SleepyWillo
SleepyWillo
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- SleepyWillo
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Yup... Killer is so unplayable now compared to how it was...???
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I've been playing more killer than survivor. The role has gotten progressively easier over the years and gives you more bloodpoints for just playing normally. That and I dont have the stress of my teammates doing the dumbest things/deliberately sandbagging me (I'm looking at you Claudette - who stood blocking the gate mechanism while I run to the gate with a bubba behind me) and making me question my own reality
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@GentlemanFridge said:
Saw already has NFTs associated with it.
I was more talking about the one for March release...
What actually is the Saw one?
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Most importantly, who do we give this one to...?
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@OnryosTapeRentals said:
Hopefully nonexistent.
And miss out on potential revenue?! Are you mad?!
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I, too, have broken the tie
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I pick the one labelled C3
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2695461#Comment_2695461
What's BL? Also the front windows in myers house seem to be sealed as well for quite some time. BUT BUT house of pain lol
BL is balanced landing. I was wondering about the front windows too but didnt want to say it without paying more attention to them.
As much as the house of pain sucks on Haddonfield I feel Badham is way more unbalanced than Haddonfield in their current states.
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Technically Haddonfield has been changed.
BL was the biggest issue with that map and now its nowhere near as bad.
On top of that the god window in Myers house seems to have been completely sealed off - I havent seen it once in months of playing.
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2691863#Comment_2691863
Imagine 2 pallets on Shelter woods in total
Theres more than 2 pallets on that map?! O_O
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I think you uploaded or linked the wrong clip... The one you posted here shows a survivor outplaying a wiffing killer on basic tiles/standard shack?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2689887#Comment_2689887
"No matter what you do you'll have one side moaning."
If you make the snowman costume purely cosmetic without it affecting gameplay, who exactly is gonna complain?
Have you seen this community?!
"...but my imersion!" "I cant stealth and hide from the killer now! BrOkEn GaMe!"
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If anything, the animation of entering the snowman shows how much distance he was sacrificing - and for nothing. IF he had looped normally he'd have likely made much more distance. This isnt showing the snowmen as some OP boogeymen. Its showing a bad killer (no offence) playing against a survivor thats outplaying them.
This clip might prove more regarding matchmaking than snowmen...
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2689869#Comment_2689869
I wouldn't say Player count is as meaningless as Kill Rates, but they're still kind of useless
You could also say that the playerbase has increased by about 20k since April.
Its all about spin...
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2689142#Comment_2689142
Don't give an extra damage state? If you get hit, you're damaged or downed. That simple. I don't care if you play to meme around. Fun to me is actually playing the game for real.
I'm fine with suggested changes if theyre balanced but just doing that change is broken. Survivors already move at a snails pace when in a snowman and literally cant interact with ANYTHING while in one. Even if you changed it so the snowmen are just a skin you'd have survivor mains claiming its a direct nerf to survivor stealth.
No matter what you do you'll have one side moaning. I think the current snowman state is pretty balanced (for everyone except twins obvi). It also provides a lot of early game delay with survivors looking for killers to hit them. I'm curious to see how the game will be after the first few days when theres nothing left to do but for now its a quirky little change that I cant hate too much...
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Theres a difference between one side not having fun in a match vs. one side gong out of their way to make the match as miserable for the other side as possible for no real benefit.
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This event has been amazing for my killer games! Survivors spawn in and rush to a snowman and hop inside. Then they come looking for you to get hit! Is this not the early game delay killers have been yelling for?! I know it will stop once everyone has their cosmetics but I'm enjoying it as of now
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2682694#Comment_2682694
So does casual players only matter when they are killers then?
Because as far as these forums go, they think that devs shouldn't be balancing for the casual player.
Casual players only matter on these forums when they can be used to fit a specific narrative >.<
If the same casuals contradict that narrative then they must be ignored!
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@OneT said:
Yesterday Otzdarva made a stream when he tried to prove this point.
So he took every killer, he used really good perks and god tier addons and played.
He obliterated every lobby (most of the time, it was with 4 gens left). Of course sometimes survivors were'nt that strong, but still they at least played DS/DH.
As a killer main (95%/5% killer/survivor). I do not know what to think about ? Am I delusional to think that survivors have advantages over the killer ? But my POV is biaised by the fact I only played killer since I started plyaing (around 200h)
I would like to know what do you think about this ? Does it prove that the game is not survivor sided ? What is your POV on that ? Please also let know other people which role you main !
You can never compare the playstyles/ability of someone that plays this game professionally to anyone else.
Same thing when people claim its survivor sided because X streamer escapes most of their matches.
