MusicNerd_TC
MusicNerd_TC
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I have no choice but to opt in, as my queues will get worse. It's honestly pathetic that us console players have been screwed over for this long by the devs (aim dressing, fps, optimisation etc), and they just choose to implement crossplay.
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Infectious fright is god tier for getting perfect use out of T3, because T3 Michael has good snowball.
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@Blueberry said:
Well the overheat is so forgiving that you never actually overheat..so why even have the mechanic exist in the first place? I think that's the issue.
It fixed camping Billys with their chainsaws, which is the only thing besides his add-ons that good survs complained about.
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@slim0b said:
It was already leaked by you know who, 4.1.2 will include changes to his heat meter. It's fine now I don't get the incentive behind this change?
You shouldn't be surprised, these are the guys who nerfed remember me and gearhead.
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/1528262#Comment_1528262
Considering survivors vaulting faster at any angle, the slowness of killer vault speed, instablinds, LITERALLY INFINITE LOOPS, etc. - it's a wonder this game survived at all. How did killers ever kill anyone? You're right, I wouldn't have stuck around... what's your point?
The problem with SWF is that it's impossible to balance the game. If you make survivors weaker to balance around SWF, the solo queue is impossible. If you do the opposite, SWF becomes too easy. Right now it's leaning more towards SWF being too easy, because frankly games end in 6 minutes if people know how to do gens and not rush to unhook.
Back then, you just hoped nobody had DS, because it was LITERALLY a get out of jail free card. Or you would play nurse and hag, who were the only viable killers back then.
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@Seanzu said:
this game is so insanely easy for killer to what it used to be 2/3 years ago, I doubt any of you would have stuck around for more than a few months, y'all have it so easy now lol.
SWF is fine.
2 years ago killer was terrible, but the game has been improving overtime, and it may be close to balance, but it isn't quite there yet. It isn't as 'easy' as you say it is, if you play certain killers. Sure, legion, spirit, ghostface and Freddy are easy as #########, but SWF is not ok. If you think SWF is ok, tell me, does rendering mindgames, stealth, blindness perks, blindness add-ons, trapper, blood warden etc ok?
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@Carpemortum said:
Because for one, its not a problem, but people want it to be. So if someone sees a swf they make it a self fulfilling prophecy and go super hard against them, to "stop the problem".
Secondly, it does no good to know. 4 person solo squads can be just as good, and either way its irrelevant. Play the game, move on to the next. Them being a group doesnt change much. Maybe the difficulty a little, but you cant have easy games all the time...
The only people who would benefit/act on this information are people who are ALREADY biased against swf for any reason they can muster.
SO it's not a problem, even though trapper can be rendered useless with a 4 man? Also, mindgames and stealth killers are pretty much out the window if someone on the swf has OoO. 4 mans with VC is not ok.
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Pre dropping pallets makes his bottles useless. Also, the perks spine chill and dead hard help against him a lot. Clown will be looking at you a lot, giving you faster vaults and dead hard allows you to get between pallets safely while going through the gas.
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You shouldn't be able to desd hard through the killer with no collision, that's it.
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I hate it too. Some people will tell you in the comments "DONT TUNNEL, GO FOR SOMEONE ELSE" even though you didn't tunnel at all. Nobody complains about DS for being an anti tunnel perk, as it punishes people for not tunneling as well.
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@letsgomine25 said:
People: Fnaf is a kid game.
Fnaf: a story of murdering kids, getting ur insides ripped out to have another possessed being crawl inside of you, being possessed, being impaled by metal pieces while showing the man bleeding out slowly and painfully. Death. Carnage. Kids game?
I'm not in to fnaf but I know at least these parts.
I see this argument all the time, all that lore you're talking about is locked behind an 8-bit minigame that isn't graphic at all.
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I love doing some survivor pinball with hag and third seal =D
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@Tricks said:
Because he got a massive nerf so half of his power is nothing but a cosmetic alternate to hooking. (Funny this should happen less than a month after his launch once the majority of people had already paid ca$$$h for him but there you have it. Happens with most premium characters, Killer and Survivor otherwise people /cry omgwtf p2w)
It's better to leave people tangled in barbed wire so their screens field of view has a distraction around it and then use it for 3rd hook replacement for execution.
