TeabaggingGhostface
TeabaggingGhostface
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@Komi said:
Theyre gonna remove its ability to avoid Special Attacks, mark my words. Which still makes it very good, but no more eating tentacles or chainsaw sprints.
And lunges too i hope
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2727003#Comment_2727003
That's lazy design that defeats the point of separating add-ons and perks
Also, it most certainly does not if you propose stacking them. Not to mention that if you're only using that version of Sloppy, then all the add-ons that inflict Mangled are just pointless wastes of bloodpoints.
It would take into effect twice if you hit with a special attack
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2726983#Comment_2726983
I don't want add-ons that are essentially functionally identical to perks. That is lazy design.
Saves you a perk slot though
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2726975#Comment_2726975
You'd have multiple add-ons that are straight-up just worse Sloppy.
But if they stack and you run both, then double mangled
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@TAG said:
They'd have to do something to avoid invalidating any and all add-ons that inflict Mangled.
But what if they buffed mangled to stack multiple times
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An alien vs predator chapter to announce 2 killer mode
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If only hangmans was actually viable vs sabo squads, all i think it needs is to increase the time to sabo a hook by a few seconds
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@Guest1567432 said:
https://forum.deadbydaylight.com/en/discussion/comment/2726960#Comment_2726960
Re-read the post...edited my comment accordingly. was my bad.
It happens, at least you didnt necro a years old thread
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Bring franklins if you think they're running a sabo toolbox
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@Guest1567432 said:
Knew it wasn't real when I read Legion buffs.
Also hoping for resolution lock, stretched res is smol pp
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2726890#Comment_2726890
Twins aren't even close to C-tier Killers like Pinhead or Myers, let alone Legion or Trapper.
They are one of the strongest Killers in the game.
If they weren't super punishing to use id agree with you
Oh you missed? 5 second stun enough time to kick the goblin
Oh you hit a healthy survivor? 3 second wake up time
Oh you downed a survivor? Have both the 5sec stun and the 3 sec wake up time
Instaswitch upon a down AT LEAST would be nice
Removal of the wake up time would be even better
Best outcome is ai
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@Tr1nity said:
No. I want my crutch.
Good thing noed doesn't care
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Id love to see dead hard and boon nerfs, alongside a couple of tweaks to ghostie, legion, twins and hillbilly (delete overheat, without instasaw addons its completely unnecessary)
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@Gwinty said:
I am all in for the Ghostface things: Fix the reveal, buff him a bit. Same for the add-ons, there is not a single Spirit player who disagrees with a nerf to MD-Ring or a Blight player who does not admit that Alchemist Ring is busted.
For Boons I would go another direction: Reduce Cycle of Healings area of effect from 24m to 16 or 12m. Buff Exponentials area of effect from 24m to 32m and leave Shadowstep. Why should all boons have the same range for their different effects? A change to their range would make a huge difference in their power and make it easier for Killers to snuff certain Boons while leaving other Boons more hidden.
I would add one thing to the list: Ghostface add-on pass. Right now he only has 1 interesting add-on and that is his iridescent camera add-on. He should have some interesting add-ons to tweak and change his power and not just to buff his stats by X. Also, non meme-add on, literally unplayable.
As a final nitpick: Change the first person moris to third person and give Trapper and Wraith an overhaul. Both of their moris are just no longer competitive and get outdone by every other Killer.
Boons having different ranges would probably end up making the boon take the highest range into account
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@Pulsar said:
Small nitpick, but I think Legion is the worst Killer in the game right now.
Legion doesn't get an 8 second stun for using his power to down then go for pickup
Id say hes second worst, after twins
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For everyone saying "lol just go for the unhooker" half of the time the unhooked survivor will act like an absolute dickhead with bt and ds
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I personally think he needs a few tweaks at least
In tier 3 he should move 5% faster, and do a lot of other actions faster
He needs a way to recover stalk, or otherwise benefit from fully stalking a target
He also needs a hat
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@tennmio said:
https://forum.deadbydaylight.com/en/discussion/302647/the-most-uncool-thing-just-happened-a-rant
What does "I got them that bothered that they focused their entire game on me"? Sounds like you did something to make them or at least one of them angry. What did you do?
Sometimes survivors will just do it because they can
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@Fantasy said:
So it's kinda like a killer's lunge attack?...
lunge attack but instant teleportation
think the "nothing personal kid" meme
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Nope, not unless netflix change their minds
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@RYANGUNSLINGER said:
https://forum.deadbydaylight.com/en/discussion/302342/why-cant-you-use-the-blight-serum
I think at least that is because if the killer offering that prevents add-loss so you can never lose it and before someone says but survivors have a offering like that too if a survivor uses the serum, it and the medkit are gone
Naughty naughty no necro threads
It was from last year
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2723884#Comment_2723884
Because it does, you can get Flashbang, drop to the ground, and do Gen for another one. There are vids of Steve stack 5 of Flashbang in the shack.
Thats not stacks on the perk, thats just using up the use you have on the perk to make a flashbang
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2722790#Comment_2722790
I actually rather like it.
Trapper just needs...something.
A smaller TR would help Trapper and Pig in a big way without getting complicated, and it feels weirdly organic to their kits too.
Something thats always bothered me when playing trapper is that why arent the traps set at the start of a match
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Nothing wrong with the tall boi
Slippery meat is fine as is
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As much as id love that, id have to say thats kinda a bad idea
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2722776#Comment_2722776
In some ways we already have them. Pyramid Head and Artist can both hit ranged attacks through stuff.
