wladimiiir
wladimiiir
About
- Username
- wladimiiir
- Joined
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Comments
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This seems to be fixed with the 6.3.2. Thank you.
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Calm down everyone! It's just a day and then another year with the old/current matchmaking.
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When obsession dies, stacks should stay forever as they are. So you should not get any more neither lose any.
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Otzdarva have already played many games using Apple add-on which gives you fountain from the beginning and rarely he did well at the beginning with it, so 1 (un)lucky game does not actually prove anything.
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Yes, sure. It's called Archive.
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The Perpetrator
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The Developer
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Can someone explain what these tier lists are about? What are they based on? Are they counting add-ons? Is it how easy is to 4k? If you then every killer is on the same tier for me, because if you learn the killer you can to exceptionally good with any of them. People often 4k with Bubba, Clown, Legion...
IMHO the only tier list you can present is the one how easy is to learn the killer so you can do well with him.
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I'm not the best survivor there is, but since Doctor's rework I have never successfully escaped him. He is pretty strong now, O don't really feel safe at any loop and having Madness III just makes it impossible to do well. I'm playing solo, BTW.
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If you spend time to complete challenges or just play the game, you will eventually get enough shards to buy Jane and Doctor and complete remaining challenges, don't worry. I have already bought Jane and currently getting shards for Doctor.
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My vote goes for DS and NOED, too.
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It's easy to criticize, but do you have a better idea how to do matchmaking?
I guess, this would be only the beginning. As you pointed out correctly it depends on many things such as add-ons, maps, Mori, keys... but it is also possible to add such variables into the MMR algorithm if needed.
I believe we can agree that the current matchmaking is not good and needs to be changed.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1039122#Comment_1039122
That's a bug. A "bug" is unintended behavior of a program/game. It is un-intended that his animation is not in sync with placing his snare. Set's my OCD off every time I see it.
The good thing about it, is everything feels more fresh now that i'm not only running Freddy and am switching it up between Legion, Ghostface, and Clown.
I was saying that it seemed like a bug before and now it seems to be fixed because now it's synced with the animation. It was not before - there was a delay since the animation end and actual pool placement.
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Is that really a bug, though? Haven't played him since this patch, but even before there was a delay when hand animation finished and snare has been placed (cca 1 second). Now the hand animation end seems to be synced with the snare placement from what I have seen in some streamers' games.
So the snare placement is the same only animation has changed.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/1025112#Comment_1025112
You’re lucky to have even just ONE friend and find a match in -5 minutes on Xbox. I can’t even play survivor anymore with friends because the wait is too long.
I'm lucky I play killer. I play survivor only for dailies and challenges these days as my time is precious and I don't want to spend it waiting.
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1027448#Comment_1027448
Probably because at least one of them is running OoO, and as Freddy if you are not running a Blindness block and snares you will not be able to mindgame the player(s) running OoO at all. They also get to find a new lobby without their 3 min of fun.
And that would bother you how while eating, ...?
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1/30 games I guess. It's pretty rare to see 4 good loopers in single match these days.
Min. 1 good looper - 1/5 games I would say.
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Why dodge? Just go to eat, drink, use toilet, watch some video or something and let them have their 3 minute "fun".
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Don't worry. Survivors sooner or later figure out that gen rushing is not fun and it's not worth to wait in matchmaking for 5 minutes to just to play for another 5 minutes.
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Being nice and mercifull to survivors and getting rekt afterwards :)
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I am developer myself. Do I know how to use all products I have developed in the most effective way? Nope. Do I know how to identify and fix problems effectively. Yup. Can I say what customer really needs as a next feature or improvement? I can guess, I can discuss solution with the customer, but he just know much better.
The problem here is not they are not good in the game, that's totally fine - I would rather have them spend their working time actually working on improving the game than just playing it to understand the problems. That's what customers are for, e.g. streamers. But it really looks like that suggestions for improvements from customers are being ignored here. Please correct me if I am wrong and there have any suggestions from streamers/Fog Whisperers/ Forum Feedback section been implemented to improve the balance, etc.
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Wait a second. Since when rank means anything?
One game I experience red ranks who are very very good, the other game I just play casually because they (other red ranks) play like brown ranks and I don't want to torture them.
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Exactly this. Many people find a killer weak when you don't get pip even if you get 4k. So it depends on your view of what strong killer means.
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Tru3's builds are effective for him and his playstyle. I find most of them just boring for me. I like to change my build and experiment with different playstyles, but that's just me. I used to play his Ghostface build, then giving some time to learn how to stalk effectively, which is 100% more effective when done right.
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Well, UX of the whole menu is badly designed IMHO. Like the fact, your match searching will get canceled when you go to the Store or Archive. Sometimes it would be also useful to change/select challenge when you are already in the Lobby, but you can't do that anymore. Or while searching for match you Daily ritual button is disabled for no obvious reason. But I guess there are bigger issues with the game :)
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@Raven014 said:
I don't know about that. They still have almost no pressure against a heavily organized and sweaty team.
Very few killers can pressure teams like that. It's not problem of Legion, but the problem of SWF not being balanced and OP against every killer.
