pepperoninipples
pepperoninipples
About
- Username
- pepperoninipples
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Comments
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Easy fix for this iridescent addon. Instead of every survivor gets a head peace at the start of match. To any survivor that completes a gen recieves a ahead trap. And head trap become active.
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Buying a copy of dead by daylight should be banneble lol.
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@DeathByGiggles said:
Hey everyone!
Thanks for leaving us your comments. Just to confirm, the autoban changes are not live yet. We will be announcing more details closer to the date they go live! This feature is still being developed, so please sit tight until we are able to share more info about this. ❤️
No one is going to want a auto ban system in place.
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For one of you carry a survivor keep distance from lockers. 2 if a down survivor is in front of a locker, check locker first
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Where you get your sources that it is going to be resident evil chapter next?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2087620#Comment_2087620
Should’nt you be punished for tunnelling when someone brings an anti tunnelling perk?
its not tunneling if that survivor is trying to progress their team objective. aka healing others, aka working on a gen. trying to get rid of a totem.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2087594#Comment_2087594
DS should be buffed to help against tunnelling more. By making it work on both stages of the hook regardless of if you used it or not
while we at it lets make barrowed time give the unhooked and the unhooker and anyone in the terror radius barrowed time.
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ZzZzZzZ Any time i see you post your complaining about how weak survivors are and how everything is killer sided. Either A you can't run the killer or B you need better teammate. I play both sides and i have no issue with DS having its change.
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That is funny. Only perk that is fun is dead hard he says. You must only live in the meta perk syndrome. Qq with head on is fun. Red herring is fun. Pebble is fun. Sabbo with breakout is fun. For the people is fun to use when killer slugs and walks away for a moment. And the list goes on. Just sounds to me you cant live without clutch perks in hand.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2068249#Comment_2068249
NOED, BBQ, Hex: Ruin, need I go on.
noed yes, BBQ no, ruin no... only NOED is the only thing close to DS. But then what killer perk is like hey you cant get me because im protected by this perk.. so you need to slug me or leave me alone. Let me hop in this locker so you have to waste your time waiting or leave me alone.
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@WiiFitTrainer said:
So I was super stoked to play trickster. I like his power, looks, everything. I figured once I got some games in his power would come to fruit. Boy was I wrong.
I stopped playing after 10 games because I just got tired of struggling for downs every single game.
You might as well not even use the knives at all. The only time I could make use for them was when I zoned survivors at unsafe loops where I could throw knives over the loop or if I was pretty much already in m1 range. Using them in the open is ok as long as you're absolutely sure they can't make it to a loop by the time you hit them 8 times.
Using knives slows you down which is dumb since they aren't lethal like hatchets.
The recoil is just stupid which makes any throws at more than 10 or so meters pointless.
Knives hit progress also goes away. This is a HUGE waste of time for you if your target gets body blocked or lithe away or whatever.
Since you can't really use knives effectively, you have to rely on m1 hits which is TORTURE on an 110 % killer. It's basically playing huntress or death slinger without using ranged attacks.
I may be beating a dead horse here but this killer needs some serious buffs or he's going to be best buddies with the twins in no-play limbo. Which is a shame because I think he's got a lot of good potential.
it will take them 9 month to a year to actually make changes to him. in that time everyone will forget about him, and he will sit in killers pantry wasting away.
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No Trickster is Z tier!
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the killer is trash
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I can say i haven't enjoyed a single match yet with him. his hits are way to inconsistent, 8 times injure a survivor is a waste of time. he is as slow as burger king myers which is slower than survivors while he is aiming. there is a 1 1/2 foot difference of blade contact points weather you throwing from right hand or left hand. and that is from 5 feet away. only gets futher with distance.
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@Rullisi said:
Maybe 1-2 gestures for each killer which reflect their personality a little, yeah. Maybe a throat slit would be a cool gesture when you finally down or hook that really good survivor or something.
