Sepex
Sepex
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- Sepex
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Comments
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We care...jus a lot of reading.
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@ThatOneDemoPlayer said:
No Mommy one either
I didn't check. Seriously no Plague either?
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Not interested as I never seen anything related to it.
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@DyingWish92 said:
I have multiple posts on here begging the devs to buff Myers base kit. They never touch him for some reason and it's BS!
StAtS dOnT LiE.
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@Harryyyy said:
when out of stalking, he has no real ability or power, a 16m TR killer with a window jump and slightly increased lunge. If I were to make a change, the stalk limit should be removed, Tier-1 and Tier-3 should be reworked, and their addons as well.
Almost as if he were human 🤣
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Damn I always miss the good stuff. No I'm not condoning that behavior.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2789121#Comment_2789121
Yeah but I hardly stream anymore.
That's what most people do when they realize it's not an easy mode income money maker like they think.
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Yes. Anyone who says they never dodge and plays every lobby no matter what is lying.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2783649#Comment_2783649
Facing in the main hall, up left, turn left, turn right. Years of playing both RE2's allow me to greatly enjoy this map. The tiniest of minorities.
Thanks 🙃
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If you get easily pissed off at the thought or sight of a teabag then stay away from playing Killer.
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@GeneralV said:
A reasonable decision.
https://forum.deadbydaylight.com/en/discussion/comment/2784047#Comment_2784047
Probably not, to be honest. There is very little reason to play DBD nowadays.
When was the last time you actually played..?
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Ew, no.
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@Veinslay said:
No and they'll never add this feature because they know SWF queues would be insanely long. Survivor mains will tell you SWF gives no advantages but somehow no one would want to play against them at the same time ::shrugs::
They wouldn't be long, they would be non existent.
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If you'd like to report a bug @Rizzo90 will tell you more.
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@fixdeadhard said:
I never said camping is against the rules, there is such a thing as unsportsmanlike behaviour to the point that its ridiculous. it was clear he didnt play the game to play it, but just to get salty comments on his profile. dont you understand that with those numbers, 686 pages... not comments
Its easy to have unsportsmanlike behavior and stay within game rules.
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@FriendlyBubba said:
vs Boil Over squads and oak/rpd offerings?
Yeah I put out an envelope for a chill game.
My opponents how ever had other ideas...
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Damn 56k is my highest so far. Gj.
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Played that map so many times and I still don't know where the library is.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2783627#Comment_2783627
I know, but having Killers monologing every time they get a down would get annoying really quickly
Yeah it definitely would that's why I'm glad Pinheads are Rng for the most part and not fixed.
He pretty much babbles about the box when he teleports though xD
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I got Razer Blackshark v2. I really like em.
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@ThatOneDemoPlayer said:
It makes sense for Pinhead and I guess Trickster, but I rely don't want Killers to have too many voicelines, kinda takes away from the horror imo
I get it but really there's not much horror element anyways anymore.
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@roundpitt said:
10% of players who play DBD use cheats of some kind.
https://twitter.com/dowseytv/status/1452607846839894025?s=21
That’s a huge number of players. What’s being done about this? I’ve seen the question asked in the Q&A sessions and it gets the most likes out of any other questions, but the the Devs appear to ignore it.
So is that behavior’s stance? Ignore it?
My grandfather had cancer. He ignored it, didn’t tell anyone. He’s dead now.
Hope you guys speak up soon.
To compare cheating in DBD to a person dying of cancer. Wrong train of thought my friend.
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A K-pop type killer.
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I'm running Plaything, Pentimento, Franklin's and Oppression.
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I always give last survivor chance at the hatch, unless they're dicks then I don't feel bad slugging for 4k.
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I'd go Spirit, idk I never thought much about Oni.
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Saboteur, viva le France.
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@dugman said:
Honestly I think they should consider making it take a 1-2 second action to stop a gen from regressing versus being an instantaneous tap. It just looks really silly when a survivor runs by a sparking gen, gives it a "high five" as they pass it by, and all of the sudden the gen is stable. It's not even so much a balance issue as it is just really dopey looking.
😅 this
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Well if the Killer is chasing you and gets a hit being incapacitated would do nothing anyways since you'd be running or looping.
Only thing it could prevent is a quick gen tap or unhook but extremely situational.
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I always thought the older rank system was way better, just had to make it a tad harder to pip as survivor. Problem solved...at least I think? It worked for many years.
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@ThatOneDemoPlayer said:
I'm pretty sure it's not, but it's still a pathetic move when done because of selfish reasons such as "I don't like the Killer" or "My teammates are garbage"
Usually it's the latter option.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2781131#Comment_2781131
Nurses and Huntresses are easily the best and most fun chases in the game.
Now Pinheads with mega slowdown builds and franklins......
Franklin's yes...mega slowdown no.
With me.
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@WeenieDog said:
In what universe does a queue of 1000 people go faster than a queue of 100?
My tin foil hats smile.
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In situations like this I like to turn my mind and think about hockey.
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@Sonzaishinai said:
And her Mori leaves statues of the survivors
That would be so damn funny.
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@WeenieDog said:
In what universe does a queue of 1000 people go faster than a queue of 100?
My favorite tin foil hat smiles.
