Nathan13
Nathan13
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- Nathan13
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Comments
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Basekit kindred without seeing the killers aura is my only idea. I guess that way it would be better to know that you can go get the unhook because without kindred I have wasted trips when someone would unhook as I get there.
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I only save at endgame if the hooked survivor is close to an opened gate but if not than I don’t take the risk.
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@Rick3543 said:
https://forum.deadbydaylight.com/en/discussion/comment/3144288#Comment_3144288
Its survivor sided when the survivors play with common sense. BHVR balances around potatoes which are like 90% of the survivor playerbase.
Game is going to die soon because of this
That’s not true at all.
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It makes me question if they know self care was nerfed???
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I still see pain resonance in a lot of my games.
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@I_am_Negan said:
He needs a new mori is what he needs.
Yeah he does
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If Wraith gets nerfed again no one is gonna play him anymore.
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I think reassurance will be nerfed.
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@Zexbunny said:
If the last survivor is near, it's fine. If not I'll just dc. I really don't care about the penalty. I'll just do something else
You’e kidding right?? I can’t tell
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Killers have every right to slug for the 4k especially if they worked hard for it. You just have to deal with it.
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I used to run BT a lot but not as much because of the basekit BT and OTR.
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@Sluzzy said:
The devs were definitely keeping Bubba in mind when they thought about giving survivors a baby basekit BT.
It is almost as if anything given to survivors is not suppose to actually do anything. When it comes to giving basekit changes to killers, as in the extra 10 seconds to gens and faster recovery, it completely breaks the game.
And it is somehow "OK".
5 seconds is still plenty of time to get you near a window or pallet, it sucks if you can’t make it out of basement but as others have mentioned that’s a dangerous place to be hooked.
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@Kaitsja said:
There is a misconception that basekit BT was meant to help counter tunneling. It was actually intended to prevent hook farming.
That being said, Basekit BT should be buffed. Endurance duration stays the same, but Haste effect should be increased to 150%.
This counters tunneling since it allows the unhooked survivor to make it a long way from the hook to a safe tile. Also means that the killer is better off targeting the rescuer.
It would be busted in the endgame, in which case it could be made so that you only get 7% haste in the endgame.
Sorry but I have to disagree with this.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3138612#Comment_3138612
It's safer just to not cleanse until the gens are done.
exactly what I do
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Didn’t you just make a prove thyself thread???
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/3137361#Comment_3137361
Yeah, her basekit is fine, but her basekit already gives her strength beyond any other killers, she doesn’t need the strongest add-ons in the game.
I agree
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3139081#Comment_3139081
Tell us your story!
Cause I want my 4ks that I worked hard for.
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I used to give survivors hatch but not anymore.
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@YOURFRIEND said:
It's incredibly useful. I've gotten several escapes I wouldn't have without it. If it were 30 seconds you people wouldn't be pleased with it.
What’s odd about that is OTR is 80 seconds. Why don’t people just run that??
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There’s always gonna be a meta.
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I main Plague and I ask that question so many times. Like y’all know you’re making my job easier by cleansing right???
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@xni6_ said:
having it 3 seconds but letting it be used twice (still dead in endgame) would be best
Honestly i’d be all for this.
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I gotta put me first Lucious.
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After 10 minutes of survivors doing nothing I think maybe the entity should make the survivors scream and reveal their locations for 3 seconds.
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I think only her add ons need changing but leave her base alone. Some survivors just need to learn to break that line of sight.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3137327#Comment_3137327
You know with the 90 second gen time its actually impossible to do all 5 gens before the facecamper (normally bubba) kills the person on hook right?So facecamping bubba is guaranteed a 2k at least. Throw deadlock and noed on and you got the reason why facecamping bubbas average a 3k killrate. If the way to get a 2k+ is standing still doing nothing. That is even worse design.
Exactly this, but some killers don’t see that unfortunately.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/3136742#Comment_3136742
Self care getting destroyed doesn’t justify another perk being overpowered.
I agree selfcare shouldn’t have been nerfed as hard as it was, but either boons in general need changes, or coh needs another nerf. It’s still way too oppressive against the weaker killers.
The boon system is fine.
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COH is fine now, especially because BHVR completely destroyed self care.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3136109#Comment_3136109
Well then, I guess the cat has caught my tongue.