The game started off survivor sided but has had a lot of changes over the years and currently (definitely prior to boons) is the easiest killer has ever been.
With all that said, the power is still where it has always been: "Comp" SWF>Killer>Solo.
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Unpopular Opinion: The 1 should not be easier than the 4 if the 4 work as one. Why should the solo role be easier than the one that requires 3 others to play well for you to make it?
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I play a lot of farming matches, especially during the recent event, and noticed this too.
Even when it was clear I was farming and friendly they wouldnt let me kick a gen for points. Luckily as doctor I was able to zap them so I could then kick but it just dragged everything out. They'd have to snap out and I'd have to wait for them to touch the gen again. It would be so much easier to just kill them but I wanted so badly to be nice - I know how bad events can be...
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I've been having connection issues on both sides since the update. I've verified files and done everything short of reinstalling the game.
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it also has little to no shelter for survivors and is very bright! I love it! My only issue is having trouble seeing screaming survivors (as doctor) because it's so bright
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@MrDardon said:
I wrote instadown Killers in the chat and it turned out "######### Killers" instead.
yeah I think most words involving "down" are censored? Cant refer to the number of downs you got at all! O_O
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@Blueberry said:
Can't say camping or tunneling either.
yeah think certain forms of the word "kill" are also blocked...
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I've switched over to kill. Youre games are only as sweaty as you make them be. If you play for fun and not for kills, dont pull your hair out if you dont get a 4k, etc you can have a lot of fun. I play for fun and memes. I always try to let the last person go so my mmr doesnt sky rocket. I dont sweat and so my mmr doesnt put me into sweats. Its a lot of bloodpoints and I get to meme >.<
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@LiunUK said:
so as you know boon totems have no real downside and their upsides are very powerful and it doesn't really matter if the killer cleanses them as survivors can just as easily relight them and don't say that the time taken to light them is a big enough downside, 20-30 seconds of 1 survivor spent finding and lighting a totem is nothing in comparison to a killer spending 15 seconds to find and cleanse it killers already have a finite amount of time to spend chasing, downing and hooking survivors another objective hurts especially as its a pointless one due to there being no limit to how many times boons can be lit.
so here is an idea
what if after the killer cleanses a boon the perk disables for the survivor until they cleanse a dull totem that way survivors could only use there boons a maximum of 5 time in a trial and they would have to spend more time searching for totems after they cleanse one rather than relighting the same totem over and over again.
I feel you'd need to balance it a bit better than that... If 4 survivors are running boons then maybe one can get a second use? Unlike killer hex perks, survivors cant protect them and they're radius dependent. I feel if we were to go with your suggestion you'd need to nerf the overall effect but make it map wide (like almost all killer hex perks). idk just my 2 cents though. I know a lot of people wont be happy until theyre DOA but I would love to see different perks used every now and then...
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Started for points.
Now it's just relaxing not having to play with bad teammates. I don't typically get titled by things killers do that give them an advantage. I DO get tilted by teammates consistently sandbagging and making bad plays.
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Have you played f13? People trying to be DJs and subjecting others to their bad taste, 13 year old screaming racism and homophobia, killers trying to flirt with the first girl they've spoken to without a subscription fee... Its horrific
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For me its doctor. Being able to deny pallets and just being able to know where everyone is - he's amazing!
I have no idea why more people dont play/main him...
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body
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I'm surprised people dont seem to understand what this is referencing. I lol'd >.<
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@I_am_Negan said:
??Question for those who are playing the PTB??
If a survivor walks through the crow do they take damage?
If yes, Do they go into dying state if their already injured and walk through the crow?
First crow you get crows. Second crow with crows you get injured. Third crow with crows you get downed.
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I don't think the entity could feed off Shane. Ryan would be a buffet! Tho Shane would have unique cosmetics
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It's like that for low MMR.
Once you've played a bit and get more comfortable you'll get out of the introductory match making and things will go smoother for you.
Also, if you're new to these forums it's good to bear in mind that it's very killer sided here so take things with a grain (or stack) of salt...
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When I play survivor I sometimes give the killer a free kill/hook - if they were nice or if I think they got ruined...
Defo do and see that more than I see survivors getting hatch...
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ScottJund has done some videos where he tested this.
The first one is just a basic summary:
https://www.youtube.com/watch?v=sTZVMKlxPjkThe second one goes into more detail and testing:
https://www.youtube.com/watch?v=nzxxxQ5KlaE&t=1sIts visual. "Its mechanically quite fair". Nobody is getting robbed or punished more than they should.
