Rey_512
Rey_512
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- Rey_512
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Comments
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2469483#Comment_2469483
being passive aggressive is one of the things im best at and when i see a chance i roll with it lol
Likewise. 💪
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2469475#Comment_2469475
Oh! The Susan thing is something I do when I'm attempting to be even more passive aggressive than usual, whilst also not attempting to be hostile- like in a "I don't like this conversation but I don't hate you" sort of way if that makes sense? Basically I just call someone a random old person name- be it Michael, Susan, Johnathon, Kirsty, etc- though you're the first person to respond in turn so props there.
I figured as much regarding the passive aggressiveness, haha. I’m male so it made me cringe a bit but I decided to run with it.
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@GoodBoyKaru said:
Okay so basically, I made the name "GoodBoyKaru" with full intents of people shortening it down to "Karu" (this was my name change; originally it was Doddle28 but I updated it to match with my socials).
But, something happened which I'm not entirely comfortable sharing, which lead to me basically hating people who I'm not friends with calling me "Karu". Aquaintances it's iffy with, strangers I politely ask them not to, and people I dislike (or who call me it just to piss me off) makes me genuinely really uncomfortable. So as a compromise, "GBK" was a sort of nickname that I began asking people to call me, because it's quicker than the full thing of "GoodBoyKaru" + I'm perfectly fine with it.
A lot of people either don't know, or don't care, and it's less than pleasant. So to see someone respect it, even someone who I got off on less than great terms with, is really nice, and I genuinely really appreciate it.
So, thank you.
I probably would’ve used Karu at some point if you didn’t say anything. I’ll try to remember saying GBK.
People can disagree, but I still think that reasonable discussions can be had. I think it’s generally difficult for people to swallow their pride, especially behind the cover of anonymity. Idk why you called me Susan but I’m glad you didn’t completely blow up with my response lol.
****
To not derail the thread, here’s to hoping 5.2 is a meaningful stride towards improved optimization.
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What if we just tossed any semblance of matchmaking and queued up everybody in the same pool? That would be hilarious.
To OP - SSBM is here to stay. There’s new grades and conditional BP rewards as well.
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Yeah I cancel this daily every time.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2469138#Comment_2469138
Lmaaaao. Yea totally fair and balanced
People thinking a bug is completely fine = appalling.
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Never mind.
This is “neat” but not very practical to use, other than camping.
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@Neamy said:
Did you guys know, that if you phase with spirit and stop moving during the phase long enough to activate insidious (2 seconds at max tier) you will unphase with no terror radius. Dear lord that was an interesting match. So you can phase, move only a little bit our of the line of site then unphase and it looks like you are nowhere near.
how long does the undetectable effect last for coming out of phase?
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Oni and Nurse.
Hag is very situational, but she can snowball better than Oni at her highest potential, imo.
A great web, 3 gen and STBFL … prepare for torture.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2469244#Comment_2469244
you seem to misunderstand me. I'm not saying we should adjust her to fit the short burst playstyle, I'm saying we nerf the everloving ######### out of that playstyle.
And yes, she needs a bugfix. But are we forgetting the last time she was bugged it was fixed incredibly quickly? And the time before that, the bug was patched within 2 update cycles (3 months).
You're saying she's dead, I'm doubting that.
Again, it’s not the topic being discussed. But like I said, I am not opposed to Spirit getting tweaked - Prayer Beads, Vault Animation, etc. was all acceptable stuff.
This thread is merely a way of expressing discontent with BHVR’s poor management of their code when making updates, and the speed at which they tackle certain issues that affect killers in a big way. Nurse still has the blink bug after god knows how long.
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Great, thanks for bringing this up. Now BHVR will patch this out in 5.2!
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Was the poor Clown sick? Why does he need an antidote?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2469213#Comment_2469213
corret me if im wrong but it's possible to not play in a while and have rank reset kill your rank?
anyway no, she isn't in a good state. she needs further nerfs to the short-phase-burst style of play and the footstep bug fixed, alongside some add-ons being turned down like MDR and Yakuyoke.
I have nothing against you personally, but you are arguing a different point entirely here.
Could she use some tweaking (add-ons, playstyle to fit shorter bursts)? Sure.