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I haven't seen anyone use that new skin nor have I heard the new lullaby either.
Not complaining, I hate playing against Huntress'
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I can only play late afternoons and evenings in Western Canada.
Survivor Q: 2-5 minutes average.
Killer Q: Almost instant.
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@dugman said:
So to go into detail, you are assigned a hidden Matchmaking Rating (MMR) that goes up or down after each match. If you’re a killer, it goes up if you kill someone and down if they escape, and vice versa if you are a survivor. How much it goes up or down depends on other factors like how high or low your rating is compared to the opponent and (I think) whether someone was the first kill versus a later kill (since once one survivor dies it significantly increases the chance of later survivors also dying, so that first kill carries more weight in the MMR shift). You’ll have one MMR as a survivor, and you have a separate MMR for every kill character you’ve played (since killers are so different from each other they get individual ratings or at least individual modifiers on the ratings)
With that MMR in hand, the matchmaking system then tries to put you in lobbies with other players of similar ratings. Generally speaking, if everybody in the lobby is around the same MMR, the match should be fairly close with a result of 1-3 kills most of the time and a statistical average around 2 kills. And from what I can tell in my own games, at least, that seems to be the case.
Now that being said, even assuming the MMRs are accurate, there are still mismatches for a few reasons, some of which are unavoidable
- As a brand new player the system has to give you an artificial rating since it has no idea if you’ve played before or if you’re actually totally new to the game and no idea what you’re skills are generall at video games. The devs indicated in their last update they feel the initial rating for brand new accounts is probably too high, leading to new players being put against “average” players who could stomp them, so they were (or maybe even already have) going to reduce the initial setting.
- Players who have ratings on the tail ends of numbers aren’t as likely to have opponents in their bracket to go against. So eventually after waiting in queue a while the system ends up having to just out them in whatever lobby is available. This is kind of unavoidable since the alternative is having people with very high or very low MMR sit in queue for really, really long wait times. But this does mean people with really high or really low wait times can end up getting shoved into mismatches, especially if they’re playing at non-peak playtimes.
- Survivors also like to play with friends (aka survive with friends or swf), and there are a lot of swfs where one high rated survivor is grouping with a low level buddy or two, which gives you a mismatch in the lobby. This is particularly tricky for the matchmaking because simply taking the average of survivor ratings probably isn’t the best estimate of the rating the killer should be to provide a close match. My guess is calculating the net rating of a group of survivors could be where the system might be least accurate aside from the new player initial rating above.
- Lastly if you have a lobby, and someone leaves it, the system prioritizes grabbing a player as soon as possible for that lobby to prevent the players from waiting any longer. Which means it could be filling he gap with pretty much anybody regardless of rating, it’s just whoever is available at the moment. So if you actually want to help the game make close matches please don’t lobby dodge, you’re just setting up lobbies you leave for mismatches.
One more point I almost forgot to mention, the Grade symbols you see on the endgame screen have nothing to do with matchmaking at all. They’re a relic of the old matchmaking system and are just used now as sort of a monthly tracker of how often you play more or less. If you play a lot of games, and do reasonably ok, you will slowly climb up to the Red Grades and, at the end of the monthly period, get nice bloodpoint rewards based on how high that Grade is (up to 1 million each for both your killer and survivor grades). Then each month all those Grades reset all the way to bottom and you start again. So it’s quite possible to have excellent players have really low grades if they simply haven’t played much this month, and have kind of bad players have really high grades if they play a lot in a month but aren’t getting too much better over time. So while there’s some correlation between high Grades and being really good it’s not as strong as you might think.
Really good in depth explanation.
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I thought @Huge_Bush started this thread 😆
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Pinhead main, for 6 perks I'd use
BBQ
Franklin's Demise
Oppression
Stridor - use a good headset and I just like it.
Hex Plaything
Hey Pentimento
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Ehh sometimes.
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Too bad I know I was around when PH released but I never paid any attention to his ass cheeks.
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I drink.
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Got any old image of it?
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@gendoss said:
Yeah the community is really overreacting about this one.
A. It tells you they have it when you pick them up
B. Just walk down the stairs, it's really not a big deal
C. I know there's an infinite but they could put a hook up there, it's not the fault of the perk
It's not a bad perk don't get me wrong but if you want any value out of it you have to make entire builds or play styles around making it work and that's taking up so many of survivors resources just for a chance to wiggle off. Not worth it at all.
Agree. Don't think I'll ever use a build solely to attempt a counter to Boil Over. I mean I'm hearing Iron Grasp now meta!? Really?
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@skylustv said:
We already have the Minotaur skin for Oni, so why we still didnt get a Medusa skin for Plague? I mean, it would fit perfectly for her, wake up devs! It would be insane if this was released for the Greek Legends Collection
Brilliant 💡
Please add this to the game and the mori mentioned as well.
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@Katzengott said:
Why do you think flashlight clicking and tbagging is still a thing? BHVR could easily get rid of it if they want to, but no, they even made the animations better (they said this about tbagging). Does it add any gameplay for survivors or is it just a tool for bming? Compare it to a killer, hitting a survivor on the hook. The difference is: That's actually gameplay, countered by Borrowed Time and doing gens.
A teabag is worth 1000 words.