I know the scream on a miss is annoying but thats all that needs to be changed imho.
Can we end this discussion now?
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Ive actually been playing killer more and more these days. Used to be 50:50 but survivor is just far too infuriating. You can be the best survivor in the world but if your team screws you there's nothing you can do. At least as killer, win or lose, it's on you. I like that a lot more...
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@Myla said:
There's two house of pain there. One with the basement and the other is the house with the actual killer basement. There's a God window there you can vault 3 times but I haven't seen this window open up for a quite a while.
Haven't seen that window open since the mid chapter patch. That varient has possibly been removed
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@xEmoGirlxAlexisx said:
Dead Hard is cleary the most broken Perk in the Game because it gives a 3 heal state
Whit the Insane Gen Speed and all 4 Survivor using Dead Hard u dont have a Chance as Killer except u are Tunneling
Dead hard is broken and need to be nerfed or removed from the Game there is no reason a Survivor should need 3 Hits to get Down when Gens CAN be finished in 10 sec
Dead Hard should only be viable nice in a Match or only reactivate when u got hooked
And u also should be able to Block Abilitys like Victor whit Dead Hard and BT
Why is this becoming such an issue for some now? Gen speeds havent changed. BNPs were majorly nerfed and survivors havent gotten any gen speed perks (except Prove but thats not new). Killers have gotten a number of gen slow down perks. DH hasnt changed either except for the server validation which you cant really say is unfair.
I just dont understand how people are suddenly up in arms and claiming that its suddenly unplayable when things havent really changed in 5 years??
I literally dont understand and if someone can explain this to me i'd be very grateful!
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2622007#Comment_2622007
15 seconds to bless, once you know the spot you know where to go to bless them. Stronger than self-care for the whole team.
2 totems on the map, both far away from each other.
And there are at least one boon, often two in all my matches but i'm playing high MMR.
And seeing how many players are complaining about them everywhere, i don't think the problem is on my side lol.
But coming from someone asking for a DS buff, i won't take your comments too seriously.
As I dont camp/tunnel I dont encounter DS too often. I'm guessing by your history you do a lot of that. Maybe thats why youre struggling so much? =/
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I very rarely see them in my matches and when I do it seems the survivors spend more time attempting to boon totems than actually working on gens, etc. Plus if your run Noed its almost guaranteed to keep a totem alive for it.
If youre struggling so much I think its got more to do with you than the perk...
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Sprint Burst. I have it 99'd most times and its far more punishing than DH is.
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@ZephanUnbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2615404#Comment_2615404
I thought they used a mix of MMR and ranks these days. So they match you with people of a similar MMR and a similar rank usually, unless there is a particularly skilled player at low rank, in which case they can be matched with red rank players (like I have been seeing after the reset, today while I was Iron 4 I got matched with 3 red rank teammates).
Either way, my matches are definitely worse after a reset. Both yesterday and today I have only only had like 3 good survivor matches out of probably 15+ survivor matches. Before the reset I was getting a good match like every 2 out of 3 games.
Nope. Just MMR - no ranks. Personally I think it should be a mix of both but they wont go for it. I can see why and can see the appeal of a strict 50:50 win ration but still...
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If that specific playstyle is an issue for you Mad Grit would void it straight away. Add Iron Grasp and Agitation too if you'd like for extra protection but MG is all you'd really need there.
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Yeah I get this in comments too... Its dedicated servers with server side hit validation... How is this the killers fault if theyre the ones playing on McWifi?
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@xEmoGirlxAlexisx said:
https://forum.deadbydaylight.com/en/discussion/comment/2598579#Comment_2598579
Do u have ever played against a high MMR SwF Team whit a Killer that isnt Blight, Nurse or Spirit ? U cleary has no Chance
Even Pro Gamers and Streamers only gets like 3 hook against a good Survivor Team
I recently got a 4k against at least one hacker with a Doctor so I dont think only certain killers are "viable". Some are just easier to pick up without practice, while others, like nurse, reward you for practice.
Regardless - this isnt about making it harder for one side or the other. Its about making bloodpoint gains the same for both and not punishing one side for no reason...
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I think its fine. Easily prevented.
The only issue I have with it is that it rewards facecamping where the only counter is to rush gens. Then the survivors dont have enough time to do bones. But thats more an issue with facecamping. Extend time on hook a bit to allow for bones and gen rushing to counter facecamping and its all Gucci. I just cant think of a way to do this that isnt abusable by either side...
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Its fine.
It actually works now instead of leaving people exhausted on the ground. And it gives the least distance of any exhaustion perk in the game so...



