Moxie
Moxie
About
- Username
- Moxie
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Comments
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@LegionOfDumb said:
https://forum.deadbydaylight.com/en/discussion/comment/2455082#Comment_2455082
It unfortunately got nerfed with the model reworks. It's still a different color but it's nowhere near as bright silver as it was before.
I'm sad now :(
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David got the silver Daddy hair in the last Rift I think?
Tragically, I missed it :(
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He is tricking people into believing he's just an ordinary pop star.
He tricked his audience into thinking No-Spins members died in an accident, rather than purposeful negligence.
He tricks Yun-Jin (at first) to accept his popularity, despite her misgivings and doubts.
Tbh he's one of the creepier Killers. Popularity and celebrity status can give people "free passes" at committing atrocities.
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Hysteria is fun.
I like it because it activates on any damage (not just basic attack) and it lasts 30 seconds, with a 30 second CD.
Feels like a well balanced perk regardless of it's strength.
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I enjoy Hysteria and Blood Echoes together. I use it on The Twins mostly.
Great for dealing with pesky Dead Hard's.
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A theatre or Opera House.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/2325543#Comment_2325543
That’s little different for spirit. You can see your own cosmetics during phasing.
Normally I wouldn’t consider a cosmetic but it’s different for spirit and some killer like doctor.
Good point. Haven't thought of that.
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Trickster is a fun Killer but he is very weak, comparatively.
I find Killer cosmetics pointless anyways lol. You only get to see it in a lobby, and the Trial start screen pan.
But the choice is yours.
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Remove Tricksters Lullaby Radius.
Allow Trickster to "recall" laceration on all Survivors. For each blade recalled, the survivors aura is revealed for 0.5 secs. For each blade recalled, you get extra Main Event charges.
Main Event activate window larger, from 10 seconds to 20.
When activating Main Event, Survivors auras are revealed depending on their laceration meter above (without recalling)
Main Event causes bonus Laceration depending on distance, with a maximum of double laceration beyond 30 meters.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2316524#Comment_2316524
Firstly, odd request, but please could you use GoodBoyKaru ot GBK to address me? When I made the new name I didn't care but now I get kinda uncomfortable if people I don't know really well call me Karu cause of unforseeable circumstances.
Secondly, I know that a bunch of people complained about it being difficult but I really didn't experience it, whilst apparently this challenge is easy but I struggled for ages on it. So I guess it all comes down to experience because all the really hard BS ones I seem to be able to do fairly easily.
Sure, will do.
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It doesn't fix any of the problems. They requested more bans in League of Legends. Now there are 10 bans. Now people cry for 15 bans.
You can't solve the problem this way.
They need to re-haul perks to make them more appealing and viable.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2316499#Comment_2316499
Laurie, Ace, Feng and Bill all predated David. He was the tenth Survivor, not the sixth.
Yup my bad but the point remains the same.
Original survivor only Cosmetics. Same could be said about legacy outfits. It was intended for only 4 survivors and BHVR is not going back.
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The map is huge with the most problematic tiles in the game (Long loops to Jungle Gyms + Shack)
Add corn and scratch make visibility problems, yeah it's a gross map.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2316498#Comment_2316498
Trapper did get nerfed
they rigged his RNG making it easier to get out of bear traps now.
And Clown is currently broken. Anyone smell Pork?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2316511#Comment_2316511
That one I did in a couple of games without even farming. It wasn't that big of a deal tbh.
Love you Karu, glad you got it done. But your personal experience isn't reflecting how hard this challenge actually is.
The fact you got it without trying is just luck.
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Um The Plague's Discharge one is the true challenge.
"Hit 2 Survivors with a single discharge of Corrupt Purge, TWICE, In a single challenge"
So first, you need them to cleanse.
Second, you need two survivors near each other (TWICE)
Third, you need to successfully hit both of them with ONE discharge (again, TWICE)
All in one game........
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Because when the Twitch shirts came out, there were literally 6 survivors (Original 4 + David and Nea)
Don't ask them to go back and do cosmetic stuff. They have problems enough doing that for optimization and balancing.
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Why do they hate Trickster so much :(
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Against good survivors, yeah he's pretty weak. But the same could be said about literally every other Killer cept Nurse/Spirit.
