No_Mither_No_Problem
No_Mither_No_Problem
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- No_Mither_No_Problem
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Real talk though do you actually run NOED on Migüel because if you do you are ascendedTreemanXD said:@No_Mither_No_Problem said:
TreemanXD said:I run noed and DS don’t @me
It’s okay, we won’t judge you. We can’t all be that special.
XD
And by “ascended” I mean “a spastic” -
My username should be self-explanatory.PhantomMask20763 said:Any reason why your username/ gamertag is...well your username and gamertag. What's the story behind it or whatever. I'm just PhantomMask because when I wanted to come up with a gamertag, for some random reason I thought of Phantom of the Opera therefore the Phantoms Mask, PhantomMask. Also the phantom gremlin from gremlins 2 had a bit to do with it.
Anyways what's your story? -
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Frank is best LeegunShad03 said:@No_Mither_No_Problem said:
Papa Franku best LeegunI like all the members of the Legion. I of course enjoy Frank

Susie is pure birb
everyone else else is not epic -
Papa Franku best Leegun
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-Trapper: Stitched Bag—I think Trapper should just be able to hold all his traps anyway, since having to go around and collect them all is something that really hinders him.
Billy: Speed Limiter—Instadowning and free map pressure should not go together. This at least removes the instadowning.
-Wraith: Swift Hunt-Soot—Even though baseline Windstorm is nice, I would much prefer if he had this instead.
-Nurse: IDEK
-Michael: Memorial Flower—Not so much for getting into EW3 as for getting out of EW1.
-Hag: Bog Water—Hag doesn't really need any changes imo; she is extremely difficult but I have seen people use her to outclass Nurse on some occasions. This addon is more of a QoL thing to ensure better mid-chase trap mindgames.
-Bubba: Carburetor Tuning Guide—Just so he can chainsaw without needing to be fifty miles from the nearest pallet/vault.
-Doctor: I don't think his addons solve his main issues regarding the shock in chases, which is, in my opinion, his most useful but also most terrible mechanic.
-Pig: Rules Set No. 2—Makes her stall a little bit more effective.
-Fredward: Class Photo—I think this should replace his default reading. People need to learn to stop tunneling with Freddy.
-Huntress: I think Huntress's biggest problem is how easy it is to hide from her, and none of her addons fix that.
-Clown: Starling Feather—Instead of compensating for the slowdown with flask of bleach, why not jsut reduce or remove the slowdown entirely?
-Spirit: Rin's Broken Watch—Spirit is greatly hindered by the restrictions placed on her power usage; this addon does well to fix it.
-Legion: Stolen Sketch Book—The Legion I want to see born (Feral Frenzy can't down Survivors but he's a 115 Killer) needs to be much better at chaining hits than the current Legion is. -
I need proof of thisFoggyDownpour said:Brilliant, let me convert my cult of Dwight to the cult of No_Mither_No_Problem!
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I don’t know what the ######### this is but it makes me want to run No Mither and OoO against a Frank’s Mixtape Legion with Dying Light
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I jerk off to clips of people escaping with No Mither and M1 Legion 4k’sVietfox said: -
Finally, my life goal.KiraElijah said: -
@Peasant said:
After seeing @No_Mither_No_Problem 's Thread about "Is this a pigeon?" memes I decided I'd make a thread just about Dead by Daylight memes in general.After seeing @No_Mither_No_Problem 's Thread
@No_Mither_No_Problem 's thread
"No_Mither_No_Problem's Meme Disciples". How's that for a rename?
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@PhantomMask20763 said:
I don't listen to music
So you’re telling me your ######### ass drives to work every day with your car radio off just like

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You can argue all you want but you know I’m right.

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@NuclearBurrito2 said:
I really do want to somehow keep pallet vaulting. I think it's a really cool mechanic. With a channel to the ability (I'd want him to have to look up for a 1 second channel instead of just a 2 second channel with no camera shenanigans) it would have counterplay by making it easier to time a pallet stun.Also I really don't like the momentum thing. It takes too long to build up making it practically useless in a chase due to the window to actually use it too small
I think we'll have to agree to disagree. I think pallet vaulting is a stupid mechanic, and if you're in a situation where you can't get enough momentum to fast vault, you shouldn't be trying to in the first place.
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@ViciousCJB said:
Pandifer said:If they don't want your heals, you can heal me. Seriously. It is way better than it used to be. Just walk away. That used to be more complicated.
I'll take your word for it being worse, but if I have Sprint burst, escaping my teammates' reckless attempt at points wastes it.
Don't run Sprint Burst then. It's a braindead panic button anyways.
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I got told I was a bad Killer who was easily juked because I got 360'd once or twice.
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As a former Nurse main, here are some Perks I would recommend for when you're starting off as Nurse.
-Bitter Murmur/Berbecue and Chili: Will give you a better idea of where Survivors are while you're learning how to track Survivor movements.
-Shadowborn: Constantly gives your FOV a massive increase, which not only makes the game easier on the eyes, especially when fatiguing, but also makes it more difficult to lose Survivors when you enter fatigue.
-Hex: Ruin: Nurse is (debatably) the only Killer in the game who can do well without stall-oriented Perks against strong Survivors, but when starting off, it's good to have Ruin so you have more time per game, AKA more time per game learning Nurse.
-Monitor and Abuse: Makes it easier to blink to Survivors who are on a distant generator.
-A Nurse's Calling: Whomst the phucc doesn't love this Perk aside from Legion mains? And since Nurse is so fast in a blink, you can get the procs without Survivors hearing your TR first and cancelling the heal.Now, keep in mind: With the possible exception of Shadowborn, all these Perks are very good on Nurse, regardless of how good or bad you are. So if you git gud at Nurse and decide you like your loadout, you do not need to change anything.
