Killer idea: “The Future”—A more aggressive version of the Plague

I created this Killer because I didn’t feel that Plague’s vomit was appropriate for her playstyle, caught between a bizarre mix of methodical and aggressive, until she got Corrupt Purge, in which she goes out of her way to abandon pressure in the hopes of increased aggression for a short time. It feels janky, clunky, and just overall really rough. And so, I tried designing a Killer that maintains the idea of methodically building up power through hurting Survivors with their ability, but giving them a smoothed-out, better-paced feel.

KILLER: The Future

REAL NAME: Morgan Fitzgerald

MOVEMENT SPEED: 115% or 4.6 meters/second

TERROR RADIUS: 32 meters

A cybernetic Killer, able to attack Survivors from a distance using his Holographic Hook and transfer power to his Electronic Heart, keeping him in the fight and even powering him up in the form of an Overload.

POWER: Electronic Heart

The Future starts a trial with 100% battery power. Basic attacks drain 25% of the power gauge.

-When battery power is at 50%, The Future’s Terror Radius is reduced by 4 meters and their movement speed is slightly reduced (112.5% or 4.5 meters/second).

-When battery power is completely drained, The Future’s Terror Radius is reduced by 8 meters and his movement speed is moderately reduced (110% or 4.4 meters/second).

-The Future can still use any and all attacks and abilities, regardless of the amount of battery power left.

The Future can recharge his battery power through two means:

-The Future can throw his Holographic Hook at Survivors, which drains 50% of his battery power and goes on a 10-second recharge if it misses. Successfully hitting a Survivor will injure them, if they aren’t already injured, and inflicts the Survivor with the Electrocution status effect for 30 seconds. Hitting an Electrocuted Survivor restores 50% of the Future’s battery power and allows him to push his battery power gauge past 100%, up to a maximum of 200%.

-The Future can refill their battery power to 100% by breaking a generator. This also fries the generator for 60 seconds. A fried generator has no great skill checks (Hex: Ruin notwithstanding), has 20% less time between skill checks and their notifications, and failing a skill check Electrocutes the Survivor for 30 seconds.

If the Future reaches 200% battery power, only missed attacks will drain his power gauge, and he has the ability to manually activate his Overload at any time. While Overloaded:

-The Future’s movement speed is slightly increased (118% or 4.72 meters/second).

-The range of the Holographic Hook is slightly increased.

-The Future cannot gain more battery power until he drops to 100% or lower.

-Overloading ends when the Future drops to 100% battery power or lower.

Repaired generators are indicated to the Future with a deep red aura. Interacting with a fully repaired generators instantly fills the Future’s power gauge to 200%. A fully repaired generator cannot be interacted with for the rest of the trial after being used.

PERSONAL PERKS: Heatseeker, Inhuman Enhancement, Advanced Perception

Heatseeker: Unlocks potential in one’s aura-reading ability. Once the hatch has opened, its aura is revealed to you when in a radius of 36 meters. Closing the hatch results in the Endgame Collapse Timer being 10/15/20 seconds shorter than normal.

Inhuman Enhancement: Your remarkable performance has earned you the Entity’s favor. After hooking a Survivor, your next attack will cause the Mangled, Blindness, and Exhaustion status effects for 30/60/90 seconds.

Advanced Perception: Your tracking abilities are highly sound-sensitive. Loud noise cues reveal all Survivors within a 16-meter radius of the cue’s location for 4 seconds. If you are out of a chase when this happens, gain 1 second of a movement speed boost for every Survivor revealed.


And that’s the Future. Created with a more aggressive and consistent version of the Plague in mind. Thoughts?

Comments

  • He sounds balanced, his power sounds like Spirits where he relies on not messing up, but is rewarded extremely well for it. I like it. His perks are good too. I like Hearseeker, it sounds balanced.