Yes, Trickster needs some love but he's not unplayable. You need to use his best add ons as well, which are the Cut Thru U Album and Ricochet blades. Indoor maps make these addons very deadly. Other good add ons are the melodious murder and the Whispers of Warmth album.
One Killer needs to be the worst.
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They already got your (mine too) money from the DLC. The highest selling item on Steam last week.
They have 0 incentive to fix this quickly.
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Quebec was pretty good compared to other placed but Monreal is almost it's own entity (har har).
The big cities have been hit hard here (Toronto in particular).
I'm sure it hasn't made anything easier, but it's too simple to blame COVID. "Due to the current times..."
As Mr_K said, it's been happening for years.
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It is because:
A.) BHVR's code is spaghetti. They cant differentiate between damage hits and love taps.
B.) They have no concept of Balance and did not understand that a speed boost is basically a 3rd health state
They are both equally likely but Ill blame the code until the next Nemesis update and see what happens.
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An evenly matched game with proper Matchmaking is fun to me as Killer.
Having a rank 1 sweaty and a rank 16 meg-head in the same game is annoying for all sides.
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Last I checked, you need a video recording of the offense and attach it to a support ticket on the website.
No, the report system does nothing in game. However, they do check the "Did you have fun?" 0-5 ratings. They said this in a stream but I cannot remember which.
What they do with that info, who knows.
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Remember after the terrible Halloween event last year they said they would step up on their events?
Rightttt..
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Because the start of the game is the major part of the Trail where you can lose time if you make a mistake (EX: Go searching for Surv in the wrong direction)
It's a strong perk because it lets you know where a survivor is ASAP, and start creating pressure.
It's important to remember different killers too. Yeah, the perk wont have as much effect on Leatherface as it would on Nurse, for example.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2282701#Comment_2282701
Stay salty.
It was a nice buff. Doesn't mean he doesn't need more.
Think whatever you want :) Visuals does not equal buffs.
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What buff? Visuals?
I'm still salty there wasn't QoL improvements for...their first ever Killer...And face of the game... On their 5th anniversary.
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I would like to emphasis the "in a corner part".
There are smart ways to use this perk...then there is this.
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Trickster when it isn't sweaty survivors.
Trapper most of the time with meme builds
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This has been brought up MANY times.
They have tested many different "Open Escape" options when they created the End Game Collapse.
Everything was too oppressive or really unfair (such as regressing the progress over time, making it take longer, etc)
The current version is the most fair.
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Look, they already gave a hook counter, which is a glorified participation trophy.
We don't need any more "you did your best, champ" additions.
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I agree. It is really rough to play Twins right now.
Yes, you can still win and get hooks. But it just feels a lot more punishing and you really have to sweat to get there.
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@Kebek said:
They're extremely strong killer, even when the 5s stun does feel awful, it hardly makes them bad.
Errr competent survivors absolutely destroy this Killer. Don't know what you are talking about.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2162767#Comment_2162767
You forgot that Victor now consumes PWYF stacks
THANK YOU.
I knew I was forgetting something.
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Hey! I am currently still in mourning and am in the "grr im so angrey" stage:
ADDITIONAL STEALTH NERFS TO TWINS NOT MENTIONED IN ANY PATCH NOTES:
-No longer have collision. Remember how you could block door ways with Charlotte? No longer! This was deemed too "creative" by the Devs, so that has been taken away. You can now glide through Charlotte like a specter or something
-Back to Back view. Remember a couple patches ago, when you latched on to a Survivor you switched back to Charlotte right away. That's gone. Now we are back to Victor View after he latches on, adding another 1.5 secs to Charlottes "awaken" time.
-Victor now consumes PWYF stacks. Dev's are insistent that bab- err I mean brother Victor is not a Killer, but a Power. A Power that can be blinded with flashlights. And destroyed by pallets. Right.
Still testing all Add-ons and bugs. I will update this when I discover more.
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Glad you are enjoying.
Very survivor-sided update. Twins have been gutted (plus stealth nerfs), Demo's add ons are still garbage and the new map is very survivor sided. Huntress change was okay, albeit very unimaginative.
Drum roll please for the new meta perk, just in time to replace the one that was just nerfed.
