No_Mither_No_Problem
No_Mither_No_Problem
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Since L’s are the only thing you’ll be getting when you play them.6 comments 201 views last activity
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I think anyone who understands how bad Legion is can acknowledge the fact that, in its current state, Legion's Frenzy cannot do its job, and neither can Deep Wound. Frenzy is pathetic at effectively chaining hits and even more pathetic at effectively applying the Deep Wound status effect. And even if it was, Deep Wound is one of the most underwhelming status effects in the game. You don't even ne42 comments 521 views last activity
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People are always complaining about balance issues, or bugs, or anything in that vein of jazz. But instead of getting in a tizzy over the game’s balance, why don’t we take a moment to hate on all the little things that get under our skin? Aesthetic choices, music, sounds—all that. What are superficial annoyances in the game that you’re just DYING to have fixed? For me, the list looks something l6 comments 111 views last activity
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The devs made a big show of reworking the pallets and loops so that they were unsafe and could be mindgamed. In exchange, they added more of them, so the general "value" remained the same but was better distributed across the map. After playing on Badham several times, on multiple of the five current iterations, as both Survivor and Killer, here's what I have seen: -Some pallets have an "unsafe6 comments 261 views last activity
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“Julie and Suzie” ”Suzie” When you care so little about your Killer that you can’t even spell their name right5 comments 151 views last activity
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Back in 2016, during the early days of this game's release, people digging through the game's files found several unused Perks. However, no description accompanied them, leaving us with no idea of what they did. Some were merely scrapped ideas, while others were deliberately placed there as bait to get us speculating on new content while they worked on the Nurse. Looking at the names of these Per0 comments 31 views last activity
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With all the talk about the game's grind, and a lot of complaints about how much of a hassle getting bloodpoints can be, I sat down and thought about ways to increase bloodpoint gains for Survivors and for certain Killers who struggle to get a high bloodpoint count, as well as some more general Killer bloodpoint changes that affect the entire roster. @Peanits I hope the big BHVR broskis like t4 comments 51 views last activity
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People make unpopular opinion threads relatively frequently. But I browse these threads all the time, and honestly? That's some baby stuff. I want you guys to hit the rest of the forums with your most unpopular opinions. Stuff you know will get you flak. Statements that would make most keyboard-wielding cave trolls dislike-raid all of your social posts, ever. I'll start. Spirit is not hard to13 comments 211 views last activity
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You possess great prowess in tactical positioning. Press the active ability button while near a dying Survivor to pick them up and drag them somewhere else at 75% the normal running speed. During this time, they bleed out 50% slower. Leaving the Killer’s Terror Radius while dragging a dying Survivor grants a 30/40/50% increase to healing speed for 15 seconds. Your thoughts?12 comments 151 views last activity
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Because for your power to be bad, you need to have one in the first place.23 comments 331 views last activity
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I have been thumbing through the forums for a while now, and I've decided to compile a list of what both Survivors and Killers want the most, both general and specific, game-related or character-related Keep in mind, this is just from what I've seen personally. I have no actual methods of gathering a large enough amount of hard data to have a solid idea of what the community wants the most. This18 comments 261 views last activity
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Dream snare: Has 3 seconds of slowdown, only is used up when triggered, can be set up so it’s ready to stop the loop as soon as you get to it, Killer has a maximum of 10 to deploy, gets them back instantly when they are triggered Most of the community: Dream snares are an underwhelming ability Clown’s bottles: Has 2 seconds of slowdown, only lasts temporarily, must be deployed while alrea38 comments 251 views last activity
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There are a lot of Perks that are bad, only good for a specific build, or both. Today I’m going to try to turn some of these Perks into something viable or even strong. Hope you enjoy. SURVIVOR PERKS Autodidact You start the trial with a 50% penalty to healing speed. For every successful skill check performed while healing another Survivor without a medkit, gain a token up to a maximum o7 comments 181 views last activity
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https://www.youtube.com/watch?v=NK95b4uOglU Enduring got buffed btw1 comments 21 views last activity
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It’s common knowledge that the vast majority of Legion’s addons are useless, with the others being underwhelming. Because of this, I propose changes to many of his addons (designed to work with the current Legion, not one that is changed to actually be viable at base). Let me know what you think. Friendship Bracelet, Never-Sleep Pills, and Susie’s Mix Tape -All three of these addons are given t3 comments 151 views last activity
