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PigMainClaudette

PigMainClaudette

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  • It is consensus amongst GOOD Pigs that Trap Tunnelling is terrible.

    Every. Killer. Has. The. Same. Lunge.

    Her game play is a juggling act, and it's when or if, not can. "When do I use my trap? Can I make the Dash successfully?" Or even something like "do I continue chase or kick the generator for stall?"

    She as fantastic stall POTENTIAL. It is up to the player and a little bit of guessing game.

    ANY Stealth killer or perk can shut down BT. Just don't make risky saves in the killer's face. We hate that.

    That perk build might be strong in general for her, but I prefer my build of Surveillance, Nurse's, BBQ and Ruin/PGTW.


    In the grand scheme of things, she is quite weak and the single most nerfed killer. More than half her add-ons are trash and some actually harm the Pig player. There are those out there that can do quite well with her though, and her problem isn't what you mentioned. That will be a very special entry into my The [Killer] Problem series.

  • Well, camping hooks has been around for way longer than gen-rushing.

    Both of these, especially camping, are also not linked as perfectly as people make out. SOME killers will camp regardless. Occasionally team will be very quick with generators. Especially SWF who can tell everyone when one of them is going for a save, rather than two wasting lots of time.


    You can't fix both, and certainly not at the same time. But you can definitely help lessen them.

  • @Splinterverse said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463679#Comment_1463679

    No. What I'm saying is that you need to use it for the team not save it to be selfish, which is what I see 99% of the time. You can run it all you want, but don't be selfish.

    Example 1: You are on a hook. Someone is being chased. Another survivor with SB walks to the hook for the unhook. Meanwhile the chase ends and the killer returns to the hook in time to take down the unhooked person again. If the SB person would've just ran to begin with, both the unhooked and SB person would've been fine.

    Example 2: Same scenario as above except chase doesn't end. SB took forever to get to hook but if he had run to it, he would have lost exhaustion before he needed SB again.

    There are many more examples. Run to the objectives at the start of the match. Run to the hook. If your SB isn't ready, oh well. You'll get to use it later in the match.

    Example 1 - they would have been saving it for if the killer returns, a common strategy from both sides.

    Example 2 - a situational scenario and one that may not have allowed the SB user to have it again when they needed it. Or they didn't see it that way.


    Sometimes you need to get into the mindset of these players. Understand their way of thinking. I'm not saying that you're wrong 100% of the time on this, just that you seem a little uninformed on parts of what you're asking.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463559#Comment_1463559

    Why would you not chase? If you see someone Sprint Burst that's just like a sigh of relief that you don't need to worry about better perks.

    Sometimes they're too far away to give chase because they used it early, especially when combined with Spine Chill.

    If they use it early, then the scratch marks might be disappearing as you make it.


    There is also the issue of multiple people being near by and the non-Sprint Burst would be closer, so to a lot of people it would make sense to target them.

    @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463559#Comment_1463559

    I agree somewhat with the OP of this discussion. Some survivors save it to only use sprint burst against the killer but then walk everywhere. It's super frustrating when they could've used it dozens of times when it makes sense. Or they just use it to steal an unhook from you lol.

    You can agree with them if you want, and as a Sprint Burst user, or in some ways a former user, yes I could have used it more often, but there is always that inherent problem of "I might need it later" that a lot of perks like this will have.

    What I really don't appreciate about this OP's statement is the demand that I change my perks because they don't like the playstyle that I have chosen.

  • You know WHY people use Sprint Burst, right? There is no point in straight up using it right away. And they could also be running Fixated.

    I personally use it on a Stealth build so that the killer can't reach me as quickly or even decide to not give chase.


    It's also fantastic against attacks like Pig's Ambush or even Nurse's Blinks just to throw them off.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1462050#Comment_1462050

    Finding out who the killer is 20 seconds into a game or even in the loading screen is vastly different than knowing who the killer is whike you can still change your perks/items, which is what theyre referring too. Pc only thankfully

    Good to know. One of the advantages of being on console is that hackers are virtually non-existent.

