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No_Mither_No_Problem

No_Mither_No_Problem

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  • @azazer said:
    Personally I think you're going about it in the wrong direction. I don't believe making his m1 stronger is the solution. while the healing action buff would be nice, the devs specifically reversed a doc buff to justify deep wound not being a healing action. If they did this they would have to not only rebuff the doc, but add a buff to Freddy for consistency.

    You've stated frenzy has no counter play. I don't know if your claims are hyperbolic but this is false. Simple situational awareness and mechanical prowess can make it hard on a killer to land let alone combo frenzy. On top of this, perks like sprint burst, and to situational degree lithe and balanced landing all can thwart frenzy, anti tracking perks, iron will to mute injured sounds, even no mither is strong against legion as the injured state is meaningless to frenzy and the absence of a blood trail is devistating when you don't have scratch marks to follow. 

    My counter proposal would be singular and simple. Once legion frenzy strikes a victim twice, their bleed out doesn't pause in chase.

    You said that tracking a survivor while not in chase to run down the timer is an exploit, but the legion Dev stream says that is wrong. Not only is it legitimate, they said that if it becomes common practice they'll quality of life it to how I suggested. (Sans the need for a second hit)

    This one change would give the power the lethality it needs, and by requiring the second hit gives the victim a speed burst, a killer stun, and keeps the 110 speed which should allow a victim plenty of time get distance hide and mend.

    It will also reduce the number of hits required to down them with frenzy and keep chase times in line with dev expectations.

    Also, just reading your comment, it sounds like you didn't actually read the second half of the OP. I talked plenty about what's weak about Feral Frenzy and it's close to what you call "counterplay."

  • @azazer said:
    Personally I think you're going about it in the wrong direction. I don't believe making his m1 stronger is the solution. while the healing action buff would be nice, the devs specifically reversed a doc buff to justify deep wound not being a healing action. If they did this they would have to not only rebuff the doc, but add a buff to Freddy for consistency.

    You've stated frenzy has no counter play. I don't know if your claims are hyperbolic but this is false. Simple situational awareness and mechanical prowess can make it hard on a killer to land let alone combo frenzy. On top of this, perks like sprint burst, and to situational degree lithe and balanced landing all can thwart frenzy, anti tracking perks, iron will to mute injured sounds, even no mither is strong against legion as the injured state is meaningless to frenzy and the absence of a blood trail is devistating when you don't have scratch marks to follow. 

    My counter proposal would be singular and simple. Once legion frenzy strikes a victim twice, their bleed out doesn't pause in chase.

    You said that tracking a survivor while not in chase to run down the timer is an exploit, but the legion Dev stream says that is wrong. Not only is it legitimate, they said that if it becomes common practice they'll quality of life it to how I suggested. (Sans the need for a second hit)

    This one change would give the power the lethality it needs, and by requiring the second hit gives the victim a speed burst, a killer stun, and keeps the 110 speed which should allow a victim plenty of time get distance hide and mend.

    It will also reduce the number of hits required to down them with frenzy and keep chase times in line with dev expectations.

    The problem with your ideas is that it would make Legion far too easy, and you're misinterpreting my words. It's not that Feral Frenzy as a whole has no counterplay; it's that it has no counterplay in a chase. If Feral Frenzy was actually able to consistently and reliably down Survivors, then that would be extremely OP for how little skill using Frenzy in a chase actually requires. There'd be no reason NOT to Frenzy in a chase. Legion's power is too strong in the realm of chasing and too weak in the realm of applying pressure. By inverting this equation, we can properly balance Legion as well as make him fun and interesting to play against.

  • @ShrimpTwiggs said:

    @Condorloco_26 said:

    @No_Mither_No_Problem said:
    Ancient DBD proverb:

    "The best Killers are other Survivors."

    Even Ancient-er DBD proverb: "the best killer is the framerate"

    Ancientest DBD proverb: "SoonTM"

    The ancientest of ancient DBD proverbs:

    "Killers can pallet loop too."

  • As someone who mains Legion—Fuming Mix-Tape is actually very good, but not Ultra-Rare quality.

  • You can spread butter with a hunting knife easily. I should know—I've done it.

  • @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @wladimiiir said:
    You don't see killers complaying about pallet looping or building looping, which is also boring as hell when you don't know how to counter it.

    What forums are you reading? Killers complain about that all the time.

    I don't though, I think it's fun. It's mind games. If they are out looping you, they are better then you. Slow down,a nd think about what they are doing,a nd how to break the pattern. That's litterally all it is. Breaking a pattern.

    The problem with that sentence is that because of the size of Killer hitboxes, the length of a lot of loops, and certain Perks, many, MANY loops cannot be mindgamed by the Killer if the Survivor isn't rank 50. I mean, for fucksake, infinites are still in the game.

    yes, RNG can give a survivor an infinite loop. But that loop is only infinite, as long as you chase them through it infinitely. Try leaving to check your gens if you find yourself in a bad chase.

    Short of an infinite loop, and you not having Bamboozle (this will block most inifinites, but not all) you can mindgame survivors out of every loop in the game.