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Make June 14 "International My Name Jeff Day" On this day, we all invade all of BHVR Jeff's social media outlets and just send him copies of nothing but this picture I feel like this will really enrich our culture and let us bond together as a community3 comments 62 views last activity
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Ghostface's leaked mori shows him taking a selfie with the Survivor he just killed, and then fiddling with his phone for a bit before putting it away. Now, it can be safely assumed that Ghostface is doing one of two things: He is saving the picture to his phone, or he is sending it to others. While it's entirely possible a 90s flip phone like his probably didn't have the instant texting and socia15 comments 1,392 views last activity
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I got bored while messing around with a freeware photo editor, and I decided to edit some Survivor Perks to make them look as if they were signature Perks of the Legion. I hope you enjoy!5 comments 272 views last activity
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This is something that has baffled me for a long, long time now. I understand it's a "hardmode" Perk, but it's very clear that the "hardmode" comes from constantly being on a 1-hit down, not from being nearly unable to be stealthy unless you run Iron Will. I've been mad at this for a long time. You already have to waste a quarter of your Perk slots JUST to make the game harder for yourself; by w39 comments 502 views last activity
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This is just a fun little idea I came up with, that I'm sure many have done before. I tried to design a few Killers as if they were Survivors, and what their Perks would do. The Plague -Dark Devotion Your extraordinary alertness unveils even the most silent hunters. Whenever the Killer's Terror Radius is reduced to 0, you still hear it at a range of 12/16/20 meters. -Corrupt Intervention The4 comments 92 views last activity
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Ever since the Spirit update, Perk after Perk has been changed so that tier 1 Perks are only slightly different or weaker from their tier 3 variant. Hell, even all the Perks that were introduced since then have this trait, most notably Rancor and Mettle of Man, but other Perks as well, such as all of the Legion's Perks. It seems fairly obvious that the devs are attempting to change the perks so1 comments 42 views last activity
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Man, that pallet vault nerf was definitely needed, am I right guys?2 comments 62 views last activity
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So, let me preface this by saying, these changes did not kill Legion. Not at all. I do, however, think these changes are a nerf overall. But what grinds my gears about these changes is that the tweaks that literally everyone and their grandmother were asking for ever since the Legion update was announced were not made in the span of weeks that Legion was on the PTB. And they aren’t even complex c19 comments 403 views last activity
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And I saw this. And now I just can’t help but think: “Naughty Bear Killer when?”1 comments 52 views last activity
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I created this Killer because I didn’t feel that Plague’s vomit was appropriate for her playstyle, caught between a bizarre mix of methodical and aggressive, until she got Corrupt Purge, in which she goes out of her way to abandon pressure in the hopes of increased aggression for a short time. It feels janky, clunky, and just overall really rough. And so, I tried designing a Killer that maintains1 comments 62 views last activity
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... The nerf to his power recharge. The reason I'm saying that is because as it stands now, Legion can rarely effectively chain hits in one single usage of Feral Frenzy—moving 32% faster than a running Survivor for 6 seconds won't get you anywhere unless the Survivors in question are already right next to you. However, the chains become significantly better at 2 or 3 uses of Frenzy: You get clos0 comments 52 views last activity
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Hi, in this thread, I'm going to go over every last piece of the Legion changes and give my honest-to-goodness thoughts on them. I'm a devout Legion main who is at rank 1 Killer with him more often than not, and I got there through learning how to be a 110 M1 Killer. Basically, what I'm saying is, I know my way around Legion and consider myself qualified enough for my two cents to be worth two ce26 comments 572 views last activity
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You know that button? Yeah, the big left bumper on your mouse, commonly referred to as “M1”? Learn to use that, and you’ll realize these changes are absolutely great.32 comments 852 views last activity
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Nurse: I can teleport Wraith: I can go invisible Spirit: I can do both Doctor: I can make people lose their grasp on sanity Legion: *chuckles* Everyone else: What? Legion: I can R U N *A gasp fills the room*1 comments 52 views last activity
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https://youtu.be/u45dd_UJ06U0 comments 92 views last activity
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I was doing some math, and I'm convinced that Feral Frenzy is not a mobility power. The problem is, I could only gather rough estimates. The reason I did this calculation is because I'm concerned that Feral Frenzy might actually be LESS mobile than simply moving at 110% speed. So, I wasn't able to get exact calculations, but I was able to make tight estimates. Default Frenzy duration: 5-6 secon19 comments 332 views last activity
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Welcome to Frank & Fredward’s second installation of the “Four Types of Killer mains” series. In this sequel, we will be discussing the four main types of Legion mains. From balanced mixtapes to 110 speed mindgames, here are the four biggest categories on the tragically small spectrum of Legion mains. Frank&Fredward LLC Presents 4K-Mains Part Two: The Legion 1: The Toxic Legion18 comments 442 views last activity
