Moxie
Moxie
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- Username
- Moxie
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Comments
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@Miralis said:
https://forum.deadbydaylight.com/en/discussion/246396/i-can-see-why-they-lead-with-the-meg-update
I just dont get it, everybody has to complaign about something. In all honesty these changes are for the better. The old character models are so ugly.
Complaining about complaining Oh the irony.
This is discussion forum. Sometimes, you may see things you don't like or *gasp* Agree with.
Try not to paint the entire community with one brush.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2144962#Comment_2144962
I mean it does, but only on certain Killers.
I wouldn't want to lie.
Integrity is important.
My factious comment aside, you are right. It's important to be honest.
Just saddens me to see the state of console. I cringe seeing that level of frame drops. It's one thing hearing about it...But actually seeing that...
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@Taiga said:
New Meg and Dwight look both a lot better but this community always likes to complain about everything so I’m not surprised.
Meg looks great. Dwight does not.
My opinion. It's okay if you do not share said opinion. That's why we are in a Discussion forum lol.
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@thrawn3054 said:
Where are people getting their information from?
I don't even have Twitter, I just look at the Twitter side bar on the Forum page.
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For her Mori, she just sits on you. 😍
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@Aven_Fallen said:
"because according to the devs he was the most balanced killer" - nonsense. The Devs never said it like that, the Community made this up. And Billy was called "the most balanced Killer" for at least two years. But if Killer gets easier and easier over time, something which was called "the most balanced Killer" in 2018 cannot be "the most balanced Killer" in 2021.
His Nerf was justified. I also would disagree with Billy being that low on the Tier List, he is still a force when used by someone who is decent with him. Probably not against really strong Survivors, but then again, this goes for almost every Killer.
Changing his chainsaw was one thing.
Absolutely destroying his add ons is another.
An add on that only works if a flashlight is shining on you. Hard to believe they even play their own game sometimes.
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I know you are talking about Survivor but a Trapper visual update (a big one) and kit rework is desperately needed.
He is the poster child of the game yet just feels so...archaic next to new Killers and maps.
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It should take longer to remove Victor and if you do not remove him (and not in a chase) you go down.
They are just terrified of doing anything like old Legion that could chase-moonwalk. So they leave Killers with a jumbled mess of a Power.
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Twitch is a cesspool.
Just don't tune in. Your mental health will improve dramatically.
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@jester20k said:
Can survivors still use the vault?
Not sure. There was only 1 person alive when I discovered this.
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Reminds me of high school where you are given an egg to "take care of" for a weekend.
Everyone gets a Victor-baby!
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When a Killer is viable on literally one (1) map, the Killer is garbage.
Play Trickster on any open map with traditional jungle gym tiles. See how much fun you have.
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They were remade into the Doctor I thought? So no.
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Pretty sure they saw that 24 hour MMR Test and said:
"Yeahhhhh this can't go live"
So get comfy.
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They only answered the Colorblind issue because you could see a potential lawsuit brewing on the horizon. A Dev caught on stream saying "we don't care" plus Accessibility to people with disabilities is a big deal now. Notice how Struggle is getting changed finally after people with wrist injuries start complaining. But I am sure they were working on that super-innovative change for a long time.
@Pulsar I suggest saying that "Console optimization" is causing you headaches. Maybe they will pay attention then?
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As much as I would like her in the game, Dommy Mommy is way too tall.
Girl would have to saw off her legs to get into Shack, window or otherwise.
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@Crowman said:
Just because the devs don't directly respond to feedback, doesn't mean they aren't considering anything.
People were complaining about Victor being hard countered by lockers when the Twins chapter ptb was running and the devs did end up allowing victor to check lockers even though they never said anything on the feedback board.
Yet... Twin's were released live with the said Locker bug you talk about. So they in fact did not change anything from PTB to Launch in that regard.
It's really not hard for a Dev or Mod to say "We hear you. We are looking into Twins Balancing". Done.
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Rancor is a great perk from a lore perspective. Really fits with Spirit's story.
In the Trial, it's pretty meh. There are some builds around it, but not many.
The problem with it is that it is too easy to avoid. As the obsession, all you have to do is keep low after the final gen is done and creep out the exit gates/hatch.
It could use a rework imo, along with about 100 other perks that are very, very average.
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Weird question.
I am sure this game will continue to last for awhile.
For how long? Who knows. But everything ends eventually.
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/2117361#Comment_2117361
To be completely fair BT existing at all was a 2017 thing, but yeah, original BT was completely broken. Though I do somewhat miss the black and white screen effect you'd get.