There are some Perks I would recommend exclusively for good Nurses, though, such as:
-Make Your Choice: Rewards you for not camping, something you don't want to be doing as Nurse.
-Hex: Devour Hope: Same idea behind MYC: Rewards you for not camping, which is already a bad idea as Nurse. Plus, since she's so mobile, she's much better at checking up on totems than most other Killers.
-Deerstalker: Nurse has a good slug game, and this Perk makes it much easier to keep track of downed Survivors.
--Surveillance/Discordance: Both these Perks tell you when Survivors start doing a generator, and as a teleporting Killer, you were literally designed to be able to jump on that. -
When you’re playing Killer and all the gens get done before you blink

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@Nickenzie said:
No_Mither_No_Problem said:@Nickenzie said:
No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: @No_Mither_No_Problem I really like these changes since it can stall the game but... I feel like legion needs a secondary power like Amanda. I don't know what it could be tho. It's ironic you say that, because I actually designed a Killer whose power was like a mix between the Pig's dash and Feral Frenzy, and when talking amongst my friends, I refer to it as "What Legion should have been".
It would be cool if legion could disguise himself as a random survivor. Once disguised, you can sneak behind a survivor to hold a knife to their throat or something. Yeah, especially considering the trailer portrays him as such, hell, their walk cycles aren’t that dissimilar to that of the Survivors. But then you have to remember that SWF exists. Yeah maybe, we probably need to scrap that idea! Secondary Power: (Blood Hound)
This is a passive power, the legion will have a blood seeking dog roam around the map. Whenever a survivor is within a 32 meter range and is affected by the deep wound status effect, the blood hound will pursue the target. If the survivor is unlucky, the blood hound will catch up and attack the survivor, putting them in dying state. Once in dying state, the hound will hold the dying survivor in place and protect them from other survivors. Survivors that get too close to the protected survivor risk getting mauled and getting put into dying state as well. While the blood hound is protecting the dying survivor, its aura is revealed to the Legion. I don't agree with this. This takes the low skill ceiling of Legion and takes it from uncounterable but weak to uncounterable and OP. He literally gets a free down and permanent slug. That's not a good idea. Nah, the dog will move at 100% ms so you'll have to cut the survivor off without using your power. Additionally, the dog can only slug one survivor at a time sooooo rgsivbsvsjdj...
Edit: Legion is hard to fix tbh.
Here's my idea, if we have to keep Legion's power chase-oriented. Remember how I said I made a Killer that had a mix between the Pig's dash and Feral Frenzy? Well, let's put that power on Legion. Feral Frenzy The Legion enters a rabid, high-speed rampage for a brief period of time, augmenting his speed, agility, and lethality. After a brief channel (~2 seconds), the Legion enters a Feral Frenzy. During a Frenzy: -The Legion sprints at a high movement speed (150%) for 3 seconds, after which they enter a brief recovery period. -The Legion can attack during a Frenzy, which instantly ends the rest of their timer regardless of whether or not it misses. -Moving forward without sharp or heavy turning during a Frenzy builds up Momentum. Momentum takes a total of 2 seconds to cap out. -At 50% Momentum, the Legion can vault in the middle of a Frenzy. At 100% Momentum, the vault is much faster, and charging into dropped pallets will break them at double the normal speed. Vaulting or breaking a pallet during a Frenzy pauses the timer for the total of its duration. Not bad to be honest but what if we could decrease the terror radius just a little bit, ya know?Deep wounded survivors CANNOT hear anything, literally. This will give the Legion time to sneak up on Deep wounded survivors, ya know? Oh, no, this Legion HAS no Deep Wound. He's a 115 Killer with a 32-meter Terror Radius, and he has no Deep Wound.
Hmm, I really do feel like your suggestion will work out but how will skill come to play when you use his power? Whenever I get downed by a Nurse, I accept it because blinks are really difficult to hit sometimes, ya know? He has a channeling period that Survivors can see and hear, it only lasts 3 seconds by default, he cannot vault or break pallets quickly without Momentum, and if he misses the attack, he's punished with an early fatigue. Again, it's a mix between Pig's dash and Feral Frenzy. There is a large window for the Survivor to try to mindgame it or, what will most likely happen, to run away—which is why they're a 115 Killer, just like Pig.
Oh, we're making ground now but what's the cool down? Is it like Spirit's power where you have to wait till it's fully charged in order to use it? No, you can use it at any time. There isn’t a timer or a power gauge or anything. It’s as ready to use as Nurse’s blink—as in, the only time she can’t blink is when she’s blinking. Alright, with everything out of the way, I'll like to suggest some things for a secondary power if necessary. Hopefully, you'll like the idea behind it! Feral Frenzy (Primary Power) The Legion enters a rabid, high-speed rampage for a brief period of time, augmenting his speed, agility, and lethality. After a brief channel (~2 seconds), the Legion enters a Feral Frenzy. During a Frenzy: -The Legion sprints at a high movement speed (150%) for 3 seconds, after which they enter a brief recovery period. -The Legion can attack during a Frenzy, which instantly ends the rest of their timer regardless of whether or not it misses. -Moving forward without sharp or heavy turning during a Frenzy builds up Momentum. Momentum takes a total of 2 seconds to cap out. -At 50% Momentum, the Legion can vault in the middle of a Frenzy. At 100% Momentum, the vault is much faster, and charging into dropped pallets will break them at double the normal speed. Vaulting or breaking a pallet during a Frenzy pauses the timer for the total of its duration. Destructive Nature (Secondary Power) The Legion found ways to kill his victims without a trace with proper execution. They start with enough materials to trap 5 survivors while they are in dying state: -The legion will spend a short amount of time restraining the dying survivor while planting an explosive directly to the survivor (~5 seconds). -The explosive will detonate after a while (~2 minutes) with the explosion killing any survivor in range. -Survivors can see trapped survivor's auras. -Other survivors can spend time disarming the explosives while freeing the dying survivor (~10 seconds).
