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Orion

Orion

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Orion
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  • @Peanits said:

    @Orion said:
    So now it's attack of the alts?

    Surprisingly no, there doesn't appear to be any alts going on (at least from the bunch I've checked). I'm guessing that because DS has been such a hit topic for so long loads of people are only now creating accounts just to get their thoughts out there.

    Color me surprised.

  • @Meme said:

    @xChrisx said:
    Dont tunnel. Ez 

    I love this. I never tunnel, and now I get rewarded for not tunneling.

    You get not punished. There's a difference.

  • @LCGaster said:

    @Orion said:

    @LCGaster said:
    I'm bad at hitting small skillchecks that's why I never used it :lol:

    How is it small? I don't get this complaint.

    The DS skillcheck I mean, same goes for Overcharge. And I'm not complaining

    I don't understand the problem; same difference. I've used DS in KYF and the skill check is enormous. I thought it'd be the size of a Great Skill Check or something, by the way survivors were always going on about how hard it was to hit it.

  • So now it's attack of the alts?

  • @No1TheLarch said:

    @Orion said:

    Punishment doesn't work, try again.
    Also, drop the act. You and I both know that getting rid of a survivor as quickly as possible is the most efficient way to play. Everyone knows that. Playing efficiently should not be punished just because you can't handle losing.

    I believe you are incorrect and know you are certainly incorrect about "everyone knows that." If you goto the best killer mains on twitch, ie ZubatLEL, ScottJund, ApeFist.. etc. They do not do this and consistently 4k at rank 1. Furthermore this feels like a personal attack, I play mostly killer and have gotten to rank one even though Im only 400 hours in and only an above average killer while not camping or tunneling, it happens.
    Punishment wont stop everyone but it WILL mean they get less bloodpoints to spend on things which will have an effect on some players, especailly newer ones. And again you fail to adressing being tunneled is not fun, which I repeat again is the purpose of the game. Therefore I again assert that giving a penatly to bloodpoints and elbems for tunneling while giving a bonus to the same for not tunneling will likely change some killers to switch targets. Also this change would cause more people that only tunnel to get the "entity displeased" screen indicated that they lost while not changing the outcome for survivors ranking, I say as a response to your "you cant handle losing".

    TL;DR. I just want the game to be fun for everyone and decreasing tunneling will help a little bit.

    @NuclearBurrito I believe this helps to address your point too.

    Survivors have a penalty to BP if they don't unhook safely, not to mention the risk of death, yet they keep doing it. Punishment demonstrably does not work in changing behavior. Try to think outside the box.

  • @LCGaster said:
    I'm bad at hitting small skillchecks that's why I never used it :lol:

    How is it small? I don't get this complaint.

  • I employ a much better strategy known as "stealth". The best part is that it doesn't even require perks (although they help).

  • @No1TheLarch said:

    @Orion said:

    Make it better for the killer to spread out damage than to kill a single survivor ASAP. I've made countless suggestions over the years on how this could be accomplished, but survivors seem less interested in making it worthwhile for the killer than just outright punishing killers for not playing how they want.

    You take it wrong. I play both sides equally.

    Okay then perhaps you can see why adding a mild BP and elbem penalty for going after the same survivor multiple times on a short Cool-down would help incentivize killers who want BP to spread out damage. rather than going after the same person right after an unhook. Could add a mild buff to chaser emblem to balance this. You see what Im getting at? It would actually help newer killers win more if they adopt this play-style while being more fun for survivors not to be tunneled to death in the first 3 minutes of game. Im not asking for anything major just sort of the thing they did for proximity to hooked survivor to decentralize camping.

    Punishment doesn't work, try again.
    Also, drop the act. You and I both know that getting rid of a survivor as quickly as possible is the most efficient way to play. Everyone knows that. Playing efficiently should not be punished just because you can't handle losing.

  • @BrendanLeeT said:
    DS and NOED are both perks that shouldn't be in the game because it rewards the person on their failure.

    Why should the killer who worked for that down be declined just to get looped again? Same goes with the survivors, why should survivors get killed because of a NOED when the killer failed to kill them before end game?

    NOED activates when survivors fail/refuse to break totems. DS activates when survivors lose chases. One punishes survivors for failure, the other rewards them for it. They are not equivalent in any way, shape, or form.