    Break the pattern man.

    What Survivors are you going against that don't know how to hold W and occasionally hold S or stop moving?

    I play rank 1-2 killer. And sit there all month long baby :)

    If you run into a hag at rank 1 running no perks or add-ons. That's probably me.
    If you run into a clown at rank 1 that runs nothing but hex's. That's probably me.
    If you run into a rank 1 spirit that busts out into the thriller dance, and doesn't care that he's wasting time. That's probably me.

    Hag mindgames are EXTREMELY different from normal Killer mindgames. She's also top tier.
    A good Clown is unloopable because no #########, his power is designed to do that.
    Spirit also mindgames in much different ways than most other Killers and can counter looping very well. I should know—Spirit was the creature that got me to rank 2 for the first time.

    Most Killers do not have anti-looping capabilites like that. They will have to rely on manipulating the red stain or doubling back to mindgame a loop. The problem is, many loops are so long that this will more often than not end up hindering them more than anything, because any mistake the Survivor makes can be corrected by the simple obstacle of how much distance the Killer has to travel to reach the Survivor.

    Correct. There is some level of knowing your surroundings, and knowing what loop they will want to go for next. And those are just my 3 favorite killers that I run the meme stuff on. I only mentioned them cause I've ran into a bunch of people at rank 1 that recognize my perk setups. (ie: I might be the only person running 100% hex at rank 1. Ruin, Huntress, Thrill, and Devour cause i do get people after the game going 'i knew it was you!")

    I learned by watching Truetalent and Monto and other killer streamers, and watching, in specific, how they broke loops. Also playing survivor teaches you A LOT about breaking loops.

    my three biggest tips for breaking loops are these:

    1: Learn to recognize what a good pallet is and a bad pallet, and what makes a pallet bad/unsafe for the survivor to use.

    2: Recognize that many loops have a long and a short side, and use that knowledge

    3: Don't get emotional. Calm down, and think a step ahead.

    I will confess that I've never had the oh-so-prestigious title of rank 1 Killer. But I have reached and held my own at rank 2 with Spirit, who is, in my opinion, a Killer with some of the most unique and complex mindgames in the game, ESPECIALLY since her power prevents you from seeing Survivors. If anything, I firmly believe I would be at rank 1 if rank reset didn't hit the next day and I decided to stop playing Spirit for whatever reason.

    I believe that this qualifies me to say, yeah, I know what the hell loops are and how to deal with them. The problem is, it is far too easy for Survivors to deal with the Killer dealing with the loops.

    There's no difference between who you play at rank 2 and rank 1. And I agree, the rank reset is arbitrary and messes up the skill levels of each rank, and absolutely ruins Lobby times for killers.

    And you do sound like you know what you are doing. But it also sounds like you might be over investing in bad chases, and are a bit unwilling to just leave and go check gens. Knowing when this is a good choice is what keeps me at rank 1.

    Every chase is a bad chase.

    For the survivors! Muahahahahahahaha!

    No but seriously, you aren't completely wrong in that sentiment :)

    Why do you think I main Legion even though he's the most poorly-designed Killer in the game?

    Well frankly it's because of his aesthetic He counters looping without needing to try. That's how sick I am of loops, that even as a P3-50 Nurse and someone who knows their way around Spirit, pallet looping still drives me up a goddamn wall. I've learned some Killers that negate looping and I STILL despise the mechanic, because I don't typically want to play those Killers.

  • @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @wladimiiir said:
    You don't see killers complaying about pallet looping or building looping, which is also boring as hell when you don't know how to counter it.

    What forums are you reading? Killers complain about that all the time.

    I don't though, I think it's fun. It's mind games. If they are out looping you, they are better then you. Slow down,a nd think about what they are doing,a nd how to break the pattern. That's litterally all it is. Breaking a pattern.

    The problem with that sentence is that because of the size of Killer hitboxes, the length of a lot of loops, and certain Perks, many, MANY loops cannot be mindgamed by the Killer if the Survivor isn't rank 50. I mean, for fucksake, infinites are still in the game.

    yes, RNG can give a survivor an infinite loop. But that loop is only infinite, as long as you chase them through it infinitely. Try leaving to check your gens if you find yourself in a bad chase.

    Short of an infinite loop, and you not having Bamboozle (this will block most inifinites, but not all) you can mindgame survivors out of every loop in the game.

    Break the pattern man.

    What Survivors are you going against that don't know how to hold W and occasionally hold S or stop moving?

    I play rank 1-2 killer. And sit there all month long baby :)

    If you run into a hag at rank 1 running no perks or add-ons. That's probably me.
    If you run into a clown at rank 1 that runs nothing but hex's. That's probably me.
    If you run into a rank 1 spirit that busts out into the thriller dance, and doesn't care that he's wasting time. That's probably me.

    Hag mindgames are EXTREMELY different from normal Killer mindgames. She's also top tier.
    A good Clown is unloopable because no #########, his power is designed to do that.
    Spirit also mindgames in much different ways than most other Killers and can counter looping very well. I should know—Spirit was the creature that got me to rank 2 for the first time.

