Spooky13
Spooky13
About
- Username
- Spooky13
- Joined
- Visits
- 3,189
- Last Active
Comments
-
Plague all the way. Everything in your power is working against you for emblems. Corrupt Purge doesn't count for emblems for some godawful reason, neither does making a survivor Broken, and once a survivor is Broken you cut your points in half because you can only hit a survivor once per chase, on top of survivors destroying your emblems because cleansing heals them. Combine that with mediocre perks and yeah, it isn't fun. I only managed to get this achievement by literally not using her power at all. Think something might be a little flawed if the only way to get an Adept is not use her power at all? Honorable mention to killers with instadowns as well.
-
If it comes out next Tuesday what's even the point in being a Halloween event. It says it will remain 11 days long, basically 3/4ths of the event will be after Halloween. Hoping it comes out Friday, but knowing the update schedule, who knows.
-
We literally just could have Serum tied to gens and hooks, it isn't that hard. But wait, we have to tie this to the Rift so our players will actually consider looking at it. It isn't that hard to just have an event by itself, it doesn't have to tie in with a huge update.
-
Mashed is good, but only if they are sufficiently mashed. Mashed potatoes with little chunks of hard unmashed potato are disgusting, but baked potatoes are good too.
-
Always think I can get another loop because of how small Freddy's range looks.
-
Watched the a couple videos from Vanoss and H2O Delirious, and Soviet Womble's video. Fast forward a year and was looking through a Christmas catalogue and saw it and thought that it looked fun from what I'd seen.
-
Adam could go as either Louis or Coach, but I see Louis being much more likely, and Ace could get a white suit and such and be Nick, and again, this all comes down to Valve's decisions. It took about 2 years for Bill to come to console.
-
@DelsKibara said:
Does not knowing that you can Lunge as a killer count? Because I've done that for like a month until someone told me you could lunge attack.
Same man. Spent about a month as Wraith snuggling up next to survivors before going for the attack.
-
@Alice_pbg said:
Plague also suffers a bunch if survivors don't cleanse
Truth, I was only able to get Adept Plague by literally not using my power at all. The Emblem System is so #########.
-
It gone for me on Xbox too, not even in the ingame store. What's going on here?
-
Only problem for me is Gate placements. On maps like MacMillan, they can spawn so close to each other you can see both of them without moving. Then there's maps like Lery's, Gideon, and Hawkins, where it's a 50% chance you'll choose the right gate because most killers can't traverse fast enough to patrol both gates effectively.
-
Puke on literally everything. Generator? Puke. Totem? Puke. Window or pallet? Puke. It keeps them off stuff and lets you know when they get on stuff. Best build is probably Ruin, Dying Light, Thanatophobia, and either BBQ or PGTW. You can't puke around corners, get that ingrained in your head ASAP. Get a feel for your vomit range and how the hit boxes work, because they can be wonky. If you have a survivor in a straightaway, one fully charged Vile Purge can put then into Broken. If they cleanse, use Corrupt Purge when at least 2 people are infected and respect pallets. Other than that, have fun as Vommy Mommy :)
-
They all have the same hitbox save for Huntress' hatchet, but it just looks like Freddy should never hit because his weapon is so small.
-
@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/770702#Comment_770702
Windstorm was already out into Wraith's base kit. If you run Windstorm on him you are actually getting 2x Windstorm. You are wanting the to add 2x Windstorm to his base kit lol.
I'm guessing you have on!y bern playing within the last year or so. Cause it was like a year ago wraith got buffed.
Been playing since right after Pig got added, so had to deal with Wraith without pre addon rework Windstorm being basekit for quite a bit. I'm gonna tell you a secret, I play without addons and have no problems maining Wraith but just want to jump on the bandwagon because all Wraith buffs are good buffs and everyone is seeming to want new Windstorm to be basekit o I'm jumping on the bandwagon. I only use Coxcombed Clapper and The Ghost when I feel mean. Wraith being a bit faster while cloaked wouldn't be too bad of a buff.
-
Clown: Remove the slow he gets when throwing bottles and increase base bottle count. Intoxication means you can't fast vault or medium vault.
Wraith: Make him completely invisible while moving and make WIndstorm basekit.
Trapper: Allow him to start with all traps.
Legion: Lower the 4 seconds stun and increase vaulting speed in FF.
Doctor: Increase Shock range.
