SanKa_Games
SanKa_Games
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- SanKa_Games
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Would be a good idea to save the time of doing nothing. Example: you've got 2k, you will pip, surivovurs are walking through the map doing nothing, so why waste yor time when you've got all you need? Just give remaining survivours their 5K for escaping. It would also help new killers to play more matches rather than being trolled by survivours who refuse to exit.
And why even people are against it? I mean, there's basically almost nothing that can be done when surivours've opened gates alreasy and just do nothing. Why waste your time to find them and get a bit of BPs for hitting when you can go and start another match instead?
Also, i'd suggest same option but for the last survivour alive when they're in the dying state: killer gains bloodpoints as if you were hooked and sacrificed, you get all your BPs and loose your item.
Both options will just save your precious time. -
Giving free kindred is a very bad idea generally, I doubt it will ever be implemented. But if it will be, then implementing TotH would not hurt.
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Hillbilly since leatherface HAS to come right behind the victim or his power won't work. Until he gets closer, he is your typical M1 killer.
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Why this concept is not god: One survivour just got on the hook, and the Killer is chasing another one. You literally CAN'T repair gens until you either unhook somebody or the chased guy manages to escape. And unhooking having a higher priority than gens usually gives killer 4k, since he has enough time to chase other survivours.
The point of the game is that you can repair al the gens by yourself why other survivours are in the chase and saving each other. -
I only use it on characters that don't have other usefeul perks, otherwise it's more that useless. for me: I DO NOT want to get downed at all, while DS is useless if you don't get downed. I'd rather equip myself with other good perks like Urban Evasion or Balanced Landing (because of SB and the nice stun reduction) or We'll Make it. Or even SC and BT, which are MORE useful than this one since they don't rely on you getting downed (which might also mean death because DS is exetremely buggy, you have a higher chance to get tunneled, and who knows if Killer camps?)
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@Hillbilly420 said:
@Eninya said:
@Hillbilly420 said:
Sloppy Butcher still doesn't really do anything. The extra blood doesn't make tracking easier not unless you got Lery's or Gideon as a map. The extra healing time is nothing.That extra healing time is not nothing, especially if you're dealing with Coulrophobia + Distressing. It's an alternative to A Nurse's Calling if you want to run Distressing, and it can be nasty, particularly if multiple survivors are injured and stuck in your terror radius.
"Oh, so I just have to equip two more perks just to increase the amount of time it takes these guys to heal up? Wow! Totally worth it!" Said no one.
They won't repair until they get healed. Which means increasing healing time = increasing repair time.
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@ChesterTheMolester said:
SanKa_Games said:@ChesterTheMolester said:
SanKa_Games said:
I seriously don't understand where all this "unfun" comes from. Whenever i play against Freddy or Doc I feel same as when I play against other killers. Even funnier when I manage to heal a teammate from a dying state in front of him (LOL). True to some degree, but you forget that his invisibility, the reliance on RnNG to wake up and his near god-like omniscience thanks to his aura reading. Its not fun working 2/3 of a gen with half the speed to get out just for him to pull you back instantly and him knowing what you are up to ALL the time.
I advise you to play more as survivor against a decent Freddy who knows what hes doing and i guarantee you'll not have a good time no matter how much the Odds are actually in your favor
So now I haven't played against decent freddie with almost instant sleep transition and etc? Man, you should know more about who I play against than myself! Can you teach me how to do that?
Instant transistion isn't even what you learn to fear once you get to know Class Photo. Or Dying Light and Mori for even more slowdown. Also a decent Freddy would not leave people even with fast transistion knowing they can't stop anyone from healing.
Dying Light doesn't need a mori, DS guys DC after the first hit anyway. And no, fast transition IS the worst thing that you can have against Freddy, paired with 8m TR and no SB (since it's meh and BL is better).
I don't really care about being seen as long as the transition time does let me to get to any pallet out there. And after the sleep transition he's just another M1 killer, nothing special and NOTHING to help hm catch me. And f Freddy DOES have DL and the obsession doesn't DC (which is a miracle, 90% of the time they just leave) you still have a LOT of time while the DS guy is pallet looping and giving you time to repair. Not to mention that Freddy has to find the obsession first if he doesn't have that addon.Btw, if you want an unfun game just play against YET ANOTHER RUIN BILLY.
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@ChesterTheMolester said:
SanKa_Games said:I seriously don't understand where all this "unfun" comes from. Whenever i play against Freddy or Doc I feel same as when I play against other killers. Even funnier when I manage to heal a teammate from a dying state in front of him (LOL).
True to some degree, but you forget that his invisibility, the reliance on RnNG to wake up and his near god-like omniscience thanks to his aura reading. Its not fun working 2/3 of a gen with half the speed to get out just for him to pull you back instantly and him knowing what you are up to ALL the time.
I advise you to play more as survivor against a decent Freddy who knows what hes doing and i guarantee you'll not have a good time no matter how much the Odds are actually in your favor
So now I haven't played against decent freddie with almost instant sleep transition and etc? Man, you should know more about who I play against than myself! Can you teach me how to do that?
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I seriously don't understand where all this "unfun" comes from. Whenever i play against Freddy or Doc I feel same as when I play against other killers. Even funnier when I manage to heal a teammate from a dying state in front of him (LOL).
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@Khalednazari said:
Not before Japan gets the Curtain Call DLC, so that 2020.This. I can't believe that they STILL don't have the DLC.
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Though, I like Bloodhound much more. If i by any chance might want to break a gen, I won't be able to since the scratchmarks will be gone by the time I break it. Hoever, the blood won't be.
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It MUST be in the following days. Not later than this thursday. If they'll miss this date, they're screwed since there's no reason to delay the launch according to what we've seen on the PTB (I mean, there were no critical errors that caused crashes). And I'm still waiting for the new communication roadmap since they've changed it already.
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You should've done something more useful. I mean, Microsoft Solitaire won't wait for you any longer, just go and play it!
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I don't think that Bhvr wants to get in the middle of the fight for Friday the 13th rights which is still going and is the reason why IllFonic stopped supporting their game with new content.
Also, I personally do not want to see another licensed killer that won't have any interesting powers. They were releasing licensed killers almost for a year, let them show us all they've developed by themselves during all that time. -
I too don't understand why they didn't follow their own communication roadmap. I mean, it's literally second cycle and they're already changing it.
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Do you know that most monitors and videocards have built-in gamma and brightness controll, whech means that hiding in the dark is useless. And it's not detectable since it's either on the driver level or not connected to the OS by any means.
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I honestly would like double XP more than double BP.
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@PieMan said:
I personally think everyone should have their physics done. There are some character's hair that don't move or clothing that might normally move around not. Kate is pretty much one of the only ones that has proper physics. And about that bunny Feng, that'd be adorable.Proper physics, you say? points at her spagettie hair
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Actually, with god addons (not good, god) he's more than viable at high ranks. And I don't see how he's not fun to play against, HE CAN"T CAMP, WHY DO YOU EVEN COMPLAIN!?
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Gen tapping is absolutely useless, unless you've repaired ~90% and want to finish it without risking to break it instead of repairing. But generally, repairing though Ruing is faster - you can always hit Great skillchecks it's not hard even with low FPS.
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@Lowbei said:
SanKa_Games said:@Lowbei said:
SanKa_Games said:
@Lowbei said: thesuicidefox said:
Do you play on Xbox? No. Do you know what a bug is? Apparently not. You have nothing constructive to add. Bye. do you know that the patch data is universal across all systems? do you know that you whine here daily?
you have no case. doc is fine. get to thinking about what your next whine thread will be. Didn't they have 2 programming teams: one for consoles and one for PC? At least, I remember Devs saying so during one of the spring 2017 streams. Btw, weren't you in a "jail" before?
rule #1 of jail club is you dont ____ _____ ____ ____.
I see, you got kicked out from the Jail Club. You couldn't even remember their first rule. Though, it's not surprising...
stop Naming and Shaming me ;(
k, if you insist

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@Lowbei said:
SanKa_Games said:@Lowbei said:
thesuicidefox said:
Do you play on Xbox? No. Do you know what a bug is? Apparently not. You have nothing constructive to add. Bye. do you know that the patch data is universal across all systems? do you know that you whine here daily?
you have no case. doc is fine. get to thinking about what your next whine thread will be.
Didn't they have 2 programming teams: one for consoles and one for PC? At least, I remember Devs saying so during one of the spring 2017 streams.
Btw, weren't you in a "jail" before?
rule #1 of jail club is you dont ____ _____ ____ ____.
I see, you got kicked out from the Jail Club. You couldn't even remember their first rule. Though, it's not surprising...
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@Fre_Shavacado0 said:
i’ll have whatever she’s havingThis^^^
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@Lowbei said:
thesuicidefox said:Do you play on Xbox? No.
Do you know what a bug is? Apparently not.
You have nothing constructive to add. Bye.
do you know that the patch data is universal across all systems?
do you know that you whine here daily?
you have no case. doc is fine. get to thinking about what your next whine thread will be.
Didn't they have 2 programming teams: one for consoles and one for PC? At least, I remember Devs saying so during one of the spring 2017 streams.
Btw, weren't you in a "jail" before?