  • I have no clue what exploit you're talking about but there are several things that will give away a killer's identity within the first 20 seconds of a match anyway.

    If it is the loading screen one, it's always been the first match against them for me.

  • @Zeus said:

    The pig needs predictability for killer in terms of her traps.

    For killer as in the person playing her? Or for the survivors trying to remove the traps?

    Either way, I don't like that idea. Part of what makes her traps such a threat is not knowing which box has the key. Some days it does suck as the Pig player to have them get it first time, but there are other games where everyone takes 3-4 boxes to find theirs. Part of that random element is the same as loading into a game against either potatoes or looping gods.

  • Killer - Surveillance. That thing gives me so much information because nobody expects it.

    Survivor - Probably going to have to go with Bond. Especially when combined with something like Spine Chill.

  • Looks similar to my list.

    I think that the biggest thing for Pig overall is to just make the box skill checks WAY harder.

  • Well, there are a lot of different aura readings, and some perks like Trail of Torment have a yellow aura, same with Better Together or Bond/Empathy. There's always going to be colour issues, but that's also part of the risk of these perks.

  • It mainly stems from people going on and on about PC performances, and the advantages of M&KB within FPS games. Most, if not all, of the most noted content creators are all on PC and with M&KB.

    There is also the matter of posts like one earlier today asking about Endgame Chat, where the OP delightfully asked about salty console players complaining to them after they destroyed them. Just something else to consider.

  • Squirrel Thicc is right. Not everyone is like that.

    You also end questions with a full stop, rather than a question mark. It makes reading your post quite difficult, don't you agree?


    As for your little statement, there are people on both sides who do the same thing. Killers on these forums need to stop playing the "woe is me" card that they seem to love lately.

  • Really? Zero to insulting a large portion of the playerbase in all of a sentence?

    There's a large portion of the playerbase that even use controllers on PC. Most console players are also sensible enough to not message each other a majority of the time.

  • @EvilJoshy said:

    I'm not a billy main but I think the reason people are upset is they are nerfing him when it is uncalled for. Billy damn near sets the standard for killers. Powerful, not too difficult to pick up but hard to master, great pressure, built in one shot. The fact he is getting nerfed when they are way more serious issues feels insulting.

    Thing is though for me is that he felt TOO easy to pick up, and his one-shot required no build up or effort. His balance was also skewed because, yes he was balanced in the pip system BUT that was because he got more Devout and less Chaser. More kills/hooks, but less hits to achieve them.


    This change does also allow for more variety of add-ons and an easier time balancing him.

  • @PigMainBigBrain said:

    Pig doesn't need a rework. Her kit is more than fine. If anything they could do a pass over her add ons and make them better so that her head traps are more of a threat. Outside of that though, she doesn't need anything.

    Agreed. And I did even make a thread to cover most of those issues.

    There are a few small buffs that I'd like to see in general, such as removing the Great result from the box skill checks.

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1455155#Comment_1455155

    The emblem system is a terrible way to judge balance. Previously, killers pipped based on the number of people they kill. Their main objective. It's even in the name "killer". Now they have to either delay the game and farm to pip, or play some of the killers that, although very bad, are good for ranking up. Such as Legion.

    The ranking system wasn't perfect before but it should not have been changed to what it is now.

    I agree that the Emblem System isn't perfect, but it sure is better than straight kills to me. And yes, there are killers that are really badly hurt by this (such as the Plague) but most of them too can do well with a change of mindset, such as NOT waiting until someone's broken to hit them. For a majority of killers though, it is better for them to have this system and it also does discourage certain strategies such as camping, slugging everyone and tunnelling to a degree. Making it so that an Ebony Mori 4k off first hook is a near guarantee de-pip is also nice as it makes it not an "I rank up for free" offering that survivors hate you for.

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1455133#Comment_1455133

    In a vacuum the change is already questionable. But when there's loads of other killer's that have mountains more balancing problems than Billy, add-ons and perks included, then the change is completely nonsensical.

    Why nerf what is widely considered to be the most balanced killer in the game where there are so many other changes that could be made to other, less balanced, killers?