    Most Killers do not have anti-looping capabilites like that. They will have to rely on manipulating the red stain or doubling back to mindgame a loop. The problem is, many loops are so long that this will more often than not end up hindering them more than anything, because any mistake the Survivor makes can be corrected by the simple obstacle of how much distance the Killer has to travel to reach the Survivor.

    Correct. There is some level of knowing your surroundings, and knowing what loop they will want to go for next. And those are just my 3 favorite killers that I run the meme stuff on. I only mentioned them cause I've ran into a bunch of people at rank 1 that recognize my perk setups. (ie: I might be the only person running 100% hex at rank 1. Ruin, Huntress, Thrill, and Devour cause i do get people after the game going 'i knew it was you!")

    I learned by watching Truetalent and Monto and other killer streamers, and watching, in specific, how they broke loops. Also playing survivor teaches you A LOT about breaking loops.

    my three biggest tips for breaking loops are these:

    1: Learn to recognize what a good pallet is and a bad pallet, and what makes a pallet bad/unsafe for the survivor to use.

    2: Recognize that many loops have a long and a short side, and use that knowledge

    3: Don't get emotional. Calm down, and think a step ahead.

    I will confess that I've never had the oh-so-prestigious title of rank 1 Killer. But I have reached and held my own at rank 2 with Spirit, who is, in my opinion, a Killer with some of the most unique and complex mindgames in the game, ESPECIALLY since her power prevents you from seeing Survivors. If anything, I firmly believe I would be at rank 1 if rank reset didn't hit the next day and I decided to stop playing Spirit for whatever reason.

    I believe that this qualifies me to say, yeah, I know what the hell loops are and how to deal with them. The problem is, it is far too easy for Survivors to deal with the Killer dealing with the loops.

    There's no difference between who you play at rank 2 and rank 1. And I agree, the rank reset is arbitrary and messes up the skill levels of each rank, and absolutely ruins Lobby times for killers.

    And you do sound like you know what you are doing. But it also sounds like you might be over investing in bad chases, and are a bit unwilling to just leave and go check gens. Knowing when this is a good choice is what keeps me at rank 1.

    Every chase is a bad chase.

  • @GodDamn_Angela said:

    @No_Mither_No_Problem said:

    @GodDamn_Angela said:

    @No_Mither_No_Problem said:
    Ladies, ladies!

    You're ALL wrong. Overcharge is trash. If you can't it OC skill checks then you are genuinely bad.

    :'(

    I mean they aren't a cakewalk but like

    If you can hit great skill checks (which you should absolutely be able to) then you can hit Overcharge skill checks

    Yeah. I know lol.

    I can hit Great Skill checks every so often, but for some reason, I always get shaken when I see OC and mess them it like 85% of the time.

    But I know I'm bad, and I'm still learning so its whatever.

    You know what makes me choke on Overcharge skill checks?

    The speed of the needle. For some reason, it moves HELLA fast. At least at tier 3. I guess it was intentional, since it does definitely add to the challenge.

  • @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @wladimiiir said:
    You don't see killers complaying about pallet looping or building looping, which is also boring as hell when you don't know how to counter it.

    What forums are you reading? Killers complain about that all the time.

    I don't though, I think it's fun. It's mind games. If they are out looping you, they are better then you. Slow down,a nd think about what they are doing,a nd how to break the pattern. That's litterally all it is. Breaking a pattern.

    The problem with that sentence is that because of the size of Killer hitboxes, the length of a lot of loops, and certain Perks, many, MANY loops cannot be mindgamed by the Killer if the Survivor isn't rank 50. I mean, for fucksake, infinites are still in the game.

    yes, RNG can give a survivor an infinite loop. But that loop is only infinite, as long as you chase them through it infinitely. Try leaving to check your gens if you find yourself in a bad chase.

    Short of an infinite loop, and you not having Bamboozle (this will block most inifinites, but not all) you can mindgame survivors out of every loop in the game.

    Break the pattern man.

    What Survivors are you going against that don't know how to hold W and occasionally hold S or stop moving?

    I play rank 1-2 killer. And sit there all month long baby :)

    If you run into a hag at rank 1 running no perks or add-ons. That's probably me.
    If you run into a clown at rank 1 that runs nothing but hex's. That's probably me.
    If you run into a rank 1 spirit that busts out into the thriller dance, and doesn't care that he's wasting time. That's probably me.

    Hag mindgames are EXTREMELY different from normal Killer mindgames. She's also top tier.
    A good Clown is unloopable because no #########, his power is designed to do that.
    Spirit also mindgames in much different ways than most other Killers and can counter looping very well. I should know—Spirit was the creature that got me to rank 2 for the first time.

    Most Killers do not have anti-looping capabilites like that. They will have to rely on manipulating the red stain or doubling back to mindgame a loop. The problem is, many loops are so long that this will more often than not end up hindering them more than anything, because any mistake the Survivor makes can be corrected by the simple obstacle of how much distance the Killer has to travel to reach the Survivor.

