MrDardon
MrDardon
About
- Username
- MrDardon
- Joined
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Comments
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2766514#Comment_2766514
really spirit?
Why was there no argument: Hey, Iron Will and 100% noise reduction is way too OP counter to spirit, now, its suddenly a problem when you have a counter to a counter?
There are ways to counter Iron Will. For example: Phase in short bursts, they start walking and you'll get a free hit.
Moving at super saiyajin speed while also detecting anyone who is nearby has no counter in my book and it also removes one skillful part of Spirit, which is tracking. It's basically a "turn off your brain" combo.
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The only nerf they need are Add-on nerfs.
Spirit's Mother Daughter Ring and Dried Cherry Blossom need changes/nerfs.
Blight's Alchemist Ring, Blighted Crow/Rat and Compound 33 need a nerf.
Nurse's recharge and range Add-ons need changes.
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If ya'll want a real challenge, use Engineers Fang with Bent Nail 😏
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2762746#Comment_2762746
Silence fool! You stand no chance against me. Nothing can withstand The Bush! All those who oppose me will be rendered into fertilizer for my nourishment.
You fool! I've been trained in your bush arts by your ancestors * cough* * cough*
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Thanka for adding me :)
Today is gonna be Killer day since I reached rank 1 Survivor, so I'll play alot of Spirit to keep the fanclub alive as possible.
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You dare oppose me mortal.
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@hanscardoso said:
Every boon totem should have a different area, healing should be a small area, shadow step a mid area (the current one), and the unbreakable one, could be a bigger area.
I like the idea of all Boons being consistent, ranges shouldn't be different.
But my change is redundant anyways since a different change is already announced.
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@fblurbg said:
I honestly would be fine with CoH if it were one or the other on healing. Either you can self care at full speed, or you heal allies twice as fast. The fact that it's both is far too powerful, on top of the fact that the existence of a boon gives Killers a new objective that Survivors can infinitely replace whenever they want anyways.
In it's current form, it's definitely to powerful.
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@ActualPainedFrog said:
https://forum.deadbydaylight.com/en/discussion/306002/a-change-idea-to-boon-circle-of-healing
I actually like the second one, although I'd add one small change:
- Your auto heal timer is paused if your in chase.
I can imagine some situations in which you chase a survivor in the boon, they get auto healed, you hit them again, and then their auto healed again after only 30 seconds.
Might be a good addition, my idea was to make it 32 seconds so it's hard to auto heal during chase, but you could heal till your close to fully healed with a Med-Kit, get chased and then heal fully.
Stopping it during chases might be good, yeah.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2760602#Comment_2760602
Oooof, that sounds miserable.
The cheater I mentioned only had speedhacks.
I had a Claudette yesterday who used speed hacks against my Myers. I had Infinite Tombstone. She used her speed hacks subtly while I was chasing her with Tier 2, like she used them behind walls where I couldn't see her but I noticed the distance I lost so I knew she used speed hacks.
Once I hit Tier 3 behind her, she zoomed away that little piece of #########.
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@GeneralV said:
I played against one particular cheater a few times, long ago. Funny thing is, guy was so bad that his cheats could not save him.
If you played it right, you could still get him.
Yeah but this guy had insta pallet breaks, insta downs, infinite lunge, insta pick up and insta uncloak, and probably even wall hacks because he found everyone instantly.
Though his build is quite interesting. Franklins, Lightborn, Beast of Prey and Unrelenting with double windstorm.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2760549#Comment_2760549
Very true but if DBD goes Spirit goes. I can’t let that happen!
I hope it doesn't go, but it doesn't look good.
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@GannTM said:
DBD community: there’s a cheater epidemic, help us BHVR!
BHVR:
https://us.v-cdn.net/6030815/uploads/2PYU0TYLQZD6/396ff658-535a-4f3c-a3ef-0ca356ba204c.jpeg
I mean, I don't care. If they want their game dead it's their problem. I have a few games I can play instead xD
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Shape on Rotten Fields.
Can't stalk through corn and they can see you before you can see them anytime you approach ANYTHING.
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Spent a "bit" on Spirit so I have a ######### ton of Add-ons.
Now I am currently prestiging Jonah.
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Remember old Prayer Beads?
*Casually holding M1 on a gen* *cricket sounds* ... *YOOOOIIINNNK*
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When I am sick of shi*, I use this.
Let me introduce you to Lá Grabstein
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I've got more Demo pics if you're interested then.
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Noed
Dead Hard
Please make it reality.
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2758803#Comment_2758803
Idk. It sounds like tinto put a lot of time into nurse. I'm not a codrecodguy but I imagine recoding an entire kiler would take some time.
Those were bug fixes. Mid Chapters are supposed to be huge balance overhauls.
Also, I'd imagine the bugfix team are different people as the balance team. But balance has been poor since the beginning so I'd imagine they have no idea how to balance the game properly.
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@Sonzaishinai said:
The nerf barelly even does anything.
it's like 0.05 seconds less charge time. How often is that going to matter?
It's so pointless of a nerf that i really wonder why they bothered.
All those Mini Nerfs were filler changes so that they can say they did something.
This midchapter is pathetic and bad for being a "huge" balance update. The last one was really good, but this one proved their lazyness again.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2758783#Comment_2758783
I have never seen anyone use that perk lmao. That’s awesome tho neas today have been angels from heaven
I barely see it as well, and even more rare the fact that it gives value.
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Just wanted to say that this Chad Nea saved us both with her No one left behind.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2758446#Comment_2758446
I would laugh my ass off if there was a hate post directly towards me.
wouldn't blame you.
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She will sacrifice herself because it doesn't really matter to her, she is the entity in the end, don't forget that.
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So this post must be bait then.
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Blight might have the best mobility, but if his power is used without exploits than he's okay as an 4.6 m/s Killer. Tbh, with all those exploits it wouldn't hurt to make him 4.4 m/s. You don't even have to reduce his Terror Radius because Deathslinger also moves at 4.4 and has a 32 meter Terror Radius.
Spirit can zip in and out of reality with high speed and without any control restrictions, you can just move normally and really fast. Her power is really strong so that's why she is 4.4.
Huntress and Trickster can damage Survivors really quickly, really far with barely a cooldown. Those rely on their powers to get downs, which kinda hinders them with Perk selections. Since they're 4.4, they can't really use any basic attack Perks.
Deathslinger needs 4.6. There is no reason why he shouldn't.
Nurse is explained by itself.
Hag has a similar power as Trapper but MUCH stronger if used correctly. She also doesn't need to pick up her traps. She is meant to play defensively so 4.4 doesn't hurt her to much. It just sucks for those who like chasing Killers and that's why those people never play Hag, because she can't chase.
All the others who move at 4.6 have enough power restrictions to warrant that speed. PH might be the closest one to have a strong enough power, but his power makes him really awkward at times. Also, he is harmless from a range and is only a threat if you're close to him. So he kinda needs his speed to catch up.
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Flashbang: Make it activate faster.
BBQ: Increase BP gains to 200 % max. (and make it with WGLF as well if it works)
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For a moment I thought this was an attack thread towards you and was confused on how it wasn't closed yet.
Funnily enough, besides Spirit I enjoy alot of Huntress.
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@Lx_malice said:
They did it. They added sex to dead by daylight.
What? You dirty Dan. You're just imagining things.
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That's me right now.
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@ThiccBudhha said:
Finally, some quality content. Saving the image for later.
it can't be worse than the next one.
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OH MY GOD.
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Hex: The Third Seal
I applied the Blindness Status Effect to you.
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@Chimp said:
As a demo main, I don't know how to feel about this
It's okay. Take your time.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/305758/dont-mind-him
Seems to me like demo is letting out a cry
A cry of joy, yes.
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@Advorsus said:
Nah she straight up getting her face destroyed right now. Idk how y'all don't see it. 😂
Either that or the other.
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@WeenieDog said:
He's friendly.
Definitely.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2757366#Comment_2757366
Based on the pose that Demo and Cheryl are taking, I doubt that
Cheryl is doing sit ups.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2757368#Comment_2757368
Than what made you want to post it?
It was my first Demo Mori ☺
In a private match.
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Not sure what you mean? It was just a Mori screenshot 😏 @Cornpopers_Evan
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2757350#Comment_2757350
No..stop, please. I'm begging you, don't ruin my child anymore
He's.. innocent.
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@ThatOneDemoPlayer said:
W-why...? Why? My poor baby
He's not so baby anymore.
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@Tr1nity said:
Why.
What why? I just wanted to share a screenshot of me mori'ing Cheryl. I rarely play him. It was fun... for both of us.
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@Ryuhi said:
Imagine if someone made a mod so killers could see in third person, or even just be able to dynamically adjust their FoV. It would become priority number 1 and extremely bannable, instead of being slowly addressed with non-comittal answers or measures over a few years.
I actually saw a video of someone using altered FoV. Not stretched res, but actual increased Field of View on both sides. It looked... interesting.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2756490#Comment_2756490
Yup I bet that's where and how he did it. A bunch of end game hooks can go a long ways for bps.
You're right.
For a moment I was confused because you need 12 hooks for a full 8k sacrifice category. I forgot that EGC hooks grant more BP.
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Passive phasing definitely needs tuning. My idea was that you get a blue'ish screen everytime a passive phase happens, and make it more consistent (activates every 3 seconds).
Grunts of Pain I am not sure. I like changing my playstyle mid match depending on if Survivors have IW or not. Doing short phases or doing long precise phases, ending with a Grudge hit as soon as I leave the Haunting Mode.
DCB definitely needs changing. Like you said, it feels very disorientating if you don't use it but extremely overpowered if you rely on it.
MDR needs a nerf. I love using the Add-on because who doesn't love zooming over the map, but it's just to powerful. Tbh, I'd nerf it to 25 % instead of 40 % (Yakuyoke combo movement speed) as it would still feel very strong and it would make the actual Yakuyoke/MDR combo not completely ridiculous.
Mothers Glasses needs changes. I personally don't like Fathers Glasses since it removes what makes her skillful (using ears and prediction) but I understand it since it's needed for people with hearing disabimlities. But the devs removed it so I don't think they'll bring it back.
Everything else seems fine.
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Me as Rin playing against the Spirit.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2755232#Comment_2755232
Or Up the Ante. Luck is broken in this game because there's nothing killers can do against it
You're right. We should give Killers a visual que while carrying that they have Slippery Meat.
Making sure they don't jump off th... *M1's to down Survivor* FFS NERF SLIPPERY MEAT.