    Because he ISN'T the most balanced! His "balance" is from the Emblem system that a) is about to be scrapped, and b) punishes instant-downs or lack of healing. Something that happens against Hillbilly quite a bit. Or the Infectious Fright slug-chain. Another punished tactic.

  • As a killer, we literally have FREE REIGN to literally go and delete survivors from the game. Camping and tunnelling have been given the clear by the devs.

    A LOT of changes lately have been in a killer's favour as well. Toolboxes, map changes and Sabotage have all been general killer buffs and the Clown no longer being slowed by throwing his bottles is a huge improvement to him!

    Information is also majority if what a survivor has to work with, and there are a myriad of perks and powers to mitigate or even negate this information.

    Kobe's are also FOUR PERCENT statistically, but it is far from that in reality. The perks and offerings that improve these odds are a percent of a percent. Bear traps are also minimal. RBT is a guessing game, not a random roll either. As a veteran 40k player, if you're relying on a dice roll, odds are you're just screwed.


    And your Prove Thyself maths is horribly inaccurate. It only negates the first 15% penalty for working on a generator together. Nothing more, unless uou have a survivor standing next to a Prove Thyself user, but at that point they may as well be ON the generator doing it.


    As for your final statement about ranks, they don't matter. I've been green and destroyed teams of two reds, a purple and a green or yellow as a green ranked killer. One was even on stream. It it literally on you.

  • @handfulofrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1453120#Comment_1453120

    "I jUsT plAY SteAlth"

    Stealth and immersion are the same thing. Boring for killers, annoying for your teammates. Do something.

    That's the thing. I AM the one that's doing stuff. Just because you don't see it as killer doesn't mean that I'm not doing it.


    That was kinda the point of what I posted.

  • Stealth is your friend, then. Looping is very killer-dependent, and by that I mean that it's you versus the individual on the other side of the game and not their specific killer choice. I suck at reading people, so I can't loop. I stick with stealth to compensate.

  • @ClickyClicky said:

    Yeah I like how Monto has Jake with the man bun, Puppers has Dwearder, now even Tru3 can slap a flatcap and vest on David.

    Where are the lookalikes for the rest of us? 🙁

    Well, first they have to fix the hair phsyics for me.........

    I look like Jeff, but move 90% of his beard to his long hair (then maybe grow it a bit further....) and that's close to what I look like. Maybe if I stream more and get popular enough, then they might do something about it.

  • Dwight for teamwork perks, such as Bond or Prove Thyself

    Meg for Sprint Burst

    Claudette for stealthy plays and all the healing perks.


    A lot of people on here will also tell you "Self-Care bad", but I don't really see it. It's a bit of a comfort pick for me as a solo player, but hey. I also like having two health states. David is also a good one for We're Gonna Live Forever or Dead Hard if you're on console, and Feng's exhaustion perk Lithe is by far my favourite of the bunch.

  • Ok, but how do you know if I'm using Urban or not doing anything if you just can't find me?

    I'm not saying that I am at all an Immersed player, I'm not. I just play stealth.

  • @Hatred_Of_Survivoids said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452406#Comment_1452406

    These abilities aren't really the same as they usually take some skillful play to actually use them (except crack billy which should have been nerfed) and they also require a charge up. There is nothing skillful about being hooked and then getting 60 seconds of hook invulnerability and or a free up from unbreakable. Decisive strike should exist as an anti tunneling perk but it's pathetic that the devs are afraid of giving it a simple fix such as it ending once a survivor touches a gen or changing it's time from 60 to 30 seconds and not having it run out of time while in a chase.

    Unfortunately killers will still tunnel anyway. There is also the issue of DS users going in for risky unhooks, but I also fear that if we start adding conditions, the perk will actually be worthless.

    But if anyone also abuses the piwer of DS against me, they WILL die next.

