Sepex
Sepex
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- Sepex
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Comments
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I don't know, but I'm sure at one point down the line they will be available via store or other means.
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Survivor is more fun if you have decent teammates.
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@WesCravenFan said:
It is US VERSUS THEM because it is a PvP game.
There are literally two sides.
It is literally "us versus them".
I have no idea why people get offended at this idea.
Thank you. +1
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@WeenieDog said:
In what universe does a queue of 1000 people go faster than a queue of 100?
All I see is Metal Slime.
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@ThiccBudhha care to weigh in here?
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2778250#Comment_2778250
Guess you don't play the game much then.
This is just based on my own experience as Killer. Since the perk buff I've never had any issue going up against players using this perk.
If others don't like it for whatever reason this = 100% fine. So please lose the attitude.
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Pinhead is mine.
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I'm not sure what the hustle and bustle is about it either.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2777791#Comment_2777791
Congrats on the Us Vs Them that completely misses the point so you can feel morally superior on a forum. I'm sure it made your day. 👍️
I can see why your jailed.
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Killers have tons of fun when they're winning and 4K every single match from low to mid mmr.
But boy oh boy the second you play against semi competent players and survivors that know how to defend themselves the game is just sooooo unplayable for killers.
I'm not having fun anymore cause I'm not dominating every match.
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I am unable to collect every charm like Pokemon' since I started my current account on Tome IX. Prior charms are no longer available so yeah now I don't care at all lul.
For the 3% it's just a collection 100% completionist thing.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/307620/perks-time-grind-balancing
First post? Welcome my friend
^ What he/she said.
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@GeneralV care to weigh in?
Finally first one 😏
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I can't remember last time I played against a Pyramid Head in a public match. Oddly enough he's one of the most rare to see.
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@AsherFrost said:
Unless you DC a lot for... Other reasons, then it's like a 5 minute penalty. Grab a drink, get your dog a treat, kiss your wife/husband/girlfriend/boyfriend/pet and chill for a second.
I like that kiss option 😘
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@GuyFawx said:
It could get back a lot of the players if they perhaps did a questionaire but its slow decline is typical this time of year. As a lot of players are not stuck at home.
Yup. Although for some people it's hard to comprehend not everybody has 8 or more hours to do nothing but sit and play dbd all day everyday.
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You be trippin'
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Or just wait for a different lobby and don't even second guess or worry about it.
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Felix has way too much chest hair. I'm sure others would agree.
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Probably Demo. You could sell it for a small fortune on ebay.
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That title was deep.
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Haddonfield and the offering for it are disabled because the devs are currently in the process of graphically updating the map as part of Realm Beyond.
Hope it includes some balance changes as well. If I'm wrong feel free to correct me. Cheers!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2774293#Comment_2774293
We literally just won using No Mither, Exponential, Boil Over and Flip Flop.
Yes but I highly doubt you're going to run into a bully squad swf with those type builds on RPD much.
Of course it's possible but extremely rare.
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I think they all made it live. It's rng for whether he uses them or not in certain aspects of the match.
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@GentlemanFridge said:
Coldwind got a new intro sound, akin to Forsaken Boneyard.
Now if only they made the sky a slab darker...
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@Seanzu said:
Must have been a UI bug as the hatch doesn't spawn unless there is only one survivor left now
But an important factoid none the less.
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They weren't using the Chatterer skin where they? If so they dont play on him, has be actual Pinhead.
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The survivor I carried to the basement had Boil Over I knew he was hoping I'd use the drop shortcut...naaah.
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I'm pretty sure it was there, sometimes it appears in weird spots.
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It's better that his lines are more rng'ish if they occurred at fixed times every time it would get kind of annoying.
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@dugman said:
- Boil Over is probably mostly ok, if it ends up being broken in very specific locations in maps it's probably just a flag that that specific map needs an adjustment anyway regardless of Boil Over.
- Dead Man's Switch could possibly be an issue on Artist due to her unlimited range and ability to fire crows through obstacles. If it does present a problem, though, the solution is probably to tweak Artist's crows so they don't do damage beyond 35 meters, for example. She'd still be a solid killer even if she can't literally get an occasional snipe halfway across the map or more
- Gearhead showing survivor auras versus generator auras makes it inherently better in my opinion. You say the survivor aura is harder to see but when I use survivor aura perks I don't normally have trouble seeing them (except when there's one of those annoying halos created by a sacrifice or generator completion which block everything else).
