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PieMan

PieMan

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PieMan
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  • Okay, thank you all for the heads-up and sorry for seeming like an idiot, but eh.

  • @Milo So, per game, the survivors can only get a max of five while the killer could get a max of seven if everyone uses an offering?

  • @Milo I don't remember the map, but we had only done one of the themed generators and the other four were normal, the rest of my team completely overlooked the other two themed ones. However, by the end of the match we were only rewarded with one Margarita instead of three. I made this post because I didn't know if we absolutely have to do the themed generators to get the Margaritas. And I could have sworn that in Howling Grounds, no matter if the generators you completed were regular or themed, if you got the five required done you would be rewarded with the full seven rewards instead of just five.

  • @Twix said:
    You gotta do the event themed generators to get the points. Has worked like this since the Howling Grounds.

    Are you referring to the Margaritas/Chops, Bloodpoints, or both?

  • I'm with @Lowbei on this, it's pretty safe to assume that a killer will have NOED, so just break the totems. It's pretty safe to assume killers like Freddy, Pig, and Wraith will all have it. And hey, if they don't have NOED at least you got some points for clearing the totems. Besides, this killer might not have relied on that perk to rank up or this game might not have been in their favor. However, that's just what I think.

  • I know this is a little out of place, but people are still going to want to play with their friends and want to bully the killer and then if a change to SWF would be made a big part of the community will backlash. Why not just back out if you think the survivors you're going up against are SWF? If they all load in at the same time just avoid the lobby/group. This is probably annoying and might not work 100% of the time, but it definitely will help instead of hurting those who play with one another, which makes up a lot of the player base.

  • If there even were rewards, how much should it be and should it even be shards?

  • @Blueberry said:
    They said rank rewards were coming...over a year ago

    Yeah, but there has been almost no word of it since, or at least from what I've heard.

  • Well, there's that, yeah, which should be tamed a bit.

  • I personally think everyone should have their physics done. There are some character's hair that don't move or clothing that might normally move around not. Kate is pretty much one of the only ones that has proper physics. And about that bunny Feng, that'd be adorable.

  • I'm a main Dwight on the survivor side and I really want his fedora. Other than that I've just been on the grind for outfits like the Wax Warlock and the Kitty Huntress. After that I'll just start getting other good lookin' stuff. And I would like to sway this question your way too @Khalednazari , what have you bought/want to buy?

  • I know this is out of the blue due to what's discussed above, but survivors are also getting some pretty cool buffs. Perks like Calm Spirit are completely going to counter Doctor and even Clown depending on if you actually see a survivor. Although I'm not sure if they mentioned that the killer would still get an alert at all. > @dilixz said:

    For all the people saying that survivors will be nerfed into the ground because of the perk/addons nerfs , you guys have to understand that you don't even need perks to do good as a survivor , let alone items/addons . Let's be serious now . I hope devs will keep balancing the game , nerfing survivors constantly, which are still easier to play than killer.

    1150 hours / 70% survivor playtime.

    I completely agree with you; you shouldn't need perks to be good, but rather be stealthy and strategical as you play. And hey, if killers become too overpowered from these changes the developers will make an effort to change it back.

  • @Visionmaker said:
    Gunmech04 said:

    SB didn't nullify any abilities, it was used as a counter to ambush style attacks. Did it always work? No it didn't, but because it works some of the time it has to be nerfed because Killers can't stand the fact that they don't get a free hit when using an ambush attack.

    It actually nullified chainsaws (sometimes), and the fact that it is faster than an Ambush is saying something. It does not take any skill to use, and it barely took any foresight aside from looking in the right direction. It made it easier to dodge literally everything (even hatchets). Plus the fact that it's consistently used across the board is a problem.

    It's undeniable that SB needed a nerf. Did every other Exhaustion perk need to be nerfed? No. No one was crying "omg Balanced Landing is so OP". Now SB is still the best Exhaustion perk, and there is even less of a reason to use the other lesser perks. This is an example of the devs overcompensating way too much.

    They said today in the stream that they were thinking of changing the cooldowns of the exhaustion perks and maybe even making some of them recharge faster than others. So Sprint Burst, if they actually do this, will more than likely have the longest cooldown with perks like Dead Hard and Balanced Landing being less. (I might be wrong with this, but from what I recall they mentioned it).

  • I would love to see this implemented. It's about time our killers, especially the original three, get some love. Their mori's right now are kinda boring, but new ones could be made up; like Trapper slamming a survivor's head in a bear trap or Wraith putting their head in the bell and giving it a good ol' "Bong"!

  • Yeah, balance is key and this might ultimately give killers a lot more power. Killers are supposed to be intimidating to the survivors and be a bit more powerful, but with the right moves the survivors can persevere and escape. These changes right now sound good to me, as I said in the beginning of this post, but I do see how this can all cause problems. We all will have to test it though and give our feedback. The meta of this game, for now, is completely changing and both killers and survivors alike have to adapt.

  • You're absolutely right with that statement. I know this game isn't meant to be realistic, but when you're exhausted and you're running you're going to want to take a break, which is kind of what this nerf/rework is doing. It's making it more realistic and not as dependable to survivors which is going to change the meta, but the time it takes to recover should be decreased. And with the whole self-care thing, I don't agree with it. Self-care should gradually deplete over time, but not by a tremendous amount, especially in a chase.

  • I know, but certain add-ons have truly been annoying going against, like BNPs. A SWF group can easily bring in four and screw over the killer, although that's very situational. On the upside, we can't truly say how bad this is because, well, we haven't directly tested them ourselves. Honestly, I feel this game is biased towards the survivors rather than the killer, it's not fully balanced and that's due to perks/add-ons. Having to be looped for minutes on end by someone just for them to insta-heal kinda sucks. I'd like to hear what you think of what I've said though!

  • I can see what you're both saying @Krueger1428 and @Gunmech04 but with the exhaustion nerf/rework they're kind of changing the play style and strategy of the game. You have to decide when you should use certain actions, but they even said they may cut down on the time it takes to recharge and even brought up the complications with Dead Hard so it might get better over time. Decisive is okay as it stands, but with this new change it's gonna take some getting used to, like Borrowed Time, and I also don't fully agree with the change, but it sounds decent. Self-Care should gradually deplete over time though, not instantly after you stop healing while injured. And the mori's shouldn't be changed. God, that was a mouthful.

  • @Gunmech04 why do you think they're not gonna be worth anything?

  • You're right about that, but at 19:45 and about 20:30 they discuss more about how they want to look into it and change them up a bit.

  • Their idea of it is to make it a syringe that has a one time use and then you'll have to go find a new med-kit. However, they did say anything that you can use instantaneously is extremely powerful and they're looking into them.