Freddy is still hard killer?
Hello,
am I the only one, who has hard problem with Freddy? Perhaps when Freddy was before rework, we could speak about status "hard killer"... But lets see what we have.
- Highest winrate https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019
- Ridiculous lounge - his hitboxes are like I have feel that he throws his gloves on me
- Teleporting on gens
- Faking teleporting gens (he can interrupt ability)
- Dreamworld can tremendously slowing game if you use one of add on
- No colddown for casting spells - trap or fake pallets (poor myers/legion/spirit or trapper/pig/hag)
- Standard speed
- Dream world is problem for a lot of computers - fps, weird reaction even you play on pro game computer
- Borrow time doesnt work in DW
I think this killer need nerf.
Comments
He is balanced, the problem is that he is a boring killer to play with/against him.
His lunge is just like every killer, the looks are deceiving because of how small he is. And you are not in the minority, most people seem to think he should be nerfed.
The highest winrate stats are from before Ruin and Freddy's rope add-ons were nerfs. Freddy's not a hard killer to play, but I don't think he's nearly as oppressive as he was when those stats were released.
It isn't that he's OP, he's just ridiculously easy/boring and extremely powerful.
Survivors cannot tolerate a strong but balanced killer ๐
I would mostly agree except the whole Forever Freddy need to be redone. Just rework the chains and jumping rope to do something else. Giving something to stack ontop of Thana, dying light and then giving him Pop makes the game stand still :(
I think some changes could be done...
At the first time - speed (if he can teleport and use slowing traps, why is he so fast?)
CD for casting traps
Active borrow time! Hand of heart - how many people are wake up in the middle of the game, when you fall in dream after hits, after timer and wake uping is longer and longer? Lets talk about statistic, not 1% possibilites like 4 players still in game and huge chance for wake up.
Aren't you the person who revived my DS thread saying "killers will complain about anything"? Why don't you stop being biased. This paramore lyrics applies directly to you "next time you point a finger, I'll point you to the mirror" :).
Freddy most definitely needs a nerf. Name one other killer who can do all the abilities he can do with his base kit... then throw in the add-ons. Remove the teleporting ability, or at least the ability to cancel it; passive falling asleep; and only one clock to wake up; and maybe he'll be balanced.
freddy is not unbalanced especially in high rank. he just strong on shutting down long loops with the snares and the pallets means you have to remeber where pallets are and which one you use. so in a sense freddy power is based on survivors keeping a eye on the map and using their heads to know what is the most likely places that snares can be placed and which pallets are real also it is up to the survivor if they want to stay in the dream world and deal with his traps and add ons or get out the dreamworld asap.
I would argue the reason why people hate him so much is in part they try to treat him as a normal M1 killer and believe they can loop him for several loops. Best counter to him is when he setting up snares on loop move away from it cause he cant attack when he charging the snare there a chance for you to get away. If you stay there you will get hit or downed then that is survivors fault not freddy. Also you cant get affected by the snares if you are awake so if you are awake then yes loop him normally but if you are in dreamworld DONT treat him like a M1 killer cause he will shut down any loops if he place his snare correctly.
If you try and treat him like a normal M1 killer you going to end up on the hook simple that is what he counting on so play differently keep him guessing make it hard for him to read your movement predict his most likely snare placements and keep track on pallets. Hes a killer that actually forces you to play differently which is needed for this game different killers that forces you to play differently not the same old loop to pallet and loop again that is boring i want killers to be able to force you to play differently like Spirit, PH , Doctor, Nurse etc only thing freddy need is the block add on (especially the purple block) to be reworked.
Siriously?
"he just strong on shutting down long loops with the snares and the pallets means you have to remeber where pallets are and which one you use. so in a sense freddy power is based on survivors keeping a eye on the map and using their heads to know what is the most likely places that snares can be placed and which pallets are real"
how should I do that, when are 4 survivors on map? How should I know, which pallet is real,when I am across whole map and doing generator? Should I chase the killer to see, which pallet other survival use? :D siriously?
Anyway his hitboxes are completely broken. I got hit several times 1,5 m behind window! And this is definitely not problem of my computer or internet.
The hitboxes are not a freddy problem that latency with the servers and also the detection if it is a hit or not is based on killer view not survivors which the new vaild hit detection is going to address when it is put in the servers.
You going to hate this bet but yes freddy power is down to you remebering pallets location/use when awake so you have the knowledge when you head into the dream world and also know your pathing routes that you normally take if the freddy is good he would know survivors most likely pathing on maps so do the unexpected or better yet if freddy chasing a survivor and if you near a area check for snares like what you do for trapper disarm them in case of freddy walk over the snares.
There is counters for freddy he not overpowered you just got to play against him differently will it be easy no but he not unbeatable