Shroompy
Shroompy
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- Shroompy
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@Dylandal99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2184501#Comment_2184501
not a bug unless you think Latency related issues are classified as bugs.
I really don't feel like explaining or teaching you the difference, just google it friend.
How would it be a latency issue? If Dead Hard is canceling mid animation that has nothing to do with latency. The server see's youve done the input and is sending the info back.
Also even if its an issue related the servers, thats still a bug.
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Demogorgon
Normally if all players are equal skill but arent on comms, they normally end up quite close, he gives off information to survivors, how ever against a solo q team thats what they need. Wether youre going against a team on comms or not the match normally ends up the same and it all depends on the skill of the players.
His kit as well is just all round very good, nothing about it is brokenly strong but nothing is weak either, he has good map pressure and a very good chasing ability
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Because the majority of them think theyre much better than they actually are and blame the game for their mistakes
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Game may be more "horror" but even then people will get desensitized to it just like they are now. It is impossible for some one to be scared of the same thing after theyve experienced many times
It would also just make the new player experience worst for survivor.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2190500#Comment_2190500
Ranking up is way too easy IMO. I consider myself purple in terms of running skills... but I'm usually rank 3/2. ๐คท๐ปโโ๏ธ
Thats the main issue when it comes to this game, you very rarely get an evenly matched because of how easy it is. Rank means literally nothing
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Red ranks, purple ranks, green ranks, doesn't matter. All ranks does is increase the chances of going against a tourney squad by a tiny bit. Ranks don't mean a damn thing, you'll get SWF no matter what. And even in red ranks there are still tones of potatoes and you very rarely even get 1 amazing survivor on a team.
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Demo with Make Your Choice, Furtive Chase, Nemesis and Agitation.
Become territorial, hook your obsession in the middle of your "Web". As your obsession gets unhooked pay attention to the aura of your new obsession and use a portal to get close to him, works best with Rotten Pumpkin
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Plays the exact same and people play against him the exact same, at the end of the day he's still annoying to go against and boring to play
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@GeneralV said:
Yeah, I don't like it either. What I would truly like to see is its original version, which protected both survivors but could be only used once.
Ah yes, my favorite perk from back in the day. Given Time
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@Botiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2185551#Comment_2185551
I just tested a bunch of phrases that used to get blocked, including swear words themselves and nothing gets blocked for me
And I just said a few curse words last game and they got blocked
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nah its still on
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They don't need to raise the amount of ranks, they need to increase the difficulty to pip. Maybe even get rid of safety pips the higher up you are
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@Dylandal99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2172585#Comment_2172585
it's not a bug it's an issue related to dedicated servers apparently.
So.. a bug..
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His lack of mobility is made up for his amazing chase game, that being said you still need to pay attention to generators.
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its only when MMR is fully implemented that Rank Rewards will become available and every one will be reset to rank 20 at rank reset
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..
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@pinkranger22 said:
Oh thank you - and where is that?
If you go into the archives, top left should say "The Rift". There you can see all the rewards for the free and premium track of the rift. The new Kate top is automatically at your disposal when you purchase the premium track
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Adept rewards would actually be pretty neat, like customizing your lobby, having different music, maybe some cosmetics, etc. Anything would be nice really
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I could see it maybe working with a killer that can keep survivors injured. Otherwise theyll just get hit and run away from the 32m range
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Always use your first chase and your first health state to study the killer, does he double back a lot? does he respect pallets? does he swing through pallets? etc. you rarely ever want to drop pallets when your healthy since the speed boost you get from getting hit nets you a lot of distance and can even get you to a safer spot.
As for abandoning loops, if you see a killer REALLY likes trying to mindgame behind something that breaks line of sight, if you have another loop near by start running towards it, and if the killer loses you dont stay at that next loop, keep running.