Visuals and bug fixes are the highlights, which is sad. Map looks pretty but has the lovely breakable wall infinites in multiple places. Pallet stuns are fixed, which is good, but was promised last update so technically belongs with the previous patch.
3/10 patch. Good if you are survivor main I guess.
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@PeaceNGrease said:
I don't feel too much of a change, besides the ability to turn early as charlotte which is nice but not too huge. Just played in red ranks, they seem to be as strong as ever
Must have been some really bad red ranks.
Every Twin game I have played since 11:00 AM has been trash. I am rank 2 Killer.
Regardless, a senseless nerf to an already mid tier Killer.
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Yeah Killers still have eyes, as far as I recall.
If you can actually see the Survivor, the perk is useless.
Indoor maps I could see it working well.
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@Mew said:
its weird to me how they’re punished for actually hitting a pounce, but missing one isnt?..
Yeah it's the reverse chainsaw Power.
Punished for hitting your target successfully. Makes sense right?
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@DeathByGiggles said:
Hey everyone! ❤️
Thanks for leaving us your feedback. We've been reading your comments both here and on our social media channels all day. It's been great seeing so many of you voice your thoughts and concerns!
As always, we'll be passing your feedback - both positive and critical - along to the team, and we'll continue monitoring all of these changes throughout the update, as well. If we have anything new to announce, we'll be sure to let you guys know via our official channels. ❤️
Thanks again for being such an active community, and hope you all have an awesome day! 😊
Please pass some Feedback along that this update massacred The Twins.
They feel so awful to play now, and getting punished for using your power successfully is overkill.
There are many ways to nerf the slugging problem, but this was the worst way to do it. Small add on changes do not balance this out.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2161960#Comment_2161960
I read the title. Did you read the comment i answered to?
Because it doesn´t look like it.
My Bad.
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Ah yes, Ultra rare add ons, countered by A.) Any rank of Spine Chill and B.) Doing literally nothing (Don't kick idle Victor)
Incredible buff!!!!!!!!! Oh also, CAMERA CONTROL. You can now look where you want to look. WOW!!!!
Just lol at your comment.
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The changes were really more QoL than anything.
He still plays the same way, and gets shat on the same from competent survivors.
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@SneedNChuck said:
I have never seen a single scenario in which after a successful pounce you can down someone else immediatly after.
Granted, it was an unnecessary nerf, but i'd say it won't change anyone's game. If survivors are together then Victor was gonna be kicked anyway after those 3 seconds.
Good point.
Exactly like you said: There really wasnt a scenario for chain pounces so this change is just a direct Killer nerf based on time required to do basic Killer objectives.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2161934#Comment_2161934
Twins weren´t good to begin with.
"Even More Garbage"
Please at least read the title before commenting. Smh
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They killed the Twins. Like, I understood why the slugging mechanics had to be toned down, but it was severe overkill.
You cannot even switch back to Charlotte until the 5 sec stun is done. Ridiculous.
Rest of the update is a bunch of survivor buffs and a new meta perk to replace the one we JUST nerfed. Wee.
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@miketheratguy said:
No character should be defined by their sexual orientation. Peoples' personal agendas invade enough of daily life, I like to play video games to get away from them. The Blight may be gay. The Plague may be trans. The Demogorgon may be heavily into amputee porn. I don't care. I don't want to know. It isn't necessary.
I don't want to see a LBQT killer any more than I want to see a BLM killer, a Trump supporter killer, a pro-life killer, a pro-choice killer, a sanctuary city killer, a white supremacist killer, etc etc etc etc etc. I don't want nor need to have divisive modern-day identity politics applied to the characters in my games for the sake of "inclusion" and arbitrary forced "diversity". All I care about is how they were killed and what made the Entity choose them.
Well said.
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@JimbusCrimbus said:
Because it's a bug that favors survivors, it's not bannable. Because survivor fun>killer fun. Historically true as well. Remember the wake-up bug?
If it was a killer bug, as has been seen in the past, the devs would put a warning in game and ban killers for it. Remember double blades Legion?
Let's not forget the grab bug!
Almost 2 years going strong on that bug. Survivors have been enjoying that one for awhile.
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Hair looks amazing.
Although I am bummed that most expressions have been removed. Dwight scared, Claude worried, Meg....ummm.... Aggressive? Lol