Is that a wish for undertaker as a killer? His lunge attack he grapples survivor and chock slam them. And his mori is the tombstone? Lol
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@TricksterMain said:
I agree with this post entirely. Trickster has 60 knives while huntress only has 5 hatchets. Tricksters addons are also so much better. The addon that bounces makes trickster the best killer in the game.
Made an alt account of an alt account just to agree with yourself lol
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Um killers get nerfed way more. What can survivors get nerfed. Loop, perks, maps, items. What killers get nerfed. Loops, maps, and ons, abilities, perks. Just pointing out there is more stuff that can and does get nerfed for killers than survivors. Lol both sides get nerfed and buffed all the time. Still dont see how some people see a big nerfed to boxes. They are insane if you leave to use them at the end of March when there is 1 or 2 gens are left. Litually can save you 15 seconds on a gen. And now with the new survivor perk. Lol gives bonuses to survivors aka stacks to use for not doing anything.
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The Game map is so survivor sided. I've counted 7 God pallets..... even 8 sometimes. its like the whole map is one god pallet. Visually look great.
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@Boss said:
Ohey, it's idea time!
Dead Hard
While on the Hook and in phase 2 as the Obsession, if the player is actively struggling, it fills up a bar in 30 / 20 / 10 seconds, which will trigger a self-unhook once full.
If you are not the Obsession, this bar takes 50 / 40 / 30 seconds to fill.
Choosing to not struggle results in staying on the Hook like we've always had, but not having to continuously press a button to stay alive.
Disables the option to not fight the Entity in phase 2.
Maybe it needs an activation method like Deliverance? Idk.
Preferably, this would come along with not having to press a button continuously at base.
No it don't need a total rework. It needs a rework that works with dedicated servers. Sprint burst is boring. Either walk to a gen, or hope your exhaustion come back before killer comes. Balances landing is meh.. situational. Not all maps has a place to use it. Head on is a meme perk. And lithe is ok not my cup of tea.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1778985#Comment_1778985
People always complain how often DH fails, yet they still run it, which speaks volumes how strong the perk actually is.
Dh is not the most common exhaustion perk used. Sprint burst takes that. To say dh is that strong is laughable. You may find 1 out of 4 survivors running it. Unless it's a squad that uses it. Even then it's easy to tell. And so what if they dh for distance. Run that new coup de grace perk. No dh will be safe even with dh for distance.
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1774944#Comment_1774944
Again you cant wait it out if they DH for distance in a loop
No difference than some 99 a sprint burst. Some times it stuff. Trust me I know. But I can't tell you home many times I used dh to avoid a hit. Start the animation only to still get hit. And having exhausted status on the ground. I know I I time it right but still get hit. Kinda bs.
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DH is not that big of deal. It's called waiting it out a few seconds. No big deal. Once you seen it on a certain survivor. Then you know to always bait it out. Honestly dh needs a good rework. Getting hit while dh is animating is be. Happens alot because of dedicated servers. Yes you can complain m1 to win for distance. But isn't that the same for all killers? Someone injured just m1. Got need just m1, got devour hope just m1, got haunted grounds just m1... see it's easy to make that remark.
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All you have to do is tap m2 to cancel the sword dragging audio
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Hacks can never really be fixed, there is people out there able to modify games to their liking. The dev's can do to help lower the chances of it happening. There there will always be someone that can exploit things.
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This sounds too much like the creature from in silence. This killer already exists in another game. If bhvr was to do it, more than likely they get sued.
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I am mad at the devs for not having an event, no way to earn cosmetics, I main kate and david when i play survivor. So seeing no love for kate this year. Doing david face dirty. Dont mind the beard and stach, but bald head with it is bad. And its locked behind battle pass.
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@Avilgus said:
So i guess they gonna put this charms on store ? 100 auric cells, seems a good price BHVR.
Naw knowing them it will be minimum 500 auric cells
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OoO. Object of oppression. 100% Not to be the obsession. Looking at any survivor will show the killer their aura.