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PC
Shelter Woods
As any character, Being near or looking to the center of the map drops FPS drastically. -
Oh, yeah, 2 Doctors and infinite M3? Balanced as hell. Or even this: Nurse&Nurse, 6 survivours, 9 gens. It will be an easy game, since evading 2 nurses blinking to different places is impossible for anyone. They will just take every survivour on the map one by one, until they all are dead.
How the ######### SWF is hard to play? I usually get either 4x SWf or 4 solo players and they ALL play exactly the same. Furthermore, skilled people do not need voice comms to understand what to do in most of situations, they are aware of the situation almost completely.
Both survivour and killer. Though, having unlimitad survivours and killers in KYF would be fantastic. -
@lucvus said:
Game looks smoother on par. Maybe they fixed fps?Prepare for Shelter Woods LOL It might be broken on PS4 too.
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@lucvus said:
Maybe it's down to reactivate the shrine...Most likely, this and some minor finishing serverside updates.
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LOL Try not tunneling maybe? Just hit the survivour that unhooks, he unhooks, you hit him again, hook him. Repeat until 1 or more are dead lol.
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BBQ is only OP on Nurse. If it's Hillbillym it's almost OP because Billy is loopable. But usually I use it for the points, since most of survivours are hiding from BBQ. Both Dark Sense and Bitter Murmur are really strong and maybe OP, but we'll see it on PTB. Nurse's Calling ONLY punishes people who did not get away, since healing near the killer even without Nurse's isn't a good idea. It's not a problem for you to get some more distance after escaping from the chase.
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@azazer said:
@Mringasa said:
Now that would be slick. Maybe a certain number per tier, and they start closer per tier as well. Not sure how they'd code it, but this could be something interesting. Maybe make flashlights remove them or something. Not sure how to apply it, perhaps on a hit. Can't make it too OP because a Perk like this could make tracking way too simple.PS4 pleb here, so I don't know what their tutorial is like in the update, but they could use that as a base. Then like how object of obsession perk allows you to see the killer aura but if you are looking at nurse AI they freeze instead of showing aura. As far as the killer seeing the nurse aura, that can be an add on to prevent OP tracking. Nurses can be slower than survivors because survivors have to be stationary to do gens and that's when they'll catch up. And if they aren't paying attention, nurse hits them into the next dying state.
They didn't use anything outstanding in the tutorial though, especially for the killer AI. They had "Follow" AI for ages and usually used it to show some in-dev chase changes.
And isn't putting into a dying state too op? Especially when you're forced to get closer to those by the killer? -
@ShrimpTwiggs said:
@SanKa_Games said:
Though, he might be good with this buff too. Survivours will no longer be able to heal their teammate you've just downed, Selfcare won't let them wake up, so they'll need to run somewhere to wake up and they won't be able to wake up in the endgame by something anything other than being hooked or finding awake teammate. Paired with less skillcheck addons he'll be really strong.I heard that they're buffing him at some point, but are any of these changes confirmed or are they just ideas for now? They sound like solid changes, but I don't think they're guaranteed.
Try watching latest Q&A video? You know, it were 40 minutes of balance changes including Freddy.
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Though, he might be good with this buff too. Survivours will no longer be able to heal their teammate you've just downed, Selfcare won't let them wake up, so they'll need to run somewhere to wake up and they won't be able to wake up in the endgame by something anything other than being hooked or finding awake teammate. Paired with less skillcheck addons he'll be really strong.
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As people above already said, it might be a try to use an exploit, bu i personaly do it for saying "Go, use your DS"
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The longer you played in the match, the more XP you'll get, it's just like the old system giving you shards for minutes played, but it gives you XP and doesn't cap XP per match. Usually you'll get around 550 XP per match. You also get XP for the highest emblem you've got, but this bonus is so pathetic that it only gives you 18 XP for an irridiscent emblem. You can find XP needed for each level and reward you'll get for getting one over here: https://steamcommunity.com/sharedfiles/filedetails/?id=1411397835
Basically, you're getting around 200 shards for 8 matches instead of 80 with the old system. -
Obviously, you should play the tutorial? It takes few minutes and even gives you 50K BP total.
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@Tsulan said:
What you experience is called latency.
All weapons have the same range, but it might look like Freddy has a longer range than Trapper, because of the height.Also, survivor hitboxes should be bigger.
I don't think so though. Having those bigger would lead to even more confusion about hitting both for killer and survivour. And it will also make DH absolutely useless since even now it might be useless because of the lunge. I'm not even talking about hatchets which mould hit air near you and give you a hit.
Hitboxes are fine as they are now. Increasing them won't solve any chase problems and would only add problems, so no.
Though, collision boxes might be changed. -
LOL Most of those would just annoy you rather than scare after a lot of hours spent. The only scary thing in dbd is ambushing: MM, Pig and Doc when you always have red stain and he comes from behind the wall.
