Rey_512
Rey_512
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Comments
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2506765#Comment_2506765
Yes but she can hear my moans of pain, see foliage moving. Hear me slow vault pallets or windows since your survivor grunts and see scratch mark or potentially blood not to mention footsteps.
All I can track her on is footsteps but I’m pretty sure they removed that
Doesn’t matter, if you’re at shack she has to use a lot of her phase to get you. Try a fast vault then slow vault back… next time do the complete opposite. Your goal is waste at least one phase so she becomes a 4.4 ms killer. Then she has to wait around 15 seconds for her power to come back.
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@Gay Myers (Luzi) said:
Are you on Xbox Series X/S? If yes, you can only match with people on the same system and game version right now. Here's a tweet in which it has been clarified there currently is a situation that's being investigated. We're sorry for the inconvenience this has been causing!
Appreciate the update.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2506437#Comment_2506437
So run perks basically? What if I don’t have them going in?
Mindgame windows or pallets, that’s your best bet. Remember, she can’t see you when phasing.
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Run Iron Will (which you probably already do). Lucky Break also helps, especially if you use that with IW and a fast medkit.
Unlike the sound bug which nerfed Spirit hard and she couldn’t do anything about it, survivors have ways to counter her.
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Regarding Point #1: I mean Nemesis is like another Pyramid Head with an interesting and unique (albeit flawed and heavily RNG) zombie mechanic. Majority of his addons aren’t anything to write home about, but overall he was a cool concept.
But I get what you’re saying. The devs seem to rely heavily on PTB to actually see how a killer actually performs rather than do extensive QA internally beforehand (hence the crazy bugs present in MANY PTBs). They just want to create hype for their new content and use the PTB as both free marketing and using the players are non-paid QA testers.
Your thread title seems to be incorrect though - more like the devs don’t make ENOUGH changes for game health.
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Unironically, I feel like I get stronger survivor teams when I play weaker killers like Doctor… but when I play Spirit I get more average teams.
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@fcb said:
Offerings shouldn't be locked to a specific killer.
I see the game is designed that way, but I don't see the logic behind it. It's a waste of time and bloodpoints trying to get an offering that I already have, but it is locked to a specific killer.
It’s just one of BHVR’s ways to increase the grind: each killer has their own blood web, perk tiers to unlock, and add-ons/offerings to accumulate. They want you invested.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2503671#Comment_2503671
You clearly didnt even read what they asked, your brain just saw the words "dead hard" and got triggered and decided to just come with the usual "dead hard bad"
Who made you the authority on what a correct response is?
Thread is titled “Killer version of Dead Hard?” and I gave my opinion.
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@Kurri said:
I am pretty sure they are splitting it into 3 maps
Source? Link or it isn’t true.
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@glitchboi said:
I can't believe Hoarder has actually went from a gimmick perk to an ultra meta perk feared by the best of survivors.
I guarantee you the best survivors don’t genuinely care about Hoarder. It’s all the potato survivors on this forum that are complaining about a niche perk.
A killer can use a perk to defend his power? The audacity!
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Medkits, undoubtedly. Save yourself from using Self Care or having to rely on your team for at least one heal.
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A killer version of a second chance perk?
The most powerful equivalent is obviously NOED but that can be destroyed and outright prevented.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2503657#Comment_2503657
Hahaha sorry couldn't help but be sarcastic. He fixed it since
Thank lord he did! Haha.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2503629#Comment_2503629
Well you can walk to the killer
Yeah, that’s great suggestion!
/s
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*laughs in Mint Rag MYC Hag*
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I don’t like the idea of a perk that makes you unable to do anything (drop the survivor) until your teammate decides it’s time.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2503275#Comment_2503275
😐
Not funny if you have to explain it...
You don't know what a PTB is because you play on console.
I replied as though I don't know what a console was.
I know that you were joking but I caught on late.
So what’s this thing being referenced about survivors that abused something on the PTB?
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2503258#Comment_2503258
Im just salty we didnt get a banshee irish killer or a fairy. I just feel Ireland has some dope ass things to become killers and we ended up with a cowboy which like cool and all but did he really need to take up the Irish slot?
What about a Viking? Or is that more Norway-ish?
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2503271#Comment_2503271
What doesn't have access?
I get you’re trying to be funny, but it’d be nice if you just answered the original question.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2502552#Comment_2502552
I'm still not getting this console thing. 😕
You do realize that console doesn’t have access to the PTB when it’s active, right?
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Oni is really dope.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2502840#Comment_2502840
Considering the amount of bugs the game constantly produces and how archaic it is at is core, they really should be rebuilding the game from scratch on the side. That's the only way I can imagine them fixing all of these issues. But who knows what they're up to. 🤕
Dead by Daylight 2?
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Yup, it’s always the Survivor Players on PC with silly names. Pay no attention to the fact that they’re dissing console and lost to a console player. 😎
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2502800#Comment_2502800
Okay so basically, the game is programmed so that the scream is client sided. As soon as your client thinks you got a hit, it will play the sound effect and begin the successful attack animation. While it does this, it sends a message to the server saying "hey, btw, I got this hit here :)".
In the days of P2P (peer to peer), where everything was client sided, this worked fine since the killer's client was the server, so they were playing on effectively 0 ping. Ping being the time taken to transmit information to the server, measured in miliseconds (ms).
However, we've been on dedicated servers for a while, meaning the server is now a point of reference- in theory, anyway. The game is still mostly coded for P2P gameplay. For example, the reason grabs were/are, and the reason Dead Hard is, so broken is that the game has several checks in place from P2P days. The killer client would register the grab, send it to the server, which would send it to the survivor client. Currently the client registers the grab and sends it to the server, and the server then checks if it would be possible to grab (for example, if the survivor registered that they let go of the generator before the killer registers they got the grab, the grab would be cancelled).
So, in order to implement your propsed solution, the netcode would have to be altered to make the SFX and animation server-sided, which opens a whole new can of worms. For example, you hit a survivor while you have 160ms ping and the survivor has 100ms. The server registers this and validates the hit with the survivor client before sending it back. In total that is 260ms to validate the hit and 160ms to send back that the hit is okay, or 360ms in total. For that 360ms, you would be able to walk around freely as if nothing has happened, and then suddenly you'd get hit with the animation and scream.
It just isn't that viable of a solution, and relies on BHVR not messing up the netcode coding. Which I assume they don't want to do, considering how long the fixes to Dead Hard and grabs have been thusfar.
Wow, really good explanation. It’d be nice if there was an easy way for the server to wait until the server registers the hit before sending the scream SFX to the killer client, but definitely don’t trust the current dev team to not screw that up.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2502789#Comment_2502789
that would need an entire recode and fundamental change of the system from the ground up, and considering we've been asking them to do that to fix bugs for years and, uh... yeah, that'd doubtful
Why would it need a whole recode? Why can’t it be something like:
Server Hit Validation = No hit detected on sever side, therefore no trigger for survivor scream on killer side.
Pardon my programming ignorance.
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My current salt build is:
BBQ, Ruin, Undying and Franklin’s on Spirit with speed + duration add-ons (usually yellow at least). Pretty much every team I face has medkits and flashlights so I get a lot of Franklin’s value.
If there’s only 1 item I’ll swap Franklin’s for a different perk, maybe Lethal Pursuer or Sloppy.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2502776#Comment_2502776
Server sided hit validation, but when that gets implemeted everyone bitches about it
Well it’s kind of annoying when a survivor makes a scream noise as if they got hit, but server validation says “Nope”. I think that’s what’s more frustrating than not getting the actual hit. Just code it better so the hit gets denied, and the survivor doesn’t scream.
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What should the devs do, exactly?
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It’s because it’s a killer bug. 🙂
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On the hook they go. Survivors have no mercy on the killer so I never show any back (aside from the occasional letting 4th survivor get hatch if it’s a baby team).
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2501593#Comment_2501593
Console player?
What’s confusing about me saying I’m a console player? People are talking about PTB stuff which console is excluded from.
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I’ve been Search for Match as killer for 10 minutes now, when usually it takes less than 5.
Before this queue I was getting an error that ended queue search. Weird.
On Xbox.
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@IrishRedCap said:
2 specific reasons I can think of here.
1) PInhead being the new killer his perks and kit are better designed to fight a 3v1 than they are a 4v1. It had led to many people tunnel a single person out in a game where they are pinhead or to abuse the perks to get rid of as many survivors as quickly as possible (thx to the new gen blocking perk [Deadlock that has drastically cut down gen rushing). It's encouraging, in my opinion, a bad style of gameplay that makes the killers appear sweaty as overweight trolls seeping in their parents basement. This in turn has made survivor go more, what i like to call, "offend the killer". Emoting, body blocking, holding game hostage for no reason (seriously seen many survivors that have no teammates on hooks just camp around 99% doors refusing to open them lately.). Tit for tat.
2) MMR and SBMM encourages camping and tunneling. If it is in any way reading off the pip system as long as a killer gets brutal they have safety pipped and they're MMR won't drop drastically, if they get ruthless i imagine it grows as that is considered a win. Climbing quickly means lower skilled killers are getting frustrated hitting high MMR survivors and the only applicable way they know to deal with it is to camp. Honestly to cure this I think the EGC needs to be shorter and doors need to regress when left alone.
Unfortunately I think BHVR is proud of the MMR/SBMM system and all the work they spent on it so I wouldn't expect to see any drastic changes soon. Maybe when the community revolts, or when they actually see a dip in sales/player base.
This ^
Frustration goes both ways (kind of a chicken and egg situation), leading to both sides playing extra
scummysweaty in order to compensate.When it takes the length of a gen or two to catch a strong survivor, I notice this especially if Ruin gets cleansed early, many killers will resort to the immediate tunnel.
It also doesn’t help that every survivor lobby (SWF or not has 2-4 BTs, and the unhooked survivor with BT obnoxiously body blocks the unhooker instead of trying to run away.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2500717#Comment_2500717
Ruin undying is nowhere near as powerful as survivor perks. Dead hard and unbreakable have no counters whatsoever; ruin undying can be removed.
This. A good survivor can absolutely destroy your pressure by a well-timed Dead Hard at a loop. Oh, you thought you caught up? Nope - here’s a dash of invincibility to the next pallet which you can either break, allowing the survivor to make it to another strong loop… or you can leave it and let the survivor continue looping you around the pallet. Either way you’ve probably spent about 40 seconds in chase by now so enjoy 2-3 gens popping by the time you down + hook or leave the survivor.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2501271#Comment_2501271
Was a PTB but yes, these ideas aren't new.
What are you referring to? Console player here.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2501036#Comment_2501036
Have you visited the forum before? Everyone complains about how their experience is objectively the hardest and the devs need to fix the game so they can have fun lol
True. But for the most part it’s survivor’s complaints that have less merit (in my opinion). For example, one thing they always complain about is slugging, tunneling and camping… well, those are valid tactics that can be effective when used to apply pressure (ex: camping a hook when a couple survivors are hovering around it). Killers complain about “gen rushing”, and while that is the survivor’s objective and should not be shamed for it - there is an issue with maps being too big or difficult to patrol which is a legitimate issue for a big part of the killer roster.
But back to the topic… I think some exhaustion perks could use nerfs while others could use buffs.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2501199#Comment_2501199
Once per generator.
That was another suggestion I made in a thread a couple weeks back. Devs like cooldowns more though.
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@GoodBoyKaru said:
I dont really hate Ruin Undying. Yeah it's kinda boring but I can also counter it in solo play and it doesn't feel overbearing unless it's on a Spirit or something, but then that's a Spirit issue.
However, the moment Tinkerer is used in combination is when it goes from "this is fine" to "bhvr what the #########" because Tinkerer is easily one of the worst designed perks in the game and stamps all over solos whenever while having a lot less effect vs coordinated SWFs. That's the truly problematic perk of the combo, and it's not like it's any better when combined with PGTW either.
Easy fix would be to give Tinkerer a cooldown. 30-60 seconds so it doesn’t proc so often?
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Sephiroth would be a poor choice for a killer in this game. Even FNAF is a better option.
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@Noz said:
https://forum.deadbydaylight.com/en/discussion/comment/2499738#Comment_2499738
Anyone does well with meta builds.
I played Freddy with BBQ, Ruin, Undying and Devour 2-3 times last night and got absolutely rocked. All totems got cleansed within 1-2 minutes each game.
Maybe I should’ve stuck to Tinkerer instead of Devour.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2501036#Comment_2501036
Its 40s because it pauses. It was higher back when it didn't pause.
It’s still pretty short for perks like Sprint Burst and Dead Hard. I can understand it for others like Adrenaline, Head On, Balanced.
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@Sypherpathic said:
There are also tome challenges to heal oneself. I believe in Tome III there is one to heal self for 8 health states. It's much more tedious to get done with medkits. I used self care for that and got it done quickly.
Lol, no it’s not more tedious to use a medkit. Just bring a Purple Medkit with charges, then get hit a lot. You can use perks like Botany and Self Care to get even more out of it. Challenge done.
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@Mr_K said:
It pauses when they run. Do you know how long it took to get to this?
Here's the timeline:
- Speed boost perks had their own timers. ie Sprint Burst into Balanced Landing meta
- Global exhaustion. All speed boost perks are now exhaustion perks tied to a global cooldown. The timer reduced without pause. Still multiple speed burst while in chase.
- Global cooldown now decade at half speed while the survivor was running. Still multiple uses in chase.
- Global cooldown pauses while survivor is running.
Each change came with an end of world outcry from survivors. The fact that it pauses now is nothing short of a miracle.
That’s because survivor players are generally fragile babies that must be coddled. Just because there’s an outcry doesn’t mean they are correct.
All the exhaustion perk nerfs have been a good thing. And yes, they should probably be looked at more. 40 seconds is a pretty short cooldown for a powerful perk.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2499540#Comment_2499540
Meth addicts don't tend to be attractive, but in Nea's case it's really just the general disheveled appearance. I don't think she's ugly, but I don't think she's pretty. She looks smelly. Like she hasn't bathed. Again, this is just her default look. The knit cap and grunge clothes don't suit her face in my opinion. Not that it matters to me, I still use her.
Homeless people can be attractive or not since it's something that can afflict anybody, but hard drugs tend to make you look plain, then messy, then ugly, then naked on a metal table with livor mortis.
Yeah I understand that someone who takes hard drugs can still have attractive features lol… but if you’re homeless AND take hard drugs it will be tough for someone to find you attractive. 😂
Either way, idc about Nea’s appearance - it’s just a video game. I’ve said it before: I find it weird when people get too deep into conversations about a video game character’s “sexual appeal”.
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2499765#Comment_2499765
I'm gonna text you "who's Joe?" On Xbox. I'm gonna stroke the true power of my gaming skills.
Sounds good lol.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2499589#Comment_2499589
- You can disable end game chat on PC. You can also report people for this behavior and they will be banned.
- If someone says that on PS or XBox and is reported - they will be banned.
I am not condoning this behavior at all. I have had end game chat disabled forever it seems as it serves absolutely no purpose but to propagate hate speech. People just get tired of others coming to the forums complaining about end game chat when there are already tools to deal with this type of behavior. We get it - people can be toxic - - you can either be proactive and disable end game chat or you can deal with the idiots unfortunately.
As to the OP no clue where you are located, but I have never had a killer queue longer than 7 minutes and that was the absolute worst. My average killer wait time is about 2-5 minutes in West Coast US depending on the time. And yeah my SBMM is probably at the high end for killer as I was rank 1 for over 4 years.
Yes, you can disable it but it’s still sad that people feel the need to degrade others or stroke their video game ego in a post game chat. Unfortunately on Xbox we still get hate messages as long as it doesn’t contain specific words oh racist/sexual/vulgar nature.
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@Fogfactor said:
https://forum.deadbydaylight.com/en/discussion/comment/2499589#Comment_2499589
imagine getting bullied in a videogame and then also getting bullied in the forums for that videogame
Great, I’m dealing with a childish person. Have a good day.
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@Fogfactor said:
https://forum.deadbydaylight.com/en/discussion/280461/i-cant-even-play-killers-i-enjoy
imagine getting bullied in a videogame
Are you condoning people that make comments that degrade others? Some of those endgame chats can be very toxic, even going as far to telling people to “#########” because they ran a certain perk.
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@Apollos said:
It still blows my mind that they even care about patching out unlinking linked sets and modding when the game is so incredibly busted and void of diverse content. It's like they really focus on doing the opposite of what people enjoy sometimes.
This. Shows you where their priorities are, huh?
Granted, they do fix some glaring issues here and there… but obviously their primary focus is churning out paid content. Yes, they’re a business and not a charity but game health is important for the game to survive.
Unfortunately, like I’ve said many times before, the majority of the playerbase is perfectly happy paying for every furry, booty short, elf hat cosmetic that comes out so the majority of their resources will be devoted to that.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2499536#Comment_2499536
My point with the blood orbs is that it's weird that it's a separate mechanic when it's essentially the same thing. I don't see why they wouldn't link it with blood pools, so it's a weird technicality linking it to the injured state.
The item thing is weird just because despite it being an item, it's not a typical item. It's like if the reverse bear trap were an item. Just an odd mechanic.
Reverse Bear Trap and the Lament Box are two different things, though. RBT is held by Trapper and Survivors can only interact with active traps (no pickup obviously). The Lament Box is an actual item survivors can pick up, use and drop like any other item - that’s why Franklin’s affects it.
Yeah, the Oni thing is weird but it’s good because then perks like Lucky Break or No Mither don’t deprive him of his power.