-Survivors will automatically progress to the next hook phase when they're trapped and trapping the same survivor will decrease the detonation time (by 1 minute).
Running a lug build on Legion would make that absolutely uncounterable.
Lug? What is a lug build?
Slug*
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@Nickenzie said:
No_Mither_No_Problem said:@Nickenzie said:
No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: @No_Mither_No_Problem I really like these changes since it can stall the game but... I feel like legion needs a secondary power like Amanda. I don't know what it could be tho. It's ironic you say that, because I actually designed a Killer whose power was like a mix between the Pig's dash and Feral Frenzy, and when talking amongst my friends, I refer to it as "What Legion should have been".
It would be cool if legion could disguise himself as a random survivor. Once disguised, you can sneak behind a survivor to hold a knife to their throat or something. Yeah, especially considering the trailer portrays him as such, hell, their walk cycles aren’t that dissimilar to that of the Survivors. But then you have to remember that SWF exists. Yeah maybe, we probably need to scrap that idea! Secondary Power: (Blood Hound)
This is a passive power, the legion will have a blood seeking dog roam around the map. Whenever a survivor is within a 32 meter range and is affected by the deep wound status effect, the blood hound will pursue the target. If the survivor is unlucky, the blood hound will catch up and attack the survivor, putting them in dying state. Once in dying state, the hound will hold the dying survivor in place and protect them from other survivors. Survivors that get too close to the protected survivor risk getting mauled and getting put into dying state as well. While the blood hound is protecting the dying survivor, its aura is revealed to the Legion. I don't agree with this. This takes the low skill ceiling of Legion and takes it from uncounterable but weak to uncounterable and OP. He literally gets a free down and permanent slug. That's not a good idea. Nah, the dog will move at 100% ms so you'll have to cut the survivor off without using your power. Additionally, the dog can only slug one survivor at a time sooooo rgsivbsvsjdj...
Edit: Legion is hard to fix tbh. :( Here's my idea, if we have to keep Legion's power chase-oriented. Remember how I said I made a Killer that had a mix between the Pig's dash and Feral Frenzy? Well, let's put that power on Legion. Feral Frenzy The Legion enters a rabid, high-speed rampage for a brief period of time, augmenting his speed, agility, and lethality. After a brief channel (~2 seconds), the Legion enters a Feral Frenzy. During a Frenzy: -The Legion sprints at a high movement speed (150%) for 3 seconds, after which they enter a brief recovery period. -The Legion can attack during a Frenzy, which instantly ends the rest of their timer regardless of whether or not it misses. -Moving forward without sharp or heavy turning during a Frenzy builds up Momentum. Momentum takes a total of 2 seconds to cap out. -At 50% Momentum, the Legion can vault in the middle of a Frenzy. At 100% Momentum, the vault is much faster, and charging into dropped pallets will break them at double the normal speed. Vaulting or breaking a pallet during a Frenzy pauses the timer for the total of its duration. Not bad to be honest but what if we could decrease the terror radius just a little bit, ya know?
Deep wounded survivors CANNOT hear anything, literally. This will give the Legion time to sneak up on Deep wounded survivors, ya know? Oh, no, this Legion HAS no Deep Wound. He's a 115 Killer with a 32-meter Terror Radius, and he has no Deep Wound.
Hmm, I really do feel like your suggestion will work out but how will skill come to play when you use his power? Whenever I get downed by a Nurse, I accept it because blinks are really difficult to hit sometimes, ya know? He has a channeling period that Survivors can see and hear, it only lasts 3 seconds by default, he cannot vault or break pallets quickly without Momentum, and if he misses the attack, he's punished with an early fatigue. Again, it's a mix between Pig's dash and Feral Frenzy. There is a large window for the Survivor to try to mindgame it or, what will most likely happen, to run away—which is why they're a 115 Killer, just like Pig.
Oh, we're making ground now but what's the cool down? Is it like Spirit's power where you have to wait till it's fully charged in order to use it?
No, you can use it at any time. There isn’t a timer or a power gauge or anything. It’s as ready to use as Nurse’s blink—as in, the only time she can’t blink is when she’s blinking.
Alright, with everything out of the way, I'll like to suggest some things for a secondary power if necessary. Hopefully, you'll like the idea behind it! Feral Frenzy (Primary Power)
The Legion enters a rabid, high-speed rampage for a brief period of time, augmenting his speed, agility, and lethality.
After a brief channel (~2 seconds), the Legion enters a Feral Frenzy. During a Frenzy:
-The Legion sprints at a high movement speed (150%) for 3 seconds, after which they enter a brief recovery period.
-The Legion can attack during a Frenzy, which instantly ends the rest of their timer regardless of whether or not it misses.
-Moving forward without sharp or heavy turning during a Frenzy builds up Momentum. Momentum takes a total of 2 seconds to cap out.
-At 50% Momentum, the Legion can vault in the middle of a Frenzy. At 100% Momentum, the vault is much faster, and charging into dropped pallets will break them at double the normal speed. Vaulting or breaking a pallet during a Frenzy pauses the timer for the total of its duration.
Destructive Nature (Secondary Power)
The Legion found ways to kill his victims without a trace with proper execution.
They start with enough materials to trap 5 survivors while they are in dying state:
-The legion will spend a short amount of time restraining the dying survivor while planting an explosive directly to the survivor (~5 seconds).
-The explosive will detonate after a while (~2 minutes) with the explosion killing any survivor in range.
-Survivors can see trapped survivor's auras.