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@azame said:
I feel like I'm at an incredible disadvantage when solo survivor. I uploaded a video where I ran the killer for 5 minutes and only a single gen was done. Also in this game a survivor had disconnected. Solo survivor is just unfun.
I'm never matched up with players that are good or as good as me. It's always players who urban around the map or cant hold a chase. When I'm hooked I've been left to die or left to get second state.
Out of all the swf post solo is not talked about enough. Solo is very bad right now. It's so bad that it encourages swf play because you rather not play with bad randoms.
Just a short rant solo is just bothering me lately.
That happens to me all the time. I cam run the killer for 3,4.5 minutes and 1 gen or 2 gens get complete. That is other survivors fault not mine. I did my job to run the killer. I have all my fun doing that as survivor. If i escape that is a bonus.
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I get tunneled or camped atleast 1/2 my survivor matches. Mainly due to deserving it lol. Them squat thrusts always call my name.
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Have you ever mained David? From time to time he gets what I call the pac man ass. Complete speration of his upper and lower body. And any action causes a large gap.
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@TheeclumsyNinja said:
https://forum.deadbydaylight.com/en/discussion/comment/1658099#Comment_1658099
No theres no pity escape, but the doors should not be able to be watched by a killer standing in one spot or moving a few feet.
At that point the survivor might as well just put himself on the hook
And what about when they are totally opposite sides of each other? So its fair for that but not the other way around.... Hmmmm.
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@Satori said:
I think if they make so you can see totems and traps with Small Game wiil be a good buff
No. You dont need to see traps. Maps and detective hunch already allows you to see totems auras
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Idea for monsterous shrine. When survivor is hooked in basement and then gets unhooked 32 meters away from killer entity is summoned and blocks basement stairway for the next 60 seconds trapping survivors in basement if killer comes within 16 meters of basement entity unsummons.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1645255#Comment_1645255
The counter-argument: the killer should use his brains and not try to pickup someone that recently got unhooked.
I haven't seen your suggestions but every one I see has a million deactivation conditions, which is unfair. It just makes a niche perk even weaker. They could re-buff it to where it used to be so killers can appreciate it the way it is now. If it was truly decisive then it would be a 1-time use at any time, not on a timer like it is now.
They could rebuff some killers the nerf3d to where they use to be as well.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1645159#Comment_1645159
This is a case of Us vs Them, how dare you touch my timer on my perk when the other side has a timer.
The two perks are nowhere similar and I find amusement they are compared.
DS has already been nerfed heavily 3 times, I don't think it needs looked at. Killers do need to grow a pair and stop asking for survivors to be dead on a silver platter.
Because ds is and always been a problem. I guess survivors should grow a pair and deal with a hard killer to go against. And stop asking for nerfs to killer abilities, and more on to the next they want easy mode to play against.
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I startes off as killer. Never touched survivor for more tham a year. Then i started playing survivor. I mainly play killer till I feel im in the mood for survivor. Just depends on the day for me.
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@xerav said:
Downing a Survivor will pull another survivor from a gen = more value than kicking a gen so it regresses at 1/4 charge per second (surv repairing add 1 charge per second).
Not so much even downing and hooking a survivor. They have 1 minute time before hitting stage 2, which is well enough time fir survivors to.complete a gen.
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I kinda had the same thing. 1 person dead the rest was on last hook. 1 gen left and they are 3 gened. They escape with a key. Someone also had a map.
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@Kleer_mi1k said:
Because it is situational
But ds is situational too
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@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1608607#Comment_1608607
Agree, the aura aspect of it is a little excessive. There are even totems near generators 🤣
So then survivors can get away with hiding the first 2 minute of the game right? Is aura that bad? If killer is in chase he could lose a totem or lose a down for leaving chase. Ots a trade off.
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Im not having frame issues, more of a sync issue. Seeing line scrolls going up on screens. Some times the audio cuts out. Start happening with up date.
