Nathan13
Nathan13
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- Username
- Nathan13
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Comments
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Lol never again BHVR please
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I don’t give survivors hatch anymore.
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@Yamaoka said:
If someone wants to give up on the hook just leave them alone.
Do you really think you can force them to play a game they don't wanna play?
Those teammates chose to play DBD, so I’m not gonna let them ruin the match for everyone. It’s completely selfish.
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DH is still a good perk, it just takes skill to use.
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Run to another window there’s always one nearby.
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You can’t be serious…
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It’s gonna be like that for a week or so, always is when a new chapter releases.
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I want Halloween Kills Michael.
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@Sandt21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3162934#Comment_3162934
Have the unhooked survivor completely lose collision with the killer for the duration of their endurance. Then we'll talk
This needs to happen.
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Probably a week.
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I mean I’d be okay with it but also you did slug so…
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No thanks
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Whatever it is we probably won’t get major changes like the last mid chapter.
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No idea but I only use like maybe 5.
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What the heck were y’all doing in that timeframe???
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That’s really disappointing
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yeah it's a pointless nerf to now a pointless perk.
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@Mandy said:
Hi, we added this in just now, sorry it was left off the initial patch notes.
Oh okay cause I was confused lol.
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@Aurelle said:
This is ridiculous. Blast Mine was fine as it was and now it's garbage. It takes so much work to get it already and that was fine before because if the killer didn't kick the gen at least you had it to use elsewhere. Now it's stupidly situational like almost every other survivor perk. It feels like survivors can't have any fun perks anymore without them being unnecessarily nerfed into uselessness.
This needs to be reverted.
This is absolutely ridiculous, no one complained about blast mine but yet the devs just made it useless lol.
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@OniWantsYourMacaroni said:
Come on community,
We can't have another decent update without a questionable change
No apparently not
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That perk isn’t even great there’s not much point in running it now.
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Yeah Idk I do think he needs some love but I also don’t have ideas on how he could be changed.
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Big day for DBD!! Hope this chapter is a success.
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@6659Leg said:
Sorry man,I need the points and I simply play as I like to. Plus there wouldn't be a need to slug if the hatch wasn't a thing so *shrug*
exactly this, but unfortunately the hatch is needed to end the game otherwise the last survivor would hide forever.
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@SgtMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/3155768#Comment_3155768
Since DS and OTR deactivate there's no protection. I'm not saying a killer shouldn't camp and tunnel when the gates are open but the unhooked survivor shouldn't be punished. It will increase NOED usage I'm sure which makes sense but 20 seconds is solid.
I agree with this. We have to stop deactivating perks at endgame.
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@Marigoria said:
Mine:
@Bwsted // @GeneralV // @deKlaw_04 // @MikaelaWantsYourBoon // @Elena // @Phasmamain // @Nathan13 // @humanbeing1704 // @TheGannMan // @Pulsar // @ReverseVelocity // @MadLordJack
I probably forgot someone..
@TheGannMan thx guys 💛
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Legion and Doctor
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A lot of people have been switching to killer after the 40 perk rework update. Maybe it’ll go back to normal somewhat with the buff to BT basekit.
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@LeFennecFox said:
Kicking a boon should force a cooldown (1 min sounds good?) before they can boon again and/or there should be some requirement to be able to use boons. This would allow them to be stronger since they aren't just free/infinite.
Or maybe make totems take longer to boon after each time the killer snuffs it.
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Tru3 fails to see the truth, he thinks he’s the best DBD player ever.
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No player is selfish for playing as any killer.
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Because i’m not gonna let them ruin the game for everyone.
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@Claudirt said:
10 second BT and 10% haste is a lot better. 5 seconds was just not enough. It's too easy to wait out 5 seconds. Pair this with BT at times, sounds fair to me. Great change Behaviour! I love hitting the enduranced survivors, get those juicy STBFL stacks.
You’ll almost have to hit the unhooked survivor if you want those stacks.
