Circle of healing NERF idea
100% -> 50% healing speed
heal self speed with no item 16 -> 24 seconds
100% -> 50% healing speed
heal self speed with no item 16 -> 24 seconds
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Nerf boons, nerf Iron Will, nerf Dead hard, nerf Spine chill, nerf nerf nerf nerf
Circle of Healing is the only Boon that actually seems to be potentially problematic so far. There’s no need to nerf the Boon system as a whole, just tweak the specific Circle of Healing perk that is probably overpowered.
everything u listed apart from boons (it's the perks not the system) needs a nerf. apart from spine chill, that is
remove self heal completely and leave it at 100%
Nah the healing speed at 100% is way too fast. id rather just make it 50% than just have a 24-second heal
it's not a problem if survivors can't heal themselves
Self heal just removes important aspect of finding a teammate or medkit to get a heal. It provides infinite resources and that's why COH is broken
I was more thinking nerf it to 75% speed then nerf boons as a mechanic... make it so if your totem gets kicked, you can't place it again for like... 30 seconds maybe longer if necessary. ATM it barely feels worthwhile to kick boons.
ok then, 75% healing speed and you cant heal yourself
i agree
No, they're fine. Nerf all meta killer perks with all these survivor perks together.
Bhvr loves that.
removing the self heal would be overkill, I say make the healing speed 75%.
75% achieves nothing
Even you remove bonus healing completely and leave self heal it will be very strong still
Make it so circle of healing speed bonus its reduced to 50%, that will bring it down a notch that it seriously need.
Take away the self healing aspect, BUT when someone has the perk self healing increase the speed of the perk to double the avalue, thus allowing people to self heal if they have said perk.
Boons on the other hand as a mechanic need to be adujsted/nerfed to.
Give survivors a limited amount of charges. around 3/4 perk survivor its more than enought to a trial, they will become a valuable resource that should be used in a tactical way
Make it so boons have a cooldown the moment they are put in place, 80/70/60 seconds depending on rarity, on this option they would be allowed to re reblessed indefinitly, but there would be a timely cost if they are find out by the killer (ie the cooldown)
Any of the two previous ideas would make them more fair on the trial.
Additionally killers should be allowed to snuff OR destroy the totem if so they desire, this would become a tactical play fro the killers as they might need those totems for a hex they are playing, they will have a chance to decide if they want to deal with the boons longer or just take them out of the game.
The previous idea also would beneffit pentimento, pentimento should have the special and perhaps "unique" quallity to be used on totems destroyed previously by the killer, making it FAR more usefull that its courent form
Instructions unclear. A new Pig Nerf has been deployed.
dude ruin is needed to counter ur ridiculous gen speeds. not ruin.
The issue isn't the 100% healing bonus, it's the fact that those healing bonuses stack with other healing bonuses and allow you to be healed in 4 seconds by 2 survivors or by one survivor with we'll make it. If the healing speed was capped so that you could never be healed in less than 8 seconds then CoH would be fine. But as it stands, I could currently (and do actually) run CoH with We'll Make It and have a teammate unhooked and fully reset in the time that it would take to get a teammate halfway healed under normal circumstances.
An interesting idea that ive seen mentioned is that certain effects of the boon should only affect the user, like the extra healing speed from coh, or the lingering effect from shadowstep