-
@Impala said:
https://forum.deadbydaylight.com/en/discussion/comment/731598#Comment_731598
Steve and Nancy aren't original characters m8, talk to Duffer bros.
As for sexuality, no original character has a confirmed sexuality, so why bother? It's better like this, you can think of David as a gay dude, I can think of David as a str8 dude, we are all happy.
As for diversity, we still don't have an asian male character so imo that must be the priority for now.
Isn't Jake asian?
-
I would love an Amnesia Dark Descent Chapter. For a power, why not include both Grunts and Brutes?
The player starts the game out as a Servant Grunt.
Attributes
- 115% movement speed
- 32 meter terror radius
- Average Height
The Grunt is the basic part of the kit. As a Grunt, you have keen hearing. Any sounds made by survivors are 50% louder. At any point in the game, the player has the option of going into a locker and emerging from another one as a Servant Brute.
Attributes
- 110% movement speed
- 24 meter terror radius
- Average Height
While the Brute moves slower than the Grunt, it destroys pallets and generators 10% faster. As either the Grunt or the Brute, every second the player is in a chase they move faster and faster. The bonus speed is lost by 1 percent every second you are outside of a chase or within 5 meters of a survivor. While this has no bonus on the Grunt other than bonus movement speed, if the Brute reaches a certain threshold, the next attack will instantly down a survivor.
Obviously the Grunt would need something else to make it seem as worth playing as the Brute but I'm just spitballing here. I would really like to play as both Servants, but I'm terrible at coming up with chapter ideas.
-
@AshleyWB said:
They should do more but you can't really have a go at them for not having colourblind settings. They know, they do have priorities. Let's not demonize the Devs for something which 99% of other games don't do either.
If you want colourblind settings then just keep nagging and people will get behind you. I don't know if you were trying to insult if you were then just BBQ n chill out.
But still, considering how needed certain colors are in this game as a killer, its a bit ridiculous they haven't addressed this yet. If you can't see red you miss out on Gen Auras, any and all auras period, blood, and scratch marks, which is basically every single thing a killer uses for tracking. Granted, I'm not colorblind in anyway, but based on what I've heard from colorblind players, killer sucks to play as.
-
How about "Vulnerable"?
-
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/768047#Comment_768047
One day, we will get the buffs we need. Till then, we must be strong.
(and keep my thread in feedback alive)
I just want at the very least a reduce to stun time to at the very most 3 seconds, and make vaulting in FF the speed it was before, I have no clue why they touched these with Legion.
-
I feel you man, I feel you.
*Cries in Legion main together*
-
@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/762892#Comment_762892
Yep, ds and head on won’t remove corrupt purge
This really helps. I was just confused about the whole mechanic since some stuns seem to let me keep it but others didn't. Thanks man.
-
- If you crouch at any point in the match, we reserve the right to camp, tunnel, and BM.
- The following perks are banned and should never be used. Decisive Strike, Borrowed Time, Dead Hard, Balanced Landing, Sprint Burst, Head On, Lithe, No Mither, Unbreakable, Tenacity, Deliverance, Adrenaline, We'll Make It, Iron Will, Inner Strength, Deja Vu, No One Left Behind, etc.
- Any survivor caught using these perks will be camped and tunneled.
- Using any loop is banned. If a survivor manages to stun a killer they owe the killer a free hit.
- Hitboxes are not broken and never have been. If I hit you after you move 5 meters from that window, I hit you and it should stay that way,
- If the killer runs a Hex Totem, survivors are not allowed to break it. If it is broken at any point during the match the killer has the right to DC.
- If a survivor complains about NOED or the killer you were playing, I.E Nurse, Hillbilly, Spirit, Legion, Clown, Wraith, Ghostface, Trapper, Hag, Huntress, or Freddy, their opinion doesn't matter.
- No matter what killer it is, or what addons they are using, you must stay in the match. Yes, even if Clown is running VHS Porn.
- Any and all items are not allowed, and any items brought to the trial must be offered to the killer for tribute. Don't even think about bringing a brown toolbox with scraps.
-
Self Care and Botany Knowledge with a purple and red instaheal on a purple medkit.
But for real, don't use it, you can't even get the benefit of picking yourself up because they know you can. If you have to, Dead Hard is a must, along with Iron Will to make yourself silent, and either Unbreakable or Tenacity to pick yourself up faster is they decide for whatever reason to slug you.