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In my opinion, Dying Light has always been a bad Perk that encourages a ######### playstyle, and with the new DS changing the obsession, its effects can be reversed. I think there should be a rework to its slowdown to nullify this so that it comes in stages. Dying Light: You become obsessed with one Survivor. Your obsession’s altruistic action speed is increased by 30/40/50%. -While the obsessio3 comments 112 views last activity
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Hello. Welcome to a short informational on how to recognize what type of Freddy you’re going against. We here at Frank&Fredward LLC hope you enjoy. 1. Freddy Kruegers—The most common type of Freddy main. These types of Freddy mains are new to him and don’t yet understand how Freddy works. They are under the impression that the dream world exists solely to hinder Freddy’s chase, and he needs t9 comments 292 views last activity
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I've made so many threads on the Legion that it's too much to count. I've bounced ideas and changes back and forth between myself, my friends, and the community, but I think I've finally devised a full rework to Legion that will be genuinely good for him and the game without completely turning his power on its head. Before I start, let me hand some credit to @Techn0 because he was a primary31 comments 272 views last activity
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Replace pallet vaulting with pallet breaking, and remove the timer pause while vaulting. It's a very simple change that will help make Legion less unfun to play against but also buff him. As a rank 1 Legion main, his power is best used in a chase for forcing pallets to BREAK them, not to CIRCUMVENT them. By removing his ability to essentially neglect pallets, his unfun Frenzy spam is nerfed, b7 comments 142 views last activity
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I seem to have a strange obsession with Thana. I just want so bad for it to be good, even more so now that I'm a Legion main—you know, the only Killer that truly synergizes with Thana. I've been thinking of a good way to buff Thana for a long time now, including complete and utter reworkings. But I think there might be a simpler way. Make Thana's speed debuffs max out at 2 Survivors, and give12 comments 91 views last activity
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New item: Linkin Park T shirt The dying state music will be replaced with Linkin Park's "Crawling", preventing the Killer from picking you up so as to avoid the music sounding off right in their ear. If you have Tenacity equipped, the music volume is doubled. When going against the Legion, press the active ability button to accept their invitation to quit your day job as a Survivor and be14 comments 101 views last activity
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Ready for Dwight night? We're gonna party until the morning's Dwight bright Dwight light. Try not to start any Dwight fights. We're not here for that; we're here to cleanse the world of anti-Dwight as such a Dwight plight is a Dwight blight on this Dwight site. We're gona show them the power of our Dwight might and soon THEY will be the ones cowering in Dwight fright. Our voices will be heard6 comments 41 views last activity
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Legion is in a very rough spot right now. The way his power is designed, he currently stands as the worst Killer in the game, but at the same time, he is the easiest one, with the least amount of counterplay. In this thread, I will use my knowledge of Legion and the game as a whole to analyze all of his problems and what can be done to solve them. First issue: Deep Wound in chases Deep Woun9 comments 272 views last activity
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https://www.youtube.com/watch?v=IuysY1BekOE17 comments 161 views last activity
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Frank is a bottom. Thank you for your time.8 comments 121 views last activity
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It isn't the counterplay. It isn't the 110 M1. It isn't the exploits. The most fundamental problem with Legion's power and its biggest hindrance is that it contradicts itself. The goal of Legion's power is to chain hit multiple Survivors so they have to mend and stall the game. But the problem is, because of the design of Legion's power, people have NO motivation to heal against Legion. Bei54 comments 921 views last activity
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So, when Legion went live, a buff was sent out that increased his Terror Radius from 24 to 32 meters when Feral Frenzy activates—extending the range of Killer's Instinct and giving him more opportunities to do what he's supposed to do: maximize the pressure in rapid, successive bursts. But there's a problem with this feature that I have noticed. An example of this problem being put on display7 comments 221 views last activity
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A lot of people like to argue that Overcharge is a very good perk. A lot of people also have the reflexes of a high school white girl on her phone. The fact of the matter is, if you can consistently hit Great Skill Checks, then you can consistently hit Overcharge Skill Checks. They are not that hard, and if you think otherwise, it's a simple matter of git gud. Besides, the punishment for fa15 comments 171 views last activity
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Survivor Perks Escapist (Slippery Meat rework) You know how to find your way out of any situation. Increases the probability of hook and bear trap escapes by 10/15/20%. When searching a Jigsaw Box that does not have the correct key, there is a 20% chance you will find it anyway. Hideaway (Lightweight Rework) You know more than you ought to about stealth. Scratch Marks left by running1 comments 11 views last activity