The only other reason / time to use cage of atonement is when you've downed one survivor with another one within arms reach for chase.
It isn't a fancier hook though. It allows him to slug and snowball while getting a free hook state.
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He definitely needs an add-on rework, also make rat liver basekit already.
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The only situation that I camp in besides endgame is when I just hooked the third survivor and the hatch spawned next to them.
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No, he's fine as is.
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@SweetTerror said:
Being able to shrink her terror radius down to 16m seems like it could be OP, but I see very few builds that run it. Is there a reason why?
You can use it in combination with discordance or whispers to get gen grabs.
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@pepperoninipples said:
Spongbob square pants
Obviously.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1525841#Comment_1525841
If i remember correctly, someone on these forums that work for behavior said that although ds does indeed function as an anti tunnel perk, its design was never meant as an anti tunnel perk.
While i agree that getting dsd after hooking 2 people is crap, the developers are at this moment in time content with how the perk functions. Regardless of how we the playerbase see it.
Another example I would give of abusing a perk is using no mither and lag switching so the killer can't hook nor slug you, or just using the hack to prevent hooking.
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@LethalPugy said:
What ever it is. I hope it’s not IT.
Cause firstly he’s not scary he’s just creepy.
Secondly he’s an entity himself. So like how the entity get him there?
What if the entity and the deadlights made a deal? And you can combine both entities. It would make the game more interesting.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1525820#Comment_1525820
The Devs mist have decided PH tunelling cages was not the intent and changed the way his power works.
They have also stated many times that DS is not designed to be an anti tunnel perk. It does have that effect but it isnt anti tunnel as sole design. As many threads and complaints about that perk exist, the fact that it hasn't been changed means that at minimum the devs dont beleive it to be a problem.
The perk is designed just like a anti-tunnel perk, and it is universally agreed upon that it is, also, when talking about anti-tunnel perks in a Q&A, they mentioned DS as one, contradicting the point of being an anti momentum perk. Can't find the Q&A though.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/180959/when-are-we-getting-a-legion-rework
Already got a rework and it was one of the best things to happen to the game
Wrong, he still needs to be removed from dbd.
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1525411#Comment_1525411
"hidden skill ceiling"
Also legion: m1 killer
Dude being able to hit a survivor, whilst removing ALL counterplay from the survivors takes some INSANE skill, stop it.
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@csandman1977 said:
If you take a perk and use it following the rules of the game, is that abuse? No. It may be poor design, but not abuse.
If you get endurance from BT and choose to take the hit to prevent your rescuer from being killed, is that abuse or smart? I say smart.
If you get off the hook and choose to do a generator instead of healing while using DS. Is that abuse? Nope. That's using the perk to maximum effect to further the objective.
If you hook someone and don't see anyone with BBQ and stay near the hook, is that abuse? Nope. That's smart.
Downing multiple people while using infectious fright? Smart.
If you use a perk within the game rules, it's not abuse. It is up to the other side to figure out the perks and play around them.
Now if you take monstrous shrine and somehow figure out how to make every hook a basement hook that's....well still not abuse it makes the perk useful. Bad example. But you get the idea.
Just playing by the rules isnt abuse. You arent abusing anything. You are playing the game. Thats it.
Not using a perk as intended, like decisive striking a killer when they didn't tunnel, it's just like how people would use PH cages to tunnel.
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Sole survivor, since it's uncounterable. Old deja vu, since it only showed you the gens at the start of the game for 10 seconds. Old dark sense, since it is just a god tier. Slippery meat, because slippery meat. Most OP, uncounterable, annoying crutch build.
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@xBEATDOWNSx said:
As much as I love the dark tower series (seriously, it's my favorite series of books and I'm more or less obsessed with the connections to King's other works) I don't see it ever happening nor do I think it's his most famous body of work. Sure it's his opus but you could argue that It, The Stand, Carrie, Cujo, and Salems Lot are more popular, least in the mainstream thought.