  • @Hatred_Of_Survivoids said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452327#Comment_1452327

    The killer equivalent of a second chance perk would be a free down perk for killers and you don't see very many meta perks like tha do you? When they are in the game the condition usually is not worth it to run consistently e.g play with your food, noed

    NoED is run in quite a few killers lately, and it's GOOD that they're condition. Just like the survivor equivalents. It's just that the survivor ones are generally used to cover mistakes on both sides, or they're all killer action related.

    Decisive Strike is probably the single best example of this. It can be used blatantly and cover doing things in the killer's face (that's the both) or it can actually punish legit tunnellers.


    I do also distinctly remember the abilities of Myers, GF, Oni, Hillbilly and perks such as Haunted Ground being around for ages and they're all what one might consider a "second chance" with being an instant down.

  • @Hatred_Of_Survivoids said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452259#Comment_1452259

    -Devs strive for balance

    -Unnecessary billy nerfs

    -All the survivor second chances barely touched

    -DBD has been a survivor sided game for years

    ???

    The game is clearly survivor biased but the devs do barely anything to acknowledge or fix this but fix any survivor sided issues within weeks

    - Of course they do.

    - They were. It also allows for add-ons to have actual purpose and variety.

    - They're all ONE USE ONLY. Except for Dead Hard, which is an Exhaustion perk and doesn't work half the time.

    - No it hasn't.

  • Defaults. Always defaults.

  • @PokemonGOPlayer said:

    I have no clue on how you can't get a simple joke, you transformed my joke post into a bait post without my knowledge.

    I don't get how you can take seriously a post that suggests the Metro Golden Mayers thing, the RBTs activating on Totems, complaining about the mask add-on for the love of God.

    I am kind of a Pig main and I was just making a joke, a JOKE. I wanted to make you laugh, not angry. I had the most stupid suggestions that I could think of to make it funny but not blatantly trolly. Because that would kill the comedy in it in my opinion, just like a "/S" at the end.

    I wrote it this moring in 15 minutes, victim of my own anxiety due to a medical appointment I had later. I needed some kind of distraction and I had the ideas for this kind of joke-post.

    I'm sorry if I made you felt insulted or disrespected, it was meant to be a simple obvious joke, taking the piss on all the complaints there have been recently and on all the misuses of words like "to react" or "counterplay" I've read. Not a bait attempt.

    It's not a Billy post, I couldn't care less about Billy, but you made me realize I should've added something like a cooldown on the Ambush Attack, something like "her throat gets too dry after an ambush so she needs to grab a water bottle in a locker" just to make it more obvious.

    I'm especially sorry for the Scorpionz part because I think it was a bad decision to use his name in my joke. I don't know.

    Have a nice day and, again, I'm sorry.

    Problem is that this looks like way too much effort for a joke, and unfortunatly my usual language of sarcasm and dark humour is lost over the written word, or isn't allowed due to the feelz, so unless it's blindingly obvious or stated, occasionally I miss the joke.

    Not to mention there are people who do think this way. There are those, especially new people, who would legitimately make these claims. Until it can be proven either way, I will take it seriously.


    Thank you for clarifying though.

  • Until we hit the end screen, there is no hope of telling what ranks I'm with or up against. I have even had several games where I've absolutely demolished higher ranking survivors, as part of a rainbow set of ranks, yet get rushed out by ones all the same rank as me.


    There is also that challenge for Dwight that needs you to escape after someone else has, so sometimes you'll have two people there trying to wait the other one out.

  • @kaoraku said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446979#Comment_1446979

    I not really get that because they can't hold a chase thing. Why it is a terrible behaviour if they use their killer power?

    It's not just using a power, it's relying on their power. It's OVERusing their power, and only getting kills with it. I like a little subtlety and suspense, but hearing a chainsaw all game is the exact opposite of that.

    Combining old charge add-ons make this easy to use instant-down take LESS time to charge than any non-lethal power. If you have to rely on that to get downs, then you aren't a good killer. Plain and simple.

  • How am I the only killer who never gets hit by DS and still does rather well for myself?

    Seriously, it isn't that hard to avoid.

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1446964#Comment_1446964

    I appreciate the effort you put into replying at the very least.

