Salty_Pearl
Salty_Pearl
About
- Username
- Salty_Pearl
- Joined
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Comments
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Looks really cool and the sacrifices look amazing. I feel like a lot of people will become more selfish though once it starts.
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@yes said:
https://forum.deadbydaylight.com/en/discussion/comment/425368#Comment_425368
Oh okay. So it doesn't reduce the wiggle speed. That's bad.
It reduces it by 12% (or whatever the second percentage is)
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@Chaotic_Riddle said:
It may be due to tunneling. If a Killer was capable to see something such as how close a Survivor may be to death with a RBT on their head as Pig, they can just crouch walk around to find them and stop them from using boxes by dashing at them or cheesing the 0 terror radius she has during crouched to have the timer go off. Plague and Legion are good examples for this as well.
Wow, that timing though
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@Raccoon said:
Using your power in a threatening way is forbidden!
I mean, just think how OP it would be if you knew someone's RBT was going to pop soon and you DARED TO THINK ABOUT CHECKING THE BOXES.
Get such OP nonsense out of your head and accept that RBT are just a temporary (and stylish) cosmetic that you gift to survivors out of the kindness of your heart.
Whenever I say that I want Pig to see RBT timers I always get "No because she will tunnel the Survivor whose is the closest to dying." Like no, It'll make me go after other survivors because that one is about to die from their trap.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/423875#Comment_423875
I don't think that would be fair for the most part since regardless of how good of a survivor you are, you cannot 1v1 the killer. Knowing this, if your teammates get trapped for being terrible and then you destroy the killer yet get caught with BL. You'll get the death trap despite playing the best out of your team, that's just not right.
I'll suggest something to make them waste more time but become more deadly as survivors work on generators.
RBT:
-RBT have a 60 second idle timer, this is the time that the trap remains inactive before being activated. This timer will start whenever you're NOT in a chase, on the hook, or while in the dying state. If a survivor works on a generator whenever the RBT is in this status, it will immediately move to the next phase.
-The RBT is now active, you now have 3 minutes to remove the RBT before it triggers and thus, killing you. This timer will start whenever you're NOT in a chase, on the hook, or while in the dying state. If a survivor works on a generator whenever the RBT is in this status, the timer will progress 25% faster than normal.
I like the timer increase while working on gens! However, I do think that 3 minutes for the trap is too long. It should be 2:30.
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@Chordyceps said:
I'd like it if RBTs would kill survivors trying to escape through the hatch if it's active.
I've wanted this for so long but I doubt we would ever get it.
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I liked the old animation too, I hope it will come back.
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I just dealt with that too, it's so ######### annoying. I just ran to other survivors and downed myself so they could heal me and avoid mending.
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Her movement speed needs to be reverted and survivors need to gain more infection when running, using infected pallets, etc.
Or, she could get help with pallets. Maybe change her Black Incense addon to make it destroy infected pallets after a certain amount of time?
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The range is really weird and the amount of things you have to do just to activate the perk doesn't really balance the short stun time. I think if they made the stun activate when you are jumping out of the locker instead of exiting it and make it a 4 second stun, it would be fine.
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@KillermainBTWm8 said:
The current two tracks are getting really really old tbh.
There are more than 2 chase themes, I think there are like 5 or 6.
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I use Balanced Landing, Urban Evasion, Solidarity, and Stake Out/Boil Over
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Nea, Meg, David, Kate, and Jane are all pretty attractive to me.
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There might be but I'm not sure. One time when I played against Legion my mending time took sooo long and they weren't using any addons. Other than that, he could've been experiencing the bug where you can't mend.
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@Blueberry said:
She needs changes that's for sure, but I don't think that is one of them.
What she needs is the sound on her ambush removed, her viewpoint while crouched raised and rule set #2 at base. There are some other things, but those are the primaries.
I think the sound of her ambush is fine but it should play when she jumps up and not while it's charging. Her viewpoint definitely needs to be raised and I think instead of rules set #2 just make it so that Survivors can't search for keys until their trap is activated.
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Lery's is cool design wise but my favorite map is definitely Temple of Purgation or the Asylum
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@PhantomMask20763 said:
I'd love to but I'm not a game developer and I don't have the money for a company to make that game or to even buy the license so sorry :(
Maybe @Kilmeran can make a tabletop rpg of it though!
Me too, I have great ideas but I just don't have money or experience either. It sucks :(
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I've been wondering that too. Maybe the upcoming cosmetic pack is hers?