  • @No1TheLarch said:

    @Orion said:
    I have, and losing isn't supposed to be fun. That's one of the things that makes it different from winning. Your opponent isn't responsible for your fun; they're just trying to win.

    Yes the killer isnt responsible for the survivors fun, thats why I want BVHR to decentivize tunneling to help decrease the number of killers who do it. You still have failed to address the issue that being tunneled is unfun and unrewarding as a survivor who are players too and necessary for the game and should be considered in a minor change like this which would be similar to the penalty for chasing around a hooked survivor.

    I take it you dont play survivor much.

    Make it better for the killer to spread out damage than to kill a single survivor ASAP. I've made countless suggestions over the years on how this could be accomplished, but survivors seem less interested in making it worthwhile for the killer than just outright punishing killers for not playing how they want.

    You take it wrong. I play both sides equally.

  • @Angelicus23 said:
    Obviously they listen to us, that's good, what is not good is that we do their job without the approach of the rest of us. It now gets useless because you just have 60 seconds to use it, what it looks like is intended for campers, but if campers camps you means that if you get unhooked you wont have enough distance to make the skillcheck, that is also very difficult to pass

    This may surprise you, but they do test things internally before putting them out. Hell, before they test they discuss things extensively. It's not like they came to the forum, saw this particular suggestion, and said to themselves "Yup, we'll implement that one".
    60 seconds is a long time in DbD terms. It allows you to heal and escape. DS was never supposed to be usable in every situation; it was meant to provide you with an easy escape when you really needed it. This change accomplishes that.

  • @AshleyWB said:
    Of course a pig said this.

    Of course a default said this.

  • @No1TheLarch said:

    @Orion said:
    Killers should not be punished for playing efficiently. This is an absurd idea.

    This is exactly my point. Tunneling isnt playing effectively because if they are injured they often will heal and thus not doing gens and allowing you to pressure other people. As someone who plays both sides this game is about fun and tunneling just ruins peoples day. Think about it man, or go play survivor upto lvl 40 youll see how it feels.

    I have, and losing isn't supposed to be fun. That's one of the things that makes it different from winning. Your opponent isn't responsible for your fun; they're just trying to win.

  • Yes, the developers listen to our suggestions. Why is that an issue?

    Personally, I like the change they made to DS. It doesn't change what the perk is intended for, yet still manages to make it more balanced.

  • I think it's definitely different from other DS suggestions. Very "outside the box". I hope it has the intended result, because DS really needs to be gutted.

  • @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    Only took them 2 years

    3 years. 2016-2019

    Came out in October of 2016. It's more like 2 years and 4 months :P

    Yeah you are right.
    2,4 years.
    And now a broken perk is good vs tunneling.
    But its balance.

    2,333(3) years.
    Sorry, couldn't resist.

  • Killers should not be punished for playing efficiently. This is an absurd idea.

  • If you feel that DS has become useless once the update goes live, there's a very simple thing you can do: use something else.

  • @Dwight_Fairfield said:
    Hency why I said MOST and not ALL. Obviously the Legion players won't like it but no change is going to please everyone. Best you can do is please the majority.

    So what is fair is the devs refund the Legion players and at the same time please the majority of the player base. That way we are rid of the Legion and the people who paid for that atrocity get their money back. Win win. 

    What's fair is that you and everyone who agrees with you refunds the people who bought the content, as well as those who enjoy the content. Since you want to pretend to be the devs' boss, consider this the cost of business.

  • @Dwight_Fairfield said:
    Just take Legion out of the killer queue and most would be happy.

    Except the people who actually paid to play the Legion.
    Tell you what: you and all the other people who think like you refund everyone who bought the Legion's DLC, and then the devs remove it. Sound fair?

  • @Poweas said:

    @Master said:

    @Poweas said:

    @Master said:

    @ToxicFengM1n said:

    @BACKSTABBER said:
    Peasant said:

    I honestly see nothing wrong with this.

    It is a technique exploited by Legion to avoid hook rescue. It obviously should have priority unhooking more than mendself, since ur in front of the hooked for some reason lol

    So you want us to buff camping and proxy camping?
    Cause thats what you are asking for

    Survivors wanted the BBQ aura to get nerfed aswell, so..... sometimes they really dont know what they want

    What? Stop assuming survivors want BBQ nerfed. Most survivors don't even care about it anymore since they got lockers.

    I dont need to assume, we have a long history of BBQ nerf posts

    They don't show up anymore do they

    16/02 - https://forum.deadbydaylight.com/en/discussion/46805/bbq-c-has-ruined-dbd
    They show up very regularly.

  • @artist said:
    that too. plus the bonus of saving medkit charges 

    So you wouldn't mind if Botany Knowledge only had tier I? That'd take off two seconds from the healing.

  • @artist said:
    how? I can recall many times where if I had 2 more seconds I couldve made a pallet, vault, or completed a gen right before the killer showed up. I can agree I wouldnt justify using a perk for it (but u can kind of count dead hard) but it definitely matters for both sides

    Botany Knowledge.

  • @artist said:
    2 seconds makes a pretty big difference in a game like this. ruin isn't always instantly destroyed, and time is wasted needing to find and destroy it. I'm trying to convince you to not complain about ######### like this if this is how you regularly play, as games with 4 ds happened 1/100 games. you may not be in advantage this game but I can tell you that you most likely are in the other 99 games

    2 seconds only makes a difference if you're playing killer. There is no survivor who'd take a perk that would shave off 2 seconds of a generator, or a heal, or opening the gate. The fact that 2 seconds are even relevant in the first place is yet more proof of how underpowered killers are.

  • @Bongbingbing said:
    I don't watch this guy and I do agree with some points he made like Bugs and hitboxes but did he really just admit to Deranking when he has 5000 hours in the game knowing full well it ruins the experience for the other side?

    Play time or Devotion need to come into play when it comes to match making, people like him are ruining the game for newer or casual players.

    He and every other deranker just need to get banned. Problem solved.

  • @popoles said:
    I would be happy with something like "We have taken an action against a player you had reported." That would be satisfying.

    Steam sends messages like that even if they do nothing. I trust the fact that people complain about being banned more than I trust automated messages that could just as easily be sent to appease people.

  • Permanently ban all toxic players, thus eliminating the main source of grievances within the community.

  • @Dreamnomad said:

    @Gamzello said:
    I don’t think the game is dying anytime soon lmao.

    There’s about 20-25 thousand players who play regularly on steam.

    Along with console players which should be a couple thousand as well especially since it was free for PS4. (PlayStation plus back in August)

    As for Xbox I’m not particularly sure.

    This game has been out since 2016 so it’s only 3 years old at the moment yet it’s still pretty active.

    I would be very interested in knowing the average number of players on consoles. I wouldn't be surprised at all if the number of console players dwarfed the number of steam players.

    Well, there are two consoles (i.e.: two platforms), as well as a considerable overlap between PC players and console players (don't ask me why). Then there's the fact that the game came with some subscription system on PS4.

  • This game has been "dying" since release, according to threads like this. Don't project your lack of interest onto everyone else.

  • @Peanits said:
    It couldn't be. The killer for chapter 11 is the oldest killer to date. Chucky would not be the oldest, the nurse would predate him for example.

    Candyman confirmed? He's from, what, the 19th century?

  • @Vietfox said:
    Yeah, reactions for petty things like tbagging.

    Human reactions, which are characteristic of humans (no, the name is not a coincidence). Humans also make up the bulk of the playerbase.

  • @Vietfox said:
    Still a bad comparison. Blaming someone who has been really bullied is horrible and has nothing to do with what i was saying.

    You were saying that humans are to blame for having human reactions. Seem like the shoe fits just fine.

  • @Vietfox said:
    Bullying is an issue, tbagging is not. Since you compared both things this is why i mentioned it.

    No, I compared your blaming the people who are affected by it with bullies blaming their victims for being affected by bullying. That's what I wrote, that's what I said, that's what I meant.

  • @Vietfox said:
    No it's not.
    1 - tbagging is far from being a bully thing. If you think it is i guess we have different opinions on what bullying really is.
    2 - since i don't find tbagging a serious issue my advice is to just ignore it, simple as that. In what way could tbagging affect someone? Seriously.

    Yes, it is.
    1 - You don't have to be a bully to use the same psychological tactics as bullies. That's just absurd. Of course, you know that, which is why you put words in my mouth.
    2 - This discussion is about whether or not teabagging is toxic. It has nothing to do with whether or not it's a serious issue. Not sure why you're responding to something nobody said.

