwight