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Rey_512

Rey_512

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Rey_512
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  • https://youtube.com/watch?v=vDcEdoR7Rh0 “Most killers move faster than survivors, so running in a straight line will prove futile .” ~ Timestamp 3:01 Just thought it was funny that BHVR is either unaware or just wants to discredit the “Hold W” meta, where you can sometimes waste like 20-30 seconds of the killer’s time before they are close enough to initiate a chase.
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    95 comments 2,421 views last activity
  • Remember the nerf to Hex Undying? This was the statement released by the developers: ”Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed, and having to destroy the same Hex four times can be a bit much .” In the September developer update, the devs describe Boon Totems as “ much like Killers Hex Totems” in that they “ar
    85 comments 1,081 views last activity
  • Is it because Wraith was a “wee bit overpowered”? Myers doesn’t even have to cloak/uncloak and with Dead Rabbit and/or Monitor & Abuse his terror radius is almost non-existent. Just seems like a strange decision. An aura reading add-on isn’t even what makes Wraith strong.
    25 comments 271 views last activity
  • I am going to preface this topic by saying this is not intended to knock the developers on their current work. Although myself and everyone else has their opinion on Boon Totems, this is not a thread to discuss reworking or nerfing them directly. TLDR will be at the bottom. Alright, so the developers introduced a new concept with the introduction of Boon Totems. I appreciate that BHVR is looking
    5 comments 51 views last activity
  • Per the developer update: This will add some more strategic decisions for survivors to make when it comes to their interactions with Totems. Hmm, survivors will really have to strategize wether to give themselves a buff or not… /sarcasm. Um, no - there is zero strategy involved. Not sure why they have the capability to be re-lit, either. If there’s “strategy” involved, shouldn’t the su
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    17 comments 221 views last activity
  • Per an anonymous source, here is an unreleased statement regarding what we have to look forward to: “Totems have been a strong part of killer’s loadout since the release of Hex Perks, and with that in mind, we’ve implemented the Boon Totems so survivors can enjoy Hex Perks as well and benefit from stronger effects. We are releasing 3 perks that will be immediately available in any survivor chara
    4 comments 71 views last activity
  • Forgive me if I missed a thread earlier but is crossplay not working right now? I just had 2 killer games with insane wait time but my survivor opponents were all Xbox. Even in my first lobby, 2 survivors were already loaded in from Xbox but left. Then 4 new players all came in and still were Xbox…
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    8 comments 661 views last activity
  • What if there was a very rare/ultra addon that added a crosshair to Huntress’ POV? It’s in the same vein as how the Plaid Flannel for Nurse shows where she’s blinking. Would this make Huntress OP? I would think this wouldn’t necessarily make the top Huntress players any better, especially since they’d lose an addon slot for Babushka, reload speed, etc. We can throw Trickster into the discussion
    21 comments 341 views last activity
  • F’s in the chat, please. She was fun while she lasted. Just like Nurse’s blink bug, if it’s something that doesn’t impact survivors negatively it’s going to be at the bottom of BHVR’s priority list. What were your best memories of this once great killer? I remember that I was doing killer rotations when I first started DBD. I liked Michael and Doctor a lot, but didn’t perform consistently well
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    109 comments 2,282 views last activity
  • Only Dead Dawg Saloon has it for some reason. What was the point of adding it to that map’s killer shack but not the others? NOTE: I am not advocating for the addition of the Killer Shack breakable wall on every map, just wondering why it’s a one-off on DDS.
    17 comments 321 views last activity
  • Not much needs to be said here; this would help with testing out whether an upcoming patch will completely break DBD on console (especially last gen). PC shouldn’t be the only community that gets to test new content and features before everyone else. This is not selfish reasoning: PC plays very differently than console, and some bugs can be console-specific. Also, the console community should be
    4 comments 51 views last activity
  • POV: I played my first ever Twins game this week and there was a TTV streamer in my match. I chased him first and hooked him, then planted Charlotte near the hook (not facecamping distance) to use Victor. Found someone healthy and pounced with Victor successfully. At the same time, the TTV got rescued so I went back to the hook. At this point, the rescuer hid somewhere because I looked around a b
    17 comments 201 views last activity
  • 0 comments 11 views last activity
  • Marvel’s What If series got me applying it to DBD, and one interesting scenario to think about is WHAT IF the base movement speed for all killers was increased by a flat 5%? That means a 115 killer would be 120, a 110 killer would be 115, etc. Obviously this would immediately impact certain gameplay aspects such as looping and map pressure. As long as certain perks (such as PWYF, NOED) and mecha
    25 comments 121 views last activity
  • I’m thinking that running Hex Third Seal with Hex Plaything could become pretty annoying to survivors, as long as the Blindness effect makes it so survivors can’t see the aura of the Plaything totem. If so, you can potentially have a survivor on maps like RPD Oblivious all game. Pig with the blind addon for her traps will be very fun to run this build with.
    27 comments 661 views last activity
  • Debate. Killers can’t currently swap to a different killer once in a lobby - I’m assuming this is due to MMR? - so if we see a 4 medkit lobby we can’t switch to Plague, or if we see flashlights we can’t switch off of Hag. If it’s due to MMR (which I personally think is a bad idea) then so be it… However, survivors can do last-second swaps such as (Example) from Meg with no item to a Nea with Pu
    10 comments 121 views last activity
  • With perks like Blast Mine and Repressed Alliance in the game, does PGTW really have to be at 45 seconds duration? Blast Mine especially has become a very common perk (at least in my experience) so sometimes that’s all it takes to negate Pop after downing someone across the map. Also, the shortened Pop duration also makes it so you have to pick between applying pressure or kicking a gen and for
    52 comments 592 views last activity
  • So here’s the truth: the DBD devs will most likely NOT remove breakable walls from the game. Their behavior has shown that this a map feature they are proud of for some reason. It is generally agreed upon that breakable walls negatively affect killers more than survivors (killers often have to break these to avoid a survivor having a near-infinite loop). With that in mind, why not introduce t
    18 comments 221 views last activity
  • I don’t understand why the devs would allow licensed characters to be able to interact with the crown pillars if they are not able to unlock the crown cosmetic. I’ve seen a Detective Tapp and Michael Myers running around with the golden glow in my games... why make it harder for the players who can actually unlock it?
    6 comments 211 views last activity
  • I play DBD on Xbox and noticed that I can no longer open a player’s profile by clicking on their name on the postgame results screen. Is this intentional or not? Is this happening to anyone else? If it is intentional, it seems like an unnecessary and counterproductive change. Sometimes I’ll add new friends to play with if I’m survivor (or use Xbox’s feature to report griefing/unsportsmanlike
    7 comments 171 views last activity
  • Apologies if this is not the correct area to post this. Whenever you equip the new Julie mask from the current Rift onto the body of another Legion member (in this case, Joey) it will give them the Julie animation. Maybe Joey is just embracing his feminine side but it’s still a bug.
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    3 comments 81 views last activity
  • So I’ve played Resident Evil Resistance and they have a cool matchmaking feature to help speed up queue times: selecting “Random” instead of Survivor or Mastermind (their version of killer). How this feature works is that it’ll automatically place you into the queue side with less players, so if there’s a lot of Survivors and not enough Killers then you’ll go into a Killer queue. When you choose
    11 comments 91 views last activity
  • Although I finished this Tome Challenge in 2 games, I’m curious as to why the devs thought this would be a good addition. No, it’s not hard but it doesn’t contribute to your goal as a survivor or killer like the rest of the challenges do. Why do you guys think the devs made this a challenge? Variety? To make people upset?
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    34 comments 521 views last activity
  • You waste precious seconds to feed your ego while the other 3 survivors work on gens/exit gates... or provide an opening for another survivor to go in for the save without hook trading. Please continue to do this pointless animation which reduces your potential bloodpoint gain or rank increase! :)
    48 comments 1,101 views last activity
  • Just finished watching King’s video on a few of the map reworks. https://m.youtube.com/watch?v=3siDmWr1jC4 Have you seen how there’s almost no pallets anymore? Not even unsafe ones. Wretched Shop and Fractured Cowshed have huge dead zones now. With the (needed) removal of infinites and (semi-needed) nerf to strength of pallets/tiles, Bloodlust is a mechanic that needs t
    20 comments 391 views last activity
  • Example: Yesterday after my friends got off Xbox I decided to give solo survivor queue a shot. We load into Gas Heaven against a Deathslinger, the match goes on normally, yada yada... I haven’t been hooked all game, and the killer starts chasing me near an Exit Gate as the last gen pops. I actually run him around almost the whole map (down the long line of stacked cars, through the gas station,
    16 comments 151 views last activity
  • Make it so the killer can see the aura of the hatch once it spawns. That is all.
    6 comments 71 views last activity
  • Would making it so Killers can consistently rack up 40-50K+ BPs per match (base, without BBQ) incentivize players to play as Killer more? The point would be to get more players in that role to at least HELP A LITTLE with queue times. Let’s face it: the game will NEVER be balanced to everyone’s liking and killers will always struggle against good teams. But bloodpoints seems to be a common intere
    34 comments 681 views last activity
  • I know what some of you are thinking: “Great, another thread about gen speeds!” But this is meant to explore a particular perk that everyone and their mother loves to run... Barbecue & Chilli (BBQ). It may be safe to assume that BBQ & Chilli is one of the most used (if not the most used, especially after the Ruin nerf) killer perks in the game. In my experience I see this perk used by
    113 comments 2,432 views last activity