Idk what that even had anything to do with this thread.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3136007#Comment_3136007
Question, do you have no problem with a killer tunneling, camping or slugging you until you bleed out?
Nope, I do it lol
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@HugTheHag said:
How did it go in the end ? Who broke first ?
I wasn’t actually in a match but I was watching someone stream against Myers on RPD. She was last survivor alive, Myers kept taking her up to the library but she was able to reach a locker before he could mori her. He kept trying to carry her to other locations to see if it would work but after 20 minutes he eventually gave up and hooked her.
I made this thread cause I was wondering if I was the survivor would I be holding the game hostage or the killer?? I’ve gotten mixed answers as you know of course.
Oh and BTW the killer brought RPD.
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Survivors need to have patience, if you’re on death hook sure i’ll heal you but if I have a gen almost popped please give me 2 seconds.
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@Seraphor said:
If he's already cornered you to the point where you're forced to jump into a locker with no other resources to put distance between him and you, then he has already earned it. You're just being stubborn and petty.
You're allowed to be stubborn and petty, but at least acknowledge that's what you are.
Oh I fully acknowledge it is petty of me not to give him a mori, but killers shouldn’t feel entitled to it. There’s a reason why lockers are counters to the mori.
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@Marc_123 said:
And the Thread view counter doesn´t go up also.
That’s odd, I’m on my phone so I can’t see the view count anyway.
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DS should absolutely be reverted to 5 seconds but keep it disabled in endgame.
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I’m not getting notifications either.
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Yeah if I see scratch marks from a different survivor.
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@TarunCosmo said:
Why not get Mori'd though? Quick and much more entertaining.
Cause I don’t wanna get mori’d.
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I mean I would if we still had extra BPS on WGLF.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3135555#Comment_3135555
Or you wiggle out and escape, like i said neither of you are progressing the game your both at fault. Its a question of who breaks first, and if i didnt already have that achievement with how much of pain it is id keep you in that locker until you DC.
Like I mentioned earlier I got all day and night I will be in that match until you hook or get lucky and mori me.
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@Pulsar said:
I think it's on both of you.
You can force a grab but that achievement is notoriously difficult to get.
Back in the day when I got it, I stayed in a match for a couple of hours because someone wouldn't get out of the locker and I was fed up with 3 Tombstone'd Survivors.
Good for you but I will never let anyone get the achievement, I got all day and night.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3135501#Comment_3135501
Its 50/50 your both holding hostage technically because neither of you is progressing the game, the killer could theoretically grab you out of the locker and let you wiggle out to keep trying to get the achievement and you can just keep jumping in lockers after wiggle out, so really its a battle of wills.
But i’m not holding the game hostage when the killer can literally just hook me and end it.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3135463#Comment_3135463
Oh yeah, because it took you so much effort to jump in that locker, right?
I’m not gonna just let the killer kill me lol.
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@GentlemanFridge said:
I mean, technically it's the killer who refuses to progress the game. But at some point I have to wonder why you're even denying him the achievement. That thing is notorious for being one of the hardest achievements in the entire game.
Gotta make them work for it.
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/3134802#Comment_3134802
It's not an exploit, correct. It's a cheap trick that shouldn't deny a super hard achievement.
Tombstone needs a whole rework if you ask me. I think Lockers shouldn't counter it, but the Add-on should be given some other kind of counterplay. A counterplay that requires skill and effort instead of just getting in a Locker.
I can’t see any other way to counter it other than jumping in lockers or holding M1.
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@Hoodied said:
Killer in this situation, they are the only one who can end the game in this situation and they still have an option to end the game, they just wanna kill you via tombstone, so if he is holding you in a locker indefinitely and refusing the take you out its on him
I figured it would be the killer.
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@SimplyPixelated06 said:
I mean being able to die when you haven't been hooked at all and you're healthy is kinda insane. So going into a locker is quite literally the only thing you can do against a tombstone myers. Either way the person will die, so it doesn't really matter unless you're going for the achievement. Locker is the only counterplay and it doesn't even save you from dying, just from getting insta dead.
I was watching someone the other night against Myers, he tried to get the achievement but the survivor kept getting in a locker. After 20 minutes he gave up. 😂
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- Plague
- Myers
- Spirit
- Doctor
- Clown
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Solo q is a mess.
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Sometime this winter.