-Other survivors can spend time disarming the explosives while freeing the dying survivor (~10 seconds).
-Survivors will automatically progress to the next hook phase when they're trapped and trapping the same survivor will decrease the detonation time (by 1 minute).
Running a lug build on Legion would make that absolutely uncounterable.
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@Nickenzie said:
No_Mither_No_Problem said:@Nickenzie said:
No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: @No_Mither_No_Problem I really like these changes since it can stall the game but... I feel like legion needs a secondary power like Amanda. I don't know what it could be tho. It's ironic you say that, because I actually designed a Killer whose power was like a mix between the Pig's dash and Feral Frenzy, and when talking amongst my friends, I refer to it as "What Legion should have been".
It would be cool if legion could disguise himself as a random survivor. Once disguised, you can sneak behind a survivor to hold a knife to their throat or something. Yeah, especially considering the trailer portrays him as such, hell, their walk cycles aren’t that dissimilar to that of the Survivors. But then you have to remember that SWF exists. Yeah maybe, we probably need to scrap that idea! Secondary Power: (Blood Hound)
This is a passive power, the legion will have a blood seeking dog roam around the map. Whenever a survivor is within a 32 meter range and is affected by the deep wound status effect, the blood hound will pursue the target. If the survivor is unlucky, the blood hound will catch up and attack the survivor, putting them in dying state. Once in dying state, the hound will hold the dying survivor in place and protect them from other survivors. Survivors that get too close to the protected survivor risk getting mauled and getting put into dying state as well. While the blood hound is protecting the dying survivor, its aura is revealed to the Legion. I don't agree with this. This takes the low skill ceiling of Legion and takes it from uncounterable but weak to uncounterable and OP. He literally gets a free down and permanent slug. That's not a good idea. Nah, the dog will move at 100% ms so you'll have to cut the survivor off without using your power. Additionally, the dog can only slug one survivor at a time sooooo rgsivbsvsjdj...
Edit: Legion is hard to fix tbh.
Here's my idea, if we have to keep Legion's power chase-oriented. Remember how I said I made a Killer that had a mix between the Pig's dash and Feral Frenzy? Well, let's put that power on Legion. Feral Frenzy The Legion enters a rabid, high-speed rampage for a brief period of time, augmenting his speed, agility, and lethality. After a brief channel (~2 seconds), the Legion enters a Feral Frenzy. During a Frenzy: -The Legion sprints at a high movement speed (150%) for 3 seconds, after which they enter a brief recovery period. -The Legion can attack during a Frenzy, which instantly ends the rest of their timer regardless of whether or not it misses. -Moving forward without sharp or heavy turning during a Frenzy builds up Momentum. Momentum takes a total of 2 seconds to cap out. -At 50% Momentum, the Legion can vault in the middle of a Frenzy. At 100% Momentum, the vault is much faster, and charging into dropped pallets will break them at double the normal speed. Vaulting or breaking a pallet during a Frenzy pauses the timer for the total of its duration. Not bad to be honest but what if we could decrease the terror radius just a little bit, ya know?Deep wounded survivors CANNOT hear anything, literally. This will give the Legion time to sneak up on Deep wounded survivors, ya know? Oh, no, this Legion HAS no Deep Wound. He's a 115 Killer with a 32-meter Terror Radius, and he has no Deep Wound.
Hmm, I really do feel like your suggestion will work out but how will skill come to play when you use his power? Whenever I get downed by a Nurse, I accept it because blinks are really difficult to hit sometimes, ya know?
He has a channeling period that Survivors can see and hear, it only lasts 3 seconds by default, he cannot vault or break pallets quickly without Momentum, and if he misses the attack, he's punished with an early fatigue. Again, it's a mix between Pig's dash and Feral Frenzy. There is a large window for the Survivor to try to mindgame it or, what will most likely happen, to run away—which is why they're a 115 Killer, just like Pig.
Oh, we're making ground now but what's the cool down? Is it like Spirit's power where you have to wait till it's fully charged in order to use it?
No, you can use it at any time. There isn’t a timer or a power gauge or anything. It’s as ready to use as Nurse’s blink—as in, the only time she can’t blink is when she’s blinking.
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@Nickenzie said:
No_Mither_No_Problem said:@Nickenzie said:
No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: @No_Mither_No_Problem I really like these changes since it can stall the game but... I feel like legion needs a secondary power like Amanda. I don't know what it could be tho. It's ironic you say that, because I actually designed a Killer whose power was like a mix between the Pig's dash and Feral Frenzy, and when talking amongst my friends, I refer to it as "What Legion should have been".
It would be cool if legion could disguise himself as a random survivor. Once disguised, you can sneak behind a survivor to hold a knife to their throat or something. Yeah, especially considering the trailer portrays him as such, hell, their walk cycles aren’t that dissimilar to that of the Survivors. But then you have to remember that SWF exists. Yeah maybe, we probably need to scrap that idea! Secondary Power: (Blood Hound)
This is a passive power, the legion will have a blood seeking dog roam around the map. Whenever a survivor is within a 32 meter range and is affected by the deep wound status effect, the blood hound will pursue the target. If the survivor is unlucky, the blood hound will catch up and attack the survivor, putting them in dying state. Once in dying state, the hound will hold the dying survivor in place and protect them from other survivors. Survivors that get too close to the protected survivor risk getting mauled and getting put into dying state as well. While the blood hound is protecting the dying survivor, its aura is revealed to the Legion. I don't agree with this. This takes the low skill ceiling of Legion and takes it from uncounterable but weak to uncounterable and OP. He literally gets a free down and permanent slug. That's not a good idea. Nah, the dog will move at 100% ms so you'll have to cut the survivor off without using your power. Additionally, the dog can only slug one survivor at a time sooooo rgsivbsvsjdj...
