wladimiiir
wladimiiir
About
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- wladimiiir
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Comments
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After I started using it I think it's the best perk there is. But to be honest I have never noticed that the bubble would bother me. The most important thing is which way survivors are running not on which side of generator they crouch, so I think the perk is completely fine

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I play The Legion for fun and moonwalking is boring and silly, so I never do it. I would rather chase them for another minute as it's much more satisfying.
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1. I am for the idea of getting points for wiggling.
2. The other idea I have is to get more points for sticking in the terror radius of the killer. Now you get laughable +14 or so points. I have a feeling that this could also help with the gen rush. You might want to do gens near the killer, which is risky and if killer is not totaly blind you would be often forced to get off the gen to cover which could prolong the game. And for doing this you would be rewarded with Boldness points. What do you think, guys? -
I agree. Not depleting after the hit does not seem to have any big advantage. I would rather see the add-ons as mentioned by @blue4zion - each Frenzy hit on the survivor not affected by Deep wound would add slightly/moderately/considerably to your Frenzy duration.
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@Khroalthemadbomber That could be the case if the amount not depleted would be noticeable, but from what I tested it's only ~1 second of charge. Cool down reduction add-ons can be strong - hit a survivor once in frenzy, chase him, cancel frenzy next to him and hit him again - similar to Wraith uncloak-hit-cloak-catch-uncloack-hit but stronger.
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I would advice to watch some streamers play both and then decide. They both provide different playstyle.
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I usually hook everyone twice and then just let them on the ground if I catch them outpositioned. I enjoy more when everyone is having fun in the game, rather than tunnel and going for 4k. I also played a lot of survivor lately and most of the killers are no fun at all (boosted 4k apes), so someone needs to make a balance and make them have enjoyable games, otherwise they would be even more toxic
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@blue4zion
I have done some testing if what you say is correct as it would make more sense and use for the addon, but unfortunately that's not what the addon does.
It only works when you hit someone out of frenzy with your normal attack which does not deplete the whole gauge, but as I said I really cannot imagine any tactics around that.
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It's applied when you hit a survivor with M1 (not in frenzy). Currently your gauge will deplete. When you use this add-on then it won't deplete it completely, but IMO this does not help at all as it's very little that's not depleted.