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I think hatch closing should come back. Instead of instantly powering the gates, the survivor would get a +25 (or 50)% repair speed until they complete the gen which would then instantly open the exit gates.
That way even if the Killer closes the hatch, the Survivor still has a fair chance of escaping.
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I think it's fine since it only activates if you get hit by a basic attack, not their power attack. The only Killers that can't avoid this are Hag, Clown, Wraith, Freddy, and Doctor. The only way they can get past MoM is if they grab the Survivor which sucks for them but I think the perk is fine.
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@thesuicidefox said:
It's a bug. The "basic attack" clause is the same as the one for MoM and they said it not working with Nurse is a bug. If they fix MoM but not DD or Infection Fright then we have a problem.
Oh good! I heard about the MoM bug with Nurse but I didn't know if she had a problem with DD
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I would love for each Survivor and Killer to get a lore chapter where it shows how they got to the Entity's realm.
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1st box should have a 0% chance to get the key
25% on the second box
50% on the third
100% on the fourth.
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@Yamaoka said:
10+ minutes is nothing. I created a thread a while ago about the saltiest SWF team ever who messaged me for 1 full hour and when I finally told them I'll block their profiles they started messaging me with secondary profiles.
Damn, I'm sorry you had to go through that.
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@GrootDude said:
@Kind_Lemon the rarity change
The rarity change is fine to me too it's just the pick up change that I hate.
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/55668/plague-speaks-in-the-main-menu
Surprised you didn't complain about that
haha very funny. I mean it makes sense for her since she prays in her mori.
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@GolgiNea said:
It creeped me the hell out the first time i loaded into a lobby with him lmao.
OMG SAME. I was like wait ######### was that?!
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@BadMrFrosty said:
She ate the Entity.
she's become one with the Entity.
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Use Bloodhound too if you are using Father's Glasses. It helps sooooo much.
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@PunL said:
A range indicator would help a lot.
Like the Doctor's Addon? I wouldn't mind that.
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The Exhaustion part is fine it's just that the stun should be when you jump out of the locker instead of when you fully exit the locker. I also think the stun time should be 3.5 instead of 3 seconds.
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@EnviouSLAY said:
I agree 110%; it just feels so clunky.
not to mention unnecessary
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It used to be really quiet but now it's just useless.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/386418#Comment_386418
I had been thinking should be a thing, anyway, infected pallets breaking when vaulted over, so I think that'd be a great addition to the add-on.
I also feel like there should be an add-on that gets rid of the audio cue when Plague gains Corruption. Wraith and Spirit both have something similar, and it'd be a lot less powerful than Spirit's Prayer Beads, so it's a shame Plague doesn't have like a yellow add-on or something for that.
Even if there was no audio cue you could still see the red flares coming off of her so it really wouldn't matter.
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/386137#Comment_386137
Yeah, that's what I thought as well, but since OP didn't specify I just wanted to make sure
Yeah sorry haha, pallets would definitely have to be dropped first.
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They definitely need to reward stealth more.
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@nunadventures said:
her p1 shirt was golden for camouflage honestly. I didn’t think they changed her prestiged until now I thought I just forgot what it look liked
Yeah her neck and part of her arm have no blood. It sucks.
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Adam, Jake, and Jeff.
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Pig. Her ambush scares the ######### out of me and I love having a RBT on my head. I also get excited when going up against The Plague since she's super tall and scary.
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If they allowed Killer to close the hatch again it would be fine.
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I hear "Attanika dingir asa po mea"
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@Asssthetic said:
Head On doesn't even work half the time even if you are in front of the killer. Im hoping thats a bug because I would like to use the perk more often but its so broken as it is.
Yeah, it's really buggy.
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Her speed nerf needs to be changed to only affect Corrupt Purge and then she will be fine.
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No, her speed was fine the way it was.
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Probably not because it's not a status effect. Besides, it doesn't decrease on a timer so Vigil would have no effect.
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I keep getting infected while unhooking a healthy survivor off the hook. Is it a bug?
If the hooked Survivor was infected then yes, you will become infected. If they were downed normally then it's probably a bug.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/373784#Comment_373784
If you're in spirits terror radius then you should have no idea if she's phase walking or not.
Now there is a glass cracking sound when she starts phase walking. So survivors know its coming.
Do you hear the glass anywhere on the map or do you need to be close to her?
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Wait wait I'm confused. Can you hear her phase when you are in her terror radius or did they do something else?
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Yes, it's in KYF on PS4.
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I just escaped with Jane using her perks and I didn't get adept. RIP