-
@Watery said:
https://forum.deadbydaylight.com/en/discussion/comment/763776#Comment_763776
It’s not always the players fault, though. Some killers like clown don’t have good map pressure.
https://forum.deadbydaylight.com/en/discussion/comment/763778#Comment_763778
Don’t straw man what I’m saying. There’s plenty of ways this problem could be gone about but you can’t punish survivors for doing their objective, you can’t. You CAN however buff killer map pressure. Extending gen times would make survivor feel like more of a chore than it could be, especially with the aggressive play style being pushed for.
I think gen rush is a symptom of a more major survivor side issue, the lack of alternative objectives. If we had something else to do other than generators we wouldn’t have this issue.
Totally agree that survivors need a second objective. I'm pretty sure the devs see totems and chests as second objectives, but in truth these can just be ignored completely. Granted, this could bite you with NOED, but at high ranks, you can mostly ignore totems. Survivors need an objective that is both engaging and fun for both sides. I've always been an advocate for something like finding a gas can to start a gen before it can be worked on, or retrieve an item from the basement.
-
It's still a tiny bit there but only after you run through the pallet. You can run ahead a tiny bit to bait the killer for another loop, then mash it and get drawn back towards the pallet to stun the killer.
-
I mean, if we simply make vaulting pallets and windows quicker while in Frenzy, and please god lower the stun time after Frenzy, Legion would be a lot better. I shouldn't have to eat a DS everytime I try to use my power, thank you.
-
@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/comment/762780#Comment_762780
She's pretty under whelming... at red ranks no one cleanses and she's looped and her power is meaningless... if she runs her best addons and the build for her.. than, dying light, and stuff she's ok but she still meh... like most of the other killers she's needs slight buffs so we can see more of them in the red/purple ranks.
Gonna have to side with @DudeDelicious. Been playing nothing but Plague for the past week to get her to P3 for the new cosmetic against Red Ranks and sure there have been games where I get completely stuffed into the ground, but I've been getting pretty consistent results as Plague. Even if they don't cleanse the one hit downs are nothing to snark at, and she gets even better if they cleanse, which happens a lot more often than you think. Even without addons one fully charged stream of Vile Purge can end a chase extremely fast if you're accurate enough.
-
Pretty sure people just hate Curtain Call's theme because of how long it stuck around. It lasted for a solid, like, 6 months of just Carny music.
-
@Lambda said:
I heard that Haddonfield is supremely survivor sided if you have Balanced Landing, however, what if you're not using it? Is it still survivor favored? If so, why?
Haddonfield is still most definitely survivor sided, even without Balance Landing. Even without it, you can spend minutes looping a killer on a single house, then move to the next. With Balanced Landing it isn't even funny how braindead Haddonfield is. Even taking into account gen spawns, the amount of straightaways with the fences and hedges, and totem spawns, yeah, Haddonfield is most definitely survivor sided.
-
Hag or Clown. Whenever one of their dailies comes up it's just a long sigh and hoping I don't get bullied too much for that match.
-
@Purple_Orc said:
I think you get penalized for a survivor healing when they cleanse.
Yeah, but even counting that, the "Suvivor Hit" points for the Emblem are significantly lower than when I play other killers, or just don't use Corrupt Purge.
-
New Perk
Don't Come to the Next Trial
"Bring a ######### gun to the trial. Anytime the killer moves, shoot them and stun them for 1/2/infinite minutes."
"Some of you are alright, don't bring Decisive to the next trial."
-
If you want you could wait for the Terrible Mascot cosmetic.
-
I always associate Laurie's with DS. Got some real nasty PTSD from back in the day. Using OoO doesn't help either, as many killers will assume you're the designated looper and won't treat you the best. Combine that with the DS thing and yeah, things won't go well. And if you're going against a stealth killer, that's basically a guaranteed facecamp.
-
I like the idea, pair it with Fire Up and you've got a pretty good combo.
-
As it is, Monstrous Shrine should just be basekit, and then rework the perk for another effect.
-
For killers either Clown or Ghostface, they just have this essence of realism in them, like this could actually happen. For survivors, probably Jeff, I like how they tied his in with Legion as well. Least favorite for killer is any of the licensed killers, because you basically already know the lore, same for survivors.
-
Downing someone right before the final gen gets done and smacking them down again before they sprint away with Adrenaline.
-
Just got Plague to P1, trying to get her to P3 because I'm getting her body and weapon with serum, the headdress barely changes and isn't worth it IMO, so I'll use the P3 cosmetic instead.