However that’s not what’s being discussed. Her CODING got MESSED UP and it needs to be fixed, first of all. Give her the ability to hear footsteps and survivors can keep their unnecessary Iron Will buff. After she’s fixed, we can discuss tweaking her base power and add-ons.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2469208#Comment_2469208
yeah the rank 10 with 6.5k hours that was the best person on the team really let them down
If a green rank was the best, then it still doesn’t prove that Spirit is in a “good state”.
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It was unnecessary but no one is going to be standing still for longer than 6 seconds in a chase.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2469199#Comment_2469199
yeah the rank 10 with 6.5k hours that was the best person on the team really let them down
You can have lots of hours and still be bad at the game.
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In case anyone needs further proof that BHVR doesn’t address killer issues as quickly, here is what they focused on in their developer update:
“Before we sign off, we wanted to take a moment to reassure you that the team is still actively working on various performance issues affecting some platforms. Each bug needs to be investigated and fixed separately, but we are aiming to have fixes for some of the remaining issues over the next few updates. The first of these fixes will appear in the 5.2.0 update, which will address hitches when using Dead Hard, powering a generator, or healing a Survivor.”
Ok, great! Survivor bugs will be fixed but killer bugs take a back seat. I’d be very happy to be proven wrong.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2467911#Comment_2467911
ik the matchmaking is busted here but they were a 4man at least?? and got very salty in endgame too lol but yeah spirit is fine fair and balanced in fact she's dead now she's so weak can't stand a chance as her damn bhvr
Nice green and purple ranks you have there. Must’ve been a touch match. 🙄
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Folks, stop making up this “manipulating the system” as an excuse for BHVR… if someone wants to derank they will purposefully throw. Don’t defend BHVR’s decision to hide their MMR criteria - the ONLY reason they really don’t want to share it is because they don’t want it to be open to scrutiny.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468288#Comment_2468288
No but that's my point. Survivors have no real way to track Spirit either when she is phasing. And now so does Spirit.
If intentional, that’s poor design. Spirit would’ve never made it out of PTB in this state if she was a fresh killer.
A killer with basically faster speed for 5 seconds that takes 15 seconds to recharge… and can’t see survivors. Great design.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2468640#Comment_2468640
Most monitors come with one built in now adays 🤭
Not TVs.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2468189#Comment_2468189
Then get a crosshair?
I’m on console, I can’t just download a program.
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I’m on console, I can’t simply download a program for crosshairs. And I’m not putting tape on my 4K TV lol - not that sweaty.
Again, not really advocating for this but for me it’d be a nice QOL change. It’s not like shooter games tell you “Hey you should know what the middle of the screen is, just aim there!” I get that bullets are more precise than hatchets, but even RPG weaponry comes with a crosshair. 😂
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468364#Comment_2468364
Then don't chase them, it was pointless even before to chase a survivor that dropped a God pallet, that seems to me just really bad play on your part.
What are the perk that work well against spirit? Other than iron will and spine chill (i debunked the spine chill argument but whatever) light weight? The worst perk in the game.
And you know what have spirit? Ruin undying Tinkerer. That's a lot stronger than the other perk listed before, and give you enough slowdown if you're decent at the game. Again spirit it's still strong, maybe frustrating to play as, if you say that, i agree but she's not weaker.
It wasn’t pointless before. I could break the pallet and with even yellow speed and duration add-ons I had plenty of time to track and catch up before. Now they can make distance, stop running so scratch marks end and disappear. Not to mention that survivors can sometimes “teleport” when you come out of phase. Yet another bug.
Other perks that work well versus Spirit? Nancy’s faster walking perk, urban, lucky break, off the record… comboed with Iron Will is the cherry on top.
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@Peanits said:
Nope: The first version of SBMM only used kills and escapes to calculate your rating, but it did not work out so it was quickly scrapped. The current system takes a number of different factors into account when deciding when your rating should go up or down (and by extension, by how much).
Basically, the way it's calculated is complex, and the goal is to have you "win" in about half your matches.
How do I know what is considered a “win” if not by how many kills I get as a killer, or if I escape as survivor?
Do I get a “Victory” notification in the post game screen?
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468288#Comment_2468288
And you ignored everything else i said. If you get stunned as spirit, and it's a safe pallet, they will stay there, if they just run, use your power, for two second and you will be right on their back, or close to them, if they drop a pallet, just stand still, and look at what they do, and then simply use your power. Plus spine chill isn't a good counter to spirit, you can stand still and don't look at them or look at them with just the corner of your screen and spine chill will not work. Spirit it's still very very strong, with or without the bug.