    But I'm pretty sure this is just a revised list from the billy changes but with pig instead

    I know, but it's still infuriating. It's also the reply that I'd wish more people show each other, rather than the usual myriad of "lol just git gud" and all of those usual ones.

  • For me, it's not if I lose, it's how I lose and when a killer tunnels, facecamps, only downs me with insta-saw because they can't hold a chase or anything like that, then I'm going to call our your terrible behaviour.

    From what I've seen though, a lot of people just get mad that they lost and endgame chat is just too easy for people to type and vent where as on Xbox and PS4, you have to actually go to the person's account and message them directly which you can easily ignore or block.

  • Right. Now, as a Pig main, let me calmly debunk all of these points.

    RBT - It is a GUESSING GAME, and the game has no actual randomness when deciding to get a key. Patrolling boxes is actually pretty detrimental to the Pig player too. Pig would also NOT be strong with Hex builds, as she has no mobility options. Making the boxes a set condition is also really detrimental to what is a STALL MECHANIC, not a primarily lethal one. Two and a half minutes (150 seconds) is more than enough time to get the RBT off, and that's even IF idiot randoms do generators when someone is downed or trapped, or are forced to complete it.


    Crouching - This is a worse version of Ghostface's Night Shroud ability, and even a worse version of Wraith's Invisibility. Ghostface is an instant activation with next to no sound queue, and his crouching is instantaneous. Wraith literally goes invisible (outside of a small shimmer that any Halo veteran is familiar with) and moves faster in exchange for not being able to hit. Pig is still visible, has LESS movement and can't attack outside of using Dash. Dash is also about the same speed as Hillbilly's running when the chainsaw is active, and it isn't an instant-down. The "Undetectable" status also removes the Red Stain and Terror Radius, a status that is available to multiple killers through either abilities, or perks such as Insidious or Trail of Torment. Dash is also harder to curve than a lot of other abilities, and is easy to avoid. Especially with things like cover, and it having a less generous hitbox than the chainsaws. Sprint Burst and Spine Chill together also nearly negate this ability by acting as an early warning and giving you enough distance to outlast the dash timer, if you ignore the obnoxious ROAR that plays when she's charging the attack. Your solutions also go against the very nature of her being a STEALTH killer, and go against why people use Combat Straps so readily.


    Add-Ons - I literally posted yesterday about how half her add-ons actively harm the user. Anyone who's played this game for more than a week can hit a skill check 99.99% of the time. Veteran players can also easily hit Great skill checks, so taking add-ons related to this basically give survivors a way to get the RBT removed quicker than usual. Combat Straps and JMF/Video Tape are widely used to ease the timers that are probably a little too long for the dash, and the RBT Status add-ons are just ignored as they are rather ineffectual. Blindness rarely helps as Aura Reading perks are very rare, and if you have Object of Obsession, then you are already getting what's coming to you. Exhausted won't do anything outside of targeting trapped survivors, the least optimal strategy for using them, or in very niche situation such as the last box on Mother's Dwelling, in which case there are a lot of factors going against you. Tampered Timer does also rely on larger maps and people completing generators to activate traps. It is hardly a free mori, and any Pig player can tell you how rare a kill from the RBT is outside of those who don't know how to use the mechanic.


    Your analysis seems very flawed, and to anyone who's played the game for a decent length of time, it shows. So, my questions to you are the following and something that all of us would probably like to know about this entire post about why you want further nerfs to the single most nerfed killer in the game:

    • Are you trolling us?
    • What platform are you on?
    • How long have you been playing this game?
    • Have you ever played Pig?
    • Why do you take the word of one content creator from one video in which they obviously cherry-pick from hours of recordings for content?
    • Did you post this in frustration after losing to the Pig for the first time?

    I know that you're probably going to ignore this and call me bias for both being a Pig main, and advertising it in my name, but seriously. I need to know your logic behind this because there is just no fathoming what you're asking for or suggesting.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/172264/a-discussion-about-pig-or-why-amanda-is-the-worst-killer-to-play-against-and-needs-to-be-nerfed

    Oh dear.....

    I hope you have very thick skin because I predict a torrent of nasty comments from killers on this forum.