I mean something like changing irihead or branding iron to instead ignore some obstacles
Pyramid head and artist's damage range arent long enough for my tastes
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A purple addon that doesn't let survivors know you're teleporting, but doesn't stop the box solve would be a fun one, but increases the time to solve the box by a bit as well
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2722400#Comment_2722400
Killers shouldn't be slower than Survivors if they have literally no way to keep up with them or get around loops. That's why Nurse is potato speed.
Saying ranged Killers should be the slowest thing in the game is asking for them to be literally unable to win because everyone will just squat behind a wall and circle it faster than the Killer. No LoS ever, no getting M1's.
Id love a ranged killer that could ignore obstacles
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@Irisora said:
There are 2 options:
- Reduce and increase gen speed acording to survivors alive (like many similar games) for example: 4 survivors alive = 50% normal speed, 3 survivors alive 75%, 2 survivors alive 150%.
- Or completely change the repair mechanic to something more fun like a treasure hunt, for example: in order to repair a gen you need to search for parts in the map and as you apply it on a gen its gets a % of completion. This is the most fun way because its boring to hold M1 and this change that BUT this requires to change plenty of perks so this is not going to happen.
Give the little gremlins a secondary objective before they can start repairing generators
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@emodeshort said:
https://forum.deadbydaylight.com/en/discussion/comment/2722440#Comment_2722440
nerfing a killer that wasn't even strong simply bc he's annoying make no sense. Head on is annoying but no one asks to nerf it because it's not strong
Id love it if that perk got some sort of nerf, i hate head on
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Franklins doesn't destroy the item, if you're that worried about addons, either hop in a locker and get grabbed, or put the item somewhere safe for later use/retrieval when the gates are ready
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All he needed was to give him a cooldown between exiting scope and attacking, but they killed quickscope, which is where most of his skill was in
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2720962#Comment_2720962
You used the word that starts with e, your opinion is automatically discarded
Remember to never 99 survivors while playing Ghostface or Myers, it is an exploit /s
You used words, your opinion is discarded
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2720974#Comment_2720974
Well I think the egc should give killer the advantage. It's supposed to stop the survivors from holding the game hostage, not the killer. And it's supposed to put pressure on them, but as long as they delay it by 99ing the gates, they have absolutely none of that to worry about.
Exactly this, they should either open the doors and get out, or risk getting the door back to 0
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Your wish is granted, but now killers can mori on first down
The monkeys paw closes
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@xxshyguyxx said:
https://forum.deadbydaylight.com/en/discussion/comment/2720967#Comment_2720967
I do stretched res, and can confirm it is for smol pp people jk. I don't. I have a fat pp.
Good day
Short but fat, just as if victor put on 120 kilos
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I do however, need my bbq stacks, so hand them over
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@ElusivePukka said:
Better fix: make hooks use the same mechanic Pyramid Head's cages do.
- Relocation Trigger radius: 5 metres
- This refers to the radius within which The [Killer] must remain of a [Hook] to trigger the Relocation mechanic.
- Relocation Trigger timer: 3.5 seconds
- This refers to how long The [Killer] must remain within the Relocation Trigger radius for the [Hook] to relocate to another part of the Trial Grounds.
- Relocation "Hook Stage" Cool-down: 10 seconds
- This refers to how long the game pauses the Entity Progression on a [hooked ]Survivor after their [Hook] relocates.
The mechanics are already in the game, and there's more hook locations per tile than are currently used per trial. Just copy/paste/polish/print
i like this suggestion, would pair nicely with a "instantly transport survivors to a random hook" perk
- Relocation Trigger radius: 5 metres
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2720962#Comment_2720962
But how?
:like how is it an exploit?
Avoiding endgame but still having the doors ready
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Stretched res is for very smol pp people
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99ing doors is an exploit imo, it needs to be changed somehow
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@Atrushan88 said:
My suggestion would be to make blessing hexes also 14 seconds, but when you bless a hex, the hex still persists. The killer can destroy the hex totem in 3.5(one fourth of the time to cleanse/bless a totem) seconds to remove both the boon and the hex permanently(while also destroying the totem) or keep both in play. This would make both hexes and boons risk vs reward. Do you leave a hex in play to ensure your boon? Do you destroy a boon at the cost of your hex? It'd be the perfect solution.
Personally I don't think Circle of Healing is that OP. It still takes 14 seconds to light the totem, once snuffed out, if they go back to relight it that's 28 seconds while the killer only takes a second, maybe 2 to snuff it out again. It's a net loss for survivor time and a lot of boon users can kill their team by not doing gens. Light it 3 times and that's over half a gen.
2secs, plus the time it takes them to reach the totem, which can be a pain in the ass because it can spawn in the corner of the map away from the gen patrol
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Base regression should be ruin speeds tbh
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As a trapper main, i dont mind that map
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Ttvs are braindead mostly, they throw out too many accusations
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The game is only lost when the survivors are out the gate
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2717068#Comment_2717068
Fam, I was just making fun about the recent debate about the perceived toxicity of Lightborn ^^ If you missed that just read up, you will be in for a wild ride.
I know, goddamn survivors complaining about my sunglasses
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2716948#Comment_2716948
OMG u so toxic!!1
Fellas, is it toxic to not want to be blinded by flashlights?
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Cant wait for dead hard to get bonked with the nerf bat
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At least sprint burst users cant ignore my traps