MongolPSR
MongolPSR
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1405329#Comment_1405329
Scottjund did 32 4ks in a row with speedlimiter bubba while true failed after 4 games my dude after which he went on a whining spree.
the salt in this comment sustains me.
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@Brightened said:
https://forum.deadbydaylight.com/en/discussion/comment/1405512#Comment_1405512
That's because the 4th year event is what's happening right now. I mean, do you not expect them to want money for all the hardwork they put into the different things?
Battlepass: Lots of free clothing items for both killers and survivors
Constant skins: some of them are ugly IMO, sure, but other people are probably like YES A NEW OUTFIT FOR MY MAIN..
New chapters: I can't even begin to imagine what trying to get licensing is like..
Cost of the 4 year old game: this one I'm not really sure what your point is here.. it's $20 USD.. That's like.. average? lol
Of course they want and deserve money for their game but you cant pretend that the game doesnt drain you of cash, especially if your a new player joining in 2020. Im not impressed by 2 full outfits, and a crown that doesnt even work any of the licensed characters or 2 of their own killers in oni and spirit. also lots of free clothing in the battlepass? there's like 3 outfits max that aren't even that good. All Im saying is that there are examples of games out there that still make money but dont bend you over the barrel with cost. Path of exile is a good example and I think there dev team is legitimately under 10 people.
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Im already creating a list of things I want to talk to you about but ill respond on this one anyway cause im bored at work you know?
The simple fact that applying torment is so hard on most maps makes the ability to use your cages mostly pointless. to be fair on the indoor maps like lery's or hawkins its super easy just because people cant walk around it as easy but in wide open maps like cornfield maps good freaking luck. PH severley needs an aditional way to spread torment for the power to truly have some impact on the game.
the most requested change I've seen is that his ranged attack applies torment. I like this a bit better then torment being applied to an unhooker as that specifically gives a negative reward for being a team player and doing well where as it being applied on his range attack is a reward to the killer for playing well. Id rather reward instead of punish players.
Another buff that would be good is that torment should spread through proximity like how infected spreads on plague when a sick survivor touches another survivor. However this does go against what I said about rewarding instead of punishing so maybe its not that great of a buff idea.
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@Brightened said:
https://forum.deadbydaylight.com/en/discussion/comment/1405486#Comment_1405486
I think it does. If cosmetic creation person gets something done, they're not gonna be like.. "Well, I should wait until Nurse bugs are fixed before I release this..."
never once mentioned nurse man, only commenting on your point about them releasing the content for the 4th anniversery for free.
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@Brightened said:
https://forum.deadbydaylight.com/en/discussion/comment/1405474#Comment_1405474
You do know that there are separate departments within BVHR right?
Of course, does that take away from what I said? I don't really think so.
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@Brightened said:
https://forum.deadbydaylight.com/en/discussion/comment/1405442#Comment_1405442
What short term profit are they getting from the 4th year anniversary event? None. But they still released it to give more content for players. Although I understand from what you're saying that the nurse might have issues, you have to 1) report it (if you haven't) and then 2) be patient with the Devs. With the number of players growing on DBD, the number of issues is going to grow also, and the more people are going to be vocal about them. So 2 things can happen, 1) You can trash the devs, or 2) you can help bring light to the legitimate issues (not opinion based ones) and then wait for resolution for those.
*looks over at the battlepass, constant skins, new chapters, and cost of the 4 year old game*
yep, they are truly paragons of virtue with this anniversary event.
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@NeaMainNON_TOXIC3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1405343#Comment_1405343
You actively know that these perks have an issue with them, yet you're using them. This is exploiting. You're taking advantage of something wrong and using it. That is banable. I am warning you that if someone catches you, you might get banned.
if this were the case then every single survivor could be banned for running iron will as it has been bugged for over a year.