    It's not even that. Pig's counterplay is far more obvious than most other killers, with every other killer having a better (although highly specialised) ability for stealth.

  • @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1443984#Comment_1443984

    I probably won't log in to play until midnight tonight and will play until 2am and then off to sleepy time. Most weekday nights are like this, so I don't really want to focus the little time i have on nurse.

    I will probably drop nurse after i use up all her cakes and probably just do her daily when i get it. I have other killers to level up on PC that I'm familiar with and play with regularly.

    You sound just like me and my playing. Nurse is brutal, but she's OK for me on one of my spare Xbox accounts at the lowest ranks.

  • They probably disappear by the time I get back on here. That or I do NOT CARE about the 100th "Nerf" thread for the week.

    I'm more sick of these threads than the Plague is actually sick.

  • Zero.

    They're rarely lethal and the chances of one activating are generally slim.

  • @ClickyClicky said:

    How on Earth do you get hit with 3 DS?

    Salty brother who keeps on losing at Mario Kart, so I told him to shut up.

  • Soooooo, it looks like outside combining it with Bloodhound is the only real way to get any sort of use out of it. I've run Sloppy on several killers, and versed it countless times as a survivor.

    I don't notice any difference from Haemorrhage in the slightest. Mangled is just a better status effect.

  • @DBD78 said:

    Worst addons has to be Demoboy? But Pigs is pretty bad but you can play well without addons she is not dependent on them like Wraith for example.

    Ones like the Razor Wire actively go against you by providing more skill checks, all of the RBT Status ones encourage Trap Tunnelling which I think is both a scummy playstyle and also detrimental to getting Pig the much needed love the community asks for by boosting her kill stats.

    Her Ultra-Rare add-ons are also completely outclassed by two of the COMMON add-ons in every sense. One of them, again, is also detrimental to run as it can easily force survivors to do generators in order to see the boxes, and that's literally the exact opposite of what you want to happen.


    That being said, I don't know Demo's add-ons as he's a killer I haven't looked into playing yet. Hence the "quite possibly" worst add-ons.

  • @TAG said:

    I'm gonna give my opinion on each one individually:

    Workshop Grease - Better than current but I still don't think it's worth using, personally

    Shattered Syringe - I'd be careful with this one, as even a slight increase in ambush attack speed could end up being a breaking point as far as loops. I could very realistically be wrong, though.

    Utility Blades - I don't think the problem with the current Rusty Attachments was the rarity. I just don't think this class of add-on (Survivors wearing RBTs suffer from ______ ) is a good overall because it runs counterintuitive to the goal of RBTs (stall)

    Razor Wires - Still not good; DS skill checks are not that hard to hit. At most, you might miss the first one.

    Face Mask - Why no change? It's a terrible add-on.

    Slow-Release Toxin - This is not bad. I would probably just reduce the time on it a smidge, since Exhaustion doesn't go down unless the Survivor isn't running. Higher numbers means that it may as well be infinite Exhaustion.

    Rusty Attachments - Similar to Utility Blades, this runs counterinuitive to the goal of RBTs, which is stalling. If you chase them, you're not stalling. If you don't chase them, the add-on isn't really doing anything.

    Interlocking Razor - Again, why no change? It's also a terrible add-on, even with the changes to Workshop Grease and Razor Wires.

    Amanda's Secret - I guess it's better than the current Amanda's Secret, but that's a super low bar to clear. Not sure if this is good enough for its rarity.

    Rules Set No. 2 - I suppose? At the very least, it lights a fire under Survivors, which makes it better than the current RSN2.

    Amanda's Letter - I think you could just remove the downsides of the current version.

    I couldn't think of anything to do for Utility Blades, and I wanted to make the skill checks of the boxes way harder. One of my ideas was making the survivor scream when they failed a skill check, or making them Hindered, but they both seemed too weak and too powerful respectively.