    Correct. There is some level of knowing your surroundings, and knowing what loop they will want to go for next. And those are just my 3 favorite killers that I run the meme stuff on. I only mentioned them cause I've ran into a bunch of people at rank 1 that recognize my perk setups. (ie: I might be the only person running 100% hex at rank 1. Ruin, Huntress, Thrill, and Devour cause i do get people after the game going 'i knew it was you!")

    I learned by watching Truetalent and Monto and other killer streamers, and watching, in specific, how they broke loops. Also playing survivor teaches you A LOT about breaking loops.

    my three biggest tips for breaking loops are these:

    1: Learn to recognize what a good pallet is and a bad pallet, and what makes a pallet bad/unsafe for the survivor to use.

    2: Recognize that many loops have a long and a short side, and use that knowledge

    3: Don't get emotional. Calm down, and think a step ahead.

    I will confess that I've never had the oh-so-prestigious title of rank 1 Killer. But I have reached and held my own at rank 2 with Spirit, who is, in my opinion, a Killer with some of the most unique and complex mindgames in the game, ESPECIALLY since her power prevents you from seeing Survivors. If anything, I firmly believe I would be at rank 1 if rank reset didn't hit the next day and I decided to stop playing Spirit for whatever reason.

    I believe that this qualifies me to say, yeah, I know what the hell loops are and how to deal with them. The problem is, it is far too easy for Survivors to deal with the Killer dealing with the loops.

  • @GodDamn_Angela said:

    @No_Mither_No_Problem said:
    Ladies, ladies!

    You're ALL wrong. Overcharge is trash. If you can't it OC skill checks then you are genuinely bad.

    :'(

    I mean they aren't a cakewalk but like

    If you can hit great skill checks (which you should absolutely be able to) then you can hit Overcharge skill checks

  • Ladies, ladies!

    You're ALL wrong. Overcharge is trash. If you can't it OC skill checks then you are genuinely bad.

  • @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @wladimiiir said:
    You don't see killers complaying about pallet looping or building looping, which is also boring as hell when you don't know how to counter it.

    What forums are you reading? Killers complain about that all the time.

    I don't though, I think it's fun. It's mind games. If they are out looping you, they are better then you. Slow down,a nd think about what they are doing,a nd how to break the pattern. That's litterally all it is. Breaking a pattern.

    The problem with that sentence is that because of the size of Killer hitboxes, the length of a lot of loops, and certain Perks, many, MANY loops cannot be mindgamed by the Killer if the Survivor isn't rank 50. I mean, for fucksake, infinites are still in the game.

    yes, RNG can give a survivor an infinite loop. But that loop is only infinite, as long as you chase them through it infinitely. Try leaving to check your gens if you find yourself in a bad chase.

    Short of an infinite loop, and you not having Bamboozle (this will block most inifinites, but not all) you can mindgame survivors out of every loop in the game.

    Break the pattern man.

    What Survivors are you going against that don't know how to hold W and occasionally hold S or stop moving?

    I play rank 1-2 killer. And sit there all month long baby :)

    If you run into a hag at rank 1 running no perks or add-ons. That's probably me.
    If you run into a clown at rank 1 that runs nothing but hex's. That's probably me.
    If you run into a rank 1 spirit that busts out into the thriller dance, and doesn't care that he's wasting time. That's probably me.

    Hag mindgames are EXTREMELY different from normal Killer mindgames. She's also top tier.
    A good Clown is unloopable because no #########, his power is designed to do that.
    Spirit also mindgames in much different ways than most other Killers and can counter looping very well. I should know—Spirit was the creature that got me to rank 2 for the first time.

    Most Killers do not have anti-looping capabilites like that. They will have to rely on manipulating the red stain or doubling back to mindgame a loop. The problem is, many loops are so long that this will more often than not end up hindering them more than anything, because any mistake the Survivor makes can be corrected by the simple obstacle of how much distance the Killer has to travel to reach the Survivor.

  • @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @wladimiiir said:
    You don't see killers complaying about pallet looping or building looping, which is also boring as hell when you don't know how to counter it.

    What forums are you reading? Killers complain about that all the time.

    I don't though, I think it's fun. It's mind games. If they are out looping you, they are better then you. Slow down,a nd think about what they are doing,a nd how to break the pattern. That's litterally all it is. Breaking a pattern.

    The problem with that sentence is that because of the size of Killer hitboxes, the length of a lot of loops, and certain Perks, many, MANY loops cannot be mindgamed by the Killer if the Survivor isn't rank 50. I mean, for fucksake, infinites are still in the game.

    yes, RNG can give a survivor an infinite loop. But that loop is only infinite, as long as you chase them through it infinitely. Try leaving to check your gens if you find yourself in a bad chase.

    Short of an infinite loop, and you not having Bamboozle (this will block most inifinites, but not all) you can mindgame survivors out of every loop in the game.

    Break the pattern man.

    What Survivors are you going against that don't know how to hold W and occasionally hold S or stop moving? Countering a Killer's mindgame is the easiest thing in the world if the loop is in any way safe.

  • @SmokePotion said:

    @wladimiiir said:
    You don't see killers complaying about pallet looping or building looping, which is also boring as hell when you don't know how to counter it.

    What forums are you reading? Killers complain about that all the time.

    I don't though, I think it's fun. It's mind games. If they are out looping you, they are better then you. Slow down,a nd think about what they are doing,a nd how to break the pattern. That's litterally all it is. Breaking a pattern.

    The problem with that sentence is that because of the size of Killer hitboxes, the length of a lot of loops, and certain Perks, many, MANY loops cannot be mindgamed by the Killer if the Survivor isn't rank 50. I mean, for fucksake, infinites are still in the game.

  • @Theluckyboi said:

    @No_Mither_No_Problem said:

    @Theluckyboi said:
    It´s quite common, actually, i personally run a nurse´s calling on legion, it has proven to be actually quite good against groups.

    People who heal against Legion are ######### imo

    Like oh no you can be instadowned but like what's he gonna do? 110 M1 you?

    Still, you dont want your blood prints and injured breathing to reveal your location.

    Blood tracks are only useful if the Killer has Bloodhound—which Legion probably won't, since he'll be running Perks that won't let him get genrushed. As for the injured breathing: Iron Will. Much better alternative to stealthing while injured than healing is.

  • @Theluckyboi said:
    It´s quite common, actually, i personally run a nurse´s calling on legion, it has proven to be actually quite good against groups.

    People who heal against Legion are ######### imo

    Like oh no you can be instadowned but like what's he gonna do? 110 M1 you?

  • @Milord said:
    PigNRun said:

    Joey is bottom, awaiting for Frank's attention.

    This. In my headcanon, Joey sits in the corner watching Frank having fun with Julie, when Susie sits next to him, "yeah, he's straight"; "shut up, Susie".

    @popoles said:
    I feel like Joey is bottom. 

    Frank is a bottom.
    Julie is a top.
    Joey is a mixed bag.
    Susie is just a goddamn freak.

  • @Jake_Parks_prince said:
    You know I always thought they could make it so if you hit an injured person while in feral frenzy it should down them.

    That would make him from the worst Killer in the game to straight up OP. It's almost impossible to not hit someone when you're using Feral Frenzy, so guaranteeing a down like that is not a good idea.

  • @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:
    I disagree.

    His problem is being able to finish off survivors. The proposed change to him, where people have less of a meter, if they are injured, when hit by frenzy, should fix it.

    OFC if they just fixed his add-ons they wouldn't need to.

    The problem is, the best counterplay you have against a Frenzy in chases is timing pallet drops really well to stun Legion mid-dash, which is a very inefficient form of counterplay, because dropped pallets actually HELP Legion because his Frenzy timer pauses during vault animations.

    That's not true. I will break it down for you, as I have been doing.

    Yes, if Legion breaks his chase you can be in trouble. Unless you make him pick up the chase again. Which isn't very hard to do.

    It's also pretty easy to make Legion keep chases he doesn't want, since a chase will stay active when the killer can't see the survivor, if the distance isn't to great. This means that if i turn around backwards and moonwalk as The Legion, you just need to not run far away. He could walk backwards, close his eyes,and sing the theme to Sailor Moon, but that chase wont break.

    Trust me when i say that high rank survivors know this already, and make use of it.

    So i guess the absolute core problem with The Legion is that you just need to get better.

    also, his addons are redundant and don't offer much utility.

    You're literally talking nonsense. If the Survivor stays close to the Killer, then the chase is considered "broken" when the Survivor is out of the Killer's line of sight for 5 seconds. You hear that? Five. Seconds.

    Don't tell me to get better when you don't even know what you're talking about. If what you were saying was true in the slightest, then moonwalking after Frenzying wouldn't even be an exploit. It would just be a funny gag to entertain the Survivor and yourself.

    I've broken line of sight for longer then 5 seconds, with a survivor 10 meters away, at a pallet, and the chase didn't break. I know how the chase mechanic works, that's why i looked away, and counted to 7, just to make sure i wasn't fast counting.

    Either the games broke currently (possibly) or this is a legit counter.

    Probably the first option, considering how damn buggy this patch is. From constantly spurting out blood when hit with Sloppy Butcher on Father Campbell's Chapel to Myers being unable to stalk if he can't see the lower half of the Survivor, there are so many glitches in this patch that I can't even count. Between the ######### new Survivor Perks, the terrible new Killer, the complications that came with the new map, and the mountain of bugs and glitches, I can say without hesitation that this is the most rushed patch in all of DBD, by far.

    I wont argue with you there. I don't understand why they didn't iron things out with the new engine.

    Some of the biggest bugs I've noticed:

    -Michael got shadow-nerfed. Stalking is next to impossible now. I would say more than 60% of the Survivor's body needs to be fully visible to stalk them. And the max range got shortened to hell.
    -The new map kills your framerate. And, of course, it was crash city before that.
    -The Nurse got shadow-buffed. Her fatigue no longer gives her limited vision.
    -Hitting someone with Save the Best for Last equipped while carrying a Survivor will give you the normal successful attack animation along with the cooldown reduction from the Perk.
    -Huntress's hatchets are even more inconsistent than I remember.
    -This one might be my imagination, but it seems Iron Will 3 does not fully reduce the noises caused by injuries.