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It's very important to make the gap between killers and survivors even bigger.
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@MrsPiggyIsSoSneaky said:
Hope you devs are hearing yourself.
Legion needs a full rework. I have said this before. NO amount of buffs or nerfs will make him better.
Too little nerfs makes him weak, too little buffs makes him broken again.
He needs a rework. Face the facts. Stop trying to take the lazy way out
People asking for Legion rework are people who want to have every killer enjoyable for THEM. You should understand there are lots of people who enjoy current Legion playstyle although he is not as strong as top 5 killers. Freddy was weak but he was fun to play (for many people), rework made him strong but less fun to play (for many people). There are 17 killers in the game, just choose your style ;)
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Bad or new? With the current matchmaking you never know if it's your rank or brown one.
And after all, it's Christmas time so why not let go everyone :)
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I'm sad you are going away, I feel like we have known each other for ages.
And great suggestion about Dedicated Servers.
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So if you can go around the penalty system by shutting down the game or pulling out the internet cable, what's the point of it then? People will just start to do that unfortunately :(
The solution I see here is to leave husk of the character in the game after DC, remember ID of the last match and allow player to reconnect to the match or don't allow the player to start another trial until his last one finishes (or his character husk dies).
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I would rather see these nodes be something like "Blind killer 2 times in the single trial or 5 times in total (multiple matches)", "Sacrifice 3 survivors during EGC in single trial or 10 survivors in total"...
But to be honest I honestly think we will see the same challenges on 18th and they will again try to adjust them a bit (as with Level 3).
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And it's gonna be even "better" in Tome Level 4, where you have to kill 3 survivors the same way. They said they're going to change it, but as for this day data for Level 4 haven't changed yet. If they're going to release Level 4 on Wednesday as we have seen it during the leaks and change it later as they did for Level 3, I will really start to worry about their competence of planning and release management.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/919571#Comment_919571
No the oblivious status only works if blinded or hit with a pallet
Check Nemesis perk description. It does say 'everytime new survivor becomes obsession suffers Oblivious...".
Did you test it and it does not work as described?
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@kreeper124 said:
https://forum.deadbydaylight.com/en/discussion/comment/919490#Comment_919490
Yeah you're right. An Intel perk would work great with this build
Bitter murmur works great with Rancor.
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Nice build. Nemesis + Furtive Chase might work just well. I would also try Rancor with the build so you can 1 shot rescuer (who might be very surprised what just happened) during the endgame (don't use Rancor for killing, hook the obsession instead).
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It's not a bug. The killer was probably hacking.
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It's not Freddy, it's The Nightmare :)
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I actually played it yesterday for some depiping finding out that it's actually pretty viable (and it was hard to depip) :D
You have to be wise though. You cannot tunnel too much without pressuring other survivors if you want to 4k. But if you just want to have fun it's great combo.
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I am against rework. Although Legion is not so strong he is very fun to play. If you are asking for rework you have NO idea what you are asking for. Look at Freddy for example. He was weak but he had very interesting gameplay and now he is just stupidly strong I don't enjoy him anymore. Not every killer needs to be strong, there are many people who enjoy the game with survivors, not against them, if you know what I mean.
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Good killer knows what pallet to break and which can be mindgamed.
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I honestly think, that it should not be that hard to implement now with dedicated servers. Game is already a set of actions sent to server which can be saved and then replayed as done in SC2.
I love to watch myself from the other point of view when I play against some streamer (after the match ofc) and it is also helpful to improve and see where you made mistakes.
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EGC should start as soon as all generators are repaired, IMHO.
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Chances are definitely 50/50.
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4x Iron Maiden on Huntress, so you can reload hatchets just by passing by a locker.
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First person view mode for survivors :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/908361#Comment_908361
Same thing- it has nothing to do with their ping dear lord people.
It's understandable, mate. Not everyone understands how dedicated servers work ;)
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@Ksoni said:
Rancor and Furtive chase?
If you kill the obsession, nobody is going to unhook her, and you won't get a new one plus you are loosing all your furtive chase stacks.
Remember me and Bloodwarden?
Its more like anty-sinergy. If you have bloodwarden, you want the gates to be opened, so you can actually use this perk. Equiping Remember me only slows the proces. If its meant to be endgame build, you mine as well throw noed and bitter murmur to the mix.
Rancor + Furtive chase - I can see 2 uses here.
1. If obsession is changed in the middle of the game new obsession might not find out you have Rancor until its too late.
2. You don't have to kill Obsession, just hook him/her and then 1 shot the new obsession who saves from the hook (if anyone has balls big enough) :)
Remember me + Blood warden - it will just give you enough time to down/injure as many people as possible and after the gate is open you can hook someone.
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I guess, it's one of those underplayed and underrated perks, because as killer you hardly see if it does anything good for you.
I had several games, where I was a bit surprised how quick I could down survivors. After the game I realized that it could be Blood Echo doing it's job as they could not use their exhaustion perks. But I didn't ask them in the chat, so I will never know.
I think it's similar to M&A for example. It's hard to see the effect as the killer, but the effect is there and it's helpful.
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4 x Discordance (so I know on which generator multiple survivors were working 48 seconds ago)