A problem with Legion that annoys me greatly.
So, when Legion went live, a buff was sent out that increased his Terror Radius from 24 to 32 meters when Feral Frenzy activates—extending the range of Killer's Instinct and giving him more opportunities to do what he's supposed to do: maximize the pressure in rapid, successive bursts. But there's a problem with this feature that I have noticed.
An example of this problem being put on display is in Monto's newest video, where he showcases the "On Hit" perk build for the Legion. I don't remember the exact time stamps, but there were several moments in the video (mostly during the later half) where Killer's Instinct displayed someone on the edge of his Terror Radius and he goes for them, but runs out of Frenzy before getting within hitting distance, even when he made almost straight lines for his victims.
He was using Susie's Mix Tape and the Stolen Sketch Book addons. These respectively considerably increase his movement speed and considerably increase the duration of Feral Frenzy.
Despite running the BEST addons for covering the maximum amount of ground in one use of Feral Frenzy, he was still unable to travel so much as 32 meters to hit a Survivor—something the features of his power dictate he should absolutely be able to do.
I find this ridiculous. The purpose of Killer Instinct isn't to keep tabs on Survivors; it is to run up to them and chain hits between Survivors to spread damage and maximize pressure. Why would they make the Legion incapable of reaching even so much as the default TR distance, even with the literal best possible addons for doing so?
I think a very small, very simple buff would fix this problem: After refilling your Feral Frenzy gauge by hitting a Survivor, there is a brief period (2 to 3 seconds) during the Frenzy that the power gauge does not deplete. This will reward the Legion nicely and make them much more capable of doing the intended job of their power: spreading the love.
Comments
Very small and simple indeed, Legion could cover more ground and it helps you recover if you decide you want to suddenly change directions in the middle of your run. And yes it does seem silly that he can't cover the normal 32m TR even with max addons, apparentally he doesn't go very far at all.
Which is why his best build is having the purple add ons that down in three hits with power. You suffer fatigues only once and the last strike will down the target and suffer fatigue which dosent really matter. Do not use both purple stab wound study and frank mix tape add ons you only need one to down in 3 hits of his power.
You say 32m but were the Survivors moving? Because that would change the distance.
Its surprisingly short.
Legion is used for sneak attacks, hence the small terror radius, sneak up on a team of opponents and juggle them, hit one, let them run away, hit them just when your gauge is about to run out and you get a full bar. Legion is a learning curve on both sides. It's about using his abilities and play kit the right way. He isn't supposed to be the spirit with a ridiculously long phase ability.
Side note, I think a power with a name like “Feral Frenzy” kind of implies that stealth is NOT the goal.