Edit: Legion is hard to fix tbh. :( Here's my idea, if we have to keep Legion's power chase-oriented. Remember how I said I made a Killer that had a mix between the Pig's dash and Feral Frenzy? Well, let's put that power on Legion. Feral Frenzy The Legion enters a rabid, high-speed rampage for a brief period of time, augmenting his speed, agility, and lethality. After a brief channel (~2 seconds), the Legion enters a Feral Frenzy. During a Frenzy: -The Legion sprints at a high movement speed (150%) for 3 seconds, after which they enter a brief recovery period. -The Legion can attack during a Frenzy, which instantly ends the rest of their timer regardless of whether or not it misses. -Moving forward without sharp or heavy turning during a Frenzy builds up Momentum. Momentum takes a total of 2 seconds to cap out. -At 50% Momentum, the Legion can vault in the middle of a Frenzy. At 100% Momentum, the vault is much faster, and charging into dropped pallets will break them at double the normal speed. Vaulting or breaking a pallet during a Frenzy pauses the timer for the total of its duration. Not bad to be honest but what if we could decrease the terror radius just a little bit, ya know?
Deep wounded survivors CANNOT hear anything, literally. This will give the Legion time to sneak up on Deep wounded survivors, ya know?
Oh, no, this Legion HAS no Deep Wound. He's a 115 Killer with a 32-meter Terror Radius, and he has no Deep Wound.
Hmm, I really do feel like your suggestion will work out but how will skill come to play when you use his power? Whenever I get downed by a Nurse, I accept it because blinks are really difficult to hit sometimes, ya know?
He has a channeling period that Survivors can see and hear, it only lasts 3 seconds by default, he cannot vault or break pallets quickly without Momentum, and if he misses the attack, he's punished with an early fatigue. Again, it's a mix between Pig's dash and Feral Frenzy. There is a large window for the Survivor to try to mindgame it or, what will most likely happen, to run away—which is why they're a 115 Killer, just like Pig.
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@Nickenzie said:
No_Mither_No_Problem said:@Nickenzie said:
No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: @No_Mither_No_Problem I really like these changes since it can stall the game but... I feel like legion needs a secondary power like Amanda. I don't know what it could be tho. It's ironic you say that, because I actually designed a Killer whose power was like a mix between the Pig's dash and Feral Frenzy, and when talking amongst my friends, I refer to it as "What Legion should have been".
It would be cool if legion could disguise himself as a random survivor. Once disguised, you can sneak behind a survivor to hold a knife to their throat or something. Yeah, especially considering the trailer portrays him as such, hell, their walk cycles aren’t that dissimilar to that of the Survivors. But then you have to remember that SWF exists. Yeah maybe, we probably need to scrap that idea! Secondary Power: (Blood Hound)
This is a passive power, the legion will have a blood seeking dog roam around the map. Whenever a survivor is within a 32 meter range and is affected by the deep wound status effect, the blood hound will pursue the target. If the survivor is unlucky, the blood hound will catch up and attack the survivor, putting them in dying state. Once in dying state, the hound will hold the dying survivor in place and protect them from other survivors. Survivors that get too close to the protected survivor risk getting mauled and getting put into dying state as well. While the blood hound is protecting the dying survivor, its aura is revealed to the Legion. I don't agree with this. This takes the low skill ceiling of Legion and takes it from uncounterable but weak to uncounterable and OP. He literally gets a free down and permanent slug. That's not a good idea. Nah, the dog will move at 100% ms so you'll have to cut the survivor off without using your power. Additionally, the dog can only slug one survivor at a time sooooo rgsivbsvsjdj...
Edit: Legion is hard to fix tbh.

Here's my idea, if we have to keep Legion's power chase-oriented.
Remember how I said I made a Killer that had a mix between the Pig's dash and Feral Frenzy? Well, let's put that power on Legion.
Feral Frenzy
The Legion enters a rabid, high-speed rampage for a brief period of time, augmenting his speed, agility, and lethality.
After a brief channel (~2 seconds), the Legion enters a Feral Frenzy. During a Frenzy:
-The Legion sprints at a high movement speed (150%) for 3 seconds, after which they enter a brief recovery period.
-The Legion can attack during a Frenzy, which instantly ends the rest of their timer regardless of whether or not it misses.
-Moving forward without sharp or heavy turning during a Frenzy builds up Momentum. Momentum takes a total of 2 seconds to cap out.
-At 50% Momentum, the Legion can vault in the middle of a Frenzy. At 100% Momentum, the vault is much faster, and charging into dropped pallets will break them at double the normal speed. Vaulting or breaking a pallet during a Frenzy pauses the timer for the total of its duration.
Not bad to be honest but what if we could decrease the terror radius just a little bit, ya know?
Deep wounded survivors CANNOT hear anything, literally. This will give the Legion time to sneak up on Deep wounded survivors, ya know?
Oh, no, this Legion HAS no Deep Wound. He's a 115 Killer with a 32-meter Terror Radius, and he has no Deep Wound.
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@Nickenzie said:
No_Mither_No_Problem said:@Nickenzie said:
No_Mither_No_Problem said:
@Nickenzie said: No_Mither_No_Problem said:
@Nickenzie said: @No_Mither_No_Problem I really like these changes since it can stall the game but... I feel like legion needs a secondary power like Amanda. I don't know what it could be tho. It's ironic you say that, because I actually designed a Killer whose power was like a mix between the Pig's dash and Feral Frenzy, and when talking amongst my friends, I refer to it as "What Legion should have been".
