Shroompy
Shroompy
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2533292#Comment_2533292
Same here. I’ve played maybe like 6 or 7 matches as her on the PTB and it was very fun. I still felt like I can outplay the survivor but survivors can also do something against me. Also Spirit’s new add ons are super cool.
Oh her add ons are a treat. Her recall combined with the killer instinct ones are VERY good and still offer some kind of interaction once the survivor finds out about it
This patch has been the best one they've released in the history of DbD
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Honestly I'm very happy with what they did to Spirit, playing as her feels just as rewarding and Survivors actually get feedback on what's happening which ultimately makes her a lot less frustrating to play against.
Thats the issue with the more frustrating killers, just a little bit of information so you don't feel completely hopeless in a chase, its why Nurse isn't complained about nearly as much.
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They just removed that part of the description since it was outdated, this add on was created back when an obsession wasn't guaranteed and it was impossible to change obsessions. You were always able to switch obsessions with this add on with Furtive Chase, Nemesis, etc.
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Love how people take this game like its a full time job and take pride for quitting a video game lmao
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When something is really strong in PTB it normally gets nerfed.
Remember that one PTB when they tested 75% the normal healing rate with Self Care? And you could heal yourself faster than others could by bringing Botany with it?
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Thats just B.U.B.B.A
Buddy U Better Back Away, because that chest is m i n e
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Im mixed about them... they just look very weird next to some of the other portraits and I just cant put my finger on what it is...
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@NomiNomad said:
But Grandpa! They nerfed Spirit AND Slinger! And Boons are totally OP!!
Yeah I don't get it either. People just focusing on the bad, I guess.
Couldn't have said it any better
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2528396#Comment_2528396
Don't change the subject. you got caught in a lie, as he was objectively nerfed.
I will not answer your question as I am not and have never been a Billy main nor do I desire to play the watered down version of him funky camera and all.
"Don't change the subject. You got caught in a lie"
Bro how??? I'm asking what tricks was he able to do before, that he can't do now?
Basekit Billy plays almost identical to how he does now, the rework simply revealed how many people were playing his add ons and not Billy himself. Just play an older version of DbD and play base kit Billy, then play him now. The major difference you're going to notice is the funky camera which can go.
I also never claimed to be a Billy main, I play him a tad bit more than I do all other killers. But what says you can speak for him if you barely even play him?
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2526995#Comment_2526995
"Devs said they wouldn't really touch his base kit and thats exactly what they did"
Why lie.
Adding two mechanics, (overheat and cooldown) are massive changes to his basekit, but I guess objectively nerfing his chainsaw isn't a basekit change? LOL you're hilarious.
Name one trick you could do before that you cant anymore BECAUSE of Overheat
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@Zozzy said:
And? still has all his other problems including anti billy map design.
Youre a fun guy arent ya?
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Im ngl Fearmonger sounds badass
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2527145#Comment_2527145
No, this is still an issue cause it's a lose lose situation: you can't pick him up cause DS and you can't ignore him/her cause she/he will recover from the dying state...
Ok, if you know they have DS ignore them in the first place, reason why it was an issue before is because that survivor could still do gens and other things even if they werent being tunneled, thats not the case anymore.
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Boy you stuck in the past
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2526004#Comment_2526004
Latency and input delay is a two way street. How many times have you seen a survivor blink forward or a spear collides with the hit sound only to see the spear immediatly retract as the dead hard triggers wrenching them free from the spear.
I dont know why people with zero experiance on playing slinger is making these assertions. Again a reminder that in other games make a movement a flick is considered a read but in dbd its considered a lucky guess. Because apprently giant indicators its considered a mandatory feature.
I have experience on Slinger, I literally argued with some one who made it seem like the end of the world that Slinger was getting nerfed and he didnt even have him unlocked, seems to me like its the other way around. Last night for the fun of it I tried playing the nerfed Slinger early to see really how damaging not being able to quickscope really is
Doesnt do #########, still hit the majority of my shots and still 4kd the games I played with minimal gen regression
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2524060#Comment_2524060
Mass Hysteria is a large feature of the killer main side of the DBD community.
Its not unique to killers, but the community in general
Every one tends to panic and only focus on the 1 thing that ends up not even being a big deal. Like the first Spirit nerf!
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2524011#Comment_2524011
Improving with Billy is incredibly stupid now. You can't simply practice pre-revving now, because if you overheat you have to wait for the giant cooldown. If you go to early you simply miss. I had always hated him because his gait makes his camera bounce weird while playing him, but I started to learn his angles jsut before they burned him. Now learning him is obnoxious because you feel rushed. Unless you're already skilled with him, he's pretty boring imo. He didn't need a change. Slinger didn't need a change. Spirit needed a change, and a non-directional phasing sound would have been great.