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well I'll be damned..... maybe tru3 will get more variations to play with in his quest to show that bubbahs good
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@Peanits said:
There are no details on it just yet. We'll reveal more about it when it's a little closer.
can you atleast say if it will be paired with the graphics update or will it be its own big thing? im sure since its a massive change to game flow its no easy task so its probably its own thing. can you tell im trying to get more info? Is it working?
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probably wont be announced till end of fall
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yes but now you get less of them in bloodwebs :D
in return you get more event items in bloodwebs
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1405130#Comment_1405130
Maybe revert the nerf to his ass?
thats a good option
assgate is absolutley a thing.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/comment/1405113#Comment_1405113
The choice to go patrol gens and chase survivors rather then tunnel if you didn’t know when someone is saved it makes an explosion where it happened similar to a gen popping so you will always know where the cage was but after the fact so it’s not as easy to tunnel honestly as a PH main I can’t think of anything buff wise he really needs except to add ons
no no no no. You're presuming I tunnel which Is far away from how I play him. Im saying that if you want to change his power again what do I get in return? I'm thinking a new pair of boots, or making his ranged attack apply torment. your pick.
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cool what does PH get in return? I'll give it to you but what do I get in return?
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/1405019#Comment_1405019
OK WHEN ARE WE GETTING GODZILLA AS A KILLER????
https://us.v-cdn.net/6030815/uploads/0NXJ5XE34PNJ/hqdefault.jpg
You could just take some steps around the map and squash everyone!
Shin Godzilla or nothing
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this was confirmed by peanuts as a change that they forgot to mention in the hotfix
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thought Id just mention that they fixed the cakes but also lowered the amount you can get by decreasing their appearence rates in bloodwebs.
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@adalesmo said:
https://forum.deadbydaylight.com/en/discussion/comment/1398649#Comment_1398649
People keep arguing against me vehemently that it's not a children's game. It features no violence, no blood, no gore, no actual kills, but a 12-year old youtube video meme scream scare "death". It's literally the Dora the Explorer of the "horror" world. Actual "studies" have shown fnaf's player base is average 12-17, likely on the lower end. It is definitely a children's game.
a childrens game that deals with child murder/pedophilia, has multiple on death screens that show a suit with a freshly stuffed corpse? one of the latest games deals with a tormented soul that burns itself just to torture and kill its killer over and over again for all of eternity? pretty kiddy, better call sesame street over to check it out.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1399172#Comment_1399172
Yea dbd does have a childish fan base, but its not made of children. Any adult would find a fnaf chapter boring and if everyone starts playing him, probably stop playing. Its meant to be horror, not jumpscares. Having a jumpscare killer will defeat the purpose of dbd. Dbd killers are all slashers because that fits the game design. Add any jumpscare killer, and it just goes against the story.
Hag
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don't know how they would make her attack animation since she honestly doesn't physically harm people just sort of kills them. Id be excited soley because she's one of the greatest if not the greatest Japanese horror villain of all time if you don't count godzilla.
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@Mat_Sella said:
Ghostface was buffed to the max during and after PTB.
Pyramid was nerfed because *certain people* wanted to abuse the cage mechanic, you should blame them and not BHVR.
It's also no fault but your own if you decided to spend money on a live game. No one told you to fork over your cash, no one told you X character will never be nerfed. It's like wanting a refund for Mettle of Man nerf, it deserved to be nerfed, as did the cage mechanic.
It's not sad, it's reality. 'Wake Up!'
https://us.v-cdn.net/6030815/uploads/7R9L492BD05N/wake-up.png
- ghostface was before demogorgon so I covered this yeah?
- No character will stay the same forever that is true, im saying that I hope that in the future content will be better balanced before release instead of after so that I dont feel like my money wasnt worth all that much.
- don't be rude.
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@MusicNerd_TC said:
I pour the milk before the cereal. Is that ok?
GET OUT!!!!!