    There are a ######### ton of others, but these are just the most major ones I've come across.

  • Can we please make blinks autolock

  • @BigBlackMori said:

    @No_Mither_No_Problem said:

    @BigBlackMori said:

    @No_Mither_No_Problem said:

    @BigBlackMori said:
    Loving Legion, ranking up and getting kills and salt (Legion is boring! Impossible to win a case against Legion!)

    I'm getting mixed messages about this Killer. On the one hand, everyone swears they're awful. On the other hand, i'm doing amazing with them and having fun, challenging games for the first time in a long time in DbD without having to play Billy or Nurse (Both of whom i hate).

    I dunno, maybe the majority are playing Legion wrong.

    Sounds like the Survivors you're going against don't know what "doing gens" is.

    Can't do gens when they're on the ground. Or getting chased. Or mending. Or healing. Or hooked.

    If they have half a brain, they'll only be doing one of those things.

    If you have any skill as a Killer, they'll be doing all of those things and more. That's called pressure and presence; legion has both in spades and if you don't capitalize on it then of course you'll do bad. Somebody should always be pressured. If not, you are messing up. That goes for any Killer.

    It seems that you ignored the entire OP. Legion can chain hits, but he can still only chase 1 Survivor at a time. And that takes a lot of time because Legion has 2 options.

    1) Wait for frenzy to recharge and smack them a total of 4 times
    2) Be a 110% speed M1 Killer

    Meanwhile, mending takes less time to do than healing, and Survivors don't want to heal against Legion because nobody with two synapses to rub together is going to go down to a 110 M1 Killer as long as pallets exist. So, in other words, my point still stands: Legion does not have pressure and presence "in spades"; his power actually takes presence away from him.

  • @BigBlackMori said:

    @No_Mither_No_Problem said:

    @BigBlackMori said:
    Loving Legion, ranking up and getting kills and salt (Legion is boring! Impossible to win a case against Legion!)

    I'm getting mixed messages about this Killer. On the one hand, everyone swears they're awful. On the other hand, i'm doing amazing with them and having fun, challenging games for the first time in a long time in DbD without having to play Billy or Nurse (Both of whom i hate).

    I dunno, maybe the majority are playing Legion wrong.

    Sounds like the Survivors you're going against don't know what "doing gens" is.

    Can't do gens when they're on the ground. Or getting chased. Or mending. Or healing. Or hooked.

    If they have half a brain, they'll only be doing one of those things.

  • @BigBlackMori said:
    Loving Legion, ranking up and getting kills and salt (Legion is boring! Impossible to win a case against Legion!)

    I'm getting mixed messages about this Killer. On the one hand, everyone swears they're awful. On the other hand, i'm doing amazing with them and having fun, challenging games for the first time in a long time in DbD without having to play Billy or Nurse (Both of whom i hate).

    I dunno, maybe the majority are playing Legion wrong.

    Sounds like the Survivors you're going against don't know what "doing gens" is.

  • @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:
    I disagree.

    His problem is being able to finish off survivors. The proposed change to him, where people have less of a meter, if they are injured, when hit by frenzy, should fix it.

    OFC if they just fixed his add-ons they wouldn't need to.

    The problem is, the best counterplay you have against a Frenzy in chases is timing pallet drops really well to stun Legion mid-dash, which is a very inefficient form of counterplay, because dropped pallets actually HELP Legion because his Frenzy timer pauses during vault animations.

    That's not true. I will break it down for you, as I have been doing.

    Yes, if Legion breaks his chase you can be in trouble. Unless you make him pick up the chase again. Which isn't very hard to do.

    It's also pretty easy to make Legion keep chases he doesn't want, since a chase will stay active when the killer can't see the survivor, if the distance isn't to great. This means that if i turn around backwards and moonwalk as The Legion, you just need to not run far away. He could walk backwards, close his eyes,and sing the theme to Sailor Moon, but that chase wont break.

    Trust me when i say that high rank survivors know this already, and make use of it.

    So i guess the absolute core problem with The Legion is that you just need to get better.

    also, his addons are redundant and don't offer much utility.

    You're literally talking nonsense. If the Survivor stays close to the Killer, then the chase is considered "broken" when the Survivor is out of the Killer's line of sight for 5 seconds. You hear that? Five. Seconds.

    Don't tell me to get better when you don't even know what you're talking about. If what you were saying was true in the slightest, then moonwalking after Frenzying wouldn't even be an exploit. It would just be a funny gag to entertain the Survivor and yourself.

    I've broken line of sight for longer then 5 seconds, with a survivor 10 meters away, at a pallet, and the chase didn't break. I know how the chase mechanic works, that's why i looked away, and counted to 7, just to make sure i wasn't fast counting.

    Either the games broke currently (possibly) or this is a legit counter.