Not necessarily. At safe pallets like Killer Shack, lots of survivors will just make distance because they will (correctly) assume you’re going to break it immediately.
Iron Will and Spine Chill are just 2 of a few perks that work well versus Spirit. What does Spirit have now? Predator (laughable)? Looking to see where the grass is moving? Oh wait, there’s a few indoor maps now, and some maps have plenty of patches where there’s zero grass.
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BHVR broke Spirit while making a completely unwarranted buff to Iron Will.
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@WexlerWendigo ”God forbid a killer doesn’t give a free 4k anymore, the horror!”
Um, who said I wanted a free 4K? I just want the power to work like it used to.
@Progamer888 ”Just use her power in short burst”
Sometimes they stun or drop a pallet that I’m forced to break and gain distance. Again, a player shouldn’t be forced to limit their playstyle because of this bug.
@ad19970 ”Survivors don't have anything more to work with when going against Spirit either.”
Survivors have Iron Will, which negates 1/2 of her tracking ability. Actually, with the sound bug, it removes 3/4 of Spirit’s tracking ability while phasing. Also, Spine Chill (relatively common) counters the stand still “mindgame”.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2468097#Comment_2468097
She isn't designed to focus on audio she's designed to focus on prediction and learning...relying on audio is a cheap way to play her lol.
Spoke like a true survivor main or someone who doesn’t really play Spirit.
Maybe she shouldn’t see scratch marks either! Yeah, let’s make Spirit a fast but useless killer when using her power. That’s a great idea, buddy.
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@DelsKibara said:
Personally I don't think a crosshair would help that much. Since Huntress' hatchets go at an arc so you will still need to play her often to get an idea of what to do with her.
It will make a lot of people who play her for the first time boosted though
They do go at an arc, but a fully wound-up hatchet over a short distance will still go pretty straight. I’m not a great Huntress but I’m pretty confident that I’d hit 90% of my shots on those survivors that try to juke your shots up close if I had a crosshair.
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@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/2468103#Comment_2468103
oh yeah with no sounds that "sounds" awful Oo i guess you are forced to run Blood Hound and Sloppy Butcher now ? ^^ I might try it later today just to see :D
Well Father’s Glasses addon exists I guess… But I don’t want to be forced run 1 or 2 perks and an add-on to compensate for BHVR’s mistake.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468117#Comment_2468117
Lol. I don't have drops anymore but when on my old xbox the game was near unplayable. I feel terrible for anyone still on Xbox one/PS4 but optimization is another issue. This thread is about flicks and when the game works they can be done on console. You can be as good as need be with killers on console (like I said except Trickster). Can you be a tournament Blight? More often not unless it's an console only tourney but who cares about tourneys. In a normal match you will be fine if you can play your best with them.
Flicks can be done, but not to the degree that PC can. Ergo, the skill ceiling for console will always be lower.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468098#Comment_2468098
That I agree with. You can only go so far with Blight on console but that is still good enough to win majority of time. The only character I submit to that I know I can't be good with on console is Trickster. Everyone else you can get the job done with but trickster a lot has to fall into place with him. His knives are a joke on console.
They should add a crosshair on console to compensate for the frame drops. 🙃
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@GeneralV said:
What were your best memories of this once great killer?
I don't even know what is currently going on with Spirit, but this is something I can share.
Not many people know this, but I mained Spirit for some time. When BVHR ruined Freddy, I had no one to main. No one to have fun as.
Spirit presented herself as an alternate solution. And I took it with no hesitation.
I feel you, man. I was maining Spirit before I got into Freddy, and man does he feel super boring after his addon rework.
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@Adeloo said:
What happened to Rin ? I don't think the Iron Will change did much to her if you played without Stridor already but maybe i'm missing some informations ^^
Oh, I didn’t use Stridor either… but footstep audio is gone so if someone has Iron Will (which tons of survivors use) you can’t really track them. Scratch marks are super unreliable, too.
This “use her in short bursts” isn’t a solution… sometimes there are windows or walls so you have to go around objects which can make you lose a chase entirely.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2467401#Comment_2467401
Nurse's blinks have been bugged since her rework. That was almost 2 years ago -.-
BHVR also stated “they’re working on it” for last gen optimization, so a good chunk of players have been SOL for a few months now.
