Deliverance buff
Why not improve the self-jump perk Liberating "Deliverance" it is absolutely useless and it does more harm than good
1 you need to save someone to activate
2 you can only jump from 1 hanging if you did not have time to save someone, then count the minus perk (try again, use it)
3 it is not possible to heal for a minute
4 teammates again cannot heal
5 No hiding traces
6 No hiding moans
7No blood concealment
8 No hiding jump notification
WHAT DO YOU NEED SUCH PERCK IF WITH THE SAME SUCCESS I CAN SAVE TIMMEATES WITH RESISTANCE AND WITHOUT DEEP WOUNDS
It can be improved to punish campers again (normal mana will not be affected)
To jump with the effect of resilience or stun mana at 10 meters
Or, again, let the Borrowed Time clock work not only on teammates, but also the combination (Borrowed time + Release)
Comments
Deliverance is already very strong if used well.
It removes a lot of pressure the killer would have otherwise had and allows your teammates to continue doing generators/focus on other important objectives. Nobody has to get off a gen/stop what they're doing and come get you. Not being able to heal for 60 seconds is a minor downside, but it's generally still worth it unless there's someone already close to the hook just waiting to save you after the killer leaves.
Not to mention endgames with deliverance and DS is often just a free escape.
The risk involved is that you need to ensure you don't get hooked first because you won't get to use it if you do. It's a strong perk that you need to earn by saving someone before getting hooked yourself. It's fine the way it is.
tell it to camper bubba standing by the hook
How exactly is a teammate saving you any better then deliverance in that situation? If anything it's worse. Also it's broken status not deep wound.
Camping bubba doesn't care if you have 50 survivors hook bombing, they're all going down
Then you need to make the hook mechanic so that the killer cannot use the ability within a radius of 20 meters from the hook
Add that with DS and your ready to go
For now, this perk is trash
DS improvement needed
Also in DS there should be an aura if the killer still decided to tunnel the poor player - it should show the team the survivor and the killer
Or make it so 2 hooks 2 DS fair exchange for the current nerf
Hell this perk is so damn good with DS and Unbreakable. You remove all the pressure the killer would have gained for... Basically free ? I mean, saving one dude is the easiest thing in this game.
Being broken for a minute is nothing, if you can't play without being healthy, maybe you have to improve a bit.
nah thats just dumb how about dont rush the hook
No, that would be busted
So you want to make it so killers can never use their powers? Because hooks spawns within 20m of each other.
Where the survivor hangs
facepalm