They just keep adding cooldowns/activation times to killers, and they even acknowledge no one likes them in part 2 of the dev update. But, here they keep adding them. Well... for killers.
Ok.. Ive been finding enjoyment in Billy and lots of the tricks you could do before you can still do now, people werent playing Billy before the rework, they were playing his add ons. Devs said they wouldn't really touch his base kit and thats exactly what they did
Also a killer like Slinger who didnt really give much choices to the survivor was going to get changed, a rework would of probably been a better idea than a full on nerf tho
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Would actually hurt him more, since Undetectable perks wouldn't work
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2526077#Comment_2526077
https://us.v-cdn.net/6030815/uploads/QXMEDDEQK8J8/20210927191859-1.jpg
I don't own this killer. The only time I ever saw him was when I played against him as survivor. He was fun, it was a game of line-of-sight like a shooter. The RE update added flashbangs to give creative ways to mess with him as well. He was a well-rounded, fun killer
Then Scott Jund balled his eyes out about the quickscopes and casual survivors jumped on his band wagon. So the devs heard an extremely loud minority of entitled survivors that think low-mid tier killers are worth nerfing just so they can have easier counterplay.
People that think like you make killers unbearable
Yeah, everything youve said in this post confirms everything I was thinking, the screenshot and the first line was truly just the cherry on top
Good day, and have fun tomorrow ;)
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Theyll be pretty easy to find considering survivors need to be close to the totem to get its effects
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2526035#Comment_2526035
It's always later for killer. Kinda fed up with it. Also fed up with double standards like "this isn't fun to go against" or "there's no counterplay." Do people acknowledge how little counterplay killers have against survivor oriented chase perks or in general?
Yeah, honestly there are a few survivor perks that needs change imo, mainly DH, Spine Chill and Iron Will mainly. Outdatted af they need to go
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2526045#Comment_2526045
Deathslinger was fun. I don't care about your idea of fun, I care about my idea of fun. The salty survivors that came on here to whine certainly didn't care about my idea of fun either.
This isn't a good balance metric if you can't already tell
Clown bottles ignore survivor input, you're just slowed. This is unfun because it's not reactable, pls nerf
Plague ignores survivor input and forces us to get infected. Unfun, nerfed
Pyramid head is able to bypass loops, DS, BT and Deliverance, I have no agency. Nerfed.
Your examples are all terrible
I don't know if you've realized the more common complaints people have against some killers
Spirit
Slinger
Silent Bell Wraith
Rusty Shackles Hag
These all have something in common. They lack feedback, and as a survivor you don't feel like you have much input while playing
Clown, Plague and Pyramid Head all give feedback that their using their power, and you don't see many complaints of these killers
Also, I don't care about your idea of fun either. I care about what makes a game fun for every one because thats what people buy games for, fun, not a chore, fun.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2526017#Comment_2526017
You mean I can declare things unfun and that's a legitimate reason to remove them? Awesome.
Hey Almo, I find Flashlights unfun. See you next patch when they're gone.
What is the point of keeping something in a game if its unfun to go against? Seriously where's your logic in that?
And don't act like its purely a survivor thing, Soul Guard. ######### Soul Guard was nerfed because it was unfun to go against.
And not too long ago DS was nerfed, hell the hatch and keys were finally nerfed but no y'all are crying about a killer thats barely gonna be affected by his changes.
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2526017#Comment_2526017
The majority don't like facing SWF or second chance perks. Whoops. That's not it.
Yeah, you're right. Those should be changed. 1 thing at a time ok bb? <3
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2525992#Comment_2525992
Hatch changes are good.
Deathslinger needed changes, not nerfs.
Spirit needed changes, not nerfs. And these nerfs aren't even going to impact the casual player. They are only going to eviscerate her high-level gameplay.
Trapper buffs are really QoL, they aren't gonna raise him out of bottom tier, unless his add-ons are insane.
No clue why they buffed Nurse tbh.
Plague changes are good.
The changes to Deathslinger and Spirit are nerfs yes and I agree that they should of been completely reworked. I do think how ever these are healthy decisions that at least give players an option against them instead of the stale gameplay they had before
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People play games to have fun, if something is in the game where the majority of people who play against it don't have fun. Whats the point of it staying in the game.