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@Kagrenac said:
This change won't affect PH players who want to play normally. They literally only affect Pyramid head players who wanted to camp. It's an ability that negates a ton of perks on survivors. I don't like that they removed the aura of the cages but it doesn't really matter at the end of the day if you aren't camping or tunneling.
its not about the actual nerf man, I dont know how to get it across any more clearly that it just bums me out to buy something then 2 weeks later see words that imply a downgrade. again I dont play him that way since hes best at multitasking multiple survivors like wraith but it still bums me out.
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your solution to the broken perk is a singular killer. This isn't a killer choice problem its a universal problem. I gave you a very legitimate example and you respond with choose a different killer.
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/comment/1402459#Comment_1402459
I think that's how people end up as totems nowadays.
look all Im saying is that I feel like bones dont put any effort into the relationship and I want them to try a bit more. sometimes I want to be the one who has hands waved at them then fall apart.
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@Tricks said:
https://forum.deadbydaylight.com/en/discussion/comment/1402435#Comment_1402435
The only time DS works on me is if its an all meg gang wearing the same outfit and I forget who I've hooked last so I dont know I'm tunneling.
In that case I should have just 'got gud' and figured out the difference in their names to remember who I hooked last.
The same answer applies, don't tunnel and DS is a useless wasted perk slot.
again you can get ds'd without tunneling. example, its end game and the gates are 99'd. 2 people are left alive and 1 is on hook. the unhooked survivor trades hooks and dies while the unhooked survivor opens gates. Killer then downs the unhooked survivor before they can escape after sacrificing the other survivor and picks them up to get ds'd. in no way is the killer tunneling and they cant just let the survivor stay on the ground as they will crawl out of the opened gates. They lose because of a single perk that should have deactivated after the killer hooks someone else.
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@Tricks said:
This entire thread is only about one thing: "Nerf Tunneling"
If Killer doesn't tunnel, DS is a wasted perk slot.
lol. just lol.
except that's not true. DS can absolutley be used even if the killer isn't tunneling.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1402261#Comment_1402261
This is a given, but the topic isn't winning or losing. It's having a chance to win that is important. Why play a game where you will lose no matter what?
https://forum.deadbydaylight.com/en/discussion/comment/1402285#Comment_1402285
This is the important aspect of this conversation and should be the focus of discussion.
Dude I would love to pick your brain about game health in a discord chat some time.
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@Todgeweiht said:
Dude, if 5 gens got done in 5 minutes I seriously doubt you were playing good.
But anyways, the devs have already said they are implementing an early game mechanic to slow down gens so hopefully that will help.
except we have tons of videos showing online of several different streamers showing strong play and the survivors still pushing through gens very quickly. got mentioned in this thread but tru3ta1ents newest bubba vid shows him getting 6 hooks in 6 minutes and all 5 gens are done in that time. he never tunneled, he hooked every single surivivor at least once, he got a hook every single minute and still gens flew. Doesnt really matter how good you play, a good team has a numbers advantage on you.
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I can tell you what Shaggy's killer power would be and what his base stats would be.
115% speed killer
tall
32/42 meter terror radius
Scooby-Doo Where Are You?: In your search for your best friend you have become obsessed. Through your own broken mind, the obsession switches ever 60 seconds or upon the obsession being hooked. upon entering your altered state you can see the obsession from up to 42 meters away (your own terror radius is increased from 32 meters to 42 meters). Furthermore you can see any other survivor that is within 16 meters of the obsession. you may not attack while in this state, transitioning between states takes 2 seconds. While transitioning you are slowed by 5%
OoO is not effected by the killers power and will stay as the obsession till hooked.
Obviously we can discuss number changes but the power idea is built like pre rework doctor but soley for information gathering. There are a lot of killers in this game who desperatley need to run information gathering perks since their powers are based on helping in chase. I would like to see more killers that are based in information gathering as their power and then use perks to help in chase instead.
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in theory that should work but I have never tried it myself
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1401883#Comment_1401883
didnt they day there would be a hotfix on tuesday though?