It would be cool if legion could disguise himself as a random survivor. Once disguised, you can sneak behind a survivor to hold a knife to their throat or something. Yeah, especially considering the trailer portrays him as such, hell, their walk cycles aren’t that dissimilar to that of the Survivors. But then you have to remember that SWF exists. Yeah maybe, we probably need to scrap that idea! Secondary Power: (Blood Hound)
This is a passive power, the legion will have a blood seeking dog roam around the map. Whenever a survivor is within a 32 meter range and is affected by the deep wound status effect, the blood hound will pursue the target. If the survivor is unlucky, the blood hound will catch up and attack the survivor, putting them in dying state. Once in dying state, the hound will hold the dying survivor in place and protect them from other survivors. Survivors that get too close to the protected survivor risk getting mauled and getting put into dying state as well. While the blood hound is protecting the dying survivor, its aura is revealed to the Legion.
I don't agree with this. This takes the low skill ceiling of Legion and takes it from uncounterable but weak to uncounterable and OP. He literally gets a free down and permanent slug. That's not a good idea.
Nah, the dog will move at 100% ms so you'll have to cut the survivor off without using your power. Additionally, the dog can only slug one survivor at a time sooooo rgsivbsvsjdj...
Edit: Legion is hard to fix tbh.

Here's my idea, if we have to keep Legion's power chase-oriented.
Remember how I said I made a Killer that had a mix between the Pig's dash and Feral Frenzy? Well, let's put that power on Legion.
Feral Frenzy
The Legion enters a rabid, high-speed rampage for a brief period of time, augmenting his speed, agility, and lethality.
After a brief channel (~2 seconds), the Legion enters a Feral Frenzy. During a Frenzy:
-The Legion sprints at a high movement speed (150%) for 3 seconds, after which they enter a brief recovery period.
-The Legion can attack during a Frenzy, which instantly ends the rest of their timer regardless of whether or not it misses.
-Moving forward without sharp or heavy turning during a Frenzy builds up Momentum. Momentum takes a total of 2 seconds to cap out.
-At 50% Momentum, the Legion can vault in the middle of a Frenzy. At 100% Momentum, the vault is much faster, and charging into dropped pallets will break them at double the normal speed. Vaulting or breaking a pallet during a Frenzy pauses the timer for the total of its duration. -
@Nickenzie said:
No_Mither_No_Problem said:@Nickenzie said:
No_Mither_No_Problem said:
@Nickenzie said: @No_Mither_No_Problem I really like these changes since it can stall the game but... I feel like legion needs a secondary power like Amanda. I don't know what it could be tho. It's ironic you say that, because I actually designed a Killer whose power was like a mix between the Pig's dash and Feral Frenzy, and when talking amongst my friends, I refer to it as "What Legion should have been".
It would be cool if legion could disguise himself as a random survivor. Once disguised, you can sneak behind a survivor to hold a knife to their throat or something.
Yeah, especially considering the trailer portrays him as such, hell, their walk cycles aren’t that dissimilar to that of the Survivors.
But then you have to remember that SWF exists.
Yeah maybe, we probably need to scrap that idea! Secondary Power: (Blood Hound)
This is a passive power, the legion will have a blood seeking dog roam around the map. Whenever a survivor is within a 32 meter range and is affected by the deep wound status effect, the blood hound will pursue the target. If the survivor is unlucky, the blood hound will catch up and attack the survivor, putting them in dying state. Once in dying state, the hound will hold the dying survivor in place and protect them from other survivors. Survivors that get too close to the protected survivor risk getting mauled and getting put into dying state as well. While the blood hound is protecting the dying survivor, its aura is revealed to the Legion.
I don't agree with this. This takes the low skill ceiling of Legion and takes it from uncounterable but weak to uncounterable and OP. He literally gets a free down and permanent slug. That's not a good idea.
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@Mrrgle_the_Mediocre said:
@No_Mither_No_Problem said:
@Mrrgle_the_Mediocre said:
@TigerKirby215 said:
The problem with Freddy is that he's not enjoyable for either side to play. It's not enjoyable for the Killer to have a 7 second head start in a chase. It's not enjoyable to spend 20 minutes waiting for a skill check so that you can start playing the game again.
There's also the RNG problem which I've had several points of view on. I don't think Freddy at his core is flawed by the sleeping mechanic is awful and is the root of 95% of his issues.That's Legion. Freddy is very fun to play as.
Most Survivors don't like going against him because they expect EZ TROLL HIM OCHIDO STYLE xDDDD but he isn't that easy if the Freddy is experienced. But that doesn't apply to everyone. Some people do just have killers they just don't like playing against; me personally, playing against Hag is hell.
Hey what's up fellow epic gamer whomst I ironically first encountered when I was playing as Fredward. How's it been? It's been a while since we last jerked each other off over our superior Fredward main intellect.
Okay
so
basically
FREDDY GOES HA HA HA AND I DON'T THINK THAT'S BEATABLEFreddy OP he make gen go slow
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@Nickenzie said:
No_Mither_No_Problem said:@Nickenzie said:
I really like these changes since it can stall the game but... I feel like legion needs a secondary power like Amanda. I don't know what it could be tho.
It's ironic you say that, because I actually designed a Killer whose power was like a mix between the Pig's dash and Feral Frenzy, and when talking amongst my friends, I refer to it as "What Legion should have been".
It would be cool if legion could disguise himself as a random survivor. Once disguised, you can sneak behind a survivor to hold a knife to their throat or something.
Yeah, especially considering the trailer portrays him as such, hell, their walk cycles aren’t that dissimilar to that of the Survivors.
But then you have to remember that SWF exists.
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Jake Park. His thickness never lets me down.
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@Mrrgle_the_Mediocre said:
@TigerKirby215 said:
The problem with Freddy is that he's not enjoyable for either side to play. It's not enjoyable for the Killer to have a 7 second head start in a chase. It's not enjoyable to spend 20 minutes waiting for a skill check so that you can start playing the game again.