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@dspaceman20 said:
I don't think so. It's not just 10 seconds right? It's that plus an even better speed boost. I think that will be enough time for the survivor to find a window or a pallet to use if the killer decides to tunnel.
I agree, it’s nice to see survivors (especially solo) have a chance at getting away from camping killers.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3148129#Comment_3148129
Of course you need data. Makes my head explode someone can state this.
Read my previous comment.
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@Mandy said:
That's the intention yes. The side on which it's needed (if it's needed) will receive a varying percentage depending on need. This should help with queue times by encouraging players to play the side that they may not have originally intended to, in that moment.
Thx Mandy
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I’m pretty pleased with all the changes in this update log.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3148129#Comment_3148129
Well... I mean, you literally do? I genuinely cannot even tell what your assumption is. Is Basement Bubba common or not, from your world view?
None of the data we get is even reliable.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3147352#Comment_3147352
https://forum.deadbydaylight.com/en/discussion/comment/3147310#Comment_3147310
This reminds me of something someone once said: Survivors haven't earned their escape until they've actually escaped. The same is true of killers.
If you haven't secured a kill by the EGC and the survivors go out of their way to get that 4E and succeed, it means you got outplayed. Just as survivors are not guaranteed escape, killers are not guaranteed kills.
exactly this
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3147465#Comment_3147465
Is there the data to back this up though? Like I wrote to the other person I just don't see many - hardly see Bubba at all. I watch a lot of streaming play too and hardly see it. I know it's just my experience and that's why I'm not outright dismissing it. I'd like to see a good deal of data from people who record info from their games to see if facecamping Bubba is really that common and I'm just lucky or if people as just throwing out the claim based on their personal experience.
We don’t need data to see how common basement bubba is.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3147198#Comment_3147198
Everyone loves to bring up facecamping Bubba. Let's be real. How many times are people actually seeing Bubba, and I face camping Bubba at that?
It’s very common
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@LeFennecFox said:
It sounds nice, but I didn't notice any mention of the perk itself. Does this mean you get 20 seconds of endurance & haste? Seems a little too strong now if that's the case 15 seconds was very strong already.
BT perk will be 20 seconds with endurance and haste.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/3147347#Comment_3147347
How is it fair to give a free escape? I get the argument for survivor but it's not like the killer shouldn't get a chance during endgame, otherwise the game would end after the last gen.
How about GOING AFTER THE UNHOOKER
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@xni6_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3147347#Comment_3147347
if it does, it gives the survivor a free escape. how exactly is that fair? oh right, favours the side you play exclusively. got it
See this is one of the problems with this community, someone disagrees and it’s the lame “survivor main” “killer main” nonsense.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3147310#Comment_3147310
Does basekit BT apply during end-game? It shouldn't. I would also agree it shouldn't apply to basement unhooks - survivors messed up going down close enough to get hooked there. Every other scenario is perfectly fine.
If BT doesn’t work at endgame than it gives the killer a guaranteed kill. How is that fair?
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@MikaelaWantsYourBoon said:
Finally one good buff for survivors. Basekit BT is strong enough now.
Yeah I’m happy about this.
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@Jarky said:
I think this makes tunnelling less appealing for sure to a degree, and I agree with them buffing it. I still think it'll happen though, unfortunately - hitting the survivor immediately as they come off the hook is something a killer can do with a 5/10/20/80, etc. second endurance, so whilst it may make them less likely to want to, when a lot of killers weigh up a healthy survivor vs an unhooked survivor, they're both 2 hits to down and one can get removed from the game quicker. After DS got nerfed, I think killers just don't find tunnelling AS threatening anymore.
I still don't agree that this solves camping at all either. They've put it under a 'Camping and Tunelling' subheading but this unhook BT doesn't solve it at all.
It at least will help tunneling a little bit. Obviously you can’t stop killers from doing that but this is still a great change I think.
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@behaviourmakesmesad said:
with 5 seconds you can't even run out of the basement.
No you really can’t. That’s why I like this change.
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Yay!!!
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Survivors DC and suiciding are gonna be the reason Nurse gets nerfed, just like all the other killers that get nerfed for that reason.