Also he takes just ever so slightly longer to ADS than Trickster (0.05 second difference) and without a sound queue since he inhales only when its ready to fire as opposed to Trickster who has a noise the moment he pulls out his knives.
Something that is .4 seconds when considering latency and input delay is still going to be unreactable to the majority of players. His 1v1 will stay relatively the same.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2525140#Comment_2525140
No because you can see him pull up the gun and the direction and angle he's firing from. This effectively knocks the amount a survivor can loop an area by one loop. Can you sell me on deathslinger as a killer if with the changes to his tr, the additional time to prep the shot, limited range. With this nerf you have neutered half of his usp's it's pathetic. If your gonna rip out selling points of playing killer the least you could do was add some different mechanics to try and balance it out.
"See him pull up the gun"
Majority of people won't be able to, its literally .4 seconds to ADS. When considering latency and input delay its still unreactable to most.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525446#Comment_2525446
I never had problem with Deathslingers that just quick-scope, because I used to play him, so I just dodge, when I would shoot.
I can understand faking scoping can be annoying and cheap like standing Spirit, so I am fine with that change.
But Deathslinger will be worse and way less fun to play, when you are not able to quick-scope.
Deathslinger was never high tier killer, so this change is just "because it is annoying", so you need to have some proper compensation as an buff weak side of the killer. Buff to movement speed while aiming will be probably minor -> useless, or big -> not fixed anything, instead of faking you will keep walking.
You didn't dodge, he simply missed.
You can't react to something coming out instantly
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525450#Comment_2525450
Trapper and Plague were low-mid tier killers that got small buffs to make them less frustrating to play.
Spirit and Deathslinger got nerfs that coddle to survivors for “counterplay” reasons.
3 Blink Nurse will have to wait like 15 seconds for her blinks to recharge lol. Not really a buff.
Small buffs are still buffs
The nerfs received to Spirit probably wont impact her as much since the strat is to use short bursts anyway, and the footsteps thing were given a 2nd thought and not even gonna be in this PTB
Deathslinger heaviest hit is the one to his TR, .4 second ADS won't hurt him what so ever if you know how to aim
Those 2 deserved the nerfs, they were boring as hell to play against. Besides, even a few Spirit players on this forum have said that they wanted her to have counterplay, they got their wish.
15 seconds for her blinks to recharge, thats still 3 blinks making hits MUCH easier to obtain, and when ever she gets a down carrying them to the hook will probably give enough time to have all of her blinks recharged again.
To say that this patch was "endless Survivor buffs" when we've received actual good changes and I haven't even got to the hatch yet, or the rest of the killer add on changes.
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@feruis said:
https://forum.deadbydaylight.com/en/discussion/comment/2525373#Comment_2525373
Who the hell moves while ADS? C'mon man
Every one now that he actually has to do so for longer
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525439#Comment_2525439
What exactly makes this the “best patch ever”? The endless buffs to survivor gameplay + killer nerfs?
please explain to me how Trapper and Plague got nerfed. And also how returning 3 Blink Nurse is a nerf.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525368#Comment_2525368
But why should he get nerf to be similar in one aspect, when he is worse in everything else?
Because Slinger is boring as hell to face. I don't know if you've realized but there's one thing in common with the killers that people complain about. They lack feedback, Spirit, Silent Bell Wraith, Rusty Shackles Hag, Deathslinger. Survivors aren't given any information and its just frustrating to deal with. Against a good Slinger your best bet was hoping you'd guess right of when he was going to shoot since there's no way in hell you're reacting to an instant ADS.
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Can we at least be grateful for whats possibly the best patch we've ever received?
There hasn't been this many balance changes in 1 patch in the history of DbD.
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@feruis said:
Those were only nerf, not a single buff, and people expect him to still be strong, picked and balanced? That's not how balance look like, no one will play him
Guess you missed the part that he moves faster while ADS?
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2525140#Comment_2525140
Gameplay similar to Huntress...
Really?
Will he be able to hit over whole map?
Will he be able to chain m2 with fast m1?
Will he get multiple hits before need to reload?
Deathslinger gets punished more for missed shots, has limited range, can't down survivor over most pallets, takes longer overall to down survivor.
Those two are nowhere near close in power and Deathslinger definetly wasn't better than Huntress.
Did you even read my post or just that part?
I said his chase is gonna be similar to Huntress when in chase, since now that he has to ADS for a bit before shooting. experienced survivors can attempt to dodge, similar to Huntress. Not the same. Similar.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2524654#Comment_2524654
If it's minimal then just give him the 115 ms. Survivors want more time to react to the gun fine then. But at the very leasy he should have time to line up the shot. This was the most half assed change I have ever seen. If your gonna mess with a killers kit please address there issue simultaneously. People have been screaming from the heavens that slinger has awful 1 v 4 a straight nerf is bang out of line.