  • @Roobnus said:
    Imagine living in 2019, where having emotions makes you a [BAD WORD].

    It's a typical bully tactic. The victim is to blame for having a normal, human reaction to the bullying, as opposed to the bully being to blame for being an #########.

  • @PiiFree said:
    Also, the reason why it doesn't affect gameplay is also the sole reason why it's toxic. If it had a gameplay related purpose, I'd consider it being a tactic but it's not. The sole purpose is to annoy the opposite side.

    This is as close to an objective definition of toxicity as we can get.

  • @DuckApproved said:
    @ClogWench You keep reading my post but don't respond directly, even when I ask you directly. Are you just gonna keep following my post or are you gonna actually try to come up with a valid arguement because so far you haven't.

    You: The devs don't ban people for DCing.
    Also you: The fact that the devs banned me for DCing proves my point that they don't ban people for DCing.

    How exactly does one argue with someone who claims that the reverse of what they claimed would happen is proof that they were right?

  • @Okapi said:

    @ItsYourBoyGuzma said:
    Inb4 it's not a shape shifting killer.

    can you guys also stop asking for a shape shifter , that idea sucks.

    I agree. SWF would curb stomp such a killer.

    Doesn't SWF curb stomp most killers anyway?

  • @BACKSTABBER said:
    Swf aren't going to be together all the time or comnunicating, and most of matches aren't swf

    You're right about the first part, but the second is just wrong.

  • @George_Soros said:
    @DuckApproved nice work, thank you. I wish you had included the info about how many games you played before and after without DC-ing, but the fact that you did not get banned after TWENTY-FIVE damn DC-s is telling.
    So thanks, and hope you don't get banned here for this. Oh, and do't do it again please :)

    Bans come in waves.

  • @The_Crusader said:
    How often does these waves come?

    Few times a year? Someone said on here the other day that disconnect counts reset with rank reset. Is that true or bs?

    I don't know how often they come. I don't even know if the devs have said anything about it. When it's a big one, though, a lot of threads pop up from people or "friends" of people who were banned wondering exactly why they were banned.

  • @DuckApproved said:
    @ClogWench Wasn't unnecesary, proved my point that even with a ridiculous dc count the devs don't ban #########.

    It proved nothing. As has already been pointed out to you ad nauseam, bans come in waves.

  • @DuckApproved said:
    Welp boys you figured it out. 25 dc's in a row and nothing. Probably gonna get banned cause im posting about it. Although its actually stupid how I can do this and not face and repercussions. I am sorry to everyone who got caught in my dc's but its a mix of mine and the devs faults.

    It's 100% your fault. The devs didn't make you DC; that was your choice and yours alone.

  • @not_Queen said:
    What @Orion said is right. We are not communicating our threshold because it leads to abuse. And we are doing bans in waves because that's what the system allows us to do at the moment. We all wish that the punishment was more strict for disconnecting but that's what we are able to do right now because of how our system registers disconnects. Hopefully we will get a better system when we migrate the game on Dedicated Servers.

    If I may, I'd advise you to keep banning in waves, regardless. You don't want people to know exactly what triggers the bans.

  • @Chi said:

    @DuckApproved said:
    Welp boys you figured it out. 25 dc's in a row and nothing. Probably gonna get banned cause im posting about it. Although its actually stupid how I can do this and not face and repercussions. I am sorry to everyone who got caught in my dc's but its a mix of mine and the devs faults.

    You get banned based on the percentage of DC's, not the amount.
    Say you played a 200 games this month, and dc'ed 20 in a row, you wouldn't get banned, because you only dc'ed 10 percent of your matches. :|
    Your experiment is useless, and hasn't proved jackshit.

    10% could be the percentage, you don't know. Other than that, you're absolutely right.

  • @Dwight_Fairfield said:
    As I understand it if you are dc'ing over a certain percentage in relation to games you play through, then its a ban.

    Indeed, and bans come in waves to prevent people from figuring out exactly what triggers them (and thus how to get around them).

  • They won't give out the exact percentage because it'd lead to abuse.

  • @Aven_Fallen said:
    Cancelling a Mori should not be possible in the first place.

    Neither should cancelling an unhook, but here we are.

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