    Probably the first option, considering how damn buggy this patch is. From constantly spurting out blood when hit with Sloppy Butcher on Father Campbell's Chapel to Myers being unable to stalk if he can't see the lower half of the Survivor, there are so many glitches in this patch that I can't even count. Between the ######### new Survivor Perks, the terrible new Killer, the complications that came with the new map, and the mountain of bugs and glitches, I can say without hesitation that this is the most rushed patch in all of DBD, by far.

  • @SmokePotion said:

    @No_Mither_No_Problem said:

    @SmokePotion said:
    I disagree.

    His problem is being able to finish off survivors. The proposed change to him, where people have less of a meter, if they are injured, when hit by frenzy, should fix it.

    OFC if they just fixed his add-ons they wouldn't need to.

    The problem is, the best counterplay you have against a Frenzy in chases is timing pallet drops really well to stun Legion mid-dash, which is a very inefficient form of counterplay, because dropped pallets actually HELP Legion because his Frenzy timer pauses during vault animations.

    That's not true. I will break it down for you, as I have been doing.

    Yes, if Legion breaks his chase you can be in trouble. Unless you make him pick up the chase again. Which isn't very hard to do.

    It's also pretty easy to make Legion keep chases he doesn't want, since a chase will stay active when the killer can't see the survivor, if the distance isn't to great. This means that if i turn around backwards and moonwalk as The Legion, you just need to not run far away. He could walk backwards, close his eyes,and sing the theme to Sailor Moon, but that chase wont break.

    Trust me when i say that high rank survivors know this already, and make use of it.

    So i guess the absolute core problem with The Legion is that you just need to get better.

    also, his addons are redundant and don't offer much utility.

    You're literally talking nonsense. If the Survivor stays close to the Killer, then the chase is considered "broken" when the Survivor is out of the Killer's line of sight for 5 seconds. You hear that? Five. Seconds.

    Don't tell me to get better when you don't even know what you're talking about. If what you were saying was true in the slightest, then moonwalking after Frenzying wouldn't even be an exploit. It would just be a funny gag to entertain the Survivor and yourself.

  • @SmokePotion said:
    I disagree.

    His problem is being able to finish off survivors. The proposed change to him, where people have less of a meter, if they are injured, when hit by frenzy, should fix it.

    OFC if they just fixed his add-ons they wouldn't need to.

    The problem is, the best counterplay you have against a Frenzy in chases is timing pallet drops really well to stun Legion mid-dash, which is a very inefficient form of counterplay, because dropped pallets actually HELP Legion because his Frenzy timer pauses during vault animations.

    The fact is, in a chase, Feral Frenzy literally has less counterplay than a good Nurse. If a Legion has Feral Frenzy and two synapses in their brain to rub together, then you're going to get hit. Making a near-uncounterable chase power actually able to efficiently down would be completely OP, which is why I think Frank's Mixtape is bloody stupid. You don't fix a bad Killer by making them too strong.

    His power needs to encourage healing in other ways—ways that compliment the goal his power is designed to accomplish, which is chaining hits to gain pressure.

    See, if Feral Frenzy actually established pressure, then it would lend a huge helping hand in making Legion good at what it would seem his best playstyle would be: Stalling the game until enough pallets are broken that being a 110 M1 Killer is no longer a problem for you.

  • @HatCreature said:
    I forgot to mention that not healing against Legion isn't a bad thing or an insult to his power. Not healing against him is stupid and smart at the same time. You waste time healing when you can do Gens but not healing means I don't have to use my Frenzy. I was downing lots of Survivors because they weren't healing or because they were all grouped together rying to heal, those are the best moments.

    Not healing against Legion is still the optimal play because if he doesn't use his power, he's a 110 M1 Killler. If you're healthy, he uses his power and then becomes a 110 M1 Killer. You'd literally be stupid to heal against Legion.

  • @LRGamer said:
    No_Mither_No_Problem said:

    @LRGamer said:

    Papa Jake

    Do not blaspheme the name of our great lord GenJake.

    Other than that, what is it, my child?

    Is it you, My Lord?

    No, my child. Though my I proclaim myself "The GenJake of this website" I am, without a doubt, far from THE one and only.

  • @LRGamer said:
    Papa Jake

    Do not blaspheme the name of our great lord GenJake.

    Other than that, what is it, my child?

  • You people thought this was a challenge but I was just memeing

    But if you want a challenge then alright

    28 stab wounds
    Training wheels Killer
    Run Frank's Mixtape
    Is literal AIDS
    The big sad
    Worst Christmas gift

  • @No_Mither_No_Problem said:
    Ancient DBD proverb:

    "The best Killers are other Survivors."

    Even Ancient-er DBD proverb: "the best killer is the framerate"

    The best Killer is playing well.
  • Ancient DBD proverb:

    "The best Killers are other Survivors."

  • I just had a realization that if DBD came out in, say, 2010, the amount of ######### killer AMVs set to Animal I Have Become would be goddamn phenomenal.

    And I’m willing to bet the 3 top candidates would be Wraith, Legion, and Michael.
    Kinds surprised at the lack of them set to Run by Awolnation.
    I’ve never seen an edgy 2010 AMV set to that song but ok
  • I just had a realization that if DBD came out in, say, 2010, the amount of ######### killer AMVs set to Animal I Have Become would be goddamn phenomenal.