I do miss the black and white screen too. A nice nod to Left 4 Dead.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2117288#Comment_2117288
Vacuum pallets, toolboxes, exhaustion nerfs (twice), healing, gen speeds to name a few more. I sure do
Oh, let's not forget 2016 Dead by Daylight:
Two windows in shack, Entity Blockers didn't exist, BT working on the Unhooker as well, Trapping under hooked peoples feet, legit facecamping...
Am I missing anything else the Dev's fixed?
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@Pulsar said:
Well, one of the Devs did say they had exciting things planned for the next chapter that we wouldn't expect, so, here's hoping to the biggest bug fix patch in gaming history.
Yeah tbh I would be more pumped for a Game Health Chapter than Resident Evil...And I love RE.
We have just been asking for it for so long :(
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@megswifey said:
I think it's a bug, since it seems like a basekit bamboozle and wasn't part of their intended use. It's a dirty tech but I can't help but laugh every time Victor is just hanging out on the window lol!!!
Lol reminds me when you could hit people with Victor in Lockers ahaha.
So funny. I love the little gremlin
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I believe this a bug they were supposed to have fixed in the PTB patch.
Check the PTB Bug Fixes. I think it mentions how Victor could pounce through vaults instead of over them.
Guess the bug isn't fixed lol. Cough Pallets cough
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@Blueberry said:
People not realizing how significant those 2 seconds are haven't played much Twins. This nerf may look small but it is a significant nerf to a killer that didn't even need one in the first place.
Yeah any who says "It's just two seconds" has never played Killer. Or never been stunned by a 5 sec DS.
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@[Deleted User] said:
Honestly Twins is the only killer in the game that makes me want to just disconnect. I find them awful to play as, and against.
So if they nerfed them into the ground or even removed them from the game entirely I honestly would not care.
The only reason I advocate on behalf of twins is because I know some people do play as them; but from a more selfish point of view I secretly want them to be nerfed even more. If that makes any sense to anyone haha.
Don't confuse that with what I think should happen though.
Glad to hear at least some people recognize that the nerfs shouldn't have happened.
The general response from everyone is: "Well I like demo and no one likes Twins so who cares?".
I like Twins :( But also, what are people suggesting? We allow unappetizing killers to be nerfed to the ground just because of personal preference?
I just wish people would have consistency, particularly since the Demo "nerfs" were barely nerfs at all if you calculated how little Rat Liver actually does. People lost their minds. Meanwhile Twins is getting slapped with a debilitating nerf and people just say "lul she sucked anyways".
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His speed isn't the problem. It's the Power.
Main Event needs a significant rework, that I know for sure.
How to fix the power itself is more complicated. Making ricochet base kit, as many people suggest, is a novelty at best. Tiles reflect the blades seemingly random so any skill on ricochet is practically impossible.
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I think we all thought that was what Legion was going to be.
The trailer, name of chapter being Darkness Among Us + The most survivor-looking Killer (at the time).
It was unfortunate that Legion's power turned out to just be a stab simulator.
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A bug that only affects Killers?
I'd get comfy waiting for that fix.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2113238#Comment_2113238
I was streaming him on twitch, but twitch kinda shut me down for a little bit, because some troll spam reported my channel after he was salty about getting destroyed, and twitch hasn't even looked at my appeal, but I was pretty instructional, but I'll be back on that whenever they actually look at my appeal or when the date is over on days. I don't mind making a video though. I'll try to make it today for you all.
No worries. If you make a post or whatever when your ready I will find it :)
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2113210#Comment_2113210
I only m1 if they are going to vault a long wall or an l and t if I know I can't damage a health state. I prefer not to chase at those tiles though. Trickster excels in finding people out of position. I will most likely throw some games together with commentary since I can't stream it at the moment. To teach people how to play him right.
Thanks. I would watch that.
There is a severe shortage of anyone playing Trickster, streamer or otherwise. And when they do, it's hardly instructional.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/243167/sadly-the-trickster-is-weak
Okay let me explain this simply. M1 actually downs them slower. You can chain health states together since he has zero cooldown in between throws. Meaning you can chain them to death in a matter of seconds. M1 actually hinders you if you are close to them. You never want to m1 unless you absolutely have to. Do I really have to teach you guys how to use this man right? If it gets people to stop thinking he is weak I will...
Do you only M1 when they are close to a loop?
My problem with Trickzy is that I cannot play around jungle gyms and high loops.
Yes, I want you to teach me because I have been having rough games and I really like this Killer.
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Twins have fun gameplay mechanics and is the most ambitious Killer concept to date.
