Turning the archived Perks into real ones

Back in 2016, during the early days of this game's release, people digging through the game's files found several unused Perks. However, no description accompanied them, leaving us with no idea of what they did. Some were merely scrapped ideas, while others were deliberately placed there as bait to get us speculating on new content while they worked on the Nurse. Looking at the names of these Perks, I decided to do my best to turn these archived abilities into reality.

ARTEFACT HUNTER

You have a knack for finding lost treasure. When using an item previously held by another Survivor, your item efficiency is increased by 30/40/50%.


TOUGH RUNNER

You fight your hardest when cornered. While injured, luck is increased by 5/10/15% and the duration of pallet stuns against the Killer is increased by 15%.


IN THE DARK

As a creature of the night, stealth is your ally. Your Terror Radius is decreased by 1/2/3 meters for every dead Survivor (This was one of two Perks to have actual information providing details on what it did).


LAST STANDING

You were better off alone anyway. When you are the last Survivor alive, your action speed is increased by 15/20/25% (This was the second one).


OVERCONFIDENCE

You have a tendency to get ahead of yourself. The progress bonus of great skill checks is increased by 3/4/5%, but good skill checks are considered failed skill checks.


UNDERPERFORM

The humiliation of failure dampens the Survivors' performance. Every time you hook a Survivor, that Survivor's action speed is decreased by 2/4/6% for the remainder of the trial, up to a maximum of 4/8/12%.

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