If we were to get any chapter related to King, I would want a Salems Lot chapter.
I still want it so badly, or if they add Penny's, we can get a crimson king or Dandelo legendary skin.
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@Vox_Nocturne said:
https://forum.deadbydaylight.com/en/discussion/comment/1525198#Comment_1525198
I believe that's "Scream" by Michael and Janet Jackson - a very apt song, considering the forum :D.
I'll try one:
Da da daaaa da da daaaa da da daaa da da DAAAAAA! Da dadadaa da dadadaa da da daaa da da daaa
Is that Indiana Jones theme song?
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@Folklore said:
https://forum.deadbydaylight.com/en/discussion/comment/1524420#Comment_1524420
Killer main with the wise totally non-biased wisdom
Aren't you the person who revived my DS thread saying "killers will complain about anything"? Why don't you stop being biased. This paramore lyrics applies directly to you "next time you point a finger, I'll point you to the mirror" :).
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I wish you twice the number :D
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@Dpooly said:
@Leachy_Jr Showing your bias a little, don't ya think? NOED is definitely a crutch, it rewards Killers for not pressuring gens like they should. Spirit Fury+Enduring is a crutch combo as well. Following your logic, BBQ is even a crutch. Survivors definitely have more, but they also can't kill anyone. My main point is stop acting like Killers don't have crutches too.
Noed is a crutch. Spirit fury and enduring is simply countered by not going for stuns, so it isn't a crutch. BBQ isn't a crutch, since it rewards the killer for hooking someone.
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DS and object of obsession, DS and unbreakable combo as well. That's it.
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No, Abbie would have to be the killer. All my homies hate Abbie.
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@Kisagi1990 said:
https://forum.deadbydaylight.com/en/discussion/comment/1523960#Comment_1523960
Somebody has been watching a lot of YouTube videos and needs to come back to reality.
https://forum.deadbydaylight.com/en/discussion/comment/1523962#Comment_1523962
Because I'm 1 of the few legit people who doesnt need scummy tactics or toxic behavior to get what I want. You guys complaining about the hatch or saying a survivor didnt win with hatch is in the highest level of toxicity here. I'm the only person who actually defends both sides when everyone wants to complain about 1 side or the other. So I'm pretty sure i have the right.
https://forum.deadbydaylight.com/en/discussion/comment/1524000#Comment_1524000
Your idea is boring and actually gives the killer even more of an advantage making it more killer sided. If that was implemented i would hands down quit DBD.
https://forum.deadbydaylight.com/en/discussion/comment/1523985#Comment_1523985
If you lose a pip for not killing 1 survivors, you aren't doing it right. None of those things should disappear. Keys should only have 1 that can open hatch and make that 1 more rare. NOED is fine. Yea it's a pain in the rear but then you just need to learn to dodge. And again leave the hatch alone. No matter what you do not deserve that last kill. Hatch needs to keep its spawn as is.
I like how you dodged my first comment. Aren't you the person who thinks Myers needs a nerf?
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@RNG_is_fun said:
https://forum.deadbydaylight.com/en/discussion/comment/1520627#Comment_1520627
BT is an insanely strong perk and arguably OP. That's like saying enduring+spirit fury be basekit.
How is it OP? It is a healthy fix for tunneling.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/T8D8QN3LFJ47/emporio-ivankov-anime-infobox.png
New killer picture leaked
Cursed image.
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It is a second chance perk, but it is absolutely fine, since it rewards the survivors for doing their objective.
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We need more people like you in these pessimistic forums, you're really funny and optimistic :)
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@Kisagi1990 said:
https://forum.deadbydaylight.com/en/discussion/comment/1523596#Comment_1523596
And I'm not a douche. Though I guess I might be since every match I've had in the last year as a killer has been a 3k or 4k. Only time I ever face camp in EGC is when everyone else has escaped or if they are the last survivor. Plain and simple.
Question, why are you acting like god almighty with the third eye sharing infinite knowledge?
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@Kisagi1990 said:
More killers whining about the hatch. If they find the hatch before you, they have a right to gloat. When everyone else dies, it's a race for the hatch. 1st 1 there gets to gloat. I've had many killers gloat when closing the hatch on a survivor who wanted it after other 3 escaped and the NOED them. They gloated by keeping them in the basement (killer was trapper and trapped the doors and windows of the shack) and kept them there, hooking them last second before the world collapsed. Your point is invalid as killers gloat over stupid things too so stop complaining, all of you.
https://forum.deadbydaylight.com/en/discussion/comment/1521335#Comment_1521335
Hatch isn't getting "fixed" but the keys are being tweaked. Only fix the hatch needed was grabbing survivors as they jumped in by hatch campers in the beginning. Just all of you stop whining about losing cause no matter what. Survivors escaping means they still beat you. Get over it.
Meg hides in corner all game. Meg lets all survivors die on hook. Meg camps hatch with left behind. Meg escapes through hatch. Meg won?
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No, there are so much better options for a Stephen King chapter. Dark tower, IT etc.
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It isn't that he's OP, he's just ridiculously easy/boring and extremely powerful.
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@Folklore said:
https://forum.deadbydaylight.com/en/discussion/comment/1523764#Comment_1523764
It doesn't, though? It tells you what general direction they're in but nothing else. It's basically reverse Spine Chill at that point.
It's infinite premonition, which is still not OK.
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@Pennywise said:
https://forum.deadbydaylight.com/en/discussion/comment/1522933#Comment_1522933
Good! All he needs to do is watch how Liam and Noel Gallagher speak, they have strong manc accents. I know that is bad of me to say being a manc myself but Americans sometimes seem to think everyone in England sounds either like a london cockney or uses the Queen's English. If all he does it study Liam and Noel Gallagher, he will be set. Maybe drop the John Bender look as well, I can live with the long hair.
I'll leatha ya knobhead! Those brothers have the strongest accents I've heard.
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I love using maps with detective's hunch. It makes solo queue feel like swf, and not in a bad way.
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I like Dt 7, also known as the final one. That ending though, holy #########.
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1523344#Comment_1523344
Do you have the same to say of Myers?
While Myers is classic, Jason was similar but would have far more options for him as far as skins powers etc...
Halloween 1 was a masterpiece of horror. The remake recently was amazing as well. Every F13 movie was the same. All of them have the same plot, and the first F13 wasn't that good either. Just my opinion though.
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@VolantConch1719 said:
If it isn't Candyman, I will change my profile picture to Hillbilly (the only Killer that I truly cannot stand playing with every fiber of my being) for a whole month. You can hold me to this. If I'm wrong, you can quote this just to taunt me. I give you permission.
I have a lot at stake here.
I will keep that in mind >:).
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@Samwise444 said:
The new killer will be one of the Devs. We get to upload ourselves as the survivors. The new map will be a development studio.
This is a joke by the way.
I would love to have a stephen king chapter. I think Derry Sewers would be a great map. The dark tower would be an interesting map. Overlook Hotel, and the school from Carrie. We could also get the cemetery from Pet Sematary.
The Derry Sewers map would be pretty cool, but I don't know how they would implement it. The Overlook hotel would be ######### amazing, imagine if the twins appeared in hallways as an easter egg. I'm not sure about the school from Carry yet, but the cemetary from pet semetary would be awesome, since we haven't got a cemetary or a cursed burial ground. The dark tower map would be my favourite, the rose fields, the tower, everything would be amazing.
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@SCP_FOR_DBD said:
I wish it was F13, but its probably candyman.
I don't get why people want Jason in the game so much. He is pretty bland and boring.
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@GoodBoyKaru said:
I hope it's original. I find their powers are a lot more creative and amazing (except Oni and Spirit, ######### you both) as are the original map designs. I don't fancy another liscened killer ngl, and I feel like there are so many ideas they could go for and it'll be better than a lot of liscenes.
Also there's me not really knowing any horror liscenes either so there's that lol
I like originals more as well, I think the only license I want is a Stephen King license and that's it.