Shroompy
Shroompy
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- Shroompy
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Comments
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2513890#Comment_2513890
So... still think the devs should get praise before we have the full picture?
Yes, all these changes are great
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@Apexgnifrums said:
Sbmm is better for casuals and worse for tryhards. It's the same for every game.
some one gets it
Just a bunch of "casual" players who dont want to admit it
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What are you so worried about losing a few games?? That youre gonna lose a bit of your number that you cant see and barely means anything?
Just learn a new killer dude. MMR has no value until they add a proper ranked mode
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@ad19970 said:
Your obsession with this game and constant posts shitting on it is starting to get pretty worriesome. Are you okay?
I feel like you are too dependent on this one game.
They've reached the point of insanity
You can tell when some one unironically uses emojis a bit too much
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@Barbarossa2020 said:
Do survivors find it fun to stand around at a gate instead of leaving dragging a game out for longer?
How to make an issue ok:
Bring up another issue that has nothing to do with it!
huge
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Oh now I get it
lol
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Bro what year are you in?
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qw
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its fun
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How I see it, dont worry about people who complain about how you play, unless youre actively going out of your way to play like a dick then the complaints are kind of deserved
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@JohnWeak said:
There are way less killers now, soloQ queue time at a high MMR are really long while they were always instant till the last update.
So with the Spirit nerf, there won't be any killer left...
Didnt know the entire killer population played Spirit
I must of been playing a different game
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what.
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Clown doesnt speak, only character that speaks english in game is Nemesis, and once upon a time Pinhead
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The balls of fun are probably just screaming into the void
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2520166#Comment_2520166
The sound that plays in places where it's not even at.
Is that a thing? If so I haven't encountered that yet
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Thats the point, the box isnt something youre supposed to get every time.
The only thing that gives it away is the sound it makes
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2519722#Comment_2519722
https://forum.deadbydaylight.com/en/discussion/comment/2519724#Comment_2519724
It doesn't matter if 1 or 1 million does that. If there is possibility for cheating you can't allow it to exist.
I hope devs will figure out how to remove stretched res from the game soon
No matter what the devs do and no matter what tools are given, people will find a way to gain an advantage. Shunning an entire community just because there are a few bad eggs in it aint a good way to approach it
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2519669#Comment_2519669
oh no sun bright trapper traps and removed chase sound so killer can hear survivor better.
I bet you did'n think about that
Come on man no need to call out the 3 people that did that
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2519595#Comment_2519595
it was a bad thing
Oh no! Spongebob running away from NemeJane!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2516556#Comment_2516556
The Plague Breakable Wall nerf :(
Oh don't even get me started
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@Aneurysm said:
Yeah even with it hidden it was pretty obvious everyone would decide they were in highest MMR.
Honestly every one would assume so, since they're getting more difficult games but really they're now just going against their own skill level.
That skill level doesn't necessarily mean they're at the top
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@OniHatesSWF said:
https://forum.deadbydaylight.com/en/discussion/comment/2516377#Comment_2516377
Do you know why there're only 3 killers in high MMR?
Or you never get to that level?
You can keep quiet and play your low rank game match. Quietly.
Brother I legit go against a different killer every game, and the last time I went against a killer twice in a row was last night and it was Legion..
Also High MMR? Doesn't exist. They added a cap on MMR, which isn't hard to obtain at all. Meaning its only a matter of time before the potatoes crawl up and we'll be left with the exact same situation pre MMR.
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Ah yes, join your brothers and sisters who also left with:
The Ruin "Nerf"
The Nurse Nerf
The Hillbilly Nerf
The First Spirit Nerf
The PP Head Nerf
and the list goes on..
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Ngl I've lost count
Which is saying a lot since I could count how many hackers I've faced on 1 hand in my 4 years of playing just a week ago...
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@IlliterateGenocide said:
i cant understand the vhs hype. i like the aesthetics. but home sweet home:survive had a better chance and it still died.
Home Sweet Home had a better chance? lmao
Had just as much hype as Soul at Stake
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Standing still for 3/2.5/2 seconds eliminates all breathing and grunts of pain made by the survivor. And scratch marks you may have left behind will disappear twice as fast.
This effect persists for 3 seconds after moving
Iron Will then goes on a cool down of 60 seconds
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2514285#Comment_2514285
From what it sounds like in the dev update, it’s going to be the phasing sound, not the breathing noises.
Oh ######### I thought it was the breathing
Since short bursts are the most effective tactic anyway I don't think this will affect her all too much, but we'll have to wait until PTB which is I think next week
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Honestly I think they should allow Spirit to hear her own breathing to time her phases correctly and maybe throw survivors off, similar to Old Freddy
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2513795#Comment_2513795
Maybe I've been around for too long (since release), but the devs haven't shown that they learn from past mistakes very often, they keep making them.
Been here since mid 2017, and honestly for the first time in a while
I have hope
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2513753#Comment_2513753
I prefer to go by precedent. Hillbilly got nothing but garbage addons, Nurse practically too.
Yeah and guess what, they're getting yet another add on pass
I believe they've learned their lesson when it comes to doing complete add on passes, Huntress' add ons I would say were even better than what she had before
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2513729#Comment_2513729
Received changes yes, but are they good changes? We don't know yet. I don't think praise is warranted until we actually see what addons were changed and how they were changed. Addon reworks have rarely been good.