    Face Mask I did mention again at the end with possibly changing it to Oblivious, but in a sense as well that makes the effect seem kinda too powerful. Pig is also a stealth killer, so it could also be extremely underwhelming. I don't really like the "While wearing an RBT" add-ons, as they are wasted add-ons, and I would rather see them move to the Ambush attack, I think that you'd also have to rename all of them to fit.

    Slow-Release Toxin was an interesting one because Huntress has a BROWN add-on that lasts for 30 seconds with it's Exhausted effect, so having 20 on someone like Pig seemed a bit more reasonable. I can however see that moving it down to something like 15 would be better for balance.

    Rusty Attachments making them Broken was more about inflicting paranoia with the Broken status condition. While I have run their current Mangled version, they are either great at making them waste time healing, or they just ignore it and go for the box anyway.

    Razor? Yeah, I didn't have an idea and I really wanted to make the Skill Checks difficult and require actual attention.

    Amanda's Secret was also one of the hardest to come up with, but I decided that the hinted bloodletting would be a good theme at tracking others too.

  • If you plan on continuing to play this game casually, then I probably wouldn't recommend Nurse. Getting her down to a science would basically become the equivalent of work and that is not what you want as a casual player.

    That being said, maybe us console players will finally verse more of her as she's rarer than a pre-cooldown Hillbilly without Carb Tuning Guide.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1443938#Comment_1443938

    Yeah "one character,".... us Legions mains may have something to retort to that.

    Ok, so that Legion remark was good.

    But the "one character" thing was how the wider killer community has reacted over Hillbilly's changes. I mean come on, killers normally complain pretty hard whenever any killer gets a change, but not the the level of the near riots over Hillbilly. They've also completely overshadowed Leatherface's changes which actually seem to really help him and that's really disappointing considering his almost meme status since his introduction into the game.

  • I have seen literally zero posts about nerfing Deathslinger, and barely any around Spirit.

    Seriously, I'm almost ashamed to be part of the Killer community with how you lot have all been carrying on lately over changing ONE CHARACTER. It is not the end of the world, that already happened earlier in the year.

  • Well, here's the one that I got to red ranks with initially. This will take some explaining, teachables unlocked and for all of this to be on Claudette with her basic skin and preferably the jacket you get at base. You also do NOT need to prestige to become one of the infamous P3 Claudettes.

    Sprint Burst, Self-Care, Spine Chill, Bond.


    Spine Chill is a pretty mandatory perk for a stealth build as it gives good access to "unrestricted" detection of the killer. Combine this with Bond too and it'll help you know if the killer is ditching a chase if someone's running near by.

    Bond will also allow you go help others by healing them if they're injured or working on the same generator if needed. If you also don't want to heal up with Self-Care, then this is also a good option.

    Sprint Burst is also fantastic for trying to lose the killer early. If you can gain enough distance early, or if there's another survivor nearby, then having that extra movement can (hopefully) be enough to try and ditch the killer or get them to target the other survivor.

    Self-Care is more of a comfort pick for me, as a solo player. I can't always rely on allies to heal me, and I'm not a fan of being limited with heals the way that Inner Strength does. I also like having chases with two health states, but another option is taking Iron Will so you can't be heard and then just using Bond or a med-kit in order to get your heals done. But this also comes with the issue of needing 3 characters with their teachables unlocked, not just two.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440849#Comment_1440849

    This is the main problem I hjave with all these "this streamer said this" videos. They arent really doing it for fun, they make videos because thats their job. They play DbD 10 hours per day and it is no wonder most are negative in regards to the game and openly state while live that if they were not being paid they wouldnt be playing the game. They do not like like they are having fun, they make videos showing they are not having fun, but yet their opinion is regarded as the Law.

    Content creators are great for gaging a measure of actual power, as they know completely how to work around something. They can also do a lot of good, like with Ghostface's release, but yeah. Their word is not law, and neither is mine when I make a The [Killer] Problem thread, it's just what is observed by an individual.

  • Fun, as in that thing we play video games for, shouldn't be a factor. What?

    I doubt that ANY of us here play games professionally, or get paid for it. We play games for the enjoyment, and I don't want to play if I don't have fun. Therefore it IS a very important factor, and possibly the most important.

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