Oh, but here’s another furry Feng cosmetic with booty shorts! That’ll keep them happy!
Yeah, I’m not confident Spirit will be addressed soon.
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This is how Legion should work. 😂
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2467423#Comment_2467423
We are many, yet we are one. None can escape. All will be assimilated.
So you’re basically “The Thing”?
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Make one change to corrupt purge once all fountains have been used by survivors:
Instead of activating automatically, provide the Plague a 60 second window to activate Corrupt Purge at will. After the 60 seconds, if not yet activated, it will activate automatically like it does currently. During the 60 second window no sick survivors will be able to cleanse at fountains.
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Question is impossible to answer, too subjective.
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Reduce DS to 40 seconds and it’ll be fine. That’s plenty of immunity time.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2467409#Comment_2467409
@Rey_512 You must listen to @Huge_Bush here. The Bush will welcome anyone!
The Bush? 👀
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@ukenicky said:
Spirit is still S tier and I'm certain her audio bug will be fixed soon.
She ain't goin nowhere lol
S Tier? She can’t hear footsteps and Iron Will is very common, so basically every game she’s facing invisible survivors while phasing. Scratch marks aren’t reliable enough to use her power vs an Iron Will user.
Players shouldn’t be required to have the hearing ability of a dolphin to play her at a normal level.
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@AGM said:
The thing nobody has mentioned yet in regards to DDS's shack is that it's slightly larger (I believe 16m x 16m?) than regular killer shack (12m x 12m).
With this in mind, the breakable wall in DDS's shack, when broken, changes the structure from a strong survivor tile into a more neutral long wall vault with a strong pallet.
A breakable wall placed identically to DDS's shack doesn't really work with the smaller, regular shacks because, if you imagine a broken wall in the identical place as DDS's shack, a 12m long wall with a vault in the middle and two close entrances around the vault would turn a fairly balanced tile into a heavily killer-sided tile.
That makes more sense, and I’m personally okay with it being a neutral tile with mindgame ability. Especially since it’s the only one of its kind right now.
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2464765#Comment_2464765
That map was basically the petri dish for breakable walls. They slapped one on everything, and horribly mutated shack in the process. What does the door even do? Why is it there? Why is the shack hitbox so funky? So many questions.
The petri dish analogy made me chuckle.
Every DBD player is like Truman from The Truman Show, living our lives normally. Then BHVR is like the News Network that plants scenarios to see how we react.
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2464802#Comment_2464802
2? Hell you're lucky if you'd get just 1 survivor with this. Between the cases being on the fringe outskirts of most maps, and survivors always going for the farthest case on top of the really short exposure time anyway, I'd be surprised if any value is earned from this thing.
Yeah this is definitely a case of "Add-on needs a rework." Best we can do is throw it on the pile and hope BHVR gets to it in the next 3-5 years.
Would be longer if they also have to get Capcom’s approval to update anything Resident Evil related lol.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2464767#Comment_2464767
I didnt said how much time would u be uncapacitated. Lets say 20 secs.
Still a bad idea, sorry friend. You could drag out games infinitely if you ran Frenzy cooldown addons and Ruin - just stab people over and over and they wouldn’t be able to cleanse your totem or get significant progress on gens.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2464768#Comment_2464768
I believe they did that one as a test to see how it would go. I'm glad they didn't add anymore. I love shack as it is.
Only thing I’d change about regular Killer Shack is that you can see through gaps in it. The makes it infinitely easier for survivors to avoid mindgames.
Making shack have solid walls would be great, imo.
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@TheBetterPlayer said:
Dead Dawg was BHVR's breakable wall experiment, so they just threw them wherever they could, shack included. I think the reason they haven't added any more is because on old maps, they would have to massively change the layout because Dead Dawg's shack tile is significantly bigger because of the breakable wall (the shack is wider and longer than standard shacks) so they would have to recode the tile on an old map, shifting things around. And for new release maps, none of the ones since Dead Dawg have had a shack.
Personally I'm glad they didn't make it a thing, because I feel like it just makes shack another mindless "kick to neuter" tile rather than one that is genuinely fun and interesting to play.
Thanks for that explanation. Makes sense.
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@xEa said:
The better question is: Why is there even a breakable wall at the Dead Dawg Saloon shack?
That’s the same question, but in reverse. I’m asking if reasoning was ever provided by BHVR.