Look at the killers that are receiving add on changes, the majority of them have add ons that are completely garbage. I highly doubt these could be any worst than they already are
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/281989/the-recent-dev-update
What are you happy about? We have zero information about add-on changes and the ones they teased aren't all that great. That one that blocks pallets after spirit ends her phasewalk? Pathetic range and duration, not worth using. And I can't believe they created that one after literally just buffing Blight's add-on that does that for these reasons.
Im happy about them actually being brave enough to go through such a big balance change
1/3 of the roster received changes, and a good chunk of perks got buffed, some that were considered garbage tier like Blood Favor, Babysitter or Vigil might actually be useful now
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@justbecause said:
Can't wait for new trapper changes and spirit as well but most important I'll finally have motivation to use for the people at some point because of right now I even forgot the perk existed
Dude I have a build that For The People is a big part of and that line did put a smile on my face...
But so did literally everything else in this Dev update, I REALLY hope this dev update is the first of many major balance patches
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@vacaman said:
I like most of the update except the Spirit changes, they killed her completely. They just had to remove the phasing "mindgame" and would be fixed.
yeah, they did that
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Words cannot describe how happy I am with it, VERY well done!
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@soulfire22 said:
DEAD DAWG SALOON STILL DISABLED LMAOOO
HAHAHAHA LOVE YOUR ENERGY BROTHER
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We're most likely gonna get a more mystical survivor since she is supposedly gonna be releasing with Boon Totems
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@Neamy said:
His chain doesn't interrupt survivors opening the gates
the ######### does the gate have to do with solving the box
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@Bluebird said:
True. They're still in your Terror Radius (or in the Detect Range if you use Legion's Addons), they just don't HEAR the TR. The Undetectable Status Effect is the only effect that nullifies Killer Instinct.
Source: I main(ed) Legion.
It actually doesn't, also Killer Instinct isn't exclusive to Legion. Demogorgon gets killer instinct on survivors at the same time as their Oblivious
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2512807#Comment_2512807
Randoms don't normally play well with communication. There needs to simply be a way to make each survivor more powerful, more rewarding with skill. More ways to escape would be nice too. A killer becomes overpowered with some skill, why can't a survivor become more than someone with 4 weak perks? If a survivor depends on the killer being bad at the game with bad perks to win, balance is very bad.
How do you know Randoms play bad with communication? We've never seen it in action. Besides, the only true way to make Solo on the same level as SWF is to add voice chat in game. Since even if you give survivors survivors all the information that's currently going on at that moment, every one will process it differently and every one will have a different idea of what to prioritize (this is present in the game today)
Even if you give survivors an extra perk slot, or reduce gen times only for Solo Q, the problem still stands of every one prioritizing what they think is most important, because how the game is currently people have the mindset of "every man for themselves"
So I think it would be better if the devs added more incentive to work as a team, make it feel more rewarding, let them talk to each other before the game starts so they can plan ahead. And I actually like that you mentioned different means to escape, this wouldn't only add the feeling of multiple game modes, but it would also feel more rewarding, as survivors would work together to reach the same goal
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@ManyAchievables said:
Welcome to Dead by Daylight, where people are actually surprised when a Killer's addons are good.
For real though, they seem really good.
I'm not surprised that their good, I just want others to see that his add ons really aren't as bad as they think, hell I don't think Pinhead's basekit is terrible, this strat can still be used even without add ons, its just that they make it a tad bit easier
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2512791#Comment_2512791
They already have a 5th perk slot: voice comms.
Killers have been buffed so much because of SWF, solo can't win.
which is why we buff Solo to SWF level in a way that doesn't completely change their gameplay. Removing a perk slot just because some one wants to play with their friends will discourage people to even do so, or even attempt to snipe each others lobbies.
The reason why SWF is so strong is communication, so simply give survivors more communication, such as Kindred base kit, a ping system or add a little icon next to their portrait that shows what that survivor is currently doing
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2512781#Comment_2512781
You aren't taking away anything from SWF, you are simply giving solos a better chance at winning against impossible odds.
You are taking away something from SWF, a 5th perk slot, and faster generator repairs. Nobody wants to sit on a gen longer just because they want to play with their buddies.
You have the right idea of buffing Solo Q, just not in the right way
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Bring Solo up to SWF level then balance accordingly.
You can't just give Solo Q something that SWF won't have access to, why take away something from some one who's just trying to play with their friends?
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@Xayrlen said:
https://forum.deadbydaylight.com/en/discussion/comment/2511868#Comment_2511868
Whether you like it or not, facts can not be denied.
Exactly
little fella
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@KillerSurvivor47 said:
Bro, your a spirit main, you dont need and any more help/tips.
Well arent you a pleasant little fella?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2509669#Comment_2509669
If it has old, GeneralV is sold.
And besides, I loved Old Ruin.
Fair enough lmao
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Balance : Best its been
Community: Worst its been
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Cant tell you since words cant be seen as well as the gameplay it self
It seems that you were getting tilted during the game and probably making A LOT of mistakes because you werent thinking clearly, every one falls victim to this
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Spine Chill is probably in the top 5 best survivor perks atm, and while its nice to have good perks and a wide variety of them, I feel like its design is REALLY outdatted
People dont necessarily realize just how much information this perk gives, it provides safety to a survivor no matter where they are especially if they pair it with an exhaustion, why you may ask? Because they know when to start running, they know that if they start hearing a heartbeat and Spine Chill isnt staying on, they can stay on a gen. This part of Spine Chill Im fine with, what Im not fine with is it absolutely bodies stealth killers and perks, more specifically Myers and Ghost Face since its not like you can just look away, you are forced to look at a survivor if you want to use your power.
The only change I'd give to Spine Chill is to not make it work if the killer is Undetectable