Chases are all about wasting as much time as possible and being efficient with your resources
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@Drixpy_Jayyy said:
@Pior_Morte I barely see people play her nowadays
I think what he's implying is theyre too high up
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The only character that I had prestiged with old offerings was Nea, but she was only P2. And with the recent bug that allowed players to have cosmetics they shouldnt of, I wanted to take screenshots of all the exxlusive shirts with the rest prestige, I had Meg and Dwight P3 already but not Nea, and to keep things consistent I P3'd Nea. Good news is I still have a few of those offerings on other characters I haven't touched in years
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@Rawrbot5k said:
https://forum.deadbydaylight.com/en/discussion/comment/2176113#Comment_2176113
"Necro posting" if DBD's forums were worth a damn in terms of organization it would probably be easier to avoid and "I wouldn't aim to do it again" like you're some kind of authority. Love the veiled threats. Also this game is dead anyway 0 developer interest I.E. matchmaking, new items, nah mostly just pumping out skins. Thanks for the unnecessary response.
I just wanted to let you know that its looked down upon, didnt mean to threaten/insult you or seem like I had authority on you.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2176129#Comment_2176129
And what if the exposed status on those killers works by copying the power duration and applying it to the survivors with an alternate icon that doesn't show duration?
Thats very well possible as well, a modder would probably have the answer
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2175800#Comment_2175800
Don't be so sure that's how the code works.
You can tell though since you can see the status symbol on the right as a survivor. In the case of Ghost Face the exposed lasts as long as the marked timer is still up, same goes for Myers, only difference is instead of it being a timer the survivors can see, only Myers himself can see. This is not the case with perks that give exposed like Iron Maiden or Starstruck which are also on timers but are shown on the status effect it self.
Also with people being able to mod and stuff nowadays adding in their own game modes. The code is more than likely public, was it intentional? probably not
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@Rawrbot5k said:
Any addon that eliminates a cooldown, or uses words like "unlimited" is pretty ridiculous. Imagine a survivor add on, unlimited charges on toolbox or flashlight killers would be raging.
For one, welcome to the forums how ever what you have just done here is known as "necro-posting" and its mainly looked down upon, so I wouldn't aim to do it again
Secondly, you can't compare survivor add ons and items to killers. Perma tier 3 Myers which is the example here is no where near as strong as people say it is, good survivors don't really care about being injured and Myers being perma tier 3 having a 32m just entices this more, since he can't jump up on them anymore. All he gets at this point is a slightly longer lunge and faster vault speed which is just a slightly better Legion.
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@piggygooik said:
if you don't know what old unrelenting did back then it did the same thing now and I think a 15% decrease to your weapon wiping animation. I think this should back( maybe to a lesser degree) since it would make the perk a really good perk maybe meta.
Correction, it was a 22% reduction, with the added effect of what it does now.
I would be down for this, since STBFL works a lot differently now and this would only be useful on M1 reliant killers.
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/2175641#Comment_2175641
I don't recall ever saying anything about infinites, perhaps you should read the entire post before making foolish comments? I have been playing since 2017 I know all about god windows dude. Also I never said you lose chase, I said you vault OR lose chase, a window that forces the killer to vault it or give up chase is a god window, no one here said anything about infinites but you.
Been playing since mid 2017 myself and I guess "old school god window" threw me off, its still a strong window dont get me wrong, and I was kind of wrong to say that it was as strong of the swamps boat or log. But it is still in no comparable to the "old school god windows".
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/2175621#Comment_2175621
Bruh, do you even know what a god window is? I don't think you do. Allow me to explain: you vault the window or you lose chase, there are no other options. That window fits that description, it doesn't matter if it's the same size as the old ones or not, it's big enough to force you to vault it or break off chase thus making it a god window. Please stop being argumentative when you clearly, and no offense, have absolutely no idea what you are talking about.
The Chapel you can still continue chase because of how small it is
The windows I mentioned were infinites before bloodlust and entity blockers, and still EXTREMELY strong after they were introduced. I was there during those times and chapels window doesnt even come close to these
But hey what do I know? I only have 3.7k hours, not that many
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@th3 said:
Oh man an offering that let me turn the game from a 4v1 into a 3v1 after one hook is something that makes survivors matches easy? lol your bias is kinda obvious.
I cant tell if this is serious and it worries me
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/2175581#Comment_2175581
Then apparently you have no idea what a god window was like.
Look at the size of the chapels window and compare it to the old Asylum, Ironworks, Aboitoir, Storehouse and old Wretched Shop and tell me again that Chapel comes even close to that
That window is more comparable to the log or boat on the swamp, its decent.
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@Power_Guy said:
No. Imagine logging in to play and someone modded the game so Survivors glow through walls all the time.
