Why does Clown's antidote give him 10%+ mms instead of 15%?
It is just a little annoying to me, like seeing a line of pencils side by side with one being slightly off.
It is just a little annoying to me, like seeing a line of pencils side by side with one being slightly off.
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
Was the poor Clown sick? Why does he need an antidote?
It's because clown is meant to be bad. Unfortunate, but based on the developer's work on him, I'd think they just don't want him to be good. He needs an entire rework.
The antidotes are so close to being useful, too. Literally just make the duration 7.5 seconds rather than 5 and it'll actually be a decent mobility tool and not just another chase power that's not as good.
Heavily disagree on the mobility part. Old Wraith had the same effect when cloaked and it still sucked for mobility. The strength is in a chase rather than mobility. They are useful as well, just not as good as they could be.