TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Comments
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Id quit playing as doc
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What a way to dig up a dead thread
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*quentin crying in the corner*
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Just hop in a locker
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No map
Leon as survivor and Mr X as killer
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@Jakojo said:
Yeah man just look at the shards.
Doesn't work
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Anyone who says there's counterplay has been lied to
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Imo it should remove tokens when survivors lose health states
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All you need to play spirit with are good headphones
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Give the knives a whoosh sound like his bat
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Last second switching should be illegal
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The little gremlins deserve it
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Slug them to death
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Why arent you doing bones?
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@Corvo_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2162398#Comment_2162398
It's a perk that becomes useless after 90 seconds.
Its 45 seconds
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An unlocking animation would be nice, 30 seconds preferable
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She needs a visual indicator as to when she is phasing
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Nurse takes far more skill than spirit, console nurses even more so
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2115980#Comment_2115980
I don't. Im sure plenty of others have stories of solo queue adventures where they stuck around and saved a rando.
Every single solo queue that i've encountered that found a key has played like an evasive git for the rest of the match
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2115965#Comment_2115965
Id much rather limit early hatch leaves then take away the instant open element. Again a survivor with a key under your changes is more likely to ditch your teamamates. If you have been on the recieving end of this you understand why its so frustrating. With my changes the survivor withput a key can still get the doors.
A solo queue survivor with a key is gonna ditch everyone regardless
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@Zarathos said:
Say it with me people no way no how no ever no now. This idea is trash. If you want hatch fixed you need to give it the killer mori treatment. Hatch spawns when all 5 gens are done or during the egc. It does not spawn on 1 gen or 2 gens. The hatch functions as alternative escape for the door period and counters end game builds.
A 30 second timer does one thing it encourages survivors to ditch there freinds and leave immediatly when hatch spawns. There is far to many reasons already to encourage anti mate behaviour for survivor dont add more reasons.
Opening the hatch with a key should be interruptable and shouldn't be instant, your idea is trash because it doesn't solve the main problem of keys, which is an instantaneous escape
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Can i have 2000 iridescent shards and 1mil bloodpoints refunded please
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Do you think low rank killers enjoy getting genrushed?
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Ive encountered this with several different killers before this update, mostly onis
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Just did a once over and its only on jane, Here is a video of me checking through every survivor https://youtu.be/76E5QZU5DH4
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There is an achievement to escape when perkless
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Do bones
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The ice age baby, saw this and decided to get buff and slap you for such a bad opinion
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Takes more skill than spirit
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I'd like a welsh survivor, unfortunately david is english
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@BenZ0 said:
Scott Jund had a interesting I dea, I would suggest something simiular like his idea but changed abit. At the start of the match all gens are blocked by the entity. The survivors have to find 3 entity shrines and interact with it for a short time (3 sec). After the 3th shrine has been activated the gens are free and survivors can start working on it.
This encourages the survivors to start going around the map and increase the chances to interact with the Killer.
In the other side it is positive for the survivors because they go around the map and can see where and how many pallets there are around the map.
Edit: I dont think a punishment for doing your job too good is a good idea, that is just frustrating and not fun. Thats why I suggest a second objective before the gen so the core gameplay (gens) stay as the same.
3th
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Would be better than springtrap
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Can Quentin's hat jiggle pls
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@Zeus said:
More like geardead.
Unfortunately so
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Spirit needs some form of visual counterplay, as there are a fair few deaf players in this community that cannot currently tell if she is phasing or not
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They should honestly make almost every charm universal
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@Seanzu said:
It is a rather cute charm.
Its smol
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@JPA said:
Gordon Ramsay
The demogordon
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How dare killers get bp easier
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I'd say make it so that if the game does not progress at all within a certain amount of time the endgame collapse starts
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Tbh you should start uninjured
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Killers need an addon that let's you kill a survivor after 1 hook
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Theres a perk for that
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Fools that dont do bones will pick the other option
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@EvanSnowWolf said:
Because BT was not meant to ensure a Safe Unhook it was meant to counter camping.
Well it doesn't do a good job at stopping the king of camping
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@SquillDBD said:
https://forum.deadbydaylight.com/en/discussion/231181/why-is-bt-linked-to-terror-radius
This gives Stealth killers actual power, I don' think BT should be ranged base, I like it TR based. More fun gameplay for stealth killers this way.
And facecamping freddies
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@Tsulan said:
Is doing totems really to much to ask for?
seems to be
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Make it so that he can carry any number of traps, starts with 3 and iridescent stone was basekit
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It would make farming easier