Ryzen 7 3700x
Nvidia 1060ti
16gb ddr4 win 10
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@Kumnut768 said:
it takes half your overheat to cross the map so you essentially have 2 saws before you overheat
Actually 3 to 4
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1577275#Comment_1577275
Tell me why I’ve seen killers nod their head after downing the survivor(s) from getting unhooked before proceeding to mori them? I honestly doubt that the reason the majority of these killers bring them is for the animation. I understand if you bought the chapter of the killer and you wanna see the animation but if that’s the case what’s the point of using it on a poor baby meg after her first hook? See what I mean. And this isn’t about baby killers that bring it I’m talking about High red rank killers.
Generators are the killers property, totems are killer property, they cometh and touch my property. They die to the mori. Just kidding. I nod when I down a survivor that tbagged earlier. And when im in the mood for mori which isnt often its usually a game I see blendettes in game.
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@Azarath said:
Who tf thought it was a good idea to put dead ends in random corners? The map designer suddenly thought "Haha, no windows or vaults to escape to, prepare to get downed"? What kind of ######### map designs are these people putting in the game
Ever heard of looking around the area to have an escape route when the killer comes?
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@Calisto_667 said:
a) The hill glitch that happens in both McMillan and Azarovs is extremely annoying. The fact that some killers take advantage of it and still hook you shows a lack of sportsmanship by taking advantage of a glitch. I am a ps4 red rank in both sides. I had to leave slugged more than 5 survivors so far who got glitched in the hill.
b) Yesterday I played with a PC Hillbilly who took advantage of the glitch and hooked the Jane. I have come across other PS4 killers like myself after disabling crossplay who have a lot more sportsmanship than PC killer mains and when the survivor gets glitched they leave them slugged.
C) I even let a Nancy escape who was the last remaining survivor in the map and the poor thing got glitched in the hill trying to get to the hatch. I closed the hatch for the points, let her wiggle out and open the gate and leave because I am not taking unfair advantage of a game glitch because it shows no sportsmanship as a gamer.
D) A lot of PC killers are hackers. I've seen way too many videos on youtube of people saying how easy it is for them to hack and now console players who have an FPS big disadvantage against PC players have to deal with that nonsense too.
E) I don't care if the game was dying in PC because only an estimate of 30k were playing daily. The devs seem to care more about their game than protecting the community and making the game fair and equal for everyone. The controllers are way easier to manage in PC than console and they have the 60FPS advantage which is huge for a PC killer against Console survivors.
F) In conclusion, if the devs want to establish console and PC crossplay, fix the FPS, fix the hitbox already, fix the servers, fix the hacker problem in PC and fix the glitches in the game!!!
*******P.S: I know not all PC players are the same. I am not generalizing, this is towards those who show lack of sportsmanship by taking advantage of glitches and exploiting the game**********
A) the hill is annoying. Stay away from it. So survivors dont take advantage of when a kill gets stuck? They do!
B) you can all it unsportsmanlike all you want. Other side will usually take advantage.
C) so most killers are hackers on pc? I been playing killer and survivor for more than 3 years haven't once came a crossed a hacker. To say most killers on pc is down right bs. Kinda funny if you really think that.
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Spongbob square pants
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@DetailedDetriment said:
When can we buff solo queue?
Really? Why do solo need buffed? I solo survivor all the time, make it out nearly 75%. Let me guess your one of those survivors that need a hand to guide you. Totem counter, some kind of simble on each survivor to know when they being chased so a stealth killer don't sneak up on you. Built in kindred. Built in borrowed time? Imo I see nothing that needs changed.
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I would say number 1 perk used by survivors is Iron will. I see that atleat 2/4 survivors every game.
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@ClickyClicky said:
This is why I stopped playing. An increase in griefing combined with the dc penalty just made the game feel like a waste of time
I limited my self on how much i play now, like maybe 2 hours max, where i use to play 5-6 straight hours easy.