I have always heard from the devs that the hotfix will most likley be out friday as its the end of the work week.
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the amount of edge on this thread is so jagged and sharp that it inflicts deep wounds.
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@xCarrie said:
https://forum.deadbydaylight.com/en/discussion/comment/1400201#Comment_1400201
What about once you hit rank 1?
then like when youre a cage fighting champion you have to defend your title.
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if I dont pip I lost because I wasnt good enough for daddy long leg's love.
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@SpaceCoconut said:
Mories won't be removed because they're a major highlight to every new dlc.
Keys and mories are remnants of the way the game "used" to be balanced. They're both outdated and their functionality are ill-suited to today's gameplay loop and scoring.
I'm assuming that they'll both be reworked after the MMR system is turned on and watched for a few months.
We'll probably also see a lot of balance changes if that MMR system works well since the matches against equally skilled players will highlight the imbalances in the game.
All speculation of course 🥥
Though the inclusion of pyramid head and his mechanics show that the devs have been playing around with new ways for mori's to work. We could potentially see more killers in the future have built in "quick" mori's and this would open up the ability to change how mori's could work in the more current style of DBD. im not holding my breath but if all killers were to have a quick mori added to their kit as an option we could really change how mori's work on a very base level since we could change how scoring and everything works for these new style of mori's.
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I swear a new bug is found every day with this game
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they dont show as a pop up they just get ghost added into your inventory. check deathslinger and Claudette for the new items you should have them if you have been logging in once every 3 days.
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@blasto said:
I used to think he was just too sensitive to criticism but after reading this thread I get why he is
yep. dudes overall a chill dude but anybody would get worked up and defensive when faced with the amount of hate he gets. stalkers, stream snipers, harassment, you name it he's had it. All because he's good at the game and makes balancing ideas, or at least he use to till the harassment got so much that he backed away from that stuff for his own mental health.
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on another note I really do enjoy your music. want to see more custom music from you as I think your clown music would fit well into the game.
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but how about we talk about adding foxy into DBD? ;)
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so this question is a bit tricky but i want you to think about it if the question was about killer. if you got a 32k game as killer was it because you were doing well and justly rewarded for doing so? or is it more likley that the game dragged on long enough to max out your categories? The latter is likely true. This also applies to survivors. A surivor team thats gets a survivor with a 32k game is a team that let the match go on long enough to do so, its not really a barometer of skill so much as it is a measure of match length.
You running around the killer for the whole trial let your team do all of the gens and leave, you thusly are the most valuable player on the team because of this very specific outcome. you probably got the least BP but your impact on the match was significant.
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@P1P3DS said:
So only cause 1 guy or a swf called you "toxic" you have to open a whole thread about it and act like if everyone calls killers toxic for using iri addons?
Seems like Lack of attention lol
toxic
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That picture perfectly exemplifies the laziness of BVHR on these free events. If they aren't going to make money from it then they will give little to no effort.
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just here to see the forums get super toxic over a guy they don't have to watch or engage with. 🤷♂️
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@malatruse said:
https://forum.deadbydaylight.com/en/discussion/comment/1388082#Comment_1388082
Would you rather they'd delayed the event? Kind of silly to have an anniversary event that happens after the anniversary.
if the event functioned fully then yes. yes I would. its also kind of silly to have an anniversary event that's half baked and you then give your consumers a sub par product. it's called releasing content when its done, not when the release date says so.
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@Almo said:
Even the smallest fix requires QA for all the platforms to clear the build for resubmission. It's more work to make a fix like this than you might think. :)
it would take less work if it worked the first time around :)
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@LethalPugy said:
Why has this thread been brought back alive?
*big shrug* glad its not my thread cause that one got mean.
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@GoodBoyKaru said:
@MongoKiller yeah I've made this mistake 3 times today I really should lol.
Apparently quotes don't work anymore; I'll go edit my comment lmfao.
its cool my posts keep on getting removed if I edit them. they keep saying my post is pending approval.