Give him 115 and were back at square zero of him having no counterplay in chase, the whole point of the ADS change is to at least give the survivors a slight chance, experienced players will be able to react to the shot and at that point his gameplay becomes very similar to Huntress
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@truegod_10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524525#Comment_2524525
.4 seconds means that you still cant use it quickly around some loops, which deathslinger takes longer to get around due to slow speed. Also, his larger terror radius nerf means that survivors will take off earlier to avoid him and waste time, since he has only ever been good in chase and he is slower then almost all other killers at catching up.
He really needs to be 115 with these changes to even potentially be where he was before (which still wasn't that high up the tier list), or make his harpoons instant damage rather then involve the reeling mechanic.
The difference between a 115% and a 110% traversing the map is actually VERY minimal. Were talking about a 2 second difference traversing 200m.
His chase around loops still wont be that bad since his projectile goes pretty fast, pretty its as if not faster than Tricksters and even him can get little pokes here and there at loops, DS will be able to get a full on health state.
I think the TR nerf is going to hurt him the most, everything else is just gonna need adjusting
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@ignaeon said:
https://forum.deadbydaylight.com/en/discussion/comment/2524525#Comment_2524525
Human reaction speed is about .2 seconds on average, even lower when reacting to sound. Ads makes sound that's louder in the danger zone.
Yeah but then you have to take in consideration latency and input delay. While both of these are minimal they add up quick, also the sound of Deathslinger ADS is a small inhale which you probably cant hear over the chase music and other things going on.
He'll take a bit more skill, but people who were already good at him wont be affected that much
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2524118#Comment_2524118
Can we completely confirm that? Cause I'm telling you right now, any FPS player who's picked up deathslinger is gonna be pissed if ADS goes over 0.4. Anything over that in most FPS games is like trying to quick scope an RPG, or ADS for an LMG pushing damn near .9 and higher. They're gonna be pissed if his gun now feels like setting up a rocket launcher....
Its confirmed by Peanits that its .4 seconds, only issue I have with it is that it might feel clunky at first
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@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/comment/2524165#Comment_2524165
HOW IS HIS CHASE NOT GOING TO CHANGE
HIS WHOLE POINT WAS YOU BEING ABLE TO PREDICT SURVIVOR MOVEMENT AND QUICKSCOPE AT THE RIGHT MOMENT.
This completely removes that and gives him a power that is just a massive downgrade from Huntress.
His ADS is .4 seconds bro, thats how his chase wont change. (Confirmed by Peanits)
That is still unreactable for the majority of people
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His chase wont change
The biggest hit hes taking is the TR change, and I fear he might feel a bit more clunky
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Slinger aint being killed
The biggest hit he got is the TR one, he can still quickscope (ADS takes .4 seconds)
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2524060#Comment_2524060
Funny because it'll still be a hefty nerf.
Yeah just as much as the first Spirit nerf
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2524060#Comment_2524060
When they didn't give us any information and it's BHVR, of course people will assume the worst.
Don't make it out like people are fearmongering here. ######### hell
They just said he needs to fully ADS which already isnt that long to begin with.
So yeah, people were fearmongering
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2523980#Comment_2523980
It's actually 0.4s. The animation isn't any longer than before, it just requires the full animation to play out before you can fire. To get an idea of what it's like, you can jump in game and see how long it takes right now.
Wow, so every one is freaking out for nothing.
Thank you for this
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2523980#Comment_2523980
0.5 sec would kill him. If you main slinger you would know that anything above 0.3 to fire is too much for his tiny spear hitbox.
His TR change is all thats "killing" him
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2523980#Comment_2523980
If that happens I will be almost completely fine with these nerfs. But in that case, quickscoping is still a thing, and so the problem they have tried to fix still exists.
I mean as long that its reactable, really. Not something slow like 1 second.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2523980#Comment_2523980
I mean can you blame people with BHVR's track record?
cough Billy?
I play Billy A LOT and the only thing that got removed was Space Billy.
They said they were gonna keep his basekit relatively the same and thats exactly what they did, his add ons were busted, nobody can deny that.
Only add ons I think should of stayed are the cooldown add ons
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In before it takes him .5 seconds to ADS and every one is freaking out for nothing
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Games are meant to be played for fun, so these changes are definitely welcomed
Also we just got one of the most frustrating mechanics basically removed, which is keys.