-
@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/752197#Comment_752197
Yeah but why? It was a cool feature since you could try licensed killers before spending money on them.
No one knows except the Devs. Might of seen it as a possible loss of money so they stopped. IDK.
-
They just kinda stopped making Splinters. Pig was the last to get one. Ghostface, Demogorgon, and probably every licensed killer after that will most likely not have a Splinter. Non licensed killers don't have them because you can earn them with Iridescent Shards instead of paying.
-
I believe NOED is a fair perk, maybe get rid of the speed boost it gives. Ebonies need to be changed, make Cypress basekit, and leave Ivories as they are. The killer favored updates we've been getting since Curtain Call are good, remember the Dark Ages? Old DS, Pallet Vacuum, Exhaustion recovering in a chase, infinites, crazy safe pallet spawns, Old MoM. Yikes, let's never go back again. Nurse addon changes are fine, but the basekit nerf is too extreme. Spirit needs an addon change now, primarily Prayer Beads, and remove collision while Phasing. Every killer should be buffed to around Billy's level, and other than that, game is more balanced than it's ever been.
-
@liarcy said:
Yeah it’s amazing but it was overshadowed by spirit and clown
I’m disappointed in plague’s tho her skins aren’t that great in general
IMO, Plague's skin could be massively improved if they changed her green vomit to orange blight, but I don't see that happening.
-
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/751644#Comment_751644
You sure?
Because legion literally has an add-on increasing the distance for the frenzy and its not iri
Actually, you might be right, and they just didn't bother changing Iridescent Button's description after the rework.
-
@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/751465#Comment_751465
https://www.horrormovietalk.com/wp-content/uploads/2019/01/Halloween-Mask-Comparisons.jpg
https://pbs.twimg.com/media/DfMgM6iUYAA1adY.jpg
After Halloween 2 the original Michael myers mask had already deteriorated too badly from age and mistreatment to be used again. Even by the time of Halloween 2 it was noticeably changed from age and poor handling. Every mask since has been a recreation of the original 1978 mask, ableit at times radically different due to the attitudes and wants of the film makers and mask creators. Halloween 2018 is the only Halloween movie since 2 that has tried to completely recreate the original mask's design ableit with it's own differences such as weathering to recreate aging. In many ways it's funny how despite only appearing in one movie, the original mask is still the most remembered and iconic of all the masks
I guess you can't improve on an already great design
Can't forget that the masks also looked different due to the way they sat on the actor who played Micheal's face compared to Nick Castle, the original Micheal Myers.
-
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/751632#Comment_751632
The reworked legion is meters, not TR
This is reworked Legion's description. Again, if it was meters, they most likely would have said "Any survivor's in an X meter range after applying Deep Wounds will show up through Killer Instinct" and there's already the point of the Iridescent Button's description.
-
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/751584#Comment_751584
Actually it applies in meters
The Legion has a Frenzy power gauge that builds up over time. The power, Feral Frenzy, can be activated by tapping the Power button. While active, the power gauge drains rapidly and the power ends when the gauge is empty, triggering an extended recovery cool-down.
When activating Feral Frenzy, The Legion enters a deadly rage. While the power is active:
- The Legion sprints faster than base movement speed.
- The Legion can vault Pallets, but cannot break them.
- Survivors' Scratch Marks and Blood Pools are hidden from The Legion's view.
- Missing an attack ends Feral Frenzy.
While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound Status Effect:
- Applies the Deep Wound
- Status Effect.
- Injures the Survivor, if they are not already injured.
- Refills The Legion's entire power gauge.
- Triggers "Killer Instinct", revealing the location of all Survivors who do not have the Deep Wound Status Effect applied and are within The Legion's Terror Radius.
A straight description of Legion's power taken straight from the wiki. This is also why the Iridescent Button addon specifically says "Makes your Terror Radius effect the entire map." Because KI is based on Terror Radius.
-
Getting Undetectable with Frenzy will actually hurt Legion, because the Killer Instinct they get after applying Deep Wounds is based on their Terror Radius. No Terror Radius = no Killer Instinct.
-
@Clockso said:
ma gorl laurie getting something fresh, also whats academy tapp?
Tapp is getting a cosmetic that looks like it's based on something from a police academy, can't find an image right now, but if you look on r/leaksbydaylight you should find all the new cosmetics pretty easily.