That's it. Only gameplay mechanics can make you scared in such a game. -
@jessie_12
The Shrine of Secrets screen is covered with message about it not being able. That's it. Funny, though I thought that it would be empty on consoles too (like, no perks in it).
So, basically, now we're only waiting for Sony and their certification process to complete to have 2.0 completely up and running everywhere. -
@ThePloopz said:
Shipthebread said:I used it on PS4 yesterday. did this happen today?
I think he means how it’s not rotating perks every week
It's disabled in 2.0 entirely until consoles get update.
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LOL That's not the fastest round you could've got. https://forum.deadbydaylight.com/en/discussion/5807/matchmaking-bug#latest
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Because that would increase the dodging problem. Everybody would just leave for no reason at all, making already bad matchmaking even worse.
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@SanKa_Games said:
This update was only sent 11~12th June, Microsoft support prooved it, there's a screenshot somewhere in discustions. The reason why they only sent it so late is PTB and having to wait until PTB ends to gather all the feedback and change all three builds before releasing. It's also due to the update adding in-game microtransactons which is definetly should make verification process longer. Not to mention the sise of the patch which by itself longers this process.Btw, as Microsoft support said, Bhvr were hoping to release it 10 days after certification, but it seems that this patch was too big. Maybe 10 days is what they usually get when sending a new DLC, but they do it long before the actual release?
All that is left is waiting, Microsoft didn't give more details, while Sony support is kinda out of the case while still thinking Starbreeze is a publisher (which might be the problem in this case, since 505 are also involved in console version development/publishing).
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This update was only sent 11~12th June, Microsoft support prooved it, there's a screenshot somewhere in discustions. The reason why they only sent it so late is PTB and having to wait until PTB ends to gather all the feedback and change all three builds before releasing. It's also due to the update adding in-game microtransactons which is definetly should make verification process longer. Not to mention the sise of the patch which by itself longers this process.
Btw, as Microsoft support said, Bhvr were hoping to release it 10 days after certification, but it seems that this patch was too big. Maybe 10 days is what they usually get when sending a new DLC, but they do it long before the actual release?
All that is left is waiting, Microsoft didn't give more details, while Sony support is kinda out of the case while still having Starbreeze as a publisher (which might be the problem in this case, since 505 are also involved in console version development/publishing).
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The way you want SB to be iss actually great. the way it's going to be on PTB is still making Wraith, Pig, MM and others useless. You still can loop them till death, I know that because I'm playing with BL only rn (more because of that neat 75% stun readuction).
Though, Idk about selfcare, you can bring in a medkit and only use it for the time you might get interrupted. Anyway, we'll see what happens to those.
Also, DS might get a nerf for non-obsession one. I stil don't understand how it would work for non-obsession. -
@LadyGamerX said:
I agree with all of this except the exhaustion perks. As a 75/25 mostly killer player I think they should have been left alone. I am hellaaaaa salty about my tinkerer. RIP to my rapid fire hatchets and fast a f boi chainsaws. :'(Thoguh, they also said thqat they want to tweak some powers because of deleting tinkerer. Hope it won't be a nerf.
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@Larcz said:
I realy like this ideas i hope will be on patch soon...According to the roadmap and the fact they are already giving us details about it, I'd say that PTB will open mid-July. But I might be wrong.
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@Shadow_Dragon said:
I agree with you on all of these points. I love these proposed changes and hope they go through at the proper time. These kinds of updates will really stir up the meta nd make the game so much better. I would also love it if calm spirit affected other things like getting trapped in traps by the trapper or other causes of notifications like the macrabe boxes for the pig. That kind of interaction would buff its use quite a bit.I am 50/50 on the tinker change but over all i love the idea of it giving you a notification and a change to stop the gen, pair it on a billy or a nurse who can get there quickly would shut down gens quite a bit.
Honestly the sole survivour change to counter BBQ i love this!
The one perk i am really excited for? Ace in the hole
I love to horde.But BBQ will not be affected, if you're 40/20 meters away from the killer BBQ doesn't work on you anyway, and if you're further away, it will still work. But at least it counters Nurse's Calling, Deerstalker, Bitter Murmur and some powers' aura reading addons (I wonder if Doc's illusions will be affected).
Overall, good change, but there's BBQ that still might get you. -
Yeah, too don't find this mechanic stressful, it's just really annoying. Especially when you change it to MWheel down.
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@SenzuDuck said:
You don't.
Basically, as long as people are buying the game they don't care if there are hackers or people harassing others in game.Thank you for such informative answer.
Btw, banning cheaters and making them buy everything again makes much more money. Just so you know.