There's also the RNG problem which I've had several points of view on. I don't think Freddy at his core is flawed by the sleeping mechanic is awful and is the root of 95% of his issues.That's Legion. Freddy is very fun to play as.
Most Survivors don't like going against him because they expect EZ TROLL HIM OCHIDO STYLE xDDDD but he isn't that easy if the Freddy is experienced. But that doesn't apply to everyone. Some people do just have killers they just don't like playing against; me personally, playing against Hag is hell.
Hey what's up fellow epic gamer whomst I ironically first encountered when I was playing as Fredward. How's it been? It's been a while since we last jerked each other off over our superior Fredward main intellect.
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As a former Freddy main turned Legion main, I agree with this 100%. He suffers from a similar problem amongst the playerbase that Legion has: People look at what their powers do and think that the more ineffective and hindering way to play them (i.e. tunneling) is the best way, when in reality that couldn't be further from the truth: With both Killers, spreading pressure is the absolute best way to play, as it creates much more stall and allows you much more freedom of planning and pacing.
I've never thought Freddy needed a rework. The most "reworked" thing I want to see about him is replacing his aura reading with a baseline Class Photo, since it a. discourages tunneling, b. Compliments the strengths of his power, and c. constant aura reading like that which he has now is toxic and trollish in any capacity.
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@Nickenzie said:
@No_Mither_No_Problem
I really like these changes since it can stall the game but... I feel like legion needs a secondary power like Amanda. I don't know what it could be tho.It's ironic you say that, because I actually designed a Killer whose power was like a mix between the Pig's dash and Feral Frenzy, and when talking amongst my friends, I refer to it as "What Legion should have been".
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To remove cheese, the timer causing downs needs to be removed entirely. There is no way not to combine a punishing down timer with a cheesable down timer unless you implement an extremely stupid mechanic like “the timer doesn’t go down inside the Legion’s Terror Radius”. Also, Legion cannot stall. At all. Mending combined with healing is a pathetic excuse for stalling that doesn’t work against Survivors who actually know how to be efficient with gens.Blueberry said:You got some good points I'd agree with but I think you over complicated it some. The devs have very little resources and are very slow on changes. They need something that is very quick and easy to implement.
Just get rid of the cheese nonsense of following blood backwards. Then give him normal 115% move speed like you said, followed by a longer base duration Feral Frenzy.
This moves his Feral Frenzy to being used to apply pressure and slow down the survivors. They will also now waste time healing against him because he has 115% move speed and can just M1 them if they stay injured.
It's the easiest changes for them to implement without a lot of work.
No, Feral Frenzy needs to be stallier and have no chase, and in exchange Legion needs 115 speed. -
@Axelson said:
No, thanx. We don't need another M1 killer like Freddy. Why would you use frenzy if it would be totally useless? You'll can't anymore vault pallets and neither put down survivors. He needs a rework, but what you said is a freddy 2.0 but 15% better.It wouldn’t be “totally useless”. It would allow you to inflict heavy stall that is difficult to undo. It would give Legion the precious time that every Killer needs. Not only that, but with the way Legion’s power is designed, he needs to be an M1 Killer to be any semblance of something that can be considered “balanced”. In his current state, Legion is exploitative, unfun, and tactless at best.
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What I got: Fredward and Jake
What the quiz told me:
"You love scaring people, and watching bad luck rise around them, you are sometimes greedy and love mischievious acts. In your world, no one truly understands you, you are smarter than most, and you are certainly...one of the scariest."
"Jake is for you, you think of yourself as a handy individual, you are calm and quiet and you like the things around you peaceful, you love nature and everything doing its innocent ways. You sometimes push yourself to the limits, but not all the time, if you are stressed then ask Trapper, he went through the same thing."What the quiz should have said:
"You're like Freddy because you're a virgin soyboy cuck that is a laughably bad Killer."
"You're like Jake because you're a quiet and edgy introvert who is secretly a living meme." -
My top 3 tracks:
The Legion's soundtrack was easily my favorite one. I'm a metalhead and a Legion main, so of course it appeals to me.
https://www.youtube.com/watch?v=04dE92x22MkThe soundtrack "Punished" is so gnarly that it hurts. But it hurts in a good way. It almost makes me want to be in the dying state. Almost. Enduring Torment (the other dying state music) is also not half bad.
https://www.youtube.com/watch?v=r60SYapg_EY
https://www.youtube.com/watch?v=K07jW7Oy11wThe default menu themes are honestly nice as well, in my opinion. I like all of them. They fit the theme of the game as well as the roles who have their respective variations of the menu music.
https://www.youtube.com/watch?v=1TxEdJaZkY4
People are gonna hate me for this, but I heavily dislike all the alternative variations of the menu music except for the Legion's theme. Every time a new event or Killer comes out, I can't want for the dafault msuic to come back. With, of course, the exception of Legion. I was depressed when that ######### left.
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@Shad03 said:
@George_Soros
People are too prideful (myself included) to let something go. As a survivor I either jump or do a gen. I do occasionally win a hatch standoff as a survivor, just because the killer is better then me (in this case having less pride). As a killer most of the time it's a hit or miss, and I usually miss.It’s a hit or miss, and I usually miss.
It’s a hit or miss
Hit or miss
I GUESS THEY NEVER MISS HUH
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You’re giving them what they want. I know people who have purposefully done that not so they can DC against that Killer, but bully them with little effort because they know how to counter them to a T.