Or modded Nurse to oneshot Survivors.
Or made the Killer invisible.
Or made Survivors invisible.
Thats just straight up cheating at that point, the point of this is if some one makes a mod every one is aware of said mod being in play
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The devs have always been moving in the right direction since the very start, its just that they take a long time to do anything
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Maybe its not because they think its toxic... but judging by that build and the way youve worded things. Maybe youre just a free down/kill to the killer since you are literally giving them info on where you are and your chase game is a bit behind
Just a thought
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2173167#Comment_2173167
Yah I was hoping the death counter would address this becuase survivors whonconstantly get 4 deaths or a hatch would stay low ranked.
I agree though one of the most important things in a ranking system is making it challenging to climb so that your rank better.reflects your skill. How would you change it to adres this?
By making Emblems a lot harder to obtain, because as it is the only difference between brown ranks and red ranks is 4 points worth of emblems which is a single iridescent in any category.
For example, for Lightbringer you currently need 30, 100, 190 and 270 for Bronze, Silver, Gold and Iridescent. So how it should be in my opinion, is these thresholds increase depending on the rank you are. So brown Ranks: stay the same, Yellow Ranks: would need 45, 115, 205 and 285, Green Ranks: 60, 130, 220, 300. Purple Ranks: 75, 145, 235, and finally Red Ranks: 90, 160, 250, 315. This would make people fall into their proper ranks since the higher up you go it gets A LOT more challenging.
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They need to make obtaining emblems A LOT harder the higher up you get and make pips in general a lot harder. Because at the moment there are TONES of potatoes no matter what rank you are, so going up in the ranks is pretty meaningless
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Theres a difference between 4 Red Ranks and 4 Rank 1's
4 Rank 1's means that whole team is capable enough to maintain that rank
4 Red Ranks just means they played a bit since last rank reset
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You cant just say "buff solo q" or "fix your game" and expect the devs to do anything
Im not saying your wrong, but instead propose ideas to actually have a discussion.
For example, people whove seen me in these kinds of discussions know what my idea is already, add a communication wheel/ping system (similar to Apex), and maybe more HUD elements. This would buff Solo Q while not affecting SWF at all
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Brother Wraith is the best he's ever been and thats saying A LOT. He's probably one of the most balanced killers in the game with everything in his kit being average or slightly above average.
He's also very versatile, being able to run pretty much any build.
Also ranks dont matter, any one can get to red ranks within 100 hours of play time
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2169817#Comment_2169817
Play him with sloppy butcher, thanat, ruin,bbq(or undying if you want). With all seeing spirit and purple swift hunt. And tell me how baalnced he feels ๐
If you take add ons into consideration a lot of killers can become REALLY strong
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P3 the killers that you like the bloody look for.
I P3 because it gives me something to do, and just in case they ever release something tied to prestige, or similar to Legacy.
I also like seeing the reaction of people when Im able to P3 a character only hours after theyve been released
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2171731#Comment_2171731
Speak for yourself, I try solo and instant tunneled out, lol
I play solo as well and it really isnt that hard. If youre up against an experienced killer then you are giving them a reason to tunnel you. If theyre inexperienced then its on you to up your chase game.
Ever lost should be seen as a learning and experience and reflect on things you did that game that you could of done better to be able to correct and lookout for in future games
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A large number of objects that you normally slide off can be bounced off of if you look down.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2171408#Comment_2171408
Ugh, yes. I sometimes wonder how these people get to Red, though I know it's because they got carried by SWF so really it's a rhetorical question.
They didnt get carried by SWF, its just not hard at all to rank up
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@NotACompPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2170339#Comment_2170339
I have like 3 matches of spirit ever played. I was talking from a survivor perspective.
Even from the survivor perspective, it isn't a 50/50
If The Spirit is some what competent there is barely anything a survivor can do, especially if she has Stridor
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@NotACompPlayer said:
get good and use pallets, if you lose 50/50s so often thats on you
if you think Spirit's "mind game" is a 50/50 then you are not playing Spirit that well my friend
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Wanna know another surprise? Go into a game and pay attention to your shadow ;)
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Blight pause glitch has been patched for some time now, J-Flicks on the other hand I believe are still in the game