- Furtive Chase is definitely still useless. Having less terror radius in a chase makes pretty much zero difference because the survivor you're chasing knows you're there. So who cares if the effect lasts longer in the match? A worthless effect that lasts a long time is still a worthless effect. They really need to consider revamping both this and Beast of Prey to have effects that don't give "stealth" during a chase. Stealth is primarily useful when you're NOT in a chase.
- To be fair to the devs they have the data on these add-ons that the people posting in these forums don't. They're saying they looked at lots of matches with and without specific add-ons and the ones they nerfed are the ones where the add-ons appeared to be having too great an impact on the kill/escape rates. It's not like they just randomly said "oh, this is popular, let's nerf it".
Furtive Chase would only work now on survivors who literally never look behind them 😄
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The fact Pinhead has voice lines will make the appeal of buying any other cosmetic for him not worth it.
Why would I use Chatterer now?
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@GeneralV said:
That they should. Oh, they really, REALLY should.
You know, that was the reason I first joined the Forums. One month after his rework, I desperately came here to see if there was a way to bring him back. Naive, I know, but it seemed like a good idea back then.
I've been trying ever since.
I am not going to lie to ya, my friend, this journey is painful sometimes:
https://us.v-cdn.net/6030815/uploads/MNH0N3MDI4Y9/effort.png
More than it should be.
But I refuse to give up until my mission is accomplished. And seeing people like you always brings a smile to my face.
You are doing something important.
Never forget that.
https://forum.deadbydaylight.com/en/discussion/comment/2771337#Comment_2771337
https://forum.deadbydaylight.com/en/discussion/comment/2771345#Comment_2771345
Thank you for mentioning me, my friends.
I actually wanted to tag you as well but it seemed rather redundant when two others already have 😒
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@_Oxy_ said:
I’ll never understand Freddy’s rework, such a unique killer turned into a generic one who places snares that slow down survivors and fake pallets, i mean whats more simple and generic than that?
The current Freddy is boring to play as and against, his power doesnt make any sense; so why you didn’t gave us at least the chance to switch back to the old one
Welcome to the forums...I'd be surprised if you actually have played old Freddy.
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@Bardon said:
That one second quicker == 6.25%. A 6.25% free buff to all survivors that can easily be macro'd because the skill checks are always in the same place & timing - that's what the game needed!
That one second just saved my rear against a noed Pig.
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I like the wiggle checks way more interactive 👍
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@dugman said:
I can’t believe I’m posting this twice in one week, but you forgot Michael
https://us.v-cdn.net/6030815/uploads/O15LXTCXD7FH/image.jpeg
I'm diggin' that 🤤
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I didn't like that map at first but I like it now.
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Can't wait to play him after work.
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I've seen that image, she's in there somewhere.
FYI that map tint looks so much better.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2769528#Comment_2769528
Oh hey, that's my idea too! Agreed!
To the topic of the thread, I think the other two both just need a lingering effect and they'll be perfectly acceptable niche perks. Not meta, obviously, but usable.
Also good idea 💡
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@Sonzaishinai said:
I wish they had some kind of lingering effect simular to how the survivor aura buff perks lingers for 15 seconds after leaving the radius.
Probably doesn't need to be quite that much but it would make a big difference
Good idea💡
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So if I'm understanding this thread...OP claims to be a R1 survivor, who generally always tryhard and abuse every broken loop.
...Now your on the opposite end playing against the way you would normally play and now your complaining about it. Wow, ok. Gotcha.
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@Gigante said:
Simple and straightforward question.
After the arrival of SBMM, no match is more fun. The gens fly, all the survivors use meta perks and think they're in the DBD world cup. We are no longer able to use fun builds because it is extremely frustrating and they heal in a matter of seconds thanks to the boom.
I'm rank 1 Survivor and Bronze Killer and I can't enjoy absolutely any Killer match because every match is the same, only tryhard survivors destroying generators and abusing every loop they can.
I've been playing since 2018 and until the day before SBMM the matches were fun, lasted a long time and there were good and average survivors in the matches.
You can't be a rank 1 survivor as such a thing does not exist.
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@Huge_Bush said:
Step 1- Find a Bush.
Step 2- Enter the Bush.
Step 3- Become the Bush and feed on the blood of your fallen teammates and wait for hatch.
Would been better if you said for step 3
"Be the bush" 😄
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Because competitive players would never choose the casual option right?
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We need more skill checks tbh.
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@I_am_Negan said:
Have to wait till tomorrow and find out.
Does tomorrow include the update and Pinhead voice lines etc?
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Apparently the influx of pallets is due to very few window vaults...so I hear.
Not that I'm arguing the map is just downright obnoxious against competent players.
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Grab a napkin homie you just got served.