    And I’m willing to bet the 3 top candidates would be Wraith, Legion, and Michael.
  • Fifty bucks says that the reason Jeff is a Surv and Legion is the Killer is because Jeff is an obnoxious metal elitist and the Legion are all core kids who are sick of his #########
  • The Legion: Hip Hop Edition

    Filthy Frank
    Judge Julie
    [Deltarune reference]
    Sharp Knife Joe
  • @Master said:

    @No_Mither_No_Problem said:
    A lot of people like to argue that Overcharge is a very good perk.

    A lot of people also have the reflexes of a high school white girl on her phone.

    The fact of the matter is, if you can consistently hit Great Skill Checks, then you can consistently hit Overcharge Skill Checks. They are not that hard, and if you think otherwise, it's a simple matter of git gud. Besides, the punishment for failing an Overcharge Skill Check isn't all that harsh. Between the original fail regression on top of the added Overcharge regression, the penalty can be erased in about 10 seconds or less—even without toolboxes, Perks, or another Survivor to help you.

    Because of this, I propose a buff to Overcharge to make it actually usable at high ranks.

    Overcharge
    Overcharge a generator by performing the break generator action. An Overcharged generator regresses 30/40/50% faster and the next Survivor to initiate repairs on that generator will be faced with a moderately/considerably/tremendously difficult Skill Check. If they fail the Skill Check, the Killer is notified and the generator will continue to regress for 5/10/15 seconds, during which it cannot be repaired.

    While I like the idea in general, it would make the 3-gen situation really annoying^^

    3-genning can be avoided by simply finding one gen and then repairing all the gens close to it.

  • People really be out here thinking making the Billy saw not instadown would kill him and acting like the primary contributor to his being the second best Killer in the game isn’t  his inexcusably high map pressure with little to no downside.
  • MrMyers said:

    @No_Mither_No_Problem said:

    A lot of people also have the reflexes of a high school white girl on her phone.

    Closing the page.

    Do you have the reflexes of a high school white girl on her phone?

    ARE you a high school white girl on her phone?
  • This just in, I still cannot find the Claudette in the snowy picture.
  • I personally don't have a problem with it. The way you're talking about the ability, it sounds like it's being used incorrectly. Thats like saying, how come my Sprint Burst can't completely run away from the killer? I use Sprint burst and shortly after the killer caught back up? I should be able to Sprint longer! Jafeel?

    Legion is used for sneak attacks, hence the small terror radius, sneak up on a team of opponents and juggle them, hit one, let them run away, hit them just when your gauge is about to run out and you get a full bar. Legion is a learning curve on both sides. It's about using his abilities and play kit the right way. He isn't supposed to be the spirit with a ridiculously long phase ability.
    Sneak attacks start his chain of vicious, out-loud attacks. I will state again: the purpose of Killer’s Instinct is to find Survivors who haven’t been afflicted and make it so. The Terror Radius has to extend to increase the radius of Killer’s Instinct, which is the exact opposite of stealthy. Sure, a sneak attack is handy for starting off, but calling Legion a “stealth Killer” is like calling the Hag one. Feral Frenzy is not meant to be stealthy. Feral Frenzy is meant to be able to quickly and effortlessly chain hits between Survivors—something it struggles to do.

    Side note, I think a power with a name like “Feral Frenzy” kind of implies that stealth is NOT the goal.
  • Whomst the phucc revived this cancerous thread lol
  • Legion honestly seems poorly designed to me because of how 1D he is. His strengths and weaknesss have 1 thing in common: Little to no counterplay. It is laughably easy for Legion to negate any and all loops and just bum rush a Survivor for an easy hit. It is almost impossible to lose any Legion with half a brain. At the same time, there is nothing the Legion can do about the fact that his power is designed in such a way that it prevents him from getting good, fair, well-earned downs with it, and in order to do his objective as the Killer, he is better off being an M1 110% bullying practice dummy.

    This 1D Killer with glaring strengths as well as glaring weaknesses is going to need to be a masterful balancing act. He'll need to be extremely fine-tuned and precisely adjusted to make him fun to play both as and against, but the slightest heavy-handed buff could make him from pathetically weak to abjectly OP. For example, the simple nature and features of Legion's Feral Frenzy—faster speed, chain hits, and near-total loop negation—leaves me convinced that giving Legion 115% speed would be about as balanced as giving the NoSkillbilly no cooldown on his chainsaw. Legion's power needs to be balanced in such a way to justify his 110 speed, because if he were 115, he'd be a fully capable M1 Killer with an extra, easily-accessible loop denial/ez pressure ability.

  • The entirety of the Rings of Saturn discography.

  • this is so sad can we get a lol in chat


  • this ######### is genjake worthy
  • @PhantomMask20763 said:
    I made this one 

    Finally my dreams are realized

    Concrete proof that No Mither is top tier

    No Mither? No Problem
    50 bucks says TydeTime stole that from me ecks dee
  • @PhantomMask20763 said:
    I made this one 

    Finally my dreams are realized

    Concrete proof that No Mither is top tier

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