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@Poweas said:
@No_Mither_No_Problem said:
@Poweas said:
@No_Mither_No_Problem said:
@Poweas said:
@No_Mither_No_Problem said:
@Theluckyboi said:
@No_Mither_No_Problem said:
@Theluckyboi said:
It´s quite common, actually, i personally run a nurse´s calling on legion, it has proven to be actually quite good against groups.People who heal against Legion are ######### imo
Like oh no you can be instadowned but like what's he gonna do? 110 M1 you?
Still, you dont want your blood prints and injured breathing to reveal your location.
Blood tracks are only useful if the Killer has Bloodhound—which Legion probably won't, since he'll be running Perks that won't let him get genrushed. As for the injured breathing: Iron Will. Much better alternative to stealthing while injured than healing is.
They're always useful. The amount of kills I get by tracking them is unreal.
I would call them useful, but every time I realize, "Hey, there's blood marks here!" and follow them, a patch of tall grass the size of China obscures them to the point that not even Bloodhound can save me, and by the time I've figured it out, the blood has faded and I've just wasted time.
Oh I see. Honestly, my advice would be, try to guess which way they went if the blood was fresh, if it wasn't then you should not go after them

Eh, if I can force at least one pallet drop in a chase, that’s all I really need. By the time I cancel a chase, I’ve usually broken one or two pallets and put someone on a DW timer, which is a godsend for a 110 M1 Killer like Legion.
Nice. Smart way to play The Legion.
It’s not necessarily a “smart” way to play Legion; it’s one of the few correct ways and most Frank’s Mixtape worshipping lunatics play him incorrectly.
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If they make him a 115 Killer then they need to remove the ability to down with Frenzy entirely, not just the moonwalk. Besides, Feral Frenzy is terrible at creating pressure because the distance you can cover to chain hits is deceptively minute and mending takes very little time. I would love to discuss an entire rework I had in mind, but all the Frank’s Mixtape Frenzy-spamming rank 10 Legion mains would shun me into Oblivion.Blueberry said:They just need to give him full move speed, get rid of the "follow the blood backwards cheese strat" and not deplete his power on M1.
That's it.
Then his ability is used to create pressure and slow the survivors down and they are forced to heal because he can actually run them down if they don't with his normal M1.
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Are you a pallet? Because I want to throw you down and slide all over you.
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@Poweas said:
@No_Mither_No_Problem said:
@Poweas said:
@No_Mither_No_Problem said:
@Theluckyboi said:
@No_Mither_No_Problem said:
@Theluckyboi said:
It´s quite common, actually, i personally run a nurse´s calling on legion, it has proven to be actually quite good against groups.People who heal against Legion are ######### imo
Like oh no you can be instadowned but like what's he gonna do? 110 M1 you?
Still, you dont want your blood prints and injured breathing to reveal your location.
Blood tracks are only useful if the Killer has Bloodhound—which Legion probably won't, since he'll be running Perks that won't let him get genrushed. As for the injured breathing: Iron Will. Much better alternative to stealthing while injured than healing is.
They're always useful. The amount of kills I get by tracking them is unreal.
I would call them useful, but every time I realize, "Hey, there's blood marks here!" and follow them, a patch of tall grass the size of China obscures them to the point that not even Bloodhound can save me, and by the time I've figured it out, the blood has faded and I've just wasted time.
Oh I see. Honestly, my advice would be, try to guess which way they went if the blood was fresh, if it wasn't then you should not go after them

Eh, if I can force at least one pallet drop in a chase, that’s all I really need. By the time I cancel a chase, I’ve usually broken one or two pallets and put someone on a DW timer, which is a godsend for a 110 M1 Killer like Legion.
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@Rebel_Raven said:
No_Mither_No_Problem said:@Rebel_Raven said:
For when you face the Hag, Bubba, or Clown
New perk.
Fun fact: Fruit stickers are edible, so that would be useless, unless the cannibal gets so confused as to why you have a phuccing sticker on your head that you have a window to escape.
Neat.
But imagine the hag with bald dwight in a headlock trying to carefully peel the sticker off the top of his head?
Dwight just runs away and default dances at the exit gates
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I made a bunch more low quality Legion memes




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@Rebel_Raven said:
For when you face the Hag, Bubba, or ClownNew perk.
Fun fact: Fruit stickers are edible, so that would be useless, unless the cannibal gets so confused as to why you have a phuccing sticker on your head that you have a window to escape.
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@Poweas said:
@No_Mither_No_Problem said:
@Theluckyboi said:
@No_Mither_No_Problem said:
@Theluckyboi said:
It´s quite common, actually, i personally run a nurse´s calling on legion, it has proven to be actually quite good against groups.People who heal against Legion are ######### imo
Like oh no you can be instadowned but like what's he gonna do? 110 M1 you?
Still, you dont want your blood prints and injured breathing to reveal your location.
Blood tracks are only useful if the Killer has Bloodhound—which Legion probably won't, since he'll be running Perks that won't let him get genrushed. As for the injured breathing: Iron Will. Much better alternative to stealthing while injured than healing is.
They're always useful. The amount of kills I get by tracking them is unreal.
I would call them useful, but every time I realize, "Hey, there's blood marks here!" and follow them, a patch of tall grass the size of China obscures them to the point that not even Bloodhound can save me, and by the time I've figured it out, the blood has faded and I've just wasted time.
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This is why I can’t stand people who say Legion needs to be deleted

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@PhantomMask20763 said:
No_Mither_No_Problem said:I finally made a meme in video format
That was pretty funny. Did you make it yourself or did you stealz it?
Made it myself. I literally taught my fat ass to speed vault with a phone in my hand just to record this meme.
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@PhantomMask20763 said:
Wanna know why I'm the pig, because I'm gonna make you squealThey call me the Pig because I'm fat, dirty, uncouth, and extremely pink but people still somehow find me cute.

https://m.youtube.com/watch?v=tvyBJd79syc