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Must be a wording mistake: It is definitely intended for successful hits triggering the 5 sec cooldown.
Can you imagine a 5 sec cooldown on every pounce miss? Just delete the Killer at that point.
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@NoelleMina said:
https://forum.deadbydaylight.com/en/discussion/comment/2112588#Comment_2112588
Victor can still go on a slugging spree when he hits.
The 5 second window only comes in when he misses.
Right?
No, its a successful hit that triggers the 5 second cooldown.
Normal misses are (roughly) 2.5 secs and can be modified with add-ons. (Stale Biscuit)
If the 5 sec cooldown was on misses you might as well delete the Killer now
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2104229#Comment_2104229
You sure you want to go down that road? Cause survivors have a far more insulting and laughable list of "rules". Theirs is even longer.
Was just about to say that lol.
Survivor Rulebook for Killer is 10x longer.
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It really wouldn't change much.
More fun yes, but the way tiles redirect blades seemingly random, it wouldn't be a good enough change to make any difference in his viability.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2112588#Comment_2112588
Victor moves at 150% speed and has an unlimited window to operate in. And extra 2 seconds means nothing.
If it means nothing, it can be reverted and we will both be happy. Simple.
Thanks for agreeing. <3
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2112550#Comment_2112550
Oh, I do. It's just that my opponents either pair up or hop in lockers most of the time. Having a slightly larger window to kick Victor doesn't seem like too big a deal.
It's the time lost, doing nothing, while stunned. It's like Oni losing his power and can't move for 5 seconds after he slugs someone.
Makes no sense.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2112521#Comment_2112521
I don't see much of a nerf there.
I can't help you then. Clearly you have never played, or very rarely play, Killer let alone Twins, to not know how seconds matter.
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@MadLordJack said:
Correct me if I'm wrong, but isn't the only nerf that The Twins received a 2 second increase on Victor's pounce attack cooldown?
Also, 2 add-on buffs and a QoL fix?
Ah yes. An add on that exposes you when you kick an Idle Victor (not post pounce).
Gee. Are you really going to keep kicking Victor when you get exposed the first time? Keep in mind this is their rarest add on.
Also some Undetectable add on. Which 3-4 seconds of it is waking from Charlotte's idle state and not moving. Whoopie.
Don't let minor add-on changes distract from a very hard nerf that involves eating a 5 second stun for using your power successfully.
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@[Deleted User] said:
only few people play twins compared to demogorgon so they have nothing to lose
Maybe people would play them more if they buffed the killer instead of making senseless nerfs to an already mid tier Killer. :(
I am just grieving. I love Twins.
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His aim is more accurate and you do not lose as much distance throwing knives.
He's still garbage. Can be looped for ages. Even if fair aim, takes a long time to down someone. Zero map pressure. Main Event still useless.
Buffs were more like a QoL improvement. Nothing has actually changed.
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Omg they listened? In a TIMELY manner?
Be still, my beating heart. <3
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Rat Liver was the only good add on and likely still is.
The problem with Demo is all of his add ons are varying degrees of trash. This add on pass hurt Demo a lot because he only had one good add on to begin with, which was gutted.
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@Sluzzy said:
They barely buffed a survivor perk, let's not get carried away. Please look at Trickster. He was massively buffed and going to wipe the floor. Huntress was hardly nerfed at all, can still carry 5 hatchets!! Freddy can still teleport. Zanshin Tactics buffed so it has no cooldown. That is huge.
Nerfing DS and buffing Zanshin 😪
Will the abuse ever stop?
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Considering how spread out their patches are he is probably just talking about the next chapter, which is rumored to be Resident Evil.
The new Resident Evil game comes out next month as well. Pure speculation but that is my theory.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2108882#Comment_2108882
Huntress now has two of the most insane add-ons I have seen, and Twins actually did get buffed.
What add-ons would those be?
Can't see how Twins got buffed since Victor was specifically nerfed. Small ire add-on changes don't buff the Killer imo.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2108125#Comment_2108125
Trickster buffs, OoO nerf, Demo buffs, Huntress buffs, key nerf, twins buffs, soul guard nerf, BT nerf, Zanshin buff, and the Devs official announcement that they absolutely hate solo que. Also called them tying a totem counter to a mediocre perk.
" Huntress Buffs/Twins Buffs"
Excuse me?
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@Tsulan said:
Well they nerfed DS. So now to compensate survivors for this inconvenience, they buff a ton of survivor stuff and nerf killers.
Makes sense, doesn't it?
The fact that they are making a NEW op